Bodyscan, new damage, etc.

by Unknown

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Unknown2011-07-17 06:51:57
Acrobatics monk with an enchanted gown for armor and zero tattoos, reporting in.

CODE
***********************************************
                     Type        Base DMP       Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              20               -                     -
                Elemental               0               -                     -
                  Cutting               1              21                   20%
                    Blunt              16              36                   28%
             Asphyxiation               0              20                   20%
                   Poison              10              30                   25%
                  Psychic               0              20                   20%
                  Magical              20              40                   30%
                     Cold              25              45                   31%
              Electricity              25              45                   31%
                     Fire              25              45                   31%
*******************************************************************************


H-hooray?
Neos2011-07-17 06:52:41
CODE
***********************************************
                     Type        Base DMP       Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              25               -                     -
                Elemental              15               -                     -
                  Cutting              43              68                   39%
                    Blunt              33              58                   36%
             Asphyxiation               0              25                   22%
                   Poison               6              31                   25%
                  Psychic              29              54                   34%
                  Magical              13              38                   29%
                     Cold              30              70                   40%
              Electricity              15              55                   35%
                     Fire              30              70                   40%
*******************************************************************************

I r so squishy sad.gif
This is with Devout Shield, kirigami, construct item, and amberbeer for all. So without those four, I have 0 Asphyxiation dmp, and everything else is crapp(ier)y
Xenthos2011-07-17 06:56:30
QUOTE (Truda @ Jul 17 2011, 02:51 AM) <{POST_SNAPBACK}>
Acrobatics monk with an enchanted gown for armor and zero tattoos, reporting in.
***********************************************
H-hooray?

You don't even have trans magic or resilience and you have me beat. Curse your skills! And Neos'! And Estwald's! And Sojiro's! And, well, everybody's. losewings.gif
Unknown2011-07-17 06:56:33
QUOTE (Truda @ Jul 16 2011, 11:51 PM) <{POST_SNAPBACK}>
Acrobatics monk with an enchanted gown for armor and zero tattoos, reporting in.
H-hooray?


Oh boy, I want to see what it looks like when you trans magic, resilience, get tattoos, def up for pk, join a cult/kirigami/attune!
Unknown2011-07-17 07:01:00
You say that like I will ever have the lessons for those kinds of things!

Also, fun fact. That weird extra 1 DMP in blunt/cutting showed up after learning Resilience to Master. I kept checking it as I learned just now to see if it would make any difference, and I got that 1 in both of those once I got it to Master. Not sure if that is relevant or not, it's just something I noticed as I learned!
Xenthos2011-07-17 07:02:11
QUOTE (Truda @ Jul 17 2011, 03:01 AM) <{POST_SNAPBACK}>
You say that like I will ever have the lessons for those kinds of things!

Also, fun fact. That weird extra 1 DMP in blunt/cutting showed up after learning Resilience to Master. I kept checking it as I learned just now to see if it would make any difference, and I got that 1 in both of those once I got it to Master. Not sure if that is relevant or not, it's just something I noticed as I learned!

If you check BODYSCAN RESISTANCES FULL you should see that Resilience is giving you 1 point in DMP now.

I'm getting 11 points in physical from trans resilience.
Unknown2011-07-17 07:03:12
Yes, Resilience provides resistance to Physdamage, just like High/Low Magic provides resistance to magidamage.
Unknown2011-07-17 07:03:33
QUOTE (Xenthos @ Jul 17 2011, 03:02 AM) <{POST_SNAPBACK}>
If you check BODYSCAN RESISTANCES FULL you should see that Resilience is giving you 1 point in DMP now.

I'm getting 11 points in physical from trans resilience.

I'm going to have to go ahead and admit that I can hardly understand what the heck I am seeing when I look at resistances full. :(

edit:
QUOTE (Kialkarkea @ Jul 17 2011, 03:03 AM) <{POST_SNAPBACK}>
Yes, Resilience provides resistance to Physdamage, just like High/Low Magic provides resistance to magidamage.

Oh yeah, I get that! I was more noting the amount at that level than anything.
Malarious2011-07-17 07:05:12
Wow can we at least try to balance damage types things are weak too? I dont know if thats the plan but like 9 spheres of 12 resist my damage, and the other 3 are like lobstrosities, obesefessors, and PARASITES.

Also....

