Jayden2011-08-18 04:51:03
Due to the nature of reality, however, it was deemed an exception to standard norms of forced movement skills much like scissorflip. Its been awhile since I have used sciossorflip but if I remember correctly it still works in distort.
Focusing is a part of curing properly, but wouldnt forcing someone to have to use focus mind repeatedly be apart of a successful offense and not a problem with the skill?
Focusing is a part of curing properly, but wouldnt forcing someone to have to use focus mind repeatedly be apart of a successful offense and not a problem with the skill?
Enyalida2011-08-18 05:57:30
Scissorflip follows the rule, it's no exception. Scissorflip works in distort because it is physical movement, not magical. All physical based movement works in distort, like Stag's headbutt, which works more or less like gust otherwise (it also does damage).
Forcing someone to focus mind doesn't take any effort, and for something effortless, it's quite powerful of an effect.
Forcing someone to focus mind doesn't take any effort, and for something effortless, it's quite powerful of an effect.
Unknown2011-08-18 05:59:10
I agree, aeromancy whirlwind should not work in distort.
Malarious2011-08-18 08:42:28
QUOTE (Sojiro @ Aug 18 2011, 01:59 AM) <{POST_SNAPBACK}>
I agree, aeromancy whirlwind should not work in distort.
That... actually sounds correct... have you bugged that?
As to Jayden, you are misinformed if you believe scissorflip and distort are in the same movement category.
Be aware the act of moving people to "local area" instead of "one room" is a huge advantage that you cannot even begin to match up with any other movement skill.
No one has listed a preference on bad lucks change of choice. Thoughts people thoughts!
Unknown2011-08-18 17:17:16
Second option is a huge nerf.
Malarious2011-08-18 18:05:47
QUOTE (Akeley @ Aug 18 2011, 01:17 PM) <{POST_SNAPBACK}>
Second option is a huge nerf.
I am open to other ideas if anyone gives some. Unlike most skills badluck also acts as an improved dodge because it likes to fire when you attack. Most command denials dont cause balance loss for a reason and the fact it fires when you attack as well makes it alot harder to keep from going nuts.
Enyalida2011-08-18 20:47:29
I'm not actually sure why institute still has the only (mostly) unstoppable passive shielding in the game. It makes fighting them as a druid impossible, and it looks to me like it would do the same for any archetype other then warrior or monk.
I really want some way to legitimately kill or disable the gems from Harmonics. Unlike all the other guardian or entourage based classes, Institute's aren't actual ents, so there isn't any way to separate them from their crystals. It's nice to be able to target sever now, but it took me 7 hits of sever to take down a diamond that wasn't fully charged, and it takes one balance to put it back up. The ABs say that paranoia turns gems against the Institute member, but I haven't been able to find a gem that actually does.
Nerfing diamond (hard, yes) is something I think should be done (immediately), and there needs to be some substance to sever.
EDIT: The ABs are just wrong (as I suspected). It's disloyalty that turns gems against the user, which makes a lot more sense. It makes the healing gems ignore the target and attacking gems attack the user. That still puts institute far ahead.
I really want some way to legitimately kill or disable the gems from Harmonics. Unlike all the other guardian or entourage based classes, Institute's aren't actual ents, so there isn't any way to separate them from their crystals. It's nice to be able to target sever now, but it took me 7 hits of sever to take down a diamond that wasn't fully charged, and it takes one balance to put it back up. The ABs say that paranoia turns gems against the Institute member, but I haven't been able to find a gem that actually does.
Nerfing diamond (hard, yes) is something I think should be done (immediately), and there needs to be some substance to sever.
EDIT: The ABs are just wrong (as I suspected). It's disloyalty that turns gems against the user, which makes a lot more sense. It makes the healing gems ignore the target and attacking gems attack the user. That still puts institute far ahead.
Unknown2011-08-18 21:09:08
PS Druid isn't the only one gimped when fighting Diamond.
I agree with SEVER being able to target specific gems, and to outright kill a gem (rather than remove charge).
I agree with SEVER being able to target specific gems, and to outright kill a gem (rather than remove charge).
Enyalida2011-08-18 21:18:27
QUOTE (Alacardael! @ Aug 18 2011, 04:09 PM) <{POST_SNAPBACK}>
PS Druid isn't the only one gimped when fighting Diamond.
I agree with SEVER being able to target specific gems, and to outright kill a gem (rather than remove charge).
I agree with SEVER being able to target specific gems, and to outright kill a gem (rather than remove charge).
Yes, I mentioned that, didn't I?
I agree, something like in report 553 would be nice.
EDIT: And some way to cure rubies without running around. I've heard institute members complain that I run around too much when fighting them, even while they are just spamming ruby over and over. I wouldn't like to be trying to hold octave when being constantly rubied.
Malarious2011-08-19 04:49:31
I think the reflect like change might do the job best, it should fall on attack though as does reflect/avoid.
Sever should do something I agree.
