Damage-type Modifier Runes

by Ardmore

Back to Common Grounds.

Ardmore2011-09-13 15:18:47
So- this is a question that's been on my mind for a while. I need to find out if damage-type modifier runes are applied before or after cutting resistance. I don't have a clue how I'd test this, so if someone could point me in the direction of a beast or something that's resistant to cutting but weak to fire... or if an admin who knows the code could confirm the answer.

To sum up the question: If I have a Serpent's Kiss rune on my rapier (33% poison damage), and I was to hit a Kephera, would I be hitting it for 66% cutting and 33% poison, or 100% cutting which will get partially resisted, then the 33% of what I hit it for (after the resistance lowered the over-all damage I'd do) would be then converted into poison damage and applied through the resistances again.

I'm sure someone can explain what I'm trying to ask better...

Also- why is the Simple Questions thread closed? :/

Unknown2011-09-13 16:13:39
I'm 98% sure that the damage types are split and then applied, so you'd hit with two-thirds cutting and one-third poison.
Zilias2011-09-13 16:19:03
I really want to invest...that 2% uncertainty could end up costing me 500 credits for my katana though....so tempted...
Ssaliss2011-09-13 17:03:35
Send a mail to artifacts@lusternia.com to get the official answer. My money's on it being split too though; otherwise, it'd be like buying a 33% damage increase, which seems a bit much.

EDIT: Oh, wait... misunderstood. But yeah, my previous answer stands. Makes more sense that way.
Janalon2011-09-13 20:08:18
Actually I started thinking about investing elemental runes on my nekai, but then reconsidered cost/benefit ratio. As is, katas have three actions: two arm attacks and one kick. Blunt kicks account for half my damage and two cutting type, nekai-based attacks the other half. Keep this aspect in mind as I work through some other logic...

One, 250 credit elemental rune adds 1/6 damage type to a weapon. Two runes add 1/3 damage type. Considering nekai-based attacks only account for half my damage... does that mean one rune = 1/12 overall damage, and two runes 1/6? Or do these runes also begin to affect my kick action as well?

Ardmore2011-09-13 20:34:08
The runes affect 1/3 of a 1h weapon or 1/6 of a 2h weapon. I see no reason why this would affect your kick damage, and personally, I don't think it should. You are putting the runes on your nekai, not your boot... or whatever.
Unknown2011-09-13 20:46:21
QUOTE (Ardmore @ Sep 13 2011, 04:34 PM) <{POST_SNAPBACK}>
The runes affect 1/3 of a 1h weapon or 1/6 of a 2h weapon. I see no reason why this would affect your kick damage, and personally, I don't think it should. You are putting the runes on your nekai, not your boot... or whatever.


Jojobo monks should use the Lusternian version of Muay Thai and have kata boots as their weapon! /random

Ushaara2011-09-13 21:06:22
In a related question, was there a decision made on whether divinus/excoro damage type runes would be introduced?
Rivius2011-09-13 21:24:24
QUOTE (Ushaara @ Sep 13 2011, 05:06 PM) <{POST_SNAPBACK}>
In a related question, was there a decision made on whether divinus/excoro damage type runes would be introduced?

Do want.


Also:

QUOTE
Damage type modifier runes will change 1/3 the damage type of that
weapon to the indicated damage for one-handed weapons. The other
2/3 will be normal.


So this is correct:

QUOTE
If I have a Serpent's Kiss rune on my rapier (33% poison damage), and I was to hit a Kephera, would I be hitting it for 66% cutting and 33% poison
Janalon2011-09-13 22:32:21
QUOTE (Ardmore @ Sep 13 2011, 04:34 PM) <{POST_SNAPBACK}>
The runes affect 1/3 of a 1h weapon or 1/6 of a 2h weapon. I see no reason why this would affect your kick damage, and personally, I don't think it should. You are putting the runes on your nekai, not your boot... or whatever.


Do stat runes effect kicks? Pretty sure bleeding runes don't.
Hiriako2011-09-14 00:30:04
QUOTE (Janalon @ Sep 13 2011, 06:32 PM) <{POST_SNAPBACK}>
Do stat runes effect kicks? Pretty sure bleeding runes don't.


They don't. That said, there's one benefit to stat runes: Speed.

Kicks will go off more often as total kata will go off more often!
Eventru2011-09-14 00:34:49
It splits the damage type (otherwise people wouldn't whine about fire/lightning weaknesses, etc when fighting runed knights).
Placeus2011-09-14 00:35:48
QUOTE (Janalon @ Sep 14 2011, 09:02 AM) <{POST_SNAPBACK}>
Do stat runes effect kicks? Pretty sure bleeding runes don't.


Elemental runes on my tahto did not change my kick damage.
Ardmore2011-09-14 00:53:52
QUOTE (Eventru @ Sep 13 2011, 08:34 PM) <{POST_SNAPBACK}>
It splits the damage type (otherwise people wouldn't whine about fire/lightning weaknesses, etc when fighting runed knights).

Ok. I'm keeping this post as record. If I find this is not the case I shall have my credits refunded! sad.gif
Eventru2011-09-14 01:09:36
QUOTE (Ardmore @ Sep 13 2011, 08:53 PM) <{POST_SNAPBACK}>
Ok. I'm keeping this post as record. If I find this is not the case I shall have my credits refunded! sad.gif


Or the bug fixed.
Placeus2011-09-14 08:36:00
QUOTE (Janalon)
Do stat runes effect kicks? Pretty sure bleeding runes don't.



Oops, sorry I completely misread your post. Stat runes will modify the speed of your kicks, as you recover leg balance when both your arms come on balance if all 3 are in a kata together (after the change/bugfix). As the stat rune increases the speed you regain arm balance, damage over time from your kicks will increase too. I didn't notice any change in the damage or wounds per kick from a stat rune though.