Sakr2011-10-17 02:22:16
You can if you want it really a to the death arena. Build one on a manse, set the walls, terrain, pitfalls, a reinforced door that only allows you to open or close, shove 20 novices in and let the last one alive out with a 20% prize from the running pool - could be an interesting business.
On the other hand -
If you have obliviousness on, do you ignore illusions that aren't targeted at you?
On the other hand -
If you have obliviousness on, do you ignore illusions that aren't targeted at you?
Unknown2011-10-17 02:24:33
Falcon:If we could ever get twenty novices online at once. :(
...shove 20 novices in and let the last one alive out with a 20% prize from the running pool - could be an interesting business.
Falcon:
If you have obliviousness on, do you ignore illusions that aren't targeted at you?
I don't think illusions are ever "targeted" at a single person, per se. Even FalseVision in Phantasms, according to its AB, doesn't send the illusion to just one person - it sends the illusion to a target's entire room. Drawing from that, either obliviousness will block all illusions (because none are targeted at you in the way offensive skills are) or it will block none.
EDIT: Currently trying to get someone to help me test this, at least against the Illusions and Phantasms skills. Couldn't tell you about Dreamweaving, etc.
Kiradawea2011-10-17 16:08:09
Does attune stop having an effect when you leave the realms, or do you keep your attunement until you reattune or attune release?
Lerad2011-10-17 17:11:13
Attune drops when you die or leave the realms, as far as I know.
Calixa2011-10-17 20:16:52
So there are Order ranks, and Order Circles. And the first is what you see in your score. And the second as far as I can tell determines what news posts you can read. But how do you tell other than that which circle you are in? I've only recently been explained they are separate stuff, but couldn't get a clear answer to that question.
Iosai2011-10-17 20:39:54
Outer circle gives you OTO, middle gives OT, inner gives OTI. It should show up when you just type 'ORDER'.
Unknown2011-10-18 01:58:57
Splendiferous Robifications. What's the percentage of an improvement on Armour values and DMP compared to normal robes?
Ssaliss2011-10-18 02:05:16
Splendour robes instead of normal? The difference in stats comes primarily from their starting stats; I can't remember exact numbers for splendors, but normal robes start at 18. I think splendors start at 26 or something. They also get 76 enchantments instead of the 74 normal robes get, which (on average) translate into an extra +1 cutting/blunt. No clue about DMP for proofings though.
Enyalida2011-10-18 02:09:45
Dmp remains identical on splendors, 10dmp to each proofed thing.
Kiradawea2011-10-18 09:23:30
Normal robes start at 12 dmp on each, not 18.
Unknown2011-10-18 09:55:04
Anyone ever see or buy an eagle from Antris in Faethorn? Them birds be expensive. o.o
Rathan2011-10-18 11:51:18
I have one I got from someone who realized they wanted a hippogriff a day later when the Faire came back. He's still a baby for 2 more days, but I'm happy with him nonetheless. Innates are Mount, Balance, and Fly.
Lawliet2011-10-18 13:54:42
Nicholo:
Anyone ever see or buy an eagle from Antris in Faethorn? Them birds be expensive. o.o
I have one of those eagles, yeah, but someone else raised her. What do you want to know about them?
Ssaliss2011-10-18 13:57:58
Hmm. Feather twitching in the Hifarae... I've been below the pool, below the pedestal and beyond the flute. Anyone have any other suggestions on where the diamond could be?
Kiradawea2011-10-18 14:00:42
How would you prioritize these for hunting?
Rune of Lucky Strike : 200 credits - An extra 2/100 criticals
Great Rune of Surging Life: 350 credits (increases by 5%)
Great Rune of Mystic Might : 400 credits (+10% damage)
Rune of Vitality Level 1 Health Regen: 300 credits
Great Rune of Absorption: 500 credits
- Imbues you with a 15% chance of absorbing all physical damage.
Rune of Lucky Strike : 200 credits - An extra 2/100 criticals
Great Rune of Surging Life: 350 credits (increases by 5%)
Great Rune of Mystic Might : 400 credits (+10% damage)
Rune of Vitality Level 1 Health Regen: 300 credits
Great Rune of Absorption: 500 credits
- Imbues you with a 15% chance of absorbing all physical damage.
Sakr2011-10-18 14:52:54
Kiradawea:
How would you prioritize these for hunting?
Rune of Lucky Strike : 200 credits - An extra 2/100 criticals
Great Rune of Surging Life: 350 credits (increases by 5%)
Great Rune of Mystic Might : 400 credits (+10% damage)
Rune of Vitality Level 1 Health Regen: 300 credits
Great Rune of Absorption: 500 credits
- Imbues you with a 15% chance of absorbing all physical damage.
1. Great Rune of Absorption (reason, especially for lower health races, this helps alot)
2. Rune of lucky strike
3. Surging life / mystic might
4. Rune of Vitality
Great rune of absorption is great if you are a low health hero, lucky strike is better than flat increase of damage as the number of crits are better for hunting than doing straight damage. Have both of those, i placed surging life and mystic might together because well, small increase in damage as well as small increase of health, your choice, depends on what you need more. Rune of vitality at the end because there are different ways to get that regen, from race to karma and such.
Ssaliss2011-10-18 15:02:16
Ssaliss:
Hmm. Feather twitching in the Hifarae... I've been below the pool, below the pedestal and beyond the flute. Anyone have any other suggestions on where the diamond could be?
Apparently it was somewhere I wasn't even able to go. Iosai fixed it for me though, yay!
Aldani2011-10-18 15:28:24
Can weapons be engraved, or just jewelry and armour?
Unknown2011-10-18 15:52:24
Just Jewelry. There are also embroideries you can do on tailored items, but that's it. Armour cannot be engraved to my knowledge.
Lendren2011-10-18 16:10:30
Aldani:
Can weapons be engraved, or just jewelry and armour?
I just engraved my woodcutting axe, so the answer is yes, they can.