Iosai2012-05-30 20:01:40
daganev:
When you have a regulator on your enchantments, does the tattoo to recharge enchantments still work?
The tattoo still works just fine. If you have a regulator and the tattoo, and the tattoo fires, a charge won't be taken from your held cube - since the tattoo covers it.
Unknown2012-05-31 17:01:25
Beastmastery Questions:
-How much movement resistance do you get from Beastmastery Balancing?
-Does Trotting stack with adroitness?
-How much damage does Beastmastery Minorbreath do?
-How much does Beastmastery Heal heal for?
-How much movement resistance do you get from Beastmastery Balancing?
-Does Trotting stack with adroitness?
-How much damage does Beastmastery Minorbreath do?
-How much does Beastmastery Heal heal for?
Unknown2012-05-31 17:09:16
Greleag:
Beastmastery Questions:
-How much movement resistance do you get from Beastmastery Balancing?
-Does Trotting stack with adroitness?
-How much damage does Beastmastery Minorbreath do?
-How much does Beastmastery Heal heal for?
I do know trotting stacks with adroitness.
Daganev2012-05-31 17:23:12
Greleag:
-How much movement resistance do you get from Beastmastery Balancing?
I raised one rank with balancing, so I'm guessing 15%
Neos2012-06-01 14:56:50
Greleag:
-How much damage does Beastmastery Minorbreath do?
-How much does Beastmastery Heal heal for?
From when I last tested, not much even with a weakness to the damage type.
Believe it's 15% of the stat.
Unknown2012-06-01 17:04:56
As we do not know exact numbers, stating 15% is a little silly, really. That said, I can state the following:
Balancing takes me from intermediate to moderate.
Trotting does stack with adroitness. (Much like it does with all similar abilities.)
Minorbreath sucks. Hardcore.
Beast healing is minimal, although it all adds up.
Balancing takes me from intermediate to moderate.
Trotting does stack with adroitness. (Much like it does with all similar abilities.)
Minorbreath sucks. Hardcore.
Beast healing is minimal, although it all adds up.
Unknown2012-06-01 20:06:00
Further questions: Is Nocht's symbol a 7/3 (ie. accute) heptagram or a 7/2 (ie. obtuse) heptagram?
Enyalida2012-06-02 03:02:18
I always imagined it acute myself.
Aldani2012-06-02 18:11:22
What things other than priestesses in Shallamurine hit with magic damage?
Unknown2012-06-02 21:48:31
Off the top of my head: Manifestations of the Dreaming and Xion golems.
(I highly recommend a regulator, if you're asking regarding a magic tome.)
(I highly recommend a regulator, if you're asking regarding a magic tome.)
Daganev2012-06-02 22:13:13
Which damage weakness is the most common among good bashing mobiles?
Xenthos2012-06-02 22:14:44
Divinus.
Enyalida2012-06-03 04:30:29
Divinus by far yes.
Aldani2012-06-03 05:38:08
Zarquan:
Off the top of my head: Manifestations of the Dreaming and Xion golems.
(I highly recommend a regulator, if you're asking regarding a magic tome.)
You can charge them with a regulator? Last I checked, you couldn't from a cube itself.
Daganev2012-06-03 08:12:31
Xenthos:
Divinus.
Darn, ok, which weakness is greatest amongst Magic, Fire, Cold, Poison or Electrical? :)
Unknown2012-06-03 10:23:02
Aldani:
You can charge them with a regulator? Last I checked, you couldn't from a cube itself.
You can now.
Unknown2012-06-03 11:05:10
Zarquan:
Off the top of my head: Manifestations of the Dreaming and Xion golems.
(I highly recommend a regulator, if you're asking regarding a magic tome.)
And the spirit warriors in Hilfarae. They even have one psychic and one cold attack, too!
Fionn2012-06-05 00:08:49
Disregard, I think I botched my numbers!
Unknown2012-06-05 04:19:48
What cavalier afflictions are basically useless?
Ushaara2012-06-05 14:36:21
For maneuvers? On chest you might consider JaggedWound as the least desirable strike and make use of maneuvers to prioritize OpenChest for the brief stun it gives instead. Consider that call on OpenGut/JaggedWound on gut for yourself too. I've yet to properly try bleedspam, but initial impression I had was that there was not enough bleeding to pressure sips. Then again, a +bal race and better choice of poisons could probably help that a lot.
Swings are so top heavy that you should keep the useless (BreakArm/Leg) afflictions in. The rest of the swings are pretty solid, you just won't see them until wounds are up and you won't really be able to capitalise on mangled leg as well as a bonecrusher can.
Swings are so top heavy that you should keep the useless (BreakArm/Leg) afflictions in. The rest of the swings are pretty solid, you just won't see them until wounds are up and you won't really be able to capitalise on mangled leg as well as a bonecrusher can.