Unknown2011-07-23 00:04:42
On the DL raid, I wasn't really sure what we could do given the number of people we had. When we went in, we all died within seconds to the DL/the raider group. Apart from discretionaries and shrine powers (which I don't exactly have much control over), I don't know what we could have done. Besides zapping. The only thing I can think of is just going to the next DL and raising a demense and going there.
Unknown2011-07-23 00:04:49
Ehm. I'm new to Lusternia but not new to IRE and have a bit of experience with raid defense. I just have some general comments, they may or may not be accurate or helpful. Feel free to correct me since I'm learning too
I tried to help defend Nil during that thing last night but had no idea how to navigate the area, got lost early and had to mandala out of the area (was told later you had to jump in pits? Ohhhhh...). Melding is still a weird concept to me and feels extremely difficult if you aren't familiar with the geography. One thing I found strange was that Nil was unmeldable but Continuum isn't? I may just have been doing it wrong.
Things that I think would have helped in defense:
1) Full enemy list (for demesne effects, I believe this is important?) and target priority (which we eventually got, but not until a lot later)
2) Proper target calling (we didn't have this at all, unfortunately)
3) Strategy discussion. Being a new player, I may just not have been privy to this at all, but I felt like we were sitting in one place giving the other group the opportunity to dig in (which I think bit us in the ass later--one of the aquamancers got a chance to expand his demesne, so the room we were rushing was unbreakable? I'm pretty sure a big chunk of the defense party got scattered/wiped by demesne effects) without making a quick plan besides "Rush 'em." I have the impression that the defensive party was almost entirely noncoms that didn't know how to prioritize (myself included), in which case, it would have been useful to know what the plan was, if anyone had one.
Hallifax does have an esteem drive going on at the moment (at least written up in the city help files) but I'm not sure where the esteem needles go/what they're used for. As for the shrines, dropping the enemy shrine was brought up, but the defense leader put it at lower priority than stopping spheres from getting hit, which is why it wasn't defiled. I have no experience with shrines here, so I don't know whether or not that was a good decision, but it wasn't like no one was thinking about it.
As far as the 'learning' thing is concerned, I agree that it's more doing than listening, but at the same time it'd be nice to hear about people's tips and tricks. I noticed that Hallifax vs Nienla hasn't gone very well, because apparently we suck at hindering? I've no idea how important that is in huge 20v20 battles though, so maybe that's why. I still have no idea what half my skills do and what's most useful in large group fights like what happened last night. I tried to whirlwind but something was rooting everyone there? What was that, anyway? Shrine powers? (Yes, yes, I'll ask IC, but maybe I'll get a useful answer here :>)
Edit: oh right, another question, what do you mean SW put up defenses and Halli didn't? Did they start shrine powers going and meld? I did see Viynain melding Continuum and I think I reported it but I didn't know what to do besides try to break his demesne (which is what I was doing but obviously it wasn't very helpful!)
I tried to help defend Nil during that thing last night but had no idea how to navigate the area, got lost early and had to mandala out of the area (was told later you had to jump in pits? Ohhhhh...). Melding is still a weird concept to me and feels extremely difficult if you aren't familiar with the geography. One thing I found strange was that Nil was unmeldable but Continuum isn't? I may just have been doing it wrong.
Things that I think would have helped in defense:
1) Full enemy list (for demesne effects, I believe this is important?) and target priority (which we eventually got, but not until a lot later)
2) Proper target calling (we didn't have this at all, unfortunately)
3) Strategy discussion. Being a new player, I may just not have been privy to this at all, but I felt like we were sitting in one place giving the other group the opportunity to dig in (which I think bit us in the ass later--one of the aquamancers got a chance to expand his demesne, so the room we were rushing was unbreakable? I'm pretty sure a big chunk of the defense party got scattered/wiped by demesne effects) without making a quick plan besides "Rush 'em." I have the impression that the defensive party was almost entirely noncoms that didn't know how to prioritize (myself included), in which case, it would have been useful to know what the plan was, if anyone had one.
Hallifax does have an esteem drive going on at the moment (at least written up in the city help files) but I'm not sure where the esteem needles go/what they're used for. As for the shrines, dropping the enemy shrine was brought up, but the defense leader put it at lower priority than stopping spheres from getting hit, which is why it wasn't defiled. I have no experience with shrines here, so I don't know whether or not that was a good decision, but it wasn't like no one was thinking about it.
