Monk Help

by Unknown

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Unknown2011-08-17 01:50:45
So I am now a Tahtetso. I originally thought shadowdancer was complicated....holy freaking kata batman! I have no clue which ones would be good combinations...no clue how to make good kata forms, heheh. Any advice or tips? I'm also trying to figure out how I'm going to setup my system for offensiveness as a monk and might just end up making 10000 different aliases.

Also any advice/tips on what to strive for as a tahtetso? That's probably getting a little ahead of myself, but it's good to know.

Thanks once again for all the help!


P.s. I feel like that one guy's sig (sorry can't remember who you are) with the guy twirling the big wooden log around and smacking himself in the head.
Unknown2011-08-17 18:29:55
You're going to want to go for either damage kills or the tahtetso insta. Both are great and relatively easy once you do a bit of legwork, as Tahtetso are arguably the best Harmony Monk combat spec. Chain afflictions that hinder and help build momentum (double hemiplegy) in order to get the higher, more damaging, and working-towards-insta affs (notably chest pain and severspine). Tahtetso greenlock is viable, but requires a grapple and uses windpipe, so not as good as the Shofangi/Nekotai locks. Tahtetso have some very nice form modifiers as well. Also, ask your guild for help!
Placeus2011-08-17 18:56:47
Try to join the Skete Nekhba clan if you can - it has a far bit of information that will help you put together a set of forms which you can refine to suit your style.

QUOTE (Akeley @ Aug 18 2011, 04:59 AM) <{POST_SNAPBACK}>
Tahtetso greenlock is viable, but requires a grapple and uses windpipe, so not as good as the Shofangi/Nekotai locks.


I'd say tahtetso greenlock is possible, but wouldn't go so far to say it's viable. You need a beast to spit the second poison, both poisons to not be shrugged and a starkick proc to prone.

QUOTE (Akeley @ Aug 18 2011, 04:59 AM) <{POST_SNAPBACK}>
insta affs (notably chest pain and severspine).


Severspine does not count as sprawled so won't make gah'tirak'sho possible.
Unknown2011-08-17 19:58:25
QUOTE (Placeus @ Aug 17 2011, 03:26 PM) <{POST_SNAPBACK}>
Severspine does not count as sprawled so won't make gah'tirak'sho possible.

True, but it is quite useful for damage bursts, if they didn't change the multiple prone types contributing separately to monl damage thing.
Unknown2011-08-17 19:58:25
Double
Lilija2011-08-17 21:33:49
Depending on how code savvy you are/what system you use, I'd recommend looking at setting up some if statements that will auto pick which attack to use depending on where your momentum is.

For instance, I have an alias dd. This alias is tied to my damage dealing katas for the chest. I have five katas for this. When I enter dd, it checks what my current momentum is. If it's 0 or 1, it does dd1. 2 does dd2, etc, etc. This is handy, since I don't have to have a ton of different aliases for my attacks. I know if I want to concentrate wounds/damage on the chest, I just type in dd. You can go further and add in a check for rebounding/shield to use a raze kata instead, utilize an autopoisoner, etc, etc.

Developing something like that can make your life a lot easier. Typically, there's no real reason to use a 3 mo form as opposed to a 5 mo form, so going for the best form you can use is normally a good thing. The only issue I've had at times is my momentum will drop between me entering the command and the form being executed. It will then fail to execute the 5mo form, but this is rectified merely by typing in your attack alias again.
Jack2011-08-17 22:02:54
QUOTE (Akeley @ Aug 17 2011, 08:58 PM) <{POST_SNAPBACK}>
Double

Hey, if you're buyin'. Vodka or whiskey?
Unknown2011-08-18 04:56:50
QUOTE (Jack @ Aug 17 2011, 07:32 PM) <{POST_SNAPBACK}>
Hey, if you're buyin'. Vodka or whiskey?

Whiskey of course.
Unknown2011-08-18 12:23:39
QUOTE (lilija @ Aug 17 2011, 09:33 PM) <{POST_SNAPBACK}>
Depending on how code savvy you are/what system you use, I'd recommend looking at setting up some if statements that will auto pick which attack to use depending on where your momentum is.

For instance, I have an alias dd. This alias is tied to my damage dealing katas for the chest. I have five katas for this. When I enter dd, it checks what my current momentum is. If it's 0 or 1, it does dd1. 2 does dd2, etc, etc. This is handy, since I don't have to have a ton of different aliases for my attacks. I know if I want to concentrate wounds/damage on the chest, I just type in dd. You can go further and add in a check for rebounding/shield to use a raze kata instead, utilize an autopoisoner, etc, etc.

Developing something like that can make your life a lot easier. Typically, there's no real reason to use a 3 mo form as opposed to a 5 mo form, so going for the best form you can use is normally a good thing. The only issue I've had at times is my momentum will drop between me entering the command and the form being executed. It will then fail to execute the 5mo form, but this is rectified merely by typing in your attack alias again.


