Griefing in Lusternia

by Estarra

Back to Common Grounds.

Everiine2011-05-29 16:39:23
QUOTE (Estarra @ May 29 2011, 12:30 PM) <{POST_SNAPBACK}>
Here's an idea for Faethorn.

What if Maeve (if alive) during the Moon cycle makes it impossible to harm any Serenwilder (and prevents them doing any harmful action).

Vice versa when Maeve (if alive) is in the Night cycle for Glomdoring.

When Maeve is in her neutral cycle, there's no protection for anyone.

I don't know if I'd go for THAT much protection, but Maeve's cycles could deal with more meaning.

Shamarah mentioned some more off-Prime places that arne't tied to an org. The aetherbubbles would have been GREAT for this--except 1) They are impossible to get to without an aethership, and 2) Now that ARE tied to an org, like villages.

EDIT: What if, during Maeve's cycles, Faethorn was considered the territory of Serenwilde/Glomdoring. Not for discretionary powers, but for whether it counts for enemy territory? That might be just enough beefing up.
Xenthos2011-05-29 16:41:22
QUOTE (Estarra @ May 29 2011, 12:30 PM) <{POST_SNAPBACK}>
Here's an idea for Faethorn.

What if Maeve (if alive) during the Moon cycle makes it impossible to harm any Serenwilder (and prevents them doing any harmful action).

Vice versa when Maeve (if alive) is in the Night cycle for Glomdoring.

When Maeve is in her neutral cycle, there's no protection for anyone.

There's not much that can be done in Faethorn with any significance in a one-hour chunk every 32 hours. The only thing I can think of is part of the Serenwilde's epic quest which needs to be done in advance on the whole (prior to that protection).

Collecting Fae for daughters/champions/etc, or doing the quest there, are all multi-hour activities.
Veyrzhul2011-05-29 16:41:55
QUOTE (Estarra @ May 29 2011, 04:30 PM) <{POST_SNAPBACK}>
Here's an idea for Faethorn.

What if Maeve (if alive) during the Moon cycle makes it impossible to harm any Serenwilder (and prevents them doing any harmful action).

Vice versa when Maeve (if alive) is in the Night cycle for Glomdoring.

When Maeve is in her neutral cycle, there's no protection for anyone.


That would only work if Maeve was invincible, too, I think. Otherwise Maeve will just be killed by the opposing side (cannot be defended by the protected side since they're also incapable of doing harmful actions), and you're back at step 0.
Eventru2011-05-29 16:43:10
QUOTE (Veyrzhul @ May 29 2011, 12:41 PM) <{POST_SNAPBACK}>
That would only work if Maeve was invincible, too, I think. Otherwise Maeve will just be killed by the opposing side (cannot be defended by the protected side since they're also incapable of doing harmful actions), and you're back at step 0.


That'd be amusing, because Glomdoring would be seriously hampering their own defenses.
Xenthos2011-05-29 16:43:17
QUOTE (Veyrzhul @ May 29 2011, 12:41 PM) <{POST_SNAPBACK}>
That would only work if Maeve was invincible, too, I think. Otherwise Maeve will just be killed by the opposing side (cannot be defended by the protected side since they're also incapable of doing harmful actions), and you're back at step 0.

Glomdoring and Serenwilde won't kill Maeve, nor will they allow anyone they're allied with to kill Maeve. That's why she hasn't died in a very very long time.
Estarra2011-05-29 16:43:25
QUOTE (Xenthos @ May 29 2011, 09:41 AM) <{POST_SNAPBACK}>
There's not much that can be done in Faethorn with any significance in a one-hour chunk every 32 hours. The only thing I can think of is part of the Serenwilde's epic quest which needs to be done in advance on the whole (prior to that protection).

Collecting Fae for daughters/champions/etc, or doing the quest there, are all multi-hour activities.


Could always expand her cycle from 1 hour to 8 hours.
Sylphas2011-05-29 16:44:29
Faethorn being such a crossroads is both a blessing and a curse. I think sometimes just making it a lot bigger might suffice. Work over time on expanding Ethereal, so that it's not so cramped. I love the planar concept, but compared to prime everything else is incredibly tiny.
Xenthos2011-05-29 16:44:45
QUOTE (Eventru @ May 29 2011, 12:43 PM) <{POST_SNAPBACK}>
That'd be amusing, because Glomdoring would be making their forest meldable...

Also making Serenwilde's meldable-- which would be pretty interesting! It's just not going to happen because of the way we're all set up.
Eventru2011-05-29 16:45:50
QUOTE (Xenthos @ May 29 2011, 12:44 PM) <{POST_SNAPBACK}>
which would be pretty interesting! It's just not going to happen because of the way we're all set up.