As far as the 'learning' thing is concerned, I agree that it's more doing than listening, but at the same time it'd be nice to hear about people's tips and tricks. I noticed that Hallifax vs Nienla hasn't gone very well, because apparently we suck at hindering? I've no idea how important that is in huge 20v20 battles though, so maybe that's why. I still have no idea what half my skills do and what's most useful in large group fights like what happened last night. I tried to whirlwind but something was rooting everyone there? What was that, anyway? Shrine powers? (Yes, yes, I'll ask IC, but maybe I'll get a useful answer here :>)
Edit: oh right, another question, what do you mean SW put up defenses and Halli didn't? Did they start shrine powers going and meld? I did see Viynain melding Continuum and I think I reported it but I didn't know what to do besides try to break his demesne (which is what I was doing but obviously it wasn't very helpful!)
Eventru2011-07-23 00:09:29
QUOTE (Revan @ Jul 22 2011, 06:15 PM) <{POST_SNAPBACK}>
I know it's been several years since you've raided Nil on your mortal character... time does things to memories (I should know!)
SO for the sake of such, Ashtorath protects Nifilhema because Ashtorath is in love with her ICly (directly from the histories). Nifilhema protects Baalphegar and Ashtorath (probably because she's getting a little something on the side... Nif may be into bondage!). No one protects Gorgulu (Because Gorgulu is fat, and everyone hates fat kids). Everyone protects Luciphage because he pimpslaps everyone who doesn't.
Hope this class has learned something!
SO for the sake of such, Ashtorath protects Nifilhema because Ashtorath is in love with her ICly (directly from the histories). Nifilhema protects Baalphegar and Ashtorath (probably because she's getting a little something on the side... Nif may be into bondage!). No one protects Gorgulu (Because Gorgulu is fat, and everyone hates fat kids). Everyone protects Luciphage because he pimpslaps everyone who doesn't.
Hope this class has learned something!
Aaactually...
I took a check, only Ash/Nif defend Luciphage. Ash does indeed be the only one who defends Baalphegar, and Nif Ash/Ash Nif.
The risk of attacking Baalphegar is someone screwing up and bringing in Nifilhema, and they have a SERIOUS uphill battle if fighting 3v1.
And while Raziela throws people to Astral, Gorgulu kills swathes and swathes of people with ease, so it's difficult to compare the two to any other Supernal (and shouldn't be - but instead be held up on their own tier). There's a reason why he's left for last.
Xenthos2011-07-23 00:11:03
You can't blow people into / out of an sMob room.
Also, Eventru, this time Gorgulu died first.
Also, Eventru, this time Gorgulu died first.
Razenth2011-07-23 00:16:04
Thought smob rooms prevented forced movement. Is it only against magical forced movement and not against physical?
EDIT: totally ninja'd.
EDIT: totally ninja'd.
Eventru2011-07-23 00:16:15
QUOTE (Xenthos @ Jul 22 2011, 08:11 PM) <{POST_SNAPBACK}>
You can't blow people into / out of an sMob room.
Also, Eventru, this time Gorgulu died first.
Also, Eventru, this time Gorgulu died first.
Yeah, I just woke up. I knew this.
I more meant... "There's a reason why nobody kills him unless they're going for all five". Normally people are content to go for just BAN, and skip the GL.
Neos2011-07-23 00:18:03
QUOTE (Xenthos @ Jul 22 2011, 08:11 PM) <{POST_SNAPBACK}>
You can't blow people into / out of an sMob room.
Also, Eventru, this time Gorgulu died first.
Also, Eventru, this time Gorgulu died first.
But not without destroying a bunch of people just as I was about to tess up.
And I agree with Nienla, if your side has a demesne up on Celestia, it's a to break for the other side. Most raids involve taking the time to set up a demesne first, unless it's an EtherWilde/EtherGlom raid.
Xiel2011-07-23 00:24:02
QUOTE (Razenth @ Jul 22 2011, 05:16 PM) <{POST_SNAPBACK}>
Thought smob rooms prevented forced movement. Is it only against magical forced movement and not against physical?
EDIT: totally ninja'd.
EDIT: totally ninja'd.
Smobs stop physical movements too. Tested today with hoist.
Edit:
Oh, and also, to be somewhat constructive, folk trying to learn should ask their e-allies about the stuff they lack in experience. I mean, alliances are more than just physical forces after all.
Enyalida2011-07-23 00:31:22
You can knock someone OFF a smob, just not on. Truefact.
I put up a full demesne, strategically layed, and we have enough shrines up in Ethseren that it's impossible to put up an enemy shrine without dusting ours first. I think that continuum is actually probably a pretty decent place to defend once you figure the entire damn thing out, but it's impossible if you don't have the preparation or momentum, which is something of an issue.
