Credit Market Status

by Unknown

Back to Common Grounds.

Ixion2011-09-01 12:03:39
Not remotely. Whatever corpse turnin he's referring to isn't sustainable. That's a snippet of his account on what he can get in one 5-whatever min period, not every single 5 minute period. The hardest masses of mobs don't give gold at all, either (astral/muud), so there's no reason lvl90 couldn't do it almost as fast.
Ssaliss2011-09-01 12:30:34
I've heard several people say they can consistently make 50-100k per hour. Not quite as much as Malarious if he were able to do it constantly, but still high enough to warrant looking at, if you ask me.
Shishi2011-09-01 14:28:20
I agree about bringing back curious without coins, or a much reduced chance at coins, MUCH MUCH reduced chance, or changing the wheel formula so it's not so crazy returns. The wheel should be the bonus, with the curious being the main reason why someone should buy them. Also make curious able to be sold in shops with owner's permission, so they aren't cluttering up inventories, backpacks, and artifact lists, or perhaps only making the single curios artifact after being attached, and make a way to destroy accidentally made partial curious, or trade them for a single random curio piece or something to get them out of the way because they are unwanted.. Curious are so cool Much love to my dragon and igasho curios wish I could get more.
Unknown2011-09-01 16:51:13
Say it with me now: curios. tongue.gif
Unknown2011-09-01 18:54:29
erm, before the hunting changes you could make 60-100K if you knew what you were doing. It's actually a bit slower now after the re-tweaked things. It also requires a thorough knowledge of when and how to bash. Those who do it have earned it by learning how and putting in the effort. Rewarding laziness by punishing the industrious is pure foolishness.

Edit: On the bright side, the new sale has already pushed credit prices down to the 9K area.
Razenth2011-09-01 19:25:00
Supply still remains low. We can talk after it bumps back to the 500 level.
Sidd2011-09-01 19:26:50
QUOTE (PhantasmalKiller @ Sep 1 2011, 12:54 PM) <{POST_SNAPBACK}>
erm, before the hunting changes you could make 60-100K if you knew what you were doing. It's actually a bit slower now after the re-tweaked things. It also requires a thorough knowledge of when and how to bash. Those who do it have earned it by learning how and putting in the effort. Rewarding laziness by punishing the industrious is pure foolishness.

Edit: On the bright side, the new sale has already pushed credit prices down to the 9K area.


I make way more gold now than I did before any of the changes
Enyalida2011-09-01 19:55:41
The game is balanced from the top down. Omnitrans, with some relevant artifacts, at demigod. I kind of have to support this, balancing things any other way makes those at the top quite overwhelming. I'd say this has to run to gold also.

The problem with that is that if everyone has all the credits they need through methods that supply bound credits, the supply of available credits drops just as fast as the demand. Now, only one (simplified) person wants to buy credits, and are picky so you have to drop prices to get rid of your credits, buuttt... suddenly you are the only (simplified, again) seller, and if they want credits, they better damn well pay you 10k each or forget about it.

Revan2011-09-01 20:20:58
Let's be honest... bound credits were a terrible idea to begin with. IRE prospered for more than 10 years before bound credits came into the picture. it's just a gimmick
Everiine2011-09-02 02:04:38
QUOTE (Revan @ Sep 1 2011, 04:20 PM) <{POST_SNAPBACK}>
Let's be honest... bound credits were a terrible idea to begin with. IRE prospered for more than 10 years before bound credits came into the picture. it's just a gimmick

Bound credits, dingbats, sticky dingbats, czigany coins, gnomes, Ironbeard, artifact bandits, "great" hunts, passive lesson gain, passive credit gain, attendance artifact gift, dolls, lottery, XP contests... it's amazing people still get around to playing the game.

Oh wait.
Eventru2011-09-02 02:27:46
QUOTE (Revan @ Sep 1 2011, 04:20 PM) <{POST_SNAPBACK}>
Let's be honest... bound credits were a terrible idea to begin with. IRE prospered for more than 10 years before bound credits came into the picture. it's just a gimmick


To be fair, bound credits have actually existed for a very long time (In some form, anyways) - they were just called NeoCredits.
Sylphas2011-09-02 04:28:08
And I doubt they'd be handed out with nearly as much frequency if they weren't bound. The ability to get credits without spending a dime has skyrocketed from years past.
Shiri2011-09-02 15:26:38
Yeah, what? Bound credits are fine, what a bizarre thing to blame.
Calixa2011-09-02 19:42:46
QUOTE (PhantasmalKiller @ Sep 1 2011, 08:54 PM) <{POST_SNAPBACK}>
erm, before the hunting changes you could make 60-100K if you knew what you were doing. It's actually a bit slower now after the re-tweaked things. It also requires a thorough knowledge of when and how to bash. Those who do it have earned it by learning how and putting in the effort. Rewarding laziness by punishing the industrious is pure foolishness.

Edit: On the bright side, the new sale has already pushed credit prices down to the 9K area.


I don't think laziness should be rewarded either, more a question of keeping things viable for non-Demis who don't even have all their guild skills yet, without forcing them outright into either buying credits or whore the hell out of promos. Let's be honest, you got Demi in no time, but it requires effort that the -average- player likely will not be able to pull off, at least not on a first character, and it's these people who are vital for an ingame economy since they are big needers. I don't really alt though, so I can't say how things are for the newbies now. I know when I was leveling up the prices were about 5k, and I could get 10k per hour in a very inefficient way, so it's likely a moot point.

Edit: And with credits already falling, well, I guess that just goes to show where the problem was. Though that's jumping to conclusions a tad, but I am fairly sure it should drive prices down to something back more in balance with the gold gains.

