Unknown2011-07-17 02:32:22
These changes sound really neat. Nice job.
Malicia2011-07-17 02:44:11
QUOTE (casilu @ Jul 16 2011, 09:31 PM) <{POST_SNAPBACK}>
Why? This is catching up to warriors. You had a way to change your damage type all along. (for hundreds of credits)
I've been Casilu'ed. But you're right, sadly.
Eventru2011-07-17 02:52:55
There's some changes that might still be made, we've some things on the discussion table still. We'll see how things go before we jump to anything drastic.
Casilu2011-07-17 02:54:58
QUOTE (Malicia @ Jul 16 2011, 07:44 PM) <{POST_SNAPBACK}>
I've been Casilu'ed.
Wait, since when is that a thing?
Rakor2011-07-17 04:01:41
QUOTE (Sojiro @ Jul 16 2011, 09:05 PM) <{POST_SNAPBACK}>
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              44              -                    -
                Elemental              0              -                    -
                  Cutting              22              66                  38%
                    Blunt              22              66                  38%
            Asphyxiation              15              59                  36%
                  Poison              57            101                  47%
                  Psychic              0              44                  31%
                  Magical              46              90                  45%
                    Cold              15              59                  36%
              Electricity              15              59                  36%
                    Fire              30              74                  41%
*******************************************************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              44              -                    -
                Elemental              0              -                    -
                  Cutting              22              66                  38%
                    Blunt              22              66                  38%
            Asphyxiation              15              59                  36%
                  Poison              57            101                  47%
                  Psychic              0              44                  31%
                  Magical              46              90                  45%
                    Cold              15              59                  36%
              Electricity              15              59                  36%
                    Fire              30              74                  41%
*******************************************************************************
Let us flex our peens together
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              65              -                    -
                Elemental              0              -                    -
                  Cutting              12              77                  41%
                    Blunt              12              77                  41%
            Asphyxiation              20              85                  43%
                  Poison              6              71                  40%
                  Psychic              5              70                  40%
                  Magical              9              74                  41%
                    Cold              15              80                  42%
              Electricity              15              80                  42%
                    Fire              15              80                  42%
*******************************************************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              65              -                    -
                Elemental              0              -                    -
                  Cutting              12              77                  41%
                    Blunt              12              77                  41%
            Asphyxiation              20              85                  43%
                  Poison              6              71                  40%
                  Psychic              5              70                  40%
                  Magical              9              74                  41%
                    Cold              15              80                  42%
              Electricity              15              80                  42%
                    Fire              15              80                  42%
*******************************************************************************
Janalon2011-07-17 04:01:51
Cool! I was just about to Envoy DoublePain away from 5% wounding to adding psychic damage. Looks like this is quite an opportune time!
Ileein2011-07-17 04:02:27
I hate you people and all that your ridiculous tankiness stands for.
vorld2011-07-17 04:04:04
What do the new skills look like?
Arix2011-07-17 04:06:58
should include greatrobe/armor values as well
also, racial resistances
also, racial resistances
Malicia2011-07-17 04:08:09
QUOTE (Rakor @ Jul 16 2011, 11:01 PM) <{POST_SNAPBACK}>
Let us flex our peens together
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              65              -                    -
                Elemental              0              -                    -
                  Cutting              12              77                  41%
                    Blunt              12              77                  41%
            Asphyxiation              20              85                  43%
                  Poison              6              71                  40%
                  Psychic              5              70                  40%
                  Magical              9              74                  41%
                    Cold              15              80                  42%
              Electricity              15              80                  42%
                    Fire              15              80                  42%
*******************************************************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              65              -                    -
                Elemental              0              -                    -
                  Cutting              12              77                  41%
                    Blunt              12              77                  41%
            Asphyxiation              20              85                  43%
                  Poison              6              71                  40%
                  Psychic              5              70                  40%
                  Magical              9              74                  41%
                    Cold              15              80                  42%
              Electricity              15              80                  42%
                    Fire              15              80                  42%
*******************************************************************************
How do you get 65? :/
Unknown2011-07-17 04:10:58
POWER UP
Okay you win
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              54              -                    -
                Elemental              0              -                    -
                  Cutting              22              76                  41%
                    Blunt              22              76                  41%
            Asphyxiation              15              69                  39%
                  Poison              57            111                  50%
                  Psychic              0              54                  34%
                  Magical              46            100                  47%
                    Cold              15              69                  39%
              Electricity              15              69                  39%
                    Fire              30              84                  43%
*******************************************************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              54              -                    -
                Elemental              0              -                    -
                  Cutting              22              76                  41%
                    Blunt              22              76                  41%
            Asphyxiation              15              69                  39%
                  Poison              57            111                  50%
                  Psychic              0              54                  34%
                  Magical              46            100                  47%
                    Cold              15              69                  39%
              Electricity              15              69                  39%
                    Fire              30              84                  43%
*******************************************************************************
Okay you win
Unknown2011-07-17 04:11:47
I really like bodyscan. It's interesting to see.
