Special Report Proposals

by Unknown

Back to Ideas.

Unknown2011-10-12 15:19:05
That seems to be a fair assessment. In that case, do you recommend buffing the other races to make them competitive, or nerfing Aslaran/Faeling sufficiently to make people want to switch out? I feel that buffing up is less likely to cause turmoil, though I suppose either would work.
Lerad2011-10-12 15:31:37
I think here we need to take a step back and think about what we're aiming for. Do we want to see more races used for RP, or do we want to see races used for their stats?

In a game where min-maxing occurs, and we have a wealth of choice (almost 20? races, iirc), the result will ALWAYS be that each class or archetype gravitates toward one or two race, and that's it. While the other choices may "come close", min-maxers won't settle for 2nd place, and will almost always choose the race that gives the most benefit, even if the benefit is higher by a small amount.

If we want to see more racial diversity for the sake of their stats, then we need to make the races that are underplayed buffer, and more comparable, to those "min-max" races.

If we want to see more racial diversity for the sake of purely RP, then we just need to seperate races from stats, so that we don't need to have over 20 different stat setups, of which half of them just don't compare.

Of course, the best solution is statpacks. I don't think the admin will go for it, though, but I'm suggesting it anyway.

Alternatives to statpacks would be to, as mentioned, lower the maluses that come with certain underplayed races until they are competitive with the min-max races. If this means raising int by a point or two, we can certainly consider that. Alternatively, we could add more unique racial mechanics, like the illithoid illdrain or the kephera hive, to the other races, which might make them more attractive to play beyond pure stats and number crunching. (Min-maxers would ignore that, of course, but they always do, anyway). Maybe something like an Orclach ability to intimidate mobs ala nymph fae, once every in-game day? Maybe a tae-dae hug will heal furrikins and give both the hugged furrikin and the tae'dae an hour-long max ego boost, with the limit of once every in-game day? Etc etc.
Walraven2011-10-12 15:45:55
I'm not sure which of those is best, buffing things may cause new imbalances to arise.

But if you would chose to buff the rare races, I'd love it if they kept their weakness (such as low wit) but had their strong points improved. I like the idea of some races having great strengths and an Achilles' heel, and others being more all-round. I do feel that at the moment the all-round races (which I think are human, aslaran and shadow faeling) have great strengths and little drawbacks.
Lerad2011-10-12 15:46:57
This discussion should really move to the other racial thread. I'll quote and reply to you there, if it's fine with you?
Unknown2011-10-12 15:48:18
Of course, already in the process of moving quotes there.
Unknown2011-10-12 16:38:58
d'oh! New thread!
Neos2011-10-12 17:08:52
Tervic:

Um.... I think some nouns got swapped around here? I'm assuming you mean "When you have low mana you have high con". That said, I don't think anyone has a 50% health instakill whereas there are many of these for mana.

I do, unfortunately. :(
Unknown2011-10-12 18:31:36
My two cents on what topics I hope we can cover:
3. Choke by Akui
6. Monks by Janalon
7. Druids vs. Mages by PM
8. Races (not all) by Sylphas
9. Sap by Raeri
10. DMP Inequalities by Janalon
12. Warriors by Rivius
15. Raid Mechanics by Malarious
16. Bashing Disparity by Malarious

Not to say that the other suggestions aren't problems, but I feel that if we are only going to do about half of the suggestions, these are the most important ones.
Neos2011-10-12 21:31:16
Moved.
Unknown2011-10-12 22:04:14
Put that in the other thread please!

Also note the new/folded in ideas.