Credit Market Status

by Unknown

Back to Common Grounds.

Unknown2011-08-31 14:43:51
Price ceilings are doomed to end badly. It won't solve anything in the long run, just either do nothing at all (if its higher than the natural price) or create a shortage at some point in the future. Set it TOO low, and you disincentivize sellers from participating at all.

Also, as altruistic as your motives are, for your own sake, don't buy a gob of credits and dump them on the market for some "reasonable" price. If you need the gold, put them there at market price, and the market price will eventually adjust if the quantity remains high. But if you try a one shot market flooding stunt below market prices, you run the very real risk of speculators just taking everything they can and dumping them right back on the market at a higher price anyway- which is why you should just go to market price at the outset.

Now, if there were a way to stop speculators (credits bought off the market made so that they couldn't be put back on it, but otherwise remain unbound would be interesting), at least you would know the buyers were more authentic. (Or at least, you'd know who they are when they sell them directly over market).

If we want to see prices lower:
-reduce gold supply (effect would not be immediate of course)
-keep hypothetical speculators from keeping the maket high
-somehow reduce the value of the credits themselves
-reduce demand (not a great idea either, since here, that essentially means, "hey, stop playing/advancing").
-propably other stuff, I'm doing this on the fly before lunch. tongue.gif

But regarding reducing demand- be sure to send a thank you message to the most horrific greefer you know. Their constant dilligence in making the game miserable to the point that people stop logging in is the guardian at the gate of keeping credit prices under control. Perhaps a slow down in griefing is to blame- more people enjoying the game and wanting to log in and acquire credits! (I kid.)
Sakr2011-08-31 15:12:47
then how about a small timer that goes on credits that are bought on the market? that way you won't have people who buy credits and immediately sell them at a higher price. Something of a few hours or so.

If anyone is really driven to resell them, then they can wait the time then sell it. But it should discourage people from playing the credit market.

Thanks for the tips though
Revan2011-08-31 16:25:54
I can pretty much assure you that it's not the high gold yeild. That argument was used to kill off gold drops in Astral 6-7 years ago... and it didn't stop the credit market from getting higher and higher... even before the heightened gold drops. Hell, Richter had about 20mil in gold or whatever... there was a TON of gold back in those days, people just don't remember. Let me repeat: It's not the amount of gold in the system that is putting credits so high.
Unknown2011-08-31 17:21:02
I agree, checking credits for sale should incur a 2s balance loss.
Kiradawea2011-08-31 18:48:26
QUOTE (Falcon @ Aug 31 2011, 05:12 PM) <{POST_SNAPBACK}>
then how about a small timer that goes on credits that are bought on the market? that way you won't have people who buy credits and immediately sell them at a higher price. Something of a few hours or so.

If anyone is really driven to resell them, then they can wait the time then sell it. But it should discourage people from playing the credit market.

Thanks for the tips though

Don't buy tons of credits to just resell. Even 10k credits at 10k can still be bought up and be resold at a higher price. Sell it to people you know will use the credits themselves. At least that'll help them.
Shiri2011-08-31 18:51:09
QUOTE (Revan @ Aug 31 2011, 05:25 PM) <{POST_SNAPBACK}>
I can pretty much assure you that it's not the high gold yeild. That argument was used to kill off gold drops in Astral 6-7 years ago... and it didn't stop the credit market from getting higher and higher... even before the heightened gold drops. Hell, Richter had about 20mil in gold or whatever... there was a TON of gold back in those days, people just don't remember. Let me repeat: It's not the amount of gold in the system that is putting credits so high.