Diamond can put a cramp in monks and warriors too, being able to remove it more easily does not translate into easily handled. If I have to raze I am not continuing my original goals because I had to put time into the raze.
Sever should do something I agree.
Diamond can put a cramp in monks and warriors too, being able to remove it more easily does not translate into easily handled. If I have to raze I am not continuing my original goals because I had to put time into the raze.
Janalon2011-08-20 04:22:10
QUOTE (Malarious @ Aug 16 2011, 12:03 AM) <{POST_SNAPBACK}>
Janalon, I had very few changes really after reviewing what was already rejected for psi/psy. Shift for instance I wanted to look at but not sure what I would do with it that wouldnt be crazy that hasnt been tried or is too similar.
CellAdjustment - Make it lock a channel but have a cooldown, so you can move up to 1000 to health every say.. 5s? 8s? Not sure what people would call ok. Its a nerfed transmute but it runs off ego so that could change the playin field a bit.
DoublePain - Make it more like puissance maybe, do a burst damage. You lock the channel to indicate you want to use it and then can do RELEASE POWER. This would cause your next form to cause higher damage and wounds, also causing the channel to unlock.
CellAdjustment - Make it lock a channel but have a cooldown, so you can move up to 1000 to health every say.. 5s? 8s? Not sure what people would call ok. Its a nerfed transmute but it runs off ego so that could change the playin field a bit.
DoublePain - Make it more like puissance maybe, do a burst damage. You lock the channel to indicate you want to use it and then can do RELEASE POWER. This would cause your next form to cause higher damage and wounds, also causing the channel to unlock.
Shift is meant to go through wooden doors. Wooden doors are primarily located in villages. From conversation with admin, the skill is meant to be used as a means against magelock during village revolts. Though, they were willing to listen to better ideas. I won't try to reinvest shift. It could benefit from two tweaks. First is essential: you SHIFT at the beginning of the move and wait to regain psi balance (inhibiting bal/eq)... which means you are a sitting duck for 4, 5, 5+ seconds. I'd rather see the shift movement 2 or 3 seconds in, so you move past the door with +1 or +2 seconds to regain psi balance. The other idea was that you should be able to PSI
Agreed with CellAdjustment. I'll give that a try the next, next envoy cycle. Right now it's only use is to offset the cost of BodyFuel, which is OK...
DoublePain is what bothers me the most. Of course you know how important wounds are to boost monk damage. I have two main issues with the skill as is. First, monks don't do much natural wounding... so a 5% bonus maybe adds 20-something wounds (split between three actions) per form. Secondly, monks already have gobs and gobs of kata mods that can increase wounding. Soft and the lunge mod across the board. Nekcree for Nekotai, and Tahtetso Pound to name a few. Even looking at stacking wounds with kata mods, DoublePain doesn't really add up. Would love to see Psymet get something with a psychic damage mod, but I'll wait on that one.
EDIT: Now... what to do with PortraitReading.
Malarious2011-08-20 10:56:09
Portrait reading is a flavour skill, do not expect any changes to it. Its the spawn of the psionics skillset.
I still think making doublepain have a command to fire it for free (it wouldnt cost eq/bal to use it) to increae wounds/damage/whatever would not be bad. As a note, upon the attack hitting it should probably unlock the channel at the same time. Perhaps disruption style so you can continue your offense as normal afterward? I dunno.
I still think making doublepain have a command to fire it for free (it wouldnt cost eq/bal to use it) to increae wounds/damage/whatever would not be bad. As a note, upon the attack hitting it should probably unlock the channel at the same time. Perhaps disruption style so you can continue your offense as normal afterward? I dunno.
Janalon2011-08-20 12:50:00
QUOTE (Malarious @ Aug 20 2011, 06:56 AM) <{POST_SNAPBACK}>
Portrait reading is a flavour skill, do not expect any changes to it. Its the spawn of the psionics skillset.
Meh. PortraitReading is so skewed to city mages... First, you need a room where a portrait could be hung (i.e. not a forest commune). Then you need either an Elemental or Cosmic spellcrafter to enchant the portrait. Again, the communes loose out there as well... not to mention portrait enchanting is inaccessible to monks, especially commune monks. The monk/mage issues of incongruity are littered throughout the psionic skillset, which are framed in REPORT 447.
On top of all that... PortraitReading is useless. Certainly nothing like Transmology's Ribbachi or the listen aspect of Echology's Rebirth where the beast can move rooms to spy on a mob. Can anyone really hope that someone stands in front of a painting to speak dialogue with another character? I don't expect any changes, but this is certainly Envoy-worthy.
Since REPORT 642 tried to put mindfield into psionics, I might attempt to swap Mindlink from TP to replace PortraitReading. TP is such a small, small subset of psionicists. It would get so much more use if it was a general psi spec that could be shared between mages and monks. Of course, I would fully expect this report to fail... but I have the perspective that a rejected report can still offer forward progress (especially if it confirms a skill or offers advice for future reports).
