Unknown2011-05-27 11:13:26
I recently decided to try Shieldsmash as a means of preventing my opponent from repeated Shieldstunning me while his passive effects kept hitting. Needless to say, it was 100% ineffective, just a waste of balance. So, there's an idea: prevent shieldstunning for a while after a shieldsmash, or at least make it far less likely or effective.
Raeri2011-05-27 13:01:05
Think it made trueshield less effective/reduced the cutting/blunt. Besides, it wouldn't work against a shield rune, would it?
Unknown2011-05-27 13:03:21
Currently, it damages the shield, reducing the effectiveness of the cutting/blunt protection. Don't know if it affects parrying at all. But, if I had my way, it would work against things with shield runes, too, and would prevent shieldstun and/or parrying for a time.
Unknown2011-05-27 18:30:11
I liked the idea of hardcapping robes at 65 in a single stat with 110 total and splendours at 75 with 130 total (tatts similarly capped). However Trueshield needs to become an active defense that lasts 30s and costs 3p. (Or alternately, go with the proposed modified Shieldsmash, but move it out of BC and into Athletics.)
I suppose warrior armor could be dropped proportionally in respect to the hardcaps on other forms of armor if necessary.
I suppose warrior armor could be dropped proportionally in respect to the hardcaps on other forms of armor if necessary.
Sylphas2011-05-27 18:51:46
If we're going to fiddle with armour, make robes reenchantable or something, so you don't have to keep making brand new ones for stats you want.
Unknown2011-05-27 19:05:21
QUOTE (Sylphas @ May 27 2011, 02:51 PM) <{POST_SNAPBACK}>
If we're going to fiddle with armour, make robes reenchantable or something, so you don't have to keep making brand new ones for stats you want.
Sounds fair.