Actually, gold changes have capped off localised out-of-control inflation bouts several times in the past - it didn't stop inflation overall, but changes to this area (gorgogs, for example, used to drop massively disproportionate amts. of gold when they were new) actually did stabilise credit prices for a while.
Lendren2011-08-31 19:11:30
QUOTE (Rainydays @ Aug 31 2011, 10:43 AM) <{POST_SNAPBACK}>
Now, if there were a way to stop speculators (credits bought off the market made so that they couldn't be put back on it, but otherwise remain unbound would be interesting)

Why not just bind them (and give you the 2.5 lesson bonus immediately if you're still eligible)? If you're still able to sell person-to-person, people will still speculate. And what else does an unbound credit do other than let you sell them (and thus engage in speculation)? The only thing I can think of that's different between "bound" and "unbound-but-you-can't-sell" is buying artifact gifts.
Hiriako2011-08-31 19:46:33
I personally am likely to blame promotions as a major source of the obscene inflation we've seen as of late. The facebook promo is quite incredible. 300 credits a month? Yeah! Awesome

Then there is the already stated fact that recent sales have been lessons and artifact packages. It has dis-incentivized the purchase of raw credits. Personally, I've only bought lessons since coming back, as I've had no need/reason for anything more. It's a major lack of supply as of late, from what I can tell. The credits just aren't out there.

Anyway, that's just my observation. I wasn't here for curious, so I can't comment on that, though the way they functioned seemed bad. I wouldn't mind seeing curios return, but not in the exact form they had been.
Enyalida2011-08-31 19:57:31
QUOTE (Eventru @ Aug 30 2011, 07:56 PM) <{POST_SNAPBACK}>
While I don't want to be the voice of negativity, you've provided a very sound argument, from an administrative standpoint (to me anyways!), to never, ever consider bringing curios back.

"Bring back curios, no one will ever need to buy credits again with RL money!".

Nooot a strong stance!


I may have missed someone else commenting on this, but wha? I read that as "bring back curios so that all the gold people can currently use to avoid buying credits with RL money falls into curios." It seems to me that people will be less likely to buy credits from each other if they want to save their gold to get curios.
Aerotan2011-08-31 20:45:46
QUOTE (Lendren @ Aug 31 2011, 12:11 PM) <{POST_SNAPBACK}>
Why not just bind them (and give you the 2.5 lesson bonus immediately if you're still eligible)? If you're still able to sell person-to-person, people will still speculate. And what else does an unbound credit do other than let you sell them (and thus engage in speculation)? The only thing I can think of that's different between "bound" and "unbound-but-you-can't-sell" is buying artifact gifts.

Which, if you could buy artifacts as gifts with bound credits, would neatly solve that little problem too, and leave the only one as "Buying credits off the market to use as prizes." Which IMO is a bit silly to begin with.
Lendren2011-08-31 20:54:27
QUOTE (Aerotan @ Aug 31 2011, 04:45 PM) <{POST_SNAPBACK}>
Which, if you could buy artifacts as gifts with bound credits

That's not going to happen though. If you could do that, you could retire one character, trade in his artifacts, and use the bound credits to buy artifacts for the alt you're switching over to. Which they don't want happening. (Instead, we all have to get used to the idea that loyalties are "fluid" -- I use the term in the same sense Jayne did when talking about Badger, by the way).

Jayne who?
Unknown2011-08-31 21:26:46
QUOTE (Lendren @ Aug 31 2011, 04:54 PM) <{POST_SNAPBACK}>
That's not going to happen though. If you could do that, you could retire one character, trade in his artifacts, and use the bound credits to buy artifacts for the alt you're switching over to. Which they don't want happening. (Instead, we all have to get used to the idea that loyalties are "fluid" -- I use the term in the same sense Jayne did when talking about Badger, by the way).

Jayne who?


Jayne~ The man they call Jayne~

The Facebook promotion seems like a bit much, although I don't have a Facebook account.
Sylphas2011-08-31 23:14:50
QUOTE (Enyalida @ Aug 31 2011, 03:57 PM) <{POST_SNAPBACK}>
I may have missed someone else commenting on this, but wha? I read that as "bring back curios so that all the gold people can currently use to avoid buying credits with RL money falls into curios." It seems to me that people will be less likely to buy credits from each other if they want to save their gold to get curios.


