Mob Updates!

by Estarra

Back to Common Grounds.

Unknown2011-05-24 02:37:33
I hit 95 minutes going through Muud. However, I was a pureblade, and a race without a balance bonus. No use of beast battle. Specific mob kills:

Parasites 72, cestodes 9, symbiotes 33, nematodes 5, necrotrophs 23, trematodes 15

Feel free to get those globules done yourself while highly neurotic, Razenth. ninja.gif
Xenthos2011-05-24 02:39:45
Please tone down Muud insanity rates... by at least the same amount that Muud mob health was increased by.

Thank you!
Unknown2011-05-24 02:44:08
Oh, I forgot to mention, I checked my time right before I entered the necrotroph/trematode area, and I was at about 60 minutes at that point.

I hope that emphasizes how great an effort it is to try to clear everything in that last part, compared to the rest of Muud.
Krellan2011-05-24 06:01:16


Ok. So now we need a guardian/wiccan/druid/mage to bash. Don't forget to post races, weapon stats (speed/damage), buffs (TF's, etc), related damage stat (int/str/cha/dex).

And Xenthos, Talan has a damage song. Can I assume both of you used kirigami or did one of you use it and one forget?

@Xenthos Oh god your beast stole your crits sad.gif
Tetra2011-05-24 07:10:01
QUOTE (Eventru @ May 21 2011, 10:57 PM) <{POST_SNAPBACK}>
However, they shouldn't be 'easy', either - two or three spheres is the equivalent of taking down a Supernal, in every way.


How is killing three seperate smobs with an easier difficulty equivalent to killing one considerably more powerful smob?

That singular, more powerful smob has a higher chance of dropping members of the raiding party(under the assumption that a party for spheres and lords had the same attendance), which means more damage spread individually between each raider as the fight goes on, which descends into a spiral of increasing damage and higher chance the raid fails. As opposed to fighting three separate weaker mobs, who are less of a threat but take about the same amount of time to kill.

Are you saying a weaker party can take on the Spheres and it will take the same amount of time to kill 3 = 1 supernal/demonlord?

This means a smaller group of people can raid a sphere or five, and then the Institute loses like what, half of it's abilities?
Whereas Luciphage or somesuch gets killed and then a Nihilist loses their pact powers...

How is that equivalent at all??
Anisu2011-05-24 07:34:25
QUOTE (Tetra @ May 24 2011, 09:10 AM) <{POST_SNAPBACK}>
How is killing three seperate smobs with an easier difficulty equivalent to killing one considerably more powerful smob?

That singular, more powerful smob has a higher chance of dropping members of the raiding party(under the assumption that a party for spheres and lords had the same attendance), which means more damage spread individually between each raider as the fight goes on, which descends into a spiral of increasing damage and higher chance the raid fails. As opposed to fighting three separate weaker mobs, who are less of a threat but take about the same amount of time to kill.

Are you saying a weaker party can take on the Spheres and it will take the same amount of time to kill 3 = 1 supernal/demonlord?

This means a smaller group of people can raid a sphere or five, and then the Institute loses like what, half of it's abilities?
Whereas Luciphage or somesuch gets killed and then a Nihilist loses their pact powers...

How is that equivalent at all??

I would like to point out the institute doesn't lose any powers abilities when you lose a sphere, given you have a healthy supply of those gems.

The most annoying part of losing spheres/fleshpots is really just having to raise them again and losing your shield if enough of them were killed. Oh and that they can do it again before it is mathimaticly possible to restore your shield to full power.
Veyrzhul2011-05-24 07:36:11
QUOTE (Krellan @ May 24 2011, 06:01 AM) <{POST_SNAPBACK}>
Ok. So now we need a guardian/wiccan/druid/mage to bash. Don't forget to post races, weapon stats (speed/damage), buffs (TF's, etc), related damage stat (int/str/cha/dex).


I don't think the time to bash through Muud is a good measure of bashing speed. Movement speed and for exit handling can vary greatly; some people also have the terrible habit of using balance/eq consuming skills to max out health in between battles, which greatly slows things down.