I edited it literally a half-second after I posted. You sneaky little scamp, you.
Diamondais2011-05-29 16:46:05
QUOTE (Estarra @ May 29 2011, 12:43 PM) <{POST_SNAPBACK}>
Could always expand her cycle from 1 hour to 8 hours.

That might help.
Unknown2011-05-29 16:49:53
QUOTE (Estarra @ May 29 2011, 12:43 PM) <{POST_SNAPBACK}>
Could always expand her cycle from 1 hour to 8 hours.

Queen Maeve's reputation already suffers due to her switching just for an hour. I'm leery of making the duration longer. I'm also worried this will lead to people jumping in and out of archways once the cycle's tied to protections.
Xenthos2011-05-29 16:50:35
QUOTE (Estarra @ May 29 2011, 12:43 PM) <{POST_SNAPBACK}>
Could always expand her cycle from 1 hour to 8 hours.

At that point all the Fae guards will just be bashed for 8 hours causing cries on the MD aether (since they're loyal to Moon). Or SD when loyal to Night.

Hm.

What if instead of this you did something where Commune members dying in Faethorn actually... hurt the Fae in some way? You'd be giving both Communes incentive not to kill one another and even to band together to stop anyone else from killing there (killing the city-folk doesn't do the same thing).

A death or two here and there they don't mind, but long protracted battles becomes painful (this would still allow a small skirmish to remove a pest if needed). This would be less of a mechanical change (just a little mechanical part needed to implement the numbers and whatever painful thing happens, and then let the rest be dictated by player RP).

I also am just throwing this out there, specifics would need to be considered in depth for various scenarios.
Sylphas2011-05-29 16:51:38
Has anyone tried just hanging out on ethereal more? If you're the only Seren on the plane, you're a tempting target. If you've got people that are lounging at ethermother instead of in their manses, would it make people think twice?

Not a long term solution, maybe, but it might help right now.

QUOTE (Xenthos @ May 29 2011, 12:50 PM) <{POST_SNAPBACK}>
At that point all the Fae guards will just be bashed for 8 hours causing cries on the MD aether (since they're loyal to Moon). Or SD when loyal to Night.

Hm.

What if instead of this you did something where Commune members dying in Faethorn actually... hurt the Fae in some way? You'd be giving both Communes incentive not to kill one another and even to band together to stop anyone else from killing there (killing the city-folk doesn't do the same thing).

A death or two here and there they don't mind, but long protracted battles becomes painful (this would still allow a small skirmish to remove a pest if needed). This would be less of a mechanical change (just a little mechanical part needed to implement the numbers and whatever painful thing happens, and then let the rest be dictated by player RP).

I also am just throwing this out there, specifics would need to be considered in depth for various scenarios.


This could be really neat, because I love anything that ties Glomdoring and Serenwilde to a common goal (without taking away their differences, and thus adding some fun tension). I was really sad when I had to stop saying "Blacktalon saplings are still saplings, hell, we have half of those trees in the Serenwilde too, chill".
Talan2011-05-29 16:53:01
Tl;dr - You’ve got a good thing going in Faethorn. Tend to it with role-play, not mechanics.

Faethorn is an awesome area. As Turnus said, it's vital that there be a central space off-prime to which all orgs are connected - a wide area where two large groups can run their course. Faethorn serves this purpose really well. Both communes have a vested interest in both claiming an protecting it. Even as she laments the griefing she's currently enduring there, StarfireQ is going to grow into her character with a passion for the wellbeing of Faethorn, as dozens of people have done before her. This situation is truly desirable in a game like Lusternia. I feel like hindering it with mechanics would be a shame.

Already there are some small things in place. Maeve must be killed for anyone but Seren or Glom - who both maintain ownership - to meld. I think there’s some minor insanity factor there for enemies as well. Gates can be distorted hindering the escalation of fights here. This is enough.

I truly feel like the situation there is no more out of hand than it has been before, and could easily be calmed down by role-play - either a summit between the communes (forced if necessary), a stern reminder from Maeve - or something more elaborate, such as an event where the fae become freaked out and will no longer be bound to either spirit, the turmoil in ethereal too traumatizing. I feel like any of these options would be time better spent, and more enriching to the game than attempting to solve the problem of human nature with game mechanics. There is nothing you can do mechanically to stop the impulse to grief.