CODE
***********************************************
                     Type        Base DMP       Total DMP            Resistance
                      All              25               -                     -
                Elemental               0               -                     -
                  Cutting              32              57                   35%
                    Blunt              47              72                   40%
             Asphyxiation              40              65                   38%
                   Poison               6              31                   25%
                  Psychic               0              25                   22%
                  Magical              29              54                   34%
                     Cold              45              70                   40%
              Electricity              25              50                   33%
                     Fire              45              70                   40%


CODE
Tattoo Power                       Strength
------------                       --------
Cutting Damage Absorption          20 DMP
Blunt Damage Absorption            20 DMP
Magical Damage Absorption          20 DMP
Fire Damage Absorption             20 DMP
Cold Damage Absorption             20 DMP
Asphyxiation Damage Absorption     20 DMP
Electrical Damage Absorption       10 DMP
Interference                       10 Mod


And the major gold mobs (keph) resist physical.. way to screw the people who need the most credits sad.gif
Neos2011-07-17 07:05:28
QUOTE (Xenthos @ Jul 17 2011, 03:02 AM) <{POST_SNAPBACK}>
If you check BODYSCAN RESISTANCES FULL you should see that Resilience is giving you 1 point in DMP now.

I'm getting 11 points in physical from trans resilience.

Weird, I'm getting 12.
Yay even number.
Xenthos2011-07-17 07:07:43
QUOTE (Truda @ Jul 17 2011, 03:03 AM) <{POST_SNAPBACK}>
I'm going to have to go ahead and admit that I can hardly understand what the heck I am seeing when I look at resistances full. sad.gif

Quick breakdown:
CODE
************************************************
Source                                Type            DMP            Resistance
-------------------------------------------------------------------------------
Construct          BlackNest          All             5
                                      All             5                       -
                                                                              
                                      Elemental       0                       -
                                                                              
Resilience                            Cutting         12
                                      Cutting         12 (17)               17%
                                                                              
Night              Garb               Poison          11
Resilience                            Poison          6
Totems             Snake              Poison          24
                   Crow Cloak         Poison          29
                                      Poison          70 (75)               41%

It's split up into separate blocks, by type. So you can see that I have 5 dmp to 'all' from the Glomdoring construct. Then it goes on to Cutting and shows me everything that I have in Cutting; in this case, I have Resilience (12 dmp). It adds all of my cutting up, appends the 5 to it from 'all' (putting it in the parenthesis) and then shows me the percentage result for that amount of DMP.

You can see a better breakdown of it in poisons for me; garb gives 11, resilience 6, snake 24, and cloak 29. Add all that, add on the 5 from the construct, and you get to 75 points (41% damage reduction to poison, Crow's one saving grace).
Unknown2011-07-17 07:08:18
QUOTE (AquaNeos @ Jul 17 2011, 02:05 AM) <{POST_SNAPBACK}>
Weird, I'm getting 12.
Yay even number.


I'm getting 12 too.

Comparatively, I'm only getting 9 from having a transed high/lowmagic skill.
Talan2011-07-17 07:09:47
QUOTE (Sojiro @ Jul 17 2011, 02:36 AM) <{POST_SNAPBACK}>
Nightkiss also happens to be the trans skill, what's elasticity? Like the 2nd skill learned? You're right though, that power at defup is nothing, but you know what's even less than nothing? No power lost to put up 20 dmp. Night/Moon has had its offensive buffs rejected in the past specifically because of its great defense in the form of DMP, but Acro apparently has just as defense along with great moves like contort, dodging, somersault, hyper, scissor, and so on.

And while I do agree that no one will actually fight while suicidally intoxicated, the fact that it can be done is something to consider. I'd be interested in seeing a fully deffed up bard with devoutshield, origami, attune, splendours, and a light buzz in drunkenness (for the beers) though, which is far more likely to be seen. Since we're balancing for the top.

I'm sure they'll be sturdy, though of course, your race and class also have their assets. I see you have included hyperactive in your list, but our trans skill is notoriously not useful to bards... good thing we get something at the bottom. These large numbers seem to be coming specifically from the dwarf alcohol tolerance, though. It is weird that you see numbers like this:
Acrobatics Elasticity All 20
Consumable Amber Malt All 50
Racial Alcohol Tolerance All 137

And decide it's the 20 that needs to be targeted!

It's also weird how the Amber Malt numbers are different among the various brewmeisters... is that a skill rank thing, or a dwarf thing, or a tolerance thing? I get 5 DMP from it.
Malarious2011-07-17 07:11:15
QUOTE (Talan @ Jul 17 2011, 03:09 AM) <{POST_SNAPBACK}>
I'm sure they'll be sturdy, though of course, your race and class also have their assets. I see you have included hyperactive in your list, but our trans skill is notoriously not useful to bards... good thing we get something at the bottom. These large numbers seem to be coming specifically from the dwarf alcohol tolerance, though. It is weird that you see numbers like this:
Acrobatics Elasticity All 20
Consumable Amber Malt All 50
Racial Alcohol Tolerance All 137

And decide it's the 20 that needs to be targeted!

It's also weird how the Amber Malt numbers are different among the various brewmeisters... is that a skill rank thing, or a dwarf thing, or a tolerance thing? I get 5 DMP from it.


