Short Questions: Three

by Unknown

Back to Common Grounds.

Iosai2012-10-09 16:29:36
Portius:

So, my first beast recently finished incubation and I'm confused on some things.

What are the commands to name my beast and make it follow me?
For training, I thought training was a choice between spending each train on either a stat increase or a beastmastery ability, but it tells me I need trains available in the stats to train the beast. I've been giving it feeds to get those trains, but it still tells me I need to get them. Do I need to use reagents to get the trains available to train abilities, and if so does that mean it gets the stat boost and the ability from them, or do the trains go away if I add an ability?


When your beast consumes beast food, it gains the ability to have reagents administered to it. The more of a specific type of food it eats (eg meat/oats), the more of the associated reagent you can administer (eg body). Beast stats go up as you administer reagents (eg health for body), and you also receive trains associated with the reagent type. You can train your beast to perform abilities using these trains.
Portius2012-10-09 17:10:20
Thanks! I think I understand it now.
Tandrin2012-10-10 20:24:28
Does an item have to be listed for sale in a store stockroom in order to not decay or is it being on the floor enough if you are under the shop limit?
Unknown2012-10-10 20:26:36
Being on the floor of the stockroom is enough for the non-decay. You just need to make sure all of it is under the limit!
Enyalida2012-10-10 22:31:19
Why does skillflexing have a lesson cost? To use it, you already have to invest lessons in two separate skillsets, thousands of them.
Xenthos2012-10-10 22:32:30
Enyalida:

Why does skillflexing have a lesson cost? To use it, you already have to invest lessons in two separate skillsets, thousands of them.

So that people will spend credits on doctoral cords.
Enyalida2012-10-10 22:33:33
Is that it? I'd have thunk that it was something like not wanting people using it to double up defs or something.

EDIT: If that's the only reason, it should change and make the cord just let you flex much faster. /sagenod
Only allow skillflexing something like once an IG month, with the cord speeding it up to the current time of once an IG day.
Ssaliss2012-10-10 22:35:03
It was originally to prevent people from just changing skillsets all willy-nilly. The cords came in later to bypass that limit. Unless the cords were planned all along, and the lesson cost was just a pre-emptive ruse... *suspicious*
Xenthos2012-10-10 22:36:05
Enyalida:

Is that it? I'd have thunk that it was something like not wanting people using it to double up defs or something.

EDIT: If that's the only reason, it should change and make the cord just let you flex much faster. /sagenod

Lower the price of the cord, let it skillflex 100 'points' per day instead of the current 50!
Ssaliss:

It was originally to prevent people from just changing skillsets all willy-nilly. The cords came in later to bypass that limit. Unless the cords were planned all along, and the lesson cost was just a pre-emptive ruse... *suspicious*

:ninja:
Xenthos2012-10-10 22:37:14
Though I imagine the real point is so that people can't spam-trade skills and have all tradeskills easily available.

The artifact was introduced to make life easier for skill-a-holics, but it's really really expensive.

That said, I'm pretty sure mine has more than paid for itself by now.
Enyalida2012-10-10 22:37:22
Yeah! Or like I said in my edit (after you posted), make it so that normal skillflexing is more restricted (and can't be done willynilly) than once per hour. The cord would then make you be able to do it more often, or faster, or both.
Ssaliss2012-10-10 22:38:24
Of course, one must also ask oneself: Would you have skillflexed that often if it wasn't for free? Or has it only paid for itself because you can switch at will now?
Xenthos2012-10-10 22:41:06
Ssaliss:

Of course, one must also ask oneself: Would you have skillflexed that often if it wasn't for free? Or has it only paid for itself because you can switch at will now?

I probably would have. At one point I had 20k lessons. I didn't really have any reason not to spend them until curio converting came out.
Enyalida2012-10-10 22:41:28
I probably wouldn't switch that often. I have a big stack of lessons too.

If the lesson price is intended to push you towards not switching often, why not just make it so that you CAN'T switch that often and drop the lesson cost? That way, you're not punishing people who had no intention to switch willy-nilly in the first place.

EDIT: You have to switch like... 120 times before the doctoral cord becomes a relevant purchase.
Unknown2012-10-10 22:50:47
All you non-wheel addicts with lots of lessons :|
Enyalida2012-10-10 22:51:57
By pile, I mean like 250. Not enough to get any mileage out of them.
Xenthos2012-10-10 22:55:10
Draylor:

All you non-wheel addicts with lots of lessons :|

Did someone really just refer to me as a non-wheel addict?
Unknown2012-10-10 23:19:24
lol, obviously was not referring to you :P
Tandrin2012-10-11 15:32:29
Anyone started on the Icewynd curios? I haven't seen any information up anywhere yet.
Xenthos2012-10-11 16:57:04
Tandrin:
Anyone started on the Icewynd curios? I haven't seen any information up anywhere yet.
I am dubious that anyone will really be doing them. I do not really plan to personally.

Good luck trading for them!