Special Report Proposals

by Unknown

Back to Ideas.

Ssaliss2011-10-10 22:58:49
Malarious:

Firstaid is sufficient as it is now, auto sipping is the only real addition that may be worth having. But you are talking about SERVERSIDE analysis every prompt of every person. This is where we introduce a basic nexus sipper or something. I am sure someone could make an autosipper for any given client. This is far too much processor time trying to decide if you should sip, which is why such things are on the CLIENT not the server to do.

Technically you don't need it on every prompt; only whenever you lose health and when you get sip balance back, which would reduce the pressure quite a bit. I'm not saying it should be done, only that it wouldn't be quite as bad as you envisioned it.
Vadi2011-10-10 22:59:37
I adapted it (or Janalon) did a long long while back.

I find this 'systems for newbies' thing to be silly because a) it's very easy to make a 'drink health' alias, I figured it out when I was starting off at first, ages ago, as a small kid, in Achaea, B) firstaid really helps cover afflictions, even though the basic affs are really easy to get around by making manual aliases and c) people who are arguing for simplifying things seem to be considering new players to be somehow absolute idiots who can't figure out a thing and need a clutch with everything - which really seems off to me.

I think it's IREs job do attract new players and keep them - they've done studies on that and would know better how to deal with it. Let's keep this Special Report to making the current unhappy population happy instead of derailing it into the newbies area.
Esoneyuna2011-10-10 23:07:26
foolofsound:

If a server side curing system is impractical, then by all means, forget it. At the very least an auto-sipper of some kind should be introduced, though I agree that this is probably not a major concern to be addressed in this report. I just feel that it would help player retention rates, not actually help existing players.

The best method to spread an autosipper is by client and leave the player's computer to do the calculating. server side sipping, if remotely decent, would be used by everyone because it bypasses lag, thus the resources needed would probably be immense
Lendren2011-10-10 23:10:08
esoneyuna:

The best method to spread an autosipper is by client and leave the player's computer to do the calculating. server side sipping, if remotely decent, would be used by everyone because it bypasses lag, thus the resources needed would probably be immense

Unless the amount of processing required to do it server-side was less than the amount required to handle the various commands that people's systems have to use to do it, which may in some cases include some things that are wasteful on the server side just to make sure that they work from the client side. Client-server partitioning is pretty hairy stuff when you get down to the details, and goes the non-obvious way surprisingly often.
Ssaliss2011-10-10 23:16:44
Yeah. It'd probably be extremely simple. Even going the wasteful way of checking each prompt, it'd just be "if (health
Unknown2011-10-10 23:17:18
I fully admit that this is not within the confines of the report, and we should consider it, but move on.

Anything else to be addressed?

Ssaliss2011-10-10 23:30:49
It's already added to The List, so it'll get its own topic (if I understood Shu correctly).
Unknown2011-10-10 23:34:37
Oops. Didn't notice. Sorry! Carry on!
Unknown2011-10-10 23:57:48
Yep, the gold thing's been added.

I do think firstaid does a good job by itself to keep newbies alive, though.
Unknown2011-10-11 05:11:47
I think adding an auto-sipper would be a good thing, but anything more than that and firstaid would ruin part of Lusternia's point then. Why not just delete all the afflictions, etc? It'd be pretty damn near the same thing as adding a server-side system.
Ixion2011-10-11 06:18:04
I think combat needs to be pointed in the direction of more tactical and longer fights. Group combat is currently a game of who can spam the most movement skills to split people up and force people into pit/choke/judge/whatever overwhelming odds. I'm not sure what was suggested about shrines but shrine powers need a significant toning down, or change. Perhaps limit shrine powers to the prime plane, or only allow 1 war shrine power to be used at a time. Wrath, invasion, gravity, distort in any combination is just way too strong.
Calixa2011-10-11 08:57:36
If there is an autosipper for Nexus, I'd be neat to have it default included within Nexus, It will help newbies, and it gives them some solid example of code to start off with. Though I suppose Nexus sipper on the forums is fine too.
Rivius2011-10-11 10:18:15
I sort of believe that newbies don't really have it that hard! As long as we're there to steer them the right way, they'll be fine. I've seen people graduate Serenguard novicehood without a system, who were quite clearly new to IRE. People can adapt, just offer to help them where they stumbled, and I'm sure that would keep players around a lot better than some automated server-side system.

That said, I agree with Ixion that shrines are problematic. I really do think the places where they can be raised should be limited, and possibly the effects being limited a bit too. Invasion to me, for example, is a little problematic when paired with other shrines with war-shrine gravity.
Neos2011-10-11 18:40:32
Denust:

An autohealer will in no way make anyone combat-ready, and I doubt it will replace a custom system. As has already been noted, FIRSTAID does not give one the ability to stand up for long in PvP - at best, it makes bashing easier.

I survived an attack by Malarious with just firstaid and use of my phial with no system what so ever.
Unknown2011-10-11 23:21:53
Terrible Idea: Make all Mana damage skills Psychic type, then throw around some resistance to Psychic damage.

Alternatively, add an Athletics skill that gives resistance to Mana drain skills, to make low Int a little less crippling.
Unknown2011-10-11 23:26:52
Hod
Vadi2011-10-12 00:26:46
Mana drains drain a percentage of mana as a bulk of their damage, and typically when you have low mana, you have high int - so you're less suspectible to damage skills. Why's this a problem?
Tervic2011-10-12 01:08:10
Vadi:

Mana drains drain a percentage of mana as a bulk of their damage, and typically when you have low mana, you have high int - so you're less suspectible to damage skills. Why's this a problem?

Um.... I think some nouns got swapped around here? I'm assuming you mean "When you have low mana you have high con". That said, I don't think anyone has a 50% health instakill whereas there are many of these for mana.
Enyalida2011-10-12 01:58:07
It is a bulk of the mana damage, but so is the intelligence/mana of the user, and it does start at a certain base. Adding protection to everyone against mana damage isn't the way to go though, it will help the bad int races, but the gap between them and higher int races will remain the same.
Vadi2011-10-12 02:03:57
Didn't realize manakills were suddenly an issue. Sparkleberry, mana sipping and the Healing scroll cover active manadrain attacks pretty well - adding in some wisdom not to use focus mind / insomnia and other mana-lessening skills, along with some hindering, and you'd have an easier time keeping your mana up against a manadrain class than a TK who is leaning on the vessels/stun/throatlock macro.