Edit edit: Credits are up at 11.5k again, pfft tongue.gif
Saku2011-09-02 20:15:14
Well the only credits I can get are the facebook credits app and in game be it buying or random credit per day thing that is going on.

I blame the economy market for that as I just can't spend the money needed for lusternia to buy credit packages. Even just 9.99 for 25 credits a month would not work out right now.

As for why they are high right now. I can't blame gold making ways since I have no idea really to make 50k gold per hour. Most gold I have had is just 16,000 and that was for a bit before buying newbie things.
Silvanus2011-09-02 20:32:32
QUOTE (Saku @ Sep 2 2011, 03:15 PM) <{POST_SNAPBACK}>
Well the only credits I can get are the facebook credits app and in game be it buying or random credit per day thing that is going on.

I blame the economy market for that as I just can't spend the money needed for lusternia to buy credit packages. Even just 9.99 for 25 credits a month would not work out right now.

As for why they are high right now. I can't blame gold making ways since I have no idea really to make 50k gold per hour. Most gold I have had is just 16,000 and that was for a bit before buying newbie things.

50k an hour is unreachable for most. You can make 16k by doing spectres + merians on Nyalia island in Bondero Bay. Orcs, aslaran/krokani, gorgogs if you are strong enough, grave-fishers in TBC. Plenty of ways around Magnagora, if you want any help just ask IG.
Unknown2011-09-02 22:25:00
I've pulled down a -massive- amount in four days on a new character. Most of it is via methods that anyone can easily acquire and all boils down to a matter of expertise. Really, getting gold is purely a manner of time and game knowledge. If you don't know where/how and aren't willing to put in the large amounts of time to do it well and get it down to a science, then you aren't going to make the profit.

I know that 30K an hour is very possible on a character very soon out of the box. Can most people do it? No. Is it available to everyone within hours of character creation? Yes.

Faster methods? They take time to build up to, and also require in-depth game knowledge, and again, perseverance.
Calixa2011-09-02 23:04:22
Maybe if people started to explain how they do it instead of being vague about it. Though yes, everyone can work it out for themselves if you learn all the areas and work out how to effectively chain them up and such. It's going off the topic a little, but one thing I've always found is that people really like to hoard knowledge. Which makes sense, with limited mobs and all. But still funny, in game such as WoW, people are happy to share "secrets" on places that are limited in respawns, for example.

I've always idly pondered the idea of a "gold guide" or "leveling guide" for Lusternia. There ought to be a market for it. Sure, there aren't many customers, and someone sooner or later will probably just publish it for public access, but still.
Sakr2011-09-02 23:18:24
CODE
Okay, assuming lets say you can kill all the denizens here, turning in their corpses for gold and perform the quests in one day. How many gold will you get in the end?
Note: This does not include gold drops. Also the Denizens needed to turn in NPCs are not needed as well since they are vital for giving gold.

(?) = I'm not yet sure about this yet.

Aslaran: (Camp only) - 3500 (?)/ (Camp and Village) - 6000+ (?)/ (Camp, Village, Pilgrims and Price) - 11000+ (?)
Krokani: (Tower + Karchen and old lady on attic) - 3600/ (Tower + Karchen and Old Lady with Price) - 8600/ (Everything in the Tower plus village folk, not sure about the ghosts) - 11000 + (?)
Gorgogs: (Gorgogs only) - 2500/ (Gorgogs with Quest) - 5000
Merians: (Merians only) - 3500+ (?)/ (Merians with Quest) - 6000 (?)
Sharks: (Not sure how many sharks are out there and if goblin and greatwhite sharks are included plus the ones in Carai Caroo) - 3000+ (?)
Supplicant's Quest: 800
Spike Quest: 3500 (?)
Protecting Dolphins: 250 (?)
Turning in Seawolfs: (Don't know how many dolphins are there and to my knowledge, more dolphins, less seawolves and vice versa) - 600 (?)
Turning in Dolphins: (Same as Above) - 600 (?)

Well, that's all the quests I can think off and from making a rough calculation, turning in corpses and doing quests as listed right now is roughly about:

11000
11000
5000
6000
3000
800
250
600
600
--------
42200 gold roughly since this is roughly accurate.


Pulled from 4 years ago. Before the gold drops and everything increased. Should help out.
Rika2011-09-03 01:11:08
QUOTE (Calixa @ Sep 3 2011, 11:04 AM) <{POST_SNAPBACK}>
Maybe if people started to explain how they do it instead of being vague about it. Though yes, everyone can work it out for themselves if you learn all the areas and work out how to effectively chain them up and such. It's going off the topic a little, but one thing I've always found is that people really like to hoard knowledge. Which makes sense, with limited mobs and all. But still funny, in game such as WoW, people are happy to share "secrets" on places that are limited in respawns, for example.

I've always idly pondered the idea of a "gold guide" or "leveling guide" for Lusternia. There ought to be a market for it. Sure, there aren't many customers, and someone sooner or later will probably just publish it for public access, but still.


Illithoid/kephera - good gold drops + decent turn in
Glacial sea - huge gold drops; personal favourite. You do need to be somewhat tanky to get these, and have a bit of patience for when they stack up, which they often do due to how mobs spawn/move. Bring heaps of fire potions.
Gorgogs/merian - decent turn in, although personally I don't like gorgogs anymore because of teaming/burn levels
Quinotaurs - decent turn in
Moors - okay drops, good turn in with a chance of a great bonus. Usually bashed out because of how easy it is.
Kryden Valik - extension of above, less known so very often full
i'Xiia Asylum - parasites in particular. Good gold drops and not that hard to kill, but for that reason usually bashed out.
Chancel - if I remember correctly, these gave decent gold when influenced, so gold drops should be pretty good too. Almost certain this is true for flame warriors, but not so sure about the rest.

All you had to do is ask.