That sounds awesome and like a great idea.....but I have no clue how to do that. Heheh......
Jack2011-08-18 15:38:45
QUOTE (Akeley @ Aug 18 2011, 05:56 AM) <{POST_SNAPBACK}>
Whiskey of course.

Make it a Wild Turkey and WHOO! You got a date, baby!

Unknown2011-08-18 16:06:18
Shomer censor.gif ing shabbos
Janalon2011-08-20 03:49:33
QUOTE (lilija @ Aug 17 2011, 05:33 PM) <{POST_SNAPBACK}>
Depending on how code savvy you are/what system you use, I'd recommend looking at setting up some if statements that will auto pick which attack to use depending on where your momentum is.


Let me know if you use Mudlet. M&M. I'd be happy to share the basic idea of my keybindings (especially the affliction checker, momentum tracker).
Unknown2011-08-26 23:28:19
Any good recommendations on different kata combos? Thanks again!
Hiriako2011-08-27 00:18:13
That tends to be a bit more guild-specific, due to each type of kata spec functioning a little differently. All I could suggest would be ones for hunting! But generally, figure out what afflictions you want to go for, and figure out which attacks will let you use them.
Unknown2011-08-27 01:51:05
I'm Tahtetso right now, so I'm curious, what are good afflictions to link together in general? There's a ton of cures in this game and I'm having a problem on which ones to link together.
Hiriako2011-08-27 19:18:28
QUOTE (Xyas @ Aug 26 2011, 09:51 PM) <{POST_SNAPBACK}>
I'm Tahtetso right now, so I'm curious, what are good afflictions to link together in general? There's a ton of cures in this game and I'm having a problem on which ones to link together.


Well, typically if you're trying to hit with afflictions you want to either shoot for a 'lock' of some sort (such as slit-throat/prone/slickness as Shofangi can do - power lock) or stack afflictions that use the same curative balance - herb or salve afflictions. I haven't looked closely at Tahtetso, but from what I see...

I'd be using things to prone people and break their limbs. Keep them off balance. I see various forms of partial paralysis too, so that's not a bad thing to go for. But in general, it looks like you want to build momentum up towards Gahtirak'sho. Requires power to pull off, and top momentum as well, but it's nice from what I hear.

Then there's poisons. Pick ones that work well with what you're trying to do. I'm a long-time fan of charybdon, but it does introduce a major element of uncertainty into your battles. It may do nothing to help you at all, or it may utterly cripple someone. Having the lack of affliction message can be worth it though. Mantakaya is almost always good too, for the requirement of a focus. With all the broken bones, senso's a good idea too. I'd speak to the Tahtetso about it though.
Saqa2011-08-28 11:39:28
Thread hijack: how do other monks have their aliases set up? I have a lot of situation-specific form/poison combinations (e.g., just with/without the tahtai modifier where it may be potentially useful increases the number by about half again), and I'm already pushing at the limits of using a single alias to attack with, keeping the aliases short enough to use in real time, and intuitive and systematic enough to remember. Is a modal system a good idea for poisons? What about introducing modality in other areas (limb to target, general strategy, and so on)?
Unknown2011-08-28 17:42:14
Right now I'm using one alias to handle several momentums. For example I type lleg, and it'll attack my targets lleg and changes the form based on the momentum I have. Still working on it though and trying to figure out which attacks are useful.
Unknown2011-08-28 21:06:31
Mine got fairly complex. 10+lines a piece sometimes, and I would have them call other aliases that were just as long.

It's to the point that if I ever return to combat, I'll be coding a plugin to handle the aliases and increase efficiency.

How I had them set up:

- the alias always began with a k (for kata) and then it had 1-4 letters after it to signify what it did. Examples: kh (hold), kmr (mangle right), knc (ninshi constrict), kil (illgathoru left), kla (lacerate arms), kll (lacerate legs), kslit (windpipe action), khd (hardlock damage), khl (hardlock)....etc.
- It would check momentum and shield/rebounding status and go from there, sometimes modifying the form or calling another alias.
- I built a poison tracker and envenomer.
- It's not a bad idea to have your attacks highlighted or send you notes to tell you what's going on: getting parried or dodged, or hitting key afflictions is a good thing to know!
Hiriako2011-08-29 22:07:40
I'm just setting things up, but at the moment I have aliases set up to use an attack based off of the location I tell it to hit, and the current momentum as well as opponent shield/rebound status. It's still in the construction stage (gods, this is more complex than I thought!), but it'll be applying poisons based on that as well. Then there are affliction-specific ones, such as my blackout/slitthroat/blind trio. I also have other aliases set up to go for a greenlock, with the higher-momentum one doing an additional affliction, but both being called by the simple alias: kgl.

Most importantly, HIGHLIGHTS! There's so much going on that you need to keep track of it.

So simple aliases that're up to 30 lines of code, sometimes calling other aliases.

Monk combat is definitely complex now that I'm really getting to test things. Fun though, even if it's going to take me too long to finish writing everything.