QUOTE (Malarious @ Aug 20 2011, 06:56 AM) <{POST_SNAPBACK}>
I still think making doublepain have a command to fire it for free (it wouldnt cost eq/bal to use it) to increae wounds/damage/whatever would not be bad. As a note, upon the attack hitting it should probably unlock the channel at the same time. Perhaps disruption style so you can continue your offense as normal afterward? I dunno.
Though, could this be doubled with the kata spec "lunge" mod:
CODE
Kata:Â Â Â Â Â Â Modifier
Ka Weight: 0
Power:Â Â Â Â 3 (Master Ravenwood)
When using your nekai to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage and wounds.
Ka Weight: 0
Power:Â Â Â Â 3 (Master Ravenwood)
When using your nekai to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage and wounds.
Not to mention all of the other wound/damage mods like soft, hard, pound, smash, nekcree, etc, etc, etc. I really don't see the need for ANOTHER ability to directly increase damage/wounds, especially when you have previously mentioned that monks main kill methods include damage kills. I still believe an ability that gives psionic aftershock damage, or converts a portion of the kata weapon's attack to psi damage... though I won't even attempt for a very long time (until the whole damage type vision pans out a bit more for monks/warriors).
Unknown2011-08-20 16:00:48
PortraitReading is the most useless skill I've ever seen.
Jayden2011-08-20 16:34:13
QUOTE (Kayte @ Aug 20 2011, 10:00 AM) <{POST_SNAPBACK}>
PortraitReading is the most useless skill I've ever seen.
nightsight?
Xenthos2011-08-20 17:33:15
QUOTE (Jayden @ Aug 20 2011, 12:34 PM) <{POST_SNAPBACK}>
nightsight?
Let me finish that for you:
Is not useless.
(I like being able to squint at night, thank you very much!)
Unknown2011-08-20 21:39:33
I think PortraitReading has some passably cool possibilities RP-wise...
Neos2011-08-20 22:32:39
QUOTE (Janalon @ Aug 20 2011, 08:50 AM) <{POST_SNAPBACK}>
Meh. PortraitReading is so skewed to city mages... First, you need a room where a portrait could be hung (i.e. not a forest commune). Then you need either an Elemental or Cosmic spellcrafter to enchant the portrait. Again, the communes loose out there as well... not to mention portrait enchanting is inaccessible to monks, especially commune monks. The monk/mage issues of incongruity are littered throughout the psionic skillset, which are framed in REPORT 447.
On top of all that... PortraitReading is useless. Certainly nothing like Transmology's Ribbachi or the listen aspect of Echology's Rebirth where the beast can move rooms to spy on a mob. Can anyone really hope that someone stands in front of a painting to speak dialogue with another character? I don't expect any changes, but this is certainly Envoy-worthy.
Since REPORT 642 tried to put mindfield into psionics, I might attempt to swap Mindlink from TP to replace PortraitReading. TP is such a small, small subset of psionicists. It would get so much more use if it was a general psi spec that could be shared between mages and monks. Of course, I would fully expect this report to fail... but I have the perspective that a rejected report can still offer forward progress (especially if it confirms a skill or offers advice for future reports).
On top of all that... PortraitReading is useless. Certainly nothing like Transmology's Ribbachi or the listen aspect of Echology's Rebirth where the beast can move rooms to spy on a mob. Can anyone really hope that someone stands in front of a painting to speak dialogue with another character? I don't expect any changes, but this is certainly Envoy-worthy.
Since REPORT 642 tried to put mindfield into psionics, I might attempt to swap Mindlink from TP to replace PortraitReading. TP is such a small, small subset of psionicists. It would get so much more use if it was a general psi spec that could be shared between mages and monks. Of course, I would fully expect this report to fail... but I have the perspective that a rejected report can still offer forward progress (especially if it confirms a skill or offers advice for future reports).
PortraitReading is useless, since who would actually be having a convo on the other side of a painting, and the psionics user has to know they're there and talking. Please don't swap them, and if you want mindlink moved, I'd like hivemind to just become part of mindlink, but still only accessible to Telepaths, and two new skills to replace mindlink and hivemind.
Rush reply, heading out.
Enyalida2011-08-20 22:34:41
No spying skill is useful, IMO. Anything important will be said over tells or a channel (and a clan channel, to boot), making the only useful spying tool the True Crown.
I'd just get rid of portraitreading, personally. I like the idea of being able to trap a painting to make people get stuck in transit (as in Lendren's Aesthetics skillset), but I don't think it makes any sense for psymet.
I'd just get rid of portraitreading, personally. I like the idea of being able to trap a painting to make people get stuck in transit (as in Lendren's Aesthetics skillset), but I don't think it makes any sense for psymet.
Xenthos2011-08-20 22:39:32
QUOTE (Enyalida @ Aug 20 2011, 06:34 PM) <{POST_SNAPBACK}>
No spying skill is useful, IMO. Anything important will be said over tells or a channel (and a clan channel, to boot), making the only useful spying tool the True Crown.
Unless, of course, you are meeting at a Nifilhema for a Council meeting.