Then again, I also feel like this thread in itself will help, at least a little. Already Krellan has expressed regret over his griefy ways as a result. True story. I do not really feel like the semi-annual outpour of frustration on these forums is time misspent. It seems cathartic, and is serving to remind everyone that there are fragile people behind these godlike characters. Even with the back and forth banter, people’s concerns are being heard on all sides. This is helpful for the community.
Malicia2011-05-29 16:53:22
QUOTE (Esano @ May 29 2011, 03:10 AM) <{POST_SNAPBACK}>
Yep, got absolutely nothing to do with blood house honour.

Hey! Thou shalt not use DoK speak to incriminate!
Qistrel2011-05-29 16:54:32
What if Faethorn was peaced (like Estelbar when it revolts) during Waxing Gibbous/Full Moon and Waning Crescent/New Moon? That's half the time, the other half would be free PK. It would let you take novices safely to Faethorn during that time, and it would still allow for interaction between enemies via debating.
Unknown2011-05-29 16:55:43
QUOTE (Talan @ May 29 2011, 12:53 PM) <{POST_SNAPBACK}>
Tl;dr - You’ve got a good thing going in Faethorn. Tend to it with role-play, not mechanics.

Faethorn is an awesome area. As Turnus said, it's vital that there be a central space off-prime to which all orgs are connected - a wide area where two large groups can run their course. Faethorn serves this purpose really well. Both communes have a vested interest in both claiming an protecting it. Even as she laments the griefing she's currently enduring there, StarfireQ is going to grow into her character with a passion for the wellbeing of Faethorn, as dozens of people have done before her. This situation is truly desirable in a game like Lusternia. I feel like hindering it with mechanics would be a shame.

Already there are some small things in place. Maeve must be killed for anyone but Seren or Glom - who both maintain ownership - to meld. I think there’s some minor insanity factor there for enemies as well. Gates can be distorted hindering the escalation of fights here. This is enough.

I truly feel like the situation there is no more out of hand than it has been before, and could easily be calmed down by role-play - either a summit between the communes (forced if necessary), a stern reminder from Maeve - or something more elaborate, such as an event where the fae become freaked out and will no longer be bound to either spirit, the turmoil in ethereal too traumatizing. I feel like any of these options would be time better spent, and more enriching to the game than attempting to solve the problem of human nature with game mechanics. There is nothing you can do mechanically to stop the impulse to grief.

Then again, I also feel like this thread in itself will help, at least a little. Already Krellan has expressed regret over his griefy ways as a result. True story. I do not really feel like the semi-annual outpour of frustration on these forums is time misspent. It seems cathartic, and is serving to remind everyone that there are fragile people behind these godlike characters. Even with the back and forth banter, people’s concerns are being heard on all sides. This is helpful for the community.

I can't express this more eloquently than Talan has.
Xenthos2011-05-29 16:57:43
QUOTE (Starfire Q @ May 29 2011, 12:54 PM) <{POST_SNAPBACK}>
What if Faethorn was peaced (like Estelbar when it revolts) during Waxing Gibbous/Full Moon and Waning Crescent/New Moon? That's half the time, the other half would be free PK. It would let you take novices safely to Faethorn during that time, and it would still allow for interaction between enemies via debating.

No.

No no no no no.

1) If Faethorn is peaced 16 hours out of every 32, that's sixteen hours out of every day that Maeve is 100% invulnerable. She's the crux of people being able to meld Ethereal if people go to war with both Communes again (which you cannot say will not happen).
2) You already sometimes have people running around Faethorn with grace being prats. 16 hours of 'grace' in Faethorn is no good.
3) Put up a shrine right before the peace ticks in, then you can have shrine effects going and nobody can stop them. Woo.
Qistrel2011-05-29 17:03:47
QUOTE (Xenthos @ May 29 2011, 06:57 PM) <{POST_SNAPBACK}>
No.

No no no no no.

1) If Faethorn is peaced 16 hours out of every 32, that's sixteen hours out of every day that Maeve is 100% invulnerable. She's the crux of people being able to meld Ethereal if people go to war with both Communes again (which you cannot say will not happen).
2) You already sometimes have people running around Faethorn with grace being prats. 16 hours of 'grace' in Faethorn is no good.
3) Put up a shrine right before the peace ticks in, then you can have shrine effects going and nobody can stop them. Woo.

Ok. *hides under rock*
Everiine2011-05-29 17:46:03
QUOTE (Talan @ May 29 2011, 12:53 PM) <{POST_SNAPBACK}>
Tl;dr - You’ve got a good thing going in Faethorn. Tend to it with role-play, not mechanics.



QUOTE (Xikue @ May 29 2011, 12:55 PM) <{POST_SNAPBACK}>
I can't express this more eloquently than Talan has.

If people are up for this, I'd definitely try it again.