Unknown2011-07-17 06:51:57
Acrobatics monk with an enchanted gown for armor and zero tattoos, reporting in.
H-hooray?
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              20              -                    -
                Elemental              0              -                    -
                  Cutting              1              21                  20%
                    Blunt              16              36                  28%
            Asphyxiation              0              20                  20%
                  Poison              10              30                  25%
                  Psychic              0              20                  20%
                  Magical              20              40                  30%
                    Cold              25              45                  31%
              Electricity              25              45                  31%
                    Fire              25              45                  31%
*******************************************************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              20              -                    -
                Elemental              0              -                    -
                  Cutting              1              21                  20%
                    Blunt              16              36                  28%
            Asphyxiation              0              20                  20%
                  Poison              10              30                  25%
                  Psychic              0              20                  20%
                  Magical              20              40                  30%
                    Cold              25              45                  31%
              Electricity              25              45                  31%
                    Fire              25              45                  31%
*******************************************************************************
H-hooray?
Neos2011-07-17 06:52:41
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              25              -                    -
                Elemental              15              -                    -
                  Cutting              43              68                  39%
                    Blunt              33              58                  36%
            Asphyxiation              0              25                  22%
                  Poison              6              31                  25%
                  Psychic              29              54                  34%
                  Magical              13              38                  29%
                    Cold              30              70                  40%
              Electricity              15              55                  35%
                    Fire              30              70                  40%
*******************************************************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              25              -                    -
                Elemental              15              -                    -
                  Cutting              43              68                  39%
                    Blunt              33              58                  36%
            Asphyxiation              0              25                  22%
                  Poison              6              31                  25%
                  Psychic              29              54                  34%
                  Magical              13              38                  29%
                    Cold              30              70                  40%
              Electricity              15              55                  35%
                    Fire              30              70                  40%
*******************************************************************************
I r so squishy
This is with Devout Shield, kirigami, construct item, and amberbeer for all. So without those four, I have 0 Asphyxiation dmp, and everything else is crapp(ier)y
Xenthos2011-07-17 06:56:30
QUOTE (Truda @ Jul 17 2011, 02:51 AM) <{POST_SNAPBACK}>
Acrobatics monk with an enchanted gown for armor and zero tattoos, reporting in.
***********************************************
H-hooray?
You don't even have trans magic or resilience and you have me beat. Curse your skills! And Neos'! And Estwald's! And Sojiro's! And, well, everybody's.
Unknown2011-07-17 06:56:33
QUOTE (Truda @ Jul 16 2011, 11:51 PM) <{POST_SNAPBACK}>
Acrobatics monk with an enchanted gown for armor and zero tattoos, reporting in.
H-hooray?
H-hooray?
Oh boy, I want to see what it looks like when you trans magic, resilience, get tattoos, def up for pk, join a cult/kirigami/attune!
Unknown2011-07-17 07:01:00
You say that like I will ever have the lessons for those kinds of things!
Also, fun fact. That weird extra 1 DMP in blunt/cutting showed up after learning Resilience to Master. I kept checking it as I learned just now to see if it would make any difference, and I got that 1 in both of those once I got it to Master. Not sure if that is relevant or not, it's just something I noticed as I learned!
Also, fun fact. That weird extra 1 DMP in blunt/cutting showed up after learning Resilience to Master. I kept checking it as I learned just now to see if it would make any difference, and I got that 1 in both of those once I got it to Master. Not sure if that is relevant or not, it's just something I noticed as I learned!
Xenthos2011-07-17 07:02:11
QUOTE (Truda @ Jul 17 2011, 03:01 AM) <{POST_SNAPBACK}>
You say that like I will ever have the lessons for those kinds of things!
Also, fun fact. That weird extra 1 DMP in blunt/cutting showed up after learning Resilience to Master. I kept checking it as I learned just now to see if it would make any difference, and I got that 1 in both of those once I got it to Master. Not sure if that is relevant or not, it's just something I noticed as I learned!