Razenth2011-07-17 04:23:12
CODE
************************************************
Source                                Type            DMP            Resistance
-------------------------------------------------------------------------------
Cosmic            Symbol            All            5
Environment        Attunement        All            10
Nihilism          Demonscales        All            15
                                      All            30                      -
                                                                             Â
                                      Elemental      0                      -
                                                                             Â
Cosmic            Cloak              Cutting        4
Cosmic            Symbol            Cutting        5
Resilience                            Cutting        12
                                      Cutting        21 (51)              33%
                                                                             Â
Cosmic            Cloak              Blunt          4
Cosmic            Symbol            Blunt          5
Resilience                            Blunt          12
                                      Blunt          21 (51)              33%
                                                                             Â
                                      Asphyxiation    0 (30)                25%
                                                                             Â
Resilience                            Poison          6
                                      Poison          6 (36)                28%
                                                                             Â
                                      Psychic        0 (30)                25%
                                                                             Â
Enchantment        Magicproof        Magical        10
Magic                                Magical        9
Rituals            Draconis          Magical        18
                                      Magical        37 (67)              39%
                                                                             Â
Consumable        Fire              Cold            15
                                      Cold            15 (45)              31%
                                                                             Â
Enchantment        Electricproof      Electricity    10
Potion            Galvanism          Electricity    15
                                      Electricity    25 (55)              35%
                                                                             Â
Consumable        Frost              Fire            15
                                      Fire            15 (45)              31%
*******************************************************************************
Source                                Type            DMP            Resistance
-------------------------------------------------------------------------------
Cosmic            Symbol            All            5
Environment        Attunement        All            10
Nihilism          Demonscales        All            15
                                      All            30                      -
                                                                             Â
                                      Elemental      0                      -
                                                                             Â
Cosmic            Cloak              Cutting        4
Cosmic            Symbol            Cutting        5
Resilience                            Cutting        12
                                      Cutting        21 (51)              33%
                                                                             Â
Cosmic            Cloak              Blunt          4
Cosmic            Symbol            Blunt          5
Resilience                            Blunt          12
                                      Blunt          21 (51)              33%
                                                                             Â
                                      Asphyxiation    0 (30)                25%
                                                                             Â
Resilience                            Poison          6
                                      Poison          6 (36)                28%
                                                                             Â
                                      Psychic        0 (30)                25%
                                                                             Â
Enchantment        Magicproof        Magical        10
Magic                                Magical        9
Rituals            Draconis          Magical        18
                                      Magical        37 (67)              39%
                                                                             Â
Consumable        Fire              Cold            15
                                      Cold            15 (45)              31%
                                                                             Â
Enchantment        Electricproof      Electricity    10
Potion            Galvanism          Electricity    15
                                      Electricity    25 (55)              35%
                                                                             Â
Consumable        Frost              Fire            15
                                      Fire            15 (45)              31%
*******************************************************************************
The full version, which is a bit poorly formatted here.
(Eventru's in your post, fixing your formatting.)
Thanks Eventru!
Unknown2011-07-17 04:24:23
Using code blocks helps, but not much.
Malarious2011-07-17 04:27:17
Ok some thoughts on all this with information....
- All magic bashes other than bards are now even BETTER than they were before. In fact if their damage sucked in any instance they have a whole new attack of entirely different types to draw on. Tuning means you are looking at massive staff damage of pure asphyxiation/poison etc. Remove the new attacks or allow them to just add a +type and let people mess with this.
- Along with the above make it max at 50% changes, that is if you have a 20 20 60 you can do 10 10 80 at best. but if you have 25 25 25 25, you can max any of those at 37 (50% higher). No stat can drop below 50% of its base or go 50% over its base. This would keep things in range and stop staffs from suddenly doing all of something.
- Physical just got screwed, alot of mobs will resist physical (like kephera, one of the main gold mobs) and we can at MAX alter 33% of our damage for 500 credits, did I mention we cant then change that again (yet?). For this I would suggest changing elemental damage runes to allow you to change damage at will, make them cheaper, allow higher %s of changes... pick 2 that should work.
- People said physical bashers were amazing but I saw warriors and mages bashing at about the same level. This is of course subjective but figured we should post something to get in on all this.
- Also, if I didnt say, remove the new attacks entirely.
Feel free to reply to a point or the whole thing.
- All magic bashes other than bards are now even BETTER than they were before. In fact if their damage sucked in any instance they have a whole new attack of entirely different types to draw on. Tuning means you are looking at massive staff damage of pure asphyxiation/poison etc. Remove the new attacks or allow them to just add a +type and let people mess with this.
- Along with the above make it max at 50% changes, that is if you have a 20 20 60 you can do 10 10 80 at best. but if you have 25 25 25 25, you can max any of those at 37 (50% higher). No stat can drop below 50% of its base or go 50% over its base. This would keep things in range and stop staffs from suddenly doing all of something.
- Physical just got screwed, alot of mobs will resist physical (like kephera, one of the main gold mobs) and we can at MAX alter 33% of our damage for 500 credits, did I mention we cant then change that again (yet?). For this I would suggest changing elemental damage runes to allow you to change damage at will, make them cheaper, allow higher %s of changes... pick 2 that should work.