What I'd like to have is a simple table: Damage to beast (provided the same rules apply to it as other mobs, but I currently have no reason to believe they don't - with or without beast armour, although knowing the conversion rate would be nice) and recovery time. Stats and buffs would be convenient, too, but I figure if enough people post, we're likely to have an optimal (or close to it) combination of both for every guild to compare, anyway.
Neos2011-05-24 07:40:04
QUOTE (Veyrzhul @ May 24 2011, 03:36 AM) <{POST_SNAPBACK}>
I don't think the time to bash through Muud is a good measure of bashing speed. Movement speed and for exit handling can vary greatly; some people also have the terrible habit of using balance/eq consuming skills to max out health in between battles, which greatly slows things down.

What I'd like to have is a simple table: Damage to beast (provided the same rules apply to it as other mobs, but I currently have no reason to believe they don't - with or without beast armour, although knowing the conversion rate would be nice) and recovery time. Stats and buffs would be convenient, too, but I figure if enough people post, we're likely to have an optimal (or close to it) combination of both for every guild to compare, anyway.

I don't see it as a terrible habit, as my bashing isn't about speed or anything, the few times I actually bash. But yeah, after most/each kill I tend to use staff to get all stats back up instead of just sipping, same with influencing, I refuse to sip, and just twirl staff so, I don't influence at a continuous pace.
Tetra2011-05-24 08:00:38
QUOTE (Anisu @ May 24 2011, 08:34 AM) <{POST_SNAPBACK}>

I would like to point out the institute doesn't lose any powers abilities when you lose a sphere, given you have a healthy supply of those gems.

The most annoying part of losing spheres/fleshpots is really just having to raise them again and losing your shield if enough of them were killed. Oh and that they can do it again before it is mathimaticly possible to restore your shield to full power.


Well, exactly. The spheres are easiest to kill, and take the longest to raise. Also, thousands of gems lost every time they die, which means we just willingly pump thousands more in and hope things go for the best? Okay...

Not saying the design of cosmic conflict is bad for the new cities. I actually think they were well-planned and there's detail to it.

But - and this is a really giant fat freaking but, the other orgs don't even come close to the negative repercussions we have for being raided.

Veyrzhul2011-05-24 08:08:16
QUOTE (AquaNeos @ May 24 2011, 07:40 AM) <{POST_SNAPBACK}>
I don't see it as a terrible habit, as my bashing isn't about speed or anything, the few times I actually bash. But yeah, after most/each kill I tend to use staff to get all stats back up instead of just sipping, same with influencing, I refuse to sip, and just twirl staff so, I don't influence at a continuous pace.


To each their own, but you lose alot more money by bashing slower than you'd lose from the occasional sip. If it's about money. Bashing and influencing is pretty much mostly about continuity, if you want to be efficient.
Eventru2011-05-24 08:11:27
The size of a raiding party shouldn't be much smaller for Continuum than, say, Celestia. On Continuum/Vortex you are, for at least 4/12 fleshpots, fighting 3 at once (note that such tactics as attack-baalphegar-to-get-3-at-one-time doesn't work there!). Said smobs are also spaced out, so you need to between them, further enabling defenders.

The raiding party may be smaller, but the reality is that it will likely take far longer to cut through Continuum/Vortex than Celestia/Nil/Etherglom/Etherseren.

And to Anisu, yes, this is true. It is specifically designed in such a way.
Tetra2011-05-24 08:45:24
QUOTE (Eventru @ May 24 2011, 09:11 AM) <{POST_SNAPBACK}>
The size of a raiding party shouldn't be much smaller for Continuum than, say, Celestia. On Continuum/Vortex you are, for at least 4/12 fleshpots, fighting 3 at once (note that such tactics as attack-baalphegar-to-get-3-at-one-time doesn't work there!). Said smobs are also spaced out, so you need to between them, further enabling defenders.
The raiding party may be smaller, but the reality is that it will likely take far longer to cut through Continuum/Vortex than Celestia/Nil/Etherglom/Etherseren.

And to Anisu, yes, this is true. It is specifically designed in such a way.


That would explain why some of the fleshpots are pushovers and others are the exact opposite.

Do you mean that it will take far longer combat-wise to clear Continuum/Vortex, or just in general? I don't feel like the design of these new planes really even factors into the picture anymore, with most experienced raiders having some form of autowalking.

