Short Questions: Three

by Unknown

Back to Common Grounds.

Unknown2012-05-14 20:42:02
While on the subject of warriors...

Which type of rune is better for combat, for a pureblade in particular? The stat boosting ones or the wounding boosting ones?
Daganev2012-05-14 20:54:32
Deschain:

While on the subject of warriors...

Which type of rune is better for combat, for a pureblade in particular? The stat boosting ones or the wounding boosting ones?


I'm wondering the same thing. I'm also wondering how the % increase works. Does it raise the precision by X percent points or something else?

Also, If you put runes on a weapon, then customize it, then remove the runes, what sort of decay goes back onto the weapons? Does it retroactively go back to where it would be if you had never put the runes on, or go to max?

Also... What are the rules for customizing weapons? Can I customize a Bardiche to be a large Treetrunk in the shape of a toothpick?
Ssaliss2012-05-14 20:59:08
Judging by how my cubes worked, it goes back to the decay it had when the rune was attached. The runes effectively "freezes" decay.
Unknown2012-05-15 02:22:56
Has anyone else tried to make a cult standard yet? I'm curious as to whether you can capitalise the cult name in the design, and the rule with capitals has never completely clicked with me.
Xiel2012-05-15 04:20:40
If you're referring to an organization, capitalization typically flies fine. If you're referring to a member of that organization, however, then it's not.

Example:
an aquamancer's standard vs. an Aquamancer's standard

In the above, the latter would be rejected as per my understanding of the ruling. However, if this were to occur:

Example:
a cobalt standard of the Aquamancers

It would be appropriate to capitalize in this instance as it refers to the guild as a whole rather than an individual of the guild.
Enyalida2012-05-15 04:24:18
Cults are discrete things that are unique, so proper nouns are appropriate. Capitalization should be allowed.
Rakor2012-05-16 02:13:23
Are these presents the same as the wheel promo presents?
Enyalida2012-05-16 03:09:03
According to the powers that be, all presents are the same presents. I call BS on things like gnome presents, but that's what they say.
Unknown2012-05-16 03:34:30
Not all presents were created equal.
Daganev2012-05-16 07:43:53
Can we use the 50 credit customization to turn Bardiches into Spears?
Raeri2012-05-16 08:17:06
Deschain:

Not all presents were created equal.

All presents are equal, but some presents are more equal than others?
Kagato2012-05-16 08:54:05
daganev:

Can we use the 50 credit customization to turn Bardiches into Spears?


Wouldn't be allowed, they are too dissimilar - the type needs to be inherently similar - so you can't change a sword into an axe/mace, you can't change a symbol into a sceptre, stuff like that. It basically still has to inherently be a Bardiche style. I'm speaking from personal experience - I had my design for Umbra Tenuitas rejected 3 times before it was finally approved.



CUSTOMISED DESCRIPTIONS
-----------------------
You can do pretty much whatever you want in customising an item, as long as you
don't try to change the basic type of thing which it is. A ring can't become a
shield, for example, and a musical instrument can't become a cloak.


http://en.wikipedia.org/wiki/Bardiche What a bardiche looks like, for those who are unfamiliar with it.
Daganev2012-05-16 09:11:51
Kagato:


Wouldn't be allowed, they are too dissimilar - the type needs to be inherently similar - so you can't change a sword into an axe/mace, you can't change a symbol into a sceptre, stuff like that. It basically still has to inherently be a Bardiche style. I'm speaking from personal experience - I had my design for Umbra Tenuitas rejected 3 times before it was finally approved.



http://en.wikipedia.org/wiki/Bardiche What a bardiche looks like, for those who are unfamiliar with it.


Right thanks.
Unknown2012-05-16 11:03:50
At the risk of sounding impossible to please, I was always a Pureblade user. Now my albatross has merely gotten smaller :( Why force races to use certain weapons?

Also, are there any plans or considerations to make server-side affliction curing more effective? I'm 30 years old and have a career now, not the 16 year old, first generation internet griefer that I was when I first started gaming with IRE.
Unknown2012-05-16 13:36:22
There have been talks to the effect that some further server-side curing will be added. I personally do not see it happening anytime soon, as it's an awful lot of work. That said, it would be nice, but getting the balance right is a primary concern and well, time will tell, I guess.
Unknown2012-05-16 13:48:37
Jello:

At the risk of sounding impossible to please, I was always a Pureblade user. Now my albatross has merely gotten smaller :( Why force races to use certain weapons?

Also, are there any plans or considerations to make server-side affliction curing more effective? I'm 30 years old and have a career now, not the 16 year old, first generation internet griefer that I was when I first started gaming with IRE.


What are you talking about, forcing races to use certain weapons?

As for the curing, just buy m&m. Seriously - it's the most bug free and reliable system I've ever used (and user friendly), and it has tons of utility in the API for you to make your own little bashing scripts or whatever you need to do. I think it's $22 if you pay in cash instead of credits. Definitely the best money you can spend on this game.
Ssaliss2012-05-16 14:11:35
I honestly don't think it'd be an awful lot of work... Get an affliction (or rather, when the aff-message is shown) -> add to curequeue/firstaid curequeue. When the affliction is cured, remove it from the curequeue.

The real question is if this would become too powerful or not. But technically it doesn't seem to be that much work to me.
Unknown2012-05-16 14:31:58
Well, for a curing system to actually be workable in combat it needs to have the concept of priorities, so you have to add that in, in addition to specifying which type of cure to use for afflications that can be cured multiple ways, thresholds on when to sip health or use it to cure wounds, etc. Plenty of configuration that has to be there for the curing system to be worth much in combat.

It also adds a decent amount of computation per user on the server side, not sure how that would affect Lusternia's performance.
Daganev2012-05-16 15:29:19
Deschain:

Well, for a curing system to actually be workable in combat it needs to have the concept of priorities, so you have to add that in, in addition to specifying which type of cure to use for afflications that can be cured multiple ways, thresholds on when to sip health or use it to cure wounds, etc. Plenty of configuration that has to be there for the curing system to be worth much in combat.

It also adds a decent amount of computation per user on the server side, not sure how that would affect Lusternia's performance.


Computationally, If they can do sipping they can do curing. (With judicious use of hashmap tables and Enumerations)

What I would like to see done is the list of afflictions being put into an array by priority. Afflictions that affect healing first, afflictions that cause other afflictions second, afflictions that affect actions third, on going afflictions fourth, and then passive afflictions last.

At that point, it cures whatever afflictions you currently have using the optimal ways of doing it. The way it seems to do it in FirstAid now is fine, given the priorities are based on the above and not just alphabetical or whatever it is.

Then it just adds it to the queue and removes it as Ssaliss said above.

It really doesn't need to be more than that. And if people can take advantage of it, then that's fine, it won't be perfect. But its good enough for what we need, and much more than what we have now.

All much easier to say than it is to actually code of course.
Ssaliss2012-05-16 15:29:58
Well, if you want to add all of that in, then yeah, that'd be worse. I somehow don't see an automated serverside affliction curer to go into that much depth though, but rather be an automatic firstaider.