Also, fun fact. That weird extra 1 DMP in blunt/cutting showed up after learning Resilience to Master. I kept checking it as I learned just now to see if it would make any difference, and I got that 1 in both of those once I got it to Master. Not sure if that is relevant or not, it's just something I noticed as I learned!
If you check BODYSCAN RESISTANCES FULL you should see that Resilience is giving you 1 point in DMP now.
I'm getting 11 points in physical from trans resilience.
Unknown2011-07-17 07:03:12
Yes, Resilience provides resistance to Physdamage, just like High/Low Magic provides resistance to magidamage.
Unknown2011-07-17 07:03:33
QUOTE (Xenthos @ Jul 17 2011, 03:02 AM) <{POST_SNAPBACK}>
If you check BODYSCAN RESISTANCES FULL you should see that Resilience is giving you 1 point in DMP now.
I'm getting 11 points in physical from trans resilience.
I'm getting 11 points in physical from trans resilience.
I'm going to have to go ahead and admit that I can hardly understand what the heck I am seeing when I look at resistances full. :(
edit:
QUOTE (Kialkarkea @ Jul 17 2011, 03:03 AM) <{POST_SNAPBACK}>
Yes, Resilience provides resistance to Physdamage, just like High/Low Magic provides resistance to magidamage.
Oh yeah, I get that! I was more noting the amount at that level than anything.
Malarious2011-07-17 07:05:12
Wow can we at least try to balance damage types things are weak too? I dont know if thats the plan but like 9 spheres of 12 resist my damage, and the other 3 are like lobstrosities, obesefessors, and PARASITES.
Also....
And the major gold mobs (keph) resist physical.. way to screw the people who need the most credits
Also....
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
                      All              25              -                    -
                Elemental              0              -                    -
                  Cutting              32              57                  35%
                    Blunt              47              72                  40%
            Asphyxiation              40              65                  38%
                  Poison              6              31                  25%
                  Psychic              0              25                  22%
                  Magical              29              54                  34%
                    Cold              45              70                  40%
              Electricity              25              50                  33%
                    Fire              45              70                  40%
                    Type        Base DMP      Total DMP            Resistance
                      All              25              -                    -
                Elemental              0              -                    -
                  Cutting              32              57                  35%
                    Blunt              47              72                  40%
            Asphyxiation              40              65                  38%
                  Poison              6              31                  25%
                  Psychic              0              25                  22%
                  Magical              29              54                  34%
                    Cold              45              70                  40%
              Electricity              25              50                  33%
                    Fire              45              70                  40%
CODE
Tattoo Power                      Strength
------------Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â --------
Cutting Damage Absorption          20 DMP
Blunt Damage Absorption            20 DMP
Magical Damage Absorption          20 DMP
Fire Damage Absorption            20 DMP
Cold Damage Absorption            20 DMP
Asphyxiation Damage Absorption    20 DMP
Electrical Damage Absorption      10 DMP
Interference                      10 Mod
------------Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â --------
Cutting Damage Absorption          20 DMP
Blunt Damage Absorption            20 DMP
Magical Damage Absorption          20 DMP
Fire Damage Absorption            20 DMP
Cold Damage Absorption            20 DMP
Asphyxiation Damage Absorption    20 DMP
Electrical Damage Absorption      10 DMP
Interference                      10 Mod
And the major gold mobs (keph) resist physical.. way to screw the people who need the most credits
Neos2011-07-17 07:05:28
QUOTE (Xenthos @ Jul 17 2011, 03:02 AM) <{POST_SNAPBACK}>
If you check BODYSCAN RESISTANCES FULL you should see that Resilience is giving you 1 point in DMP now.
I'm getting 11 points in physical from trans resilience.
I'm getting 11 points in physical from trans resilience.
Weird, I'm getting 12.
Yay even number.
Xenthos2011-07-17 07:07:43
QUOTE (Truda @ Jul 17 2011, 03:03 AM) <{POST_SNAPBACK}>
I'm going to have to go ahead and admit that I can hardly understand what the heck I am seeing when I look at resistances full.