Because buying casks and crates with gold and then rubbing all the curious gives ridiculous returns. I'd love to see curios come back, but I wouldn't be surprised if Czigany coins no longer accompanied them and they were -only- curious.
Hiriako2011-09-01 00:05:54
QUOTE (Sylphas @ Aug 31 2011, 07:14 PM) <{POST_SNAPBACK}>
Because buying casks and crates with gold and then rubbing all the curious gives ridiculous returns. I'd love to see curios come back, but I wouldn't be surprised if Czigany coins no longer accompanied them and they were -only- curious.


That's pretty much what I was expecting/hoping. Maybe the purchase of curios with credits, or perhaps even the purchase of curios with in-game gold. But not the Czigany coins, not the direct purchase of curios. Let them be a secondary market!
Malarious2011-09-01 01:34:42
Problem came from promotions as stated and GPS, gold per second. With the increase in gold drops during the health boost but then promptly giving us damageshift gold got alot faster to get so credit market is offsetting. To put it in perspective I can make 12-16K in about 5 or 6 minutes. At 5 minutes that would be 400 gold a second (crazy isnt it?).

This new promotion will help, but I am really sad its not a dingbat promotion sad.gif Want more dingbat items those are always so much fun.
Unknown2011-09-01 01:55:03
QUOTE (Malarious @ Aug 31 2011, 09:34 PM) <{POST_SNAPBACK}>
Problem came from promotions as stated and GPS, gold per second. With the increase in gold drops during the health boost but then promptly giving us damageshift gold got alot faster to get so credit market is offsetting. To put it in perspective I can make 12-16K in about 5 or 6 minutes. At 5 minutes that would be 400 gold a second (crazy isnt it?).

This new promotion will help, but I am really sad its not a dingbat promotion sad.gif Want more dingbat items those are always so much fun.



Sweet gravy, where in the world are people hunting for that sort of thing?
Ardmore2011-09-01 02:37:13
QUOTE (Malarious @ Aug 31 2011, 09:34 PM) <{POST_SNAPBACK}>
Problem came from promotions as stated and GPS, gold per second. With the increase in gold drops during the health boost but then promptly giving us damageshift gold got alot faster to get so credit market is offsetting. To put it in perspective I can make 12-16K in about 5 or 6 minutes. At 5 minutes that would be 400 gold a second (crazy isnt it?).

This new promotion will help, but I am really sad its not a dingbat promotion sad.gif Want more dingbat items those are always so much fun.

40 gold per second, not 400.
Enyalida2011-09-01 02:40:44
Well, yes. The coins are kind of overkill, but I'd by casks/crates if they were a bit cheaper and had only curios (and rubbing was somehow changed). Even without wheel spins, there are some curios I'd consider trying to grab.

I'm still rooting for tradeable dolls, perhaps even with some percentage of gold being paid/burned to the FAtes.
Neos2011-09-01 02:51:23
I only wanted to buy the casks/crates to rub the curios. Though curios are interesting, I find assembling them too much of a pain.
Though I really would be interested in some kind of Lusternia TCG, but I can't imagine how the pricing would work.
Calixa2011-09-01 11:38:21
QUOTE (Hiriako @ Aug 31 2011, 09:46 PM) <{POST_SNAPBACK}>
I personally am likely to blame promotions as a major source of the obscene inflation we've seen as of late. The facebook promo is quite incredible. 300 credits a month? Yeah! Awesome


I feel this logic is flawed. If people would mass resort to facebook credits, the ingame prices would drop, and not rise, because the demand would be filled in elsewhere, so the prices would need to be lowered in order to get people to actually buy them ingame.

Also, as for gold per second, I think we should look at it from more points of view than an artied out demi. Yes, balancing should make sure that the high end never gets obscene amounts (which if we take Malarious as an example of that is probably true), but let's also look at people who really need credits the hardest, like people still working on guild skills. Because what Malarious makes in 5-6 minutes is probably either going to be somewhere that a level 80-90 is not going to be able to run, or if done elsewhere is going to take that person half an hour or even longer to achieve.