Those 8 fleshpots may add buffer time to the raid, but they're as good as dead if you're sneaky about it - and the incentive to raid them is super high. They reap fat power returns, even if you don't kill them all. Someone mentioned earlier that conflict in Lusternia is becoming centralized around Halli/Gaudi raiding, and I kind of agree with that.

Just an observation more than anything.

Malarious2011-05-24 08:49:04
QUOTE (Krellan @ May 24 2011, 02:01 AM) <{POST_SNAPBACK}>
Ok. So now we need a guardian/wiccan/druid/mage to bash. Don't forget to post races, weapon stats (speed/damage), buffs (TF's, etc), related damage stat (int/str/cha/dex).

And Xenthos, Talan has a damage song. Can I assume both of you used kirigami or did one of you use it and one forget?

@Xenthos Oh god your beast stole your crits sad.gif


Buff monk bashing too, if things survive YOUR world shattering, how many hits do you think it takes ME to kill it? sad.gif
Unknown2011-05-24 08:49:32
QUOTE (Tetra @ May 24 2011, 03:00 AM) <{POST_SNAPBACK}>
The spheres are easiest to kill, and take the longest to raise.


All sets of smobs take around the same number of essence to re-raise (approximately ~1299 total). Avatars need 433 essence each to be re-raised - I seriously doubt that is the case per fleshpot/sphere. If it is, it's a bug, probably.
Veyrzhul2011-05-24 08:58:00
QUOTE (Malarious @ May 24 2011, 08:49 AM) <{POST_SNAPBACK}>
Buff monk bashing too, if things survive YOUR world shattering, how many hits do you think it takes ME to kill it? sad.gif


I think you know full well that it doesn't matter at all whether a single world-shattering how out of three monks have per combo kills the mob or not. To put things in perspective, since I mentioned the values of 180ish per hit for a damage axe warrior and 210 for a merian aqua: As a monk, I did around 210 damage per combo total, too. That pretty high damage and the better distribution of criticals made for a very nice bashing flow on low-mid hp mobs, far superior to caster bashing in that range. For high hp mobs, it gets equalized more, but is still good. The only thing monks kinda suck for is huge group bashing, since you're constantly at low momentum due to the frequent target changes.
Tetra2011-05-24 09:06:37
QUOTE (Vendetta Morendo @ May 24 2011, 09:49 AM) <{POST_SNAPBACK}>
All sets of smobs take around the same number of essence to re-raise (approximately ~1299 total). Avatars need 433 essence each to be re-raised - I seriously doubt that is the case per fleshpot/sphere. If it is, it's a bug, probably.


There are 12 spheres. They definitely do not cost 110-ish essence to reraise, working around that 1299 figure. You can make almost double that amount of essence in one run of Air/nexus world.
Eventru2011-05-24 09:18:20
QUOTE (Tetra @ May 24 2011, 05:06 AM) <{POST_SNAPBACK}>
There are 12 spheres. They definitely do not cost 110-ish essence to reraise, working around that 1299 figure. You can make almost double that amount of essence in one run of Air/nexus world.


I've come to the conclusion you really just don't know what you're talking about - which is quite okay! It's a bit of a complicated system, and it'll come to you in time.
Tetra2011-05-24 09:30:08
QUOTE (Eventru @ May 24 2011, 09:18 AM) <{POST_SNAPBACK}>
I've come to the conclusion you really just don't know what you're talking about - which is quite okay! It's a bit of a complicated system, and it'll come to you in time.


Which is why I'm just going to ask in this thread, out of curiosity. Do pots/spheres cost the same all across the board to reraise as supernals?
Eventru2011-05-24 09:34:23
Within 3 or 4 essence, yes.
Esano2011-05-24 09:39:44
Having to navigate through Vortex (and Continuum, to a lesser degree) to get from one fleshpot to another is a massive buff - during the raid where we dropped all 12 fleshpots (before the most recent changes) we actually moved the first half of the fleshpots out, as we were afraid they'd reset before we finished the other half. The raid itself took almost an hour from first fleshpot to last, from memory - Eventru probably has the logs! That's a massive massive advantage over a raiding party being able to camp one room and knock out 3/5ths of your smobs (or even all of them, if they're doing Avatars and feel like it).