Quick breakdown:
CODE
************************************************
Source                                Type            DMP            Resistance
-------------------------------------------------------------------------------
Construct          BlackNest          All            5
                                      All            5                      -
                                                                             Â
                                      Elemental      0                      -
                                                                             Â
Resilience                            Cutting        12
                                      Cutting        12 (17)              17%
                                                                             Â
Night              Garb              Poison          11
Resilience                            Poison          6
Totems            Snake              Poison          24
                  Crow Cloak        Poison          29
                                      Poison          70 (75)              41%
Source                                Type            DMP            Resistance
-------------------------------------------------------------------------------
Construct          BlackNest          All            5
                                      All            5                      -
                                                                             Â
                                      Elemental      0                      -
                                                                             Â
Resilience                            Cutting        12
                                      Cutting        12 (17)              17%
                                                                             Â
Night              Garb              Poison          11
Resilience                            Poison          6
Totems            Snake              Poison          24
                  Crow Cloak        Poison          29
                                      Poison          70 (75)              41%
It's split up into separate blocks, by type. So you can see that I have 5 dmp to 'all' from the Glomdoring construct. Then it goes on to Cutting and shows me everything that I have in Cutting; in this case, I have Resilience (12 dmp). It adds all of my cutting up, appends the 5 to it from 'all' (putting it in the parenthesis) and then shows me the percentage result for that amount of DMP.
You can see a better breakdown of it in poisons for me; garb gives 11, resilience 6, snake 24, and cloak 29. Add all that, add on the 5 from the construct, and you get to 75 points (41% damage reduction to poison, Crow's one saving grace).
Unknown2011-07-17 07:08:18
QUOTE (AquaNeos @ Jul 17 2011, 02:05 AM) <{POST_SNAPBACK}>
Weird, I'm getting 12.
Yay even number.
Yay even number.
I'm getting 12 too.
Comparatively, I'm only getting 9 from having a transed high/lowmagic skill.
Talan2011-07-17 07:09:47
QUOTE (Sojiro @ Jul 17 2011, 02:36 AM) <{POST_SNAPBACK}>
Nightkiss also happens to be the trans skill, what's elasticity? Like the 2nd skill learned? You're right though, that power at defup is nothing, but you know what's even less than nothing? No power lost to put up 20 dmp. Night/Moon has had its offensive buffs rejected in the past specifically because of its great defense in the form of DMP, but Acro apparently has just as defense along with great moves like contort, dodging, somersault, hyper, scissor, and so on.
And while I do agree that no one will actually fight while suicidally intoxicated, the fact that it can be done is something to consider. I'd be interested in seeing a fully deffed up bard with devoutshield, origami, attune, splendours, and a light buzz in drunkenness (for the beers) though, which is far more likely to be seen. Since we're balancing for the top.
And while I do agree that no one will actually fight while suicidally intoxicated, the fact that it can be done is something to consider. I'd be interested in seeing a fully deffed up bard with devoutshield, origami, attune, splendours, and a light buzz in drunkenness (for the beers) though, which is far more likely to be seen. Since we're balancing for the top.
I'm sure they'll be sturdy, though of course, your race and class also have their assets. I see you have included hyperactive in your list, but our trans skill is notoriously not useful to bards... good thing we get something at the bottom. These large numbers seem to be coming specifically from the dwarf alcohol tolerance, though. It is weird that you see numbers like this:
Acrobatics Elasticity All 20
Consumable Amber Malt All 50
Racial Alcohol Tolerance All 137
And decide it's the 20 that needs to be targeted!
It's also weird how the Amber Malt numbers are different among the various brewmeisters... is that a skill rank thing, or a dwarf thing, or a tolerance thing? I get 5 DMP from it.
Malarious2011-07-17 07:11:15
QUOTE (Talan @ Jul 17 2011, 03:09 AM) <{POST_SNAPBACK}>
I'm sure they'll be sturdy, though of course, your race and class also have their assets. I see you have included hyperactive in your list, but our trans skill is notoriously not useful to bards... good thing we get something at the bottom. These large numbers seem to be coming specifically from the dwarf alcohol tolerance, though. It is weird that you see numbers like this:
Acrobatics Elasticity All 20
Consumable Amber Malt All 50
Racial Alcohol Tolerance All 137
And decide it's the 20 that needs to be targeted!
