Riluna2012-08-07 02:00:46
For power, there's also aetherships, assuming you have the requisite aethercraft skill.
Unknown2012-08-07 02:08:35
Ah that does remind me, if I fly around in a one-man aethership, is it feasible to draw power like that or does it spawn enemies you need to fight off like astral does?
Enyalida2012-08-07 02:21:38
1st) You need two rooms to both fly and siphon power.
2nd) Yes, siphoning summons enemies, some of which are nasty in general, all of which are nasty to a two room, no shield, no empath ship.
2nd) Yes, siphoning summons enemies, some of which are nasty in general, all of which are nasty to a two room, no shield, no empath ship.
Unknown2012-08-07 02:36:34
Are there areas that siphon less and can you run into the gun room and kiil things in certain areas? I try to avoid drawing power but it's a hard way to play.
Enyalida2012-08-07 02:38:59
If you had a buddy on the siphon, you could fly past a bunch of vortexes at high speed with a shield up (or perhaps not), and spam siphon. You'd rack up quite a following that someone would have to eventually deal with, but could get away unharmed, more or less.
Daraius2012-08-07 02:39:16
You won't get any appreciable power alone. Such a tiny ship would get swallowed before you could unlock from the collector and move to the gun.
Enyalida2012-08-07 02:41:48
Mhmm. Remember, it's only 1 power per siphon, though not every siphon creates an aetherbeast.
Ytran2012-08-07 02:41:51
Powerplex gems (I think that's what they're called) also produce personal power.
EDIT: Also nodes from the Hand of Tzaraziko, but then you have to do the Hand of Tzaraziko quest.
EDIT: Also nodes from the Hand of Tzaraziko, but then you have to do the Hand of Tzaraziko quest.
Unknown2012-08-07 03:46:10
And Ceria's Elixir, which can be done in an afternoon.
Unknown2012-08-07 03:56:13
Just to double check, it's polite to stop linking an astral node at rainbow power or something? Or did that get taken out?
Riluna2012-08-07 04:06:56
When have people ever been polite in anything done off-Prime? :huh:
Silvanus2012-08-07 04:07:04
There's multiple levels.
Crackling - Rainbow - Motes - Throbbing - Inner Light (throbbing-inner light might be switched around actually)
I stop at motes, some stop at throbbing, especially during experience boosts.
Crackling - Rainbow - Motes - Throbbing - Inner Light (throbbing-inner light might be switched around actually)
I stop at motes, some stop at throbbing, especially during experience boosts.
Sidd2012-08-07 04:13:54
I think Motes is the generally accepted level to stop barring greathunt/ascension etc.
Arix2012-08-07 04:32:52
is it at all possible for SNUB LIST to show the people who are snubbing you as well as the people you are snubbing?
Unknown2012-08-07 07:53:14
Does anyone have an up to date list of the different aspects of the planets in relation to the sphere?
Something like:
Aapek:
conjunct = "free",
trine = "free",
sextile = "free",
semisextile = "free",
quincunx = "1p",
square = "2p",
opposite = "3p"
Basically I need the info for sun, moon, sidiak, etc.
Thanks.
Something like:
Aapek:
conjunct = "free",
trine = "free",
sextile = "free",
semisextile = "free",
quincunx = "1p",
square = "2p",
opposite = "3p"
Basically I need the info for sun, moon, sidiak, etc.
Thanks.
Ssaliss2012-08-07 08:11:35
Not sure what it adds up to with conjuct etc. but the way I calculate it is:
If there's a difference of five signs, it costs one power.
If there's a difference of three signs, it costs two power.
If there's a difference of six signs (i.e. opposite), it costs three power.
EDIT: And in case you're interested in the general strengths, here's the small function I wrote (difference is how far apart they are):
switch (difference)
{
case 0: strength=4; break;
case 1: strength=1; break;
case 2: strength=2; break;
case 3: strength=-2; break;
case 4: strength=3; break;
case 5: strength=-1; break;
case 6: strength=-3; break;
}
If there's a difference of five signs, it costs one power.
If there's a difference of three signs, it costs two power.
If there's a difference of six signs (i.e. opposite), it costs three power.
EDIT: And in case you're interested in the general strengths, here's the small function I wrote (difference is how far apart they are):
switch (difference)
{
case 0: strength=4; break;
case 1: strength=1; break;
case 2: strength=2; break;
case 3: strength=-2; break;
case 4: strength=3; break;
case 5: strength=-1; break;
case 6: strength=-3; break;
}
Unknown2012-08-07 08:54:38
What is the exact length of a lusternian day? I know for a fact it's not 60 minutes. :(
Ssaliss2012-08-07 10:43:38
Unless it has changed from 2010 (that's the first log I had handy) it actually is pretty much exactly 60 minutes. In that log, I had one day-change at 12:15:35.226 and another at 13:15:35.134 (so it was off by less than a tenth of a second).
Unknown2012-08-07 15:06:27
Daylight time is longer than night time though.
Shinza2012-08-07 21:59:39
From what I've seen, midnight moves whenever changes are made to the codebase (i.e. the pair of messages about time slowing as the Fates weave alterations). I suppose the game clock actually does slow down/is paused while changes are made. Otherwise, it generally is ~60 minutes.