Ilyssa2011-05-14 04:49:07
I'm not sure why people keep posting in this thread if you're only rebuttle is "no, you're wrong I want bigger toys". People have been telling you to be more creative with Dominate and Illusions since the beginning of the thread. Have you tried anything that anyone has suggested to you? Lerad gives some of the best, well thought-out posts on this forum, and you have people telling you things you need to work on and how to do so, people who have been doing this for a very long time. :/
Sylphas2011-05-14 05:06:56
How fast do you want to afflict? If you outpace curing too much, you have a situation where you either hinder the Telepath enough to screw his offense (at which point you can't realistically outpace curing, so someone will bitch about being underpowered), run away, or die. It's a fine line to walk, especially when you have passive effects to take into account, especially with various different guilds all sharing the skill.
Shamarah2011-05-14 06:34:40
I would say mindblast could use a slight buff, but nothing crazy. I definitely don't see any need for huge changes.
Unknown2011-05-14 19:40:17
QUOTE (AquaNeos @ May 13 2011, 06:14 PM) <{POST_SNAPBACK}>
Again, if Telepathy was fine and was viable in solo combat, then Esano would have had no reason to switch, Munsia would have had no reason to switch, Fillin would have had no need to envoy in a mindblast report, people would actually want to take up the skill, instead of passing it up and choosing TK. Only four of a Telepaths afflictions can stop an opponents offense, one can be cured in a second at Trans Discipline, one shares a cure with no other affliction in the skillset, the last two share the same cure, and will not always tick. Then the last three can be focused.
I think you're making some big assumptions here without any justification. You can't know why people switched, especially as Esano switches skillsets quite a bit to mix things up.
The fact that someone envoyed a buff doesn't mean that the skillset is weak. Just look at how many reports contain buffs for a skillset that doesn't need it (and I refuse to point fingers, so don't bring it up.)
QUOTE (AquaNeos @ May 13 2011, 08:42 PM) <{POST_SNAPBACK}>
Masked afflictions mean nothing when you consider the fact that you have 4 seconds, to cure, at minimum, 6 seconds max if they're not constantly chaining attacks once a balance is regained. And the different ways to cure herb/focus/beast/affliction resist/allheale. And the Telepath can't hinder any of those things reliably. Didn't say it wasn't viable 1v1, I've killed with it, but only through getting lucky with afflictions, or having long drawn out fights that have lasted nearly an hour or more and my opponent ran out of willpower, hell, that's not even a fully viable way due to a certain item. Mindblast sucks yes, but the only other method of pushing someone towards the insta along with afflictions is psyvamp, and with the curing items I listed, that damage amounts to nothing. You could debate someone, but all they have to do is change mindsets around, and you are not hindering or drawing damage away. If I had given up, I'd have never made this thread, and would have switched over to TK months ago. The rate of attack for a Telepath is what blocks them from actually sticking afflictions reliably. You have two or three afflictions, five from an Aero TP that you can hit at once, and only if everything lines up, but unless you're an Aero, they have time to cure those three afflictions.
You greatly underestimate debating, and if you refuse to use all viable options, I've no sympathy.
QUOTE (Esano @ May 14 2011, 12:41 AM) <{POST_SNAPBACK}>
I strongly suggest you stop using me as an argument, as I didn't switch to TK to increase my capabilities in 1v1 (seriously, when do I fight 1v1?), I just like the increased tankiness of forcefield for bashing, especially as it allows me to changeling to faeling for influence without losing my tankiness.
I lol'd.
Malarious2011-05-20 05:29:12
QUOTE (Sylphas @ May 14 2011, 01:06 AM) <{POST_SNAPBACK}>
How fast do you want to afflict? If you outpace curing too much, you have a situation where you either hinder the Telepath enough to screw his offense (at which point you can't realistically outpace curing, so someone will bitch about being underpowered), run away, or die. It's a fine line to walk, especially when you have passive effects to take into account, especially with various different guilds all sharing the skill.
You mean like burst vessels?
QUOTE (Sylphas @ May 14 2011, 01:06 AM) <{POST_SNAPBACK}>
How fast do you want to afflict? If you outpace curing too much, you have a situation where you either hinder the Telepath enough to screw his offense (at which point you can't realistically outpace curing, so someone will bitch about being underpowered), run away, or die. It's a fine line to walk, especially when you have passive effects to take into account, especially with various different guilds all sharing the skill.
You mean like claws to cause an extra 300 bleeding a tic?