It's also weird how the Amber Malt numbers are different among the various brewmeisters... is that a skill rank thing, or a dwarf thing, or a tolerance thing? I get 5 DMP from it.
Acrobatics Elasticity All 20
Consumable Amber Malt All 50
Racial Alcohol Tolerance All 137
And decide it's the 20 that needs to be targeted!
It's also weird how the Amber Malt numbers are different among the various brewmeisters... is that a skill rank thing, or a dwarf thing, or a tolerance thing? I get 5 DMP from it.
The DMP of all the malts is based on how drunk you are.
Xenthos2011-07-17 07:12:37
QUOTE (Malarious @ Jul 17 2011, 03:05 AM) <{POST_SNAPBACK}>
And the major gold mobs (keph) resist physical.. way to screw the people who need the most credits
It's not even about the gold to me; at this point, kepherans
Same thing happens with Astral.
And now with kephs being resistant to physical, I'm having a lot of trouble figuring out where I can hunt that's even worth the time being put in, especially compared to others. There's just nothing else at the moment with plentiful mobs.
But I am told that it's not done here and there is more coming, so I am mostly just wandering around Glomdoring in circles trying to figure out what to do with myself that doesn't feel like wading through a swamp in the meantime.
(And not sleeping, apparently)
If linked bulls get unbugged I might try those though!
Unknown2011-07-17 07:14:31
Honestly it's because being super drunk, while giving you super tanking, also gives you super command denial, vomiting, and blackout. The 20 DMP has no such drawback, which is why it got the focus.
Clearly the answer is to nerf the drunkenness effects.
Clearly the answer is to nerf the drunkenness effects.
Raezon2011-07-17 07:14:58
QUOTE (Ytran @ Jul 16 2011, 11:59 PM) <{POST_SNAPBACK}>
Hm. I see that neither divinus nor excorable damage types are showing up in bodyscan. Is this just an oversight because they were put in after the bodyscan stuff started/finished (or whatever reason), or do they work differently from the other types?
They function the same as the other damage types and will be incorporated in time.
Rika2011-07-17 07:20:29
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              25              -                    -
                Elemental              0              -                    -
                  Cutting              32              57                  35%
                    Blunt              22              47                  32%
            Asphyxiation              10              35                  27%
                  Poison              6              31                  25%
                  Psychic              0              25                  22%
                  Magical              19              44                  31%
                    Cold              35              60                  36%
              Electricity              25              50                  33%
                    Fire              25              50                  33%
*******************************************************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              25              -                    -
                Elemental              0              -                    -
                  Cutting              32              57                  35%
                    Blunt              22              47                  32%
            Asphyxiation              10              35                  27%
                  Poison              6              31                  25%
                  Psychic              0              25                  22%
                  Magical              19              44                  31%
                    Cold              35              60                  36%
              Electricity              25              50                  33%
                    Fire              25              50                  33%
*******************************************************************************
No tattoos and probably missing a few other things.