- People said physical bashers were amazing but I saw warriors and mages bashing at about the same level. This is of course subjective but figured we should post something to get in on all this.
- Also, if I didnt say, remove the new attacks entirely.
Feel free to reply to a point or the whole thing.
Eventru2011-07-17 04:32:02
QUOTE (Sojiro @ Jul 17 2011, 12:24 AM) <{POST_SNAPBACK}>
Using code blocks helps, but not much.
Before you start the code block, change the font to Courier New. All characters, spaces and periods included, are allotted the same space as any other character.
And so, perfect tables.
Xenthos2011-07-17 04:32:29
Crow warrior:
***********************************************
Type Base DMP Total DMP Resistance
-------------------------------------------------------------------------------
All 5 - -
Elemental 0 - -
Cutting 12 17 17%
Blunt 12 17 17%
Asphyxiation 10 15 15%
Poison 70 75 41%
Psychic 0 5 5%
Magical 30 35 27%
Cold 15 20 20%
Electricity 15 20 20%
Fire 30 35 27%
*******************************************************************************
And that's with the construct's +5 to all.
Darn you people with your resistances to all types.
***********************************************
Type Base DMP Total DMP Resistance
-------------------------------------------------------------------------------
All 5 - -
Elemental 0 - -
Cutting 12 17 17%
Blunt 12 17 17%
Asphyxiation 10 15 15%
Poison 70 75 41%
Psychic 0 5 5%
Magical 30 35 27%
Cold 15 20 20%
Electricity 15 20 20%
Fire 30 35 27%
*******************************************************************************
And that's with the construct's +5 to all.
Darn you people with your resistances to all types.
vorld2011-07-17 04:35:12
Should add racial resistances
Eventru2011-07-17 04:38:04
Armour/racial levels are a bit different and couldn't be reasonably added in, if I understood correctly. And thus, they are excluded, and the listed items reveal /only/ your DMP and the like.
You mean bards and monks are no longer miles above casters and mages for bashing? Darn. Tune may be powerful, but you're dealing with the same quantities of damage. I've been watching people who are deffed up, and you're talking 5-10% difference at DMP, at most, so I'm not really buying into the argument.
We're aware that knights and monks are out in the proverbial 'cold' over it, however I note that monks and bards are the top bashers in the game, miles above any caster and yards ahead of knights. While some mobs (like kephera!) do tout solid physical resistances, others do not. Some are weak to cutting, some to blunt, some to both.
We have a few options on the table we're considering regarding knights/monks/bards, but we'll see.
I'm sure most people, 'physical' bashers included, will tell you monks were miles ahead of any guardian, druid, wicca or mage. I'm told bards are up there with them, but knights aren't far behind either.
Let's not and say we didn't.
QUOTE (Malarious @ Jul 17 2011, 12:27 AM) <{POST_SNAPBACK}>
Ok some thoughts on all this with information....
- All magic bashes other than bards are now even BETTER than they were before. In fact if their damage sucked in any instance they have a whole new attack of entirely different types to draw on. Tuning means you are looking at massive staff damage of pure asphyxiation/poison etc. Remove the new attacks or allow them to just add a +type and let people mess with this.
- All magic bashes other than bards are now even BETTER than they were before. In fact if their damage sucked in any instance they have a whole new attack of entirely different types to draw on. Tuning means you are looking at massive staff damage of pure asphyxiation/poison etc. Remove the new attacks or allow them to just add a +type and let people mess with this.
You mean bards and monks are no longer miles above casters and mages for bashing? Darn. Tune may be powerful, but you're dealing with the same quantities of damage. I've been watching people who are deffed up, and you're talking 5-10% difference at DMP, at most, so I'm not really buying into the argument.
QUOTE
- Physical just got screwed, alot of mobs will resist physical (like kephera, one of the main gold mobs) and we can at MAX alter 33% of our damage for 500 credits, did I mention we cant then change that again (yet?). For this I would suggest changing elemental damage runes to allow you to change damage at will, make them cheaper, allow higher %s of changes... pick 2 that should work.
We're aware that knights and monks are out in the proverbial 'cold' over it, however I note that monks and bards are the top bashers in the game, miles above any caster and yards ahead of knights. While some mobs (like kephera!) do tout solid physical resistances, others do not. Some are weak to cutting, some to blunt, some to both.
We have a few options on the table we're considering regarding knights/monks/bards, but we'll see.
QUOTE
- People said physical bashers were amazing but I saw warriors and mages bashing at about the same level. This is of course subjective but figured we should post something to get in on all this.
I'm sure most people, 'physical' bashers included, will tell you monks were miles ahead of any guardian, druid, wicca or mage. I'm told bards are up there with them, but knights aren't far behind either.
QUOTE
- Also, if I didnt say, remove the new attacks entirely.
Let's not and say we didn't.
Lilia2011-07-17 04:42:59
Looking over the wiki, I just realized that Aeromancers are the only mages with only two damage types, neither of which is asphyxiation.