Enyalida2011-10-25 06:29:05
Ew... I'd actually be far more comfortable if only the things that were mentioned in the newspost didn't respect distort for defenders.
Valistrielle2012-04-13 05:18:00
Necro, but wanted to know for sure:
Report 746
Problem: At the moment, a psionic shield is rendered nearly pointless with the current mechanics of
psionics' shatter ability. Psionic attacks are only stopped by the ability INVOKE CIRCLE PSI and
EVOKE PENTAGRAM PSI, being able to bypass prismatic barriers and regular shields otherwise. Psi
shatter has been confirmed to be able to be used off channel balance, costs 0.8-1.2 seconds of
equilibrium and costs absolutely nothing to the user if a psionic shield is not present. As a result
of the last thing mentioned, psionic users rarely need to pay a great deal of attention to whether
or not an opponent has placed up a psi shield, and instead throw in "psi shatter" as a
"just in case" with no repercussion at all. This means a psionic user who does not pay attention to
shields being raised will never have to accidentally hit a shield anyway. This report aims to make
some changes to psi shatter in order for the psi-shield to have, at least, some minimal utility.
Solution #1: Increase the equilibrium loss to 2.5 seconds minimum.
Solution #2: In addition to solution 1, allow psi shatter to consume equilibrium whether or not a
shield is present, in order to keep it inline with its non-psionic analogues such as raze, void,
nullify and sulphur.
Furies' Decision:
We do not agree that this is necessary and reject it.
I was told this was rejected just because of envoy war rules, is that the case?
Report 746
Problem: At the moment, a psionic shield is rendered nearly pointless with the current mechanics of
psionics' shatter ability. Psionic attacks are only stopped by the ability INVOKE CIRCLE PSI and
EVOKE PENTAGRAM PSI, being able to bypass prismatic barriers and regular shields otherwise. Psi
shatter has been confirmed to be able to be used off channel balance, costs 0.8-1.2 seconds of
equilibrium and costs absolutely nothing to the user if a psionic shield is not present. As a result
of the last thing mentioned, psionic users rarely need to pay a great deal of attention to whether
or not an opponent has placed up a psi shield, and instead throw in "psi shatter
"just in case" with no repercussion at all. This means a psionic user who does not pay attention to
shields being raised will never have to accidentally hit a shield anyway. This report aims to make
some changes to psi shatter in order for the psi-shield to have, at least, some minimal utility.
Solution #1: Increase the equilibrium loss to 2.5 seconds minimum.
Solution #2: In addition to solution 1, allow psi shatter to consume equilibrium whether or not a
shield is present, in order to keep it inline with its non-psionic analogues such as raze, void,
nullify and sulphur.
Furies' Decision:
We do not agree that this is necessary and reject it.
I was told this was rejected just because of envoy war rules, is that the case?
Xenthos2012-04-13 11:28:48
That's what we were told on Envoys when we asked why they felt it was unnecessary; we asked them to update the decision to state so and they said they couldn't.
We were told to resubmit it with a mage Envoy, so!
(Not that this helps much more since I'm the one who spoke to you in the first place :P )
We were told to resubmit it with a mage Envoy, so!
(Not that this helps much more since I'm the one who spoke to you in the first place :P )
Enyalida2012-04-13 13:32:10
Yep, Xenthos is indeed correct. According to all of the admins we talked to about it (as we were all flabbergasted by the result), it was rejected solely because it wasn't submitted by a mage envoy. Many of us are not happy about that.
Valistrielle2012-04-13 16:58:36
Okay! I don't mean to say I don't trust that this is the case, I just want to make sure if there were any extra considerations that weren't brought up, they could be addressed. Will be resubmitting!