Xiel2011-07-17 07:22:15
As a pretty much beefed up Ecologist Blacktalon summarized:
In detail:
************************************************
Source Type DMP Resistance
-------------------------------------------------------------------------------
Ascendant Affinity All 12
Construct BlackNest All 5
Consumable Amber Malt All 5
Consumable Kirigami Charm All 5
Domoth Lesser Life All 10
Environment Attunement All 10
Veneration DevoutShield All 10
All 57 -
Elemental 0 -
Druidry Twirl Cudgel Cutting 10
Nature Barkskin Cutting 18
Resilience Cutting 12
Tattoo Cutting 10
Cutting 50 (107) 49%
Druidry Twirl Cudgel Blunt 10
Ecology HardCharm Blunt 40
Nature Barkskin Blunt 18
Resilience Blunt 12
Tattoo Blunt 10
Blunt 90 (147) 57%
Lowmagic Blue Asphyxiation 10
Asphyxiation 10 (67) 39%
Night Garb Poison 11
Resilience Poison 6
Totems Snake Poison 24
Crow Cloak Poison 29
Poison 70 (127) 53%
Psychic 0 (57) 35%
Enchantment Magicproof Magical 10
Magic Magical 9
Nature Torc Magical 5
Night Garb Magical 11
Tattoo Magical 10
Magical 45 (102) 48%
Consumable Fire Cold 15
Ecology DeepBond Cold 10
Enchantment Coldproof Cold 10
Cold 35 (92) 45%
Enchantment Electricproof Electricity 10
Potion Galvanism Electricity 15
Electricity 25 (82) 43%
Consumable Frost Fire 15
Enchantment Fireproof Fire 10
Fire 25 (82) 43%
*******************************************************************************
Edit: Made prettier and added a sip of Ambermalt. Oh, and before people go woe x-class, woe y-class, I'm curious to see the buff side of things. I wonder how that looks in terms of who has high/low resistances in relation to having high/low buffs.
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              57              -                    -
                Elemental              0              -                    -
                  Cutting              50            107                  49%
                    Blunt              90            147                  57%
            Asphyxiation              10              67                  39%
                  Poison              70            127                  53%
                  Psychic              0              57                  35%
                  Magical              45            102                  48%
                    Cold              35              92                  45%
              Electricity              25              82                  43%
                    Fire              25              82                  43%
*******************************************************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              57              -                    -
                Elemental              0              -                    -
                  Cutting              50            107                  49%
                    Blunt              90            147                  57%
            Asphyxiation              10              67                  39%
                  Poison              70            127                  53%
                  Psychic              0              57                  35%
                  Magical              45            102                  48%
                    Cold              35              92                  45%
              Electricity              25              82                  43%
                    Fire              25              82                  43%
*******************************************************************************
In detail:
CODE
************************************************
Source Type DMP Resistance
-------------------------------------------------------------------------------
Ascendant Affinity All 12
Construct BlackNest All 5
Consumable Amber Malt All 5
Consumable Kirigami Charm All 5
Domoth Lesser Life All 10
Environment Attunement All 10
Veneration DevoutShield All 10
All 57 -
Elemental 0 -
Druidry Twirl Cudgel Cutting 10
Nature Barkskin Cutting 18
Resilience Cutting 12
Tattoo Cutting 10
Cutting 50 (107) 49%
Druidry Twirl Cudgel Blunt 10
Ecology HardCharm Blunt 40
Nature Barkskin Blunt 18
Resilience Blunt 12
Tattoo Blunt 10
Blunt 90 (147) 57%
Lowmagic Blue Asphyxiation 10
Asphyxiation 10 (67) 39%
Night Garb Poison 11
Resilience Poison 6
Totems Snake Poison 24
Crow Cloak Poison 29
Poison 70 (127) 53%
Psychic 0 (57) 35%
Enchantment Magicproof Magical 10
Magic Magical 9
Nature Torc Magical 5
Night Garb Magical 11
Tattoo Magical 10
Magical 45 (102) 48%
Consumable Fire Cold 15
Ecology DeepBond Cold 10
Enchantment Coldproof Cold 10
Cold 35 (92) 45%
Enchantment Electricproof Electricity 10
Potion Galvanism Electricity 15
Electricity 25 (82) 43%
Consumable Frost Fire 15
Enchantment Fireproof Fire 10
Fire 25 (82) 43%
*******************************************************************************
Edit: Made prettier and added a sip of Ambermalt. Oh, and before people go woe x-class, woe y-class, I'm curious to see the buff side of things. I wonder how that looks in terms of who has high/low resistances in relation to having high/low buffs.
Xenthos2011-07-17 07:28:33
So, uh.
Every Astral mob has a moderate weakness to divinus damage? From a balanced hunting perspective that seems a bit awkward as far as organizations go (pointing it out for consideration as things move forward).
Every Astral mob has a moderate weakness to divinus damage? From a balanced hunting perspective that seems a bit awkward as far as organizations go (pointing it out for consideration as things move forward).