The DMP of all the malts is based on how drunk you are.
Xenthos2011-07-17 07:12:37
QUOTE (Malarious @ Jul 17 2011, 03:05 AM) <{POST_SNAPBACK}>
And the major gold mobs (keph) resist physical.. way to screw the people who need the most credits sad.gif

It's not even about the gold to me; at this point, kepherans are edit: were the only really viable thing to hunt long-term. Try hunting Muud, you go batty before you can clear the whole thing, necessitating a long downtime to recover insanity. This is not conducive to the reason to hunt Muud (for essence); you're better off doing something that is steady and constant, even if slower in a burst, just because there is not that downtime.

Same thing happens with Astral.

And now with kephs being resistant to physical, I'm having a lot of trouble figuring out where I can hunt that's even worth the time being put in, especially compared to others. There's just nothing else at the moment with plentiful mobs.

But I am told that it's not done here and there is more coming, so I am mostly just wandering around Glomdoring in circles trying to figure out what to do with myself that doesn't feel like wading through a swamp in the meantime. biggrin.gif

(And not sleeping, apparently)

If linked bulls get unbugged I might try those though!
Unknown2011-07-17 07:14:31
Honestly it's because being super drunk, while giving you super tanking, also gives you super command denial, vomiting, and blackout. The 20 DMP has no such drawback, which is why it got the focus.

Clearly the answer is to nerf the drunkenness effects.
Raezon2011-07-17 07:14:58
QUOTE (Ytran @ Jul 16 2011, 11:59 PM) <{POST_SNAPBACK}>
Hm. I see that neither divinus nor excorable damage types are showing up in bodyscan. Is this just an oversight because they were put in after the bodyscan stuff started/finished (or whatever reason), or do they work differently from the other types?


They function the same as the other damage types and will be incorporated in time.
Rika2011-07-17 07:20:29
CODE
***********************************************
                     Type        Base DMP       Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              25               -                     -
                Elemental               0               -                     -
                  Cutting              32              57                   35%
                    Blunt              22              47                   32%
             Asphyxiation              10              35                   27%
                   Poison               6              31                   25%
                  Psychic               0              25                   22%
                  Magical              19              44                   31%
                     Cold              35              60                   36%
              Electricity              25              50                   33%
                     Fire              25              50                   33%
*******************************************************************************


No tattoos and probably missing a few other things.
Xiel2011-07-17 07:22:15
As a pretty much beefed up Ecologist Blacktalon summarized:

CODE
***********************************************
                     Type        Base DMP       Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              57               -                     -
                Elemental               0               -                     -
                  Cutting              50             107                   49%
                    Blunt              90             147                   57%
             Asphyxiation              10              67                   39%
                   Poison              70             127                   53%
                  Psychic               0              57                   35%
                  Magical              45             102                   48%
                     Cold              35              92                   45%
              Electricity              25              82                   43%
                     Fire              25              82                   43%
*******************************************************************************


In detail:
CODE

************************************************
Source Type DMP Resistance
-------------------------------------------------------------------------------
Ascendant Affinity All 12
Construct BlackNest All 5
Consumable Amber Malt All 5
Consumable Kirigami Charm All 5
Domoth Lesser Life All 10
Environment Attunement All 10
Veneration DevoutShield All 10
All 57 -

Elemental 0 -

Druidry Twirl Cudgel Cutting 10
Nature Barkskin Cutting 18
Resilience Cutting 12
Tattoo Cutting 10
Cutting 50 (107) 49%

Druidry Twirl Cudgel Blunt 10
Ecology HardCharm Blunt 40
Nature Barkskin Blunt 18
Resilience Blunt 12
Tattoo Blunt 10
Blunt 90 (147) 57%

Lowmagic Blue Asphyxiation 10
Asphyxiation 10 (67) 39%

Night Garb Poison 11
Resilience Poison 6
Totems Snake Poison 24
Crow Cloak Poison 29
Poison 70 (127) 53%

Psychic 0 (57) 35%

Enchantment Magicproof Magical 10
Magic Magical 9
Nature Torc Magical 5
Night Garb Magical 11
Tattoo Magical 10
Magical 45 (102) 48%

Consumable Fire Cold 15
Ecology DeepBond Cold 10
Enchantment Coldproof Cold 10
Cold 35 (92) 45%

Enchantment Electricproof Electricity 10
Potion Galvanism Electricity 15
Electricity 25 (82) 43%

Consumable Frost Fire 15
Enchantment Fireproof Fire 10
Fire 25 (82) 43%
*******************************************************************************


Edit: Made prettier and added a sip of Ambermalt. Oh, and before people go woe x-class, woe y-class, I'm curious to see the buff side of things. I wonder how that looks in terms of who has high/low resistances in relation to having high/low buffs.
Xenthos2011-07-17 07:28:33
So, uh.

Every Astral mob has a moderate weakness to divinus damage? From a balanced hunting perspective that seems a bit awkward as far as organizations go (pointing it out for consideration as things move forward).