Edit: One thing I've always thought about is that allied planes should give warning when enemy melds or shrines of other pantheons start to go up, not just when someone decides to kick a mob.
I put up a full demesne, strategically layed, and we have enough shrines up in Ethseren that it's impossible to put up an enemy shrine without dusting ours first. I think that continuum is actually probably a pretty decent place to defend once you figure the entire damn thing out, but it's impossible if you don't have the preparation or momentum, which is something of an issue.
Edit: One thing I've always thought about is that allied planes should give warning when enemy melds or shrines of other pantheons start to go up, not just when someone decides to kick a mob.
Unknown2011-07-23 00:40:29
What a silly idea.
Jayden2011-07-23 01:12:48
Every org has suffered from new org syndrome.In the beginning each group floundered about trying to figure things out. It has typically taken at least 1 rl year for each org to find the right mix of leaders and population for it to thrive. Serenwilde was able to grow its combatant population while Glomdoring grew to power on the strength of culture alone.
It appears Gaudiguch and Hallifax have stablized for the most part and each has its nucleus. So the task now becomes building upon your current foundation of leaders and set out a path of how you want to grow stronger, be it through culture, combat or some other means.
I forget who this was in response to... but oh well.
It appears Gaudiguch and Hallifax have stablized for the most part and each has its nucleus. So the task now becomes building upon your current foundation of leaders and set out a path of how you want to grow stronger, be it through culture, combat or some other means.
I forget who this was in response to... but oh well.
Lilia2011-07-23 02:14:17
QUOTE (Xiel @ Jul 22 2011, 07:24 PM) <{POST_SNAPBACK}>
Smobs stop physical movements too. Tested today with hoist.
Edit:
Oh, and also, to be somewhat constructive, folk trying to learn should ask their e-allies about the stuff they lack in experience. I mean, alliances are more than just physical forces after all.
Edit:
Oh, and also, to be somewhat constructive, folk trying to learn should ask their e-allies about the stuff they lack in experience. I mean, alliances are more than just physical forces after all.
We've tried. 'No constructive feedback' pretty much sums it up, except for the few times we've asked Malarious to participate in training arena events.
QUOTE (Enyalida @ Jul 22 2011, 07:31 PM) <{POST_SNAPBACK}>
You can knock someone OFF a smob, just not on. Truefact.
How? I got the 'you can't move anyone' message when I used whirlwind at a Sphere.
Unknown2011-07-23 02:26:02
*does not read thread*
If Hallifax has any issue, I imagine it's with getting to their spheres promptly and easily. As soon as a group gets broken up on the Continuum, their chances of survival are significantly smaller than they would be on the other cosmic planes. I don't care if all the vets know what they're doing, if all the little people get picked off because they instantly become lost then that kills things quick.
If Hallifax has any issue, I imagine it's with getting to their spheres promptly and easily. As soon as a group gets broken up on the Continuum, their chances of survival are significantly smaller than they would be on the other cosmic planes. I don't care if all the vets know what they're doing, if all the little people get picked off because they instantly become lost then that kills things quick.
Rika2011-07-23 02:35:48
You can't knock anyone off smobs, unless you have Paradigmatics Reality.
Lehki2011-07-23 02:56:50
I wonder if it was intentional that the Spheres aren't aggressive on enemy entrance though. Are the Pots non-aggressive too?
Ytran2011-07-23 02:59:32
QUOTE (Lehki @ Jul 22 2011, 09:56 PM) <{POST_SNAPBACK}>
I wonder if it was intentional that the Spheres aren't aggressive on enemy entrance though. Are the Pots non-aggressive too?
I thought I read an announce post a few weeks (months?) back saying that org-aligned mobs would be auto-aggressive to enemies. Am I imagining this?
If I'm not making it up, and the spheres weren't actually attacking on entry, then I'd hope it's a bug.
Unknown2011-07-23 03:06:39
If spheres were aggressive, there'd be no way to get to the matrix for griefing since one up is right at a sphere.
Ytran2011-07-23 03:11:57
QUOTE (Sojiro @ Jul 22 2011, 10:06 PM) <{POST_SNAPBACK}>
If spheres weren't aggressive, there'd be no way to get to the matrix for griefing since one up is right at a sphere.
Just kill the sphere first, clearly.
Lehki2011-07-23 03:17:16
QUOTE (Sojiro @ Jul 22 2011, 11:06 PM) <{POST_SNAPBACK}>
If spheres weren't aggressive, there'd be no way to get to the matrix for griefing since one up is right at a sphere.
Oh, of course. How silly of me. :|
Unknown2011-07-23 03:19:46
*were