Special report: Choke

by Enyalida

Back to Ideas.

Revan2011-10-14 01:57:27
Why not do what Aetolia/Achaea/very other IRE did... ?

Instead of commands overwriting each other in aeon/choke.. have the commands stack. So for instance:

Now: Input A... move sluggish message.. input B before it goes through... you get sluggish message... input B goes through and you took longer to execute the action because aeonic slowdown time reset.

New fix: Input A.. sluggish message.. input B before it goes through.. Input A goes through a moment after you do input B since input B didn't interfere with input A... input B happens a moment later.

This solution is what every other game implemented... so why don't we try that?
Revan2011-10-14 02:00:21
Also: kill ALL passive effects in choke like the other IREs.
Vadi2011-10-14 02:23:44
They also reworked their aeon to work that way - and we aren't considering aeon to be an issue. And I'm fairly certain the reworked the classes that used them as well to compensate for this.
Revan2011-10-14 02:46:24
I did include aeon in this fix, if you care to note :P "aeon/choke"
Vadi2011-10-14 02:52:21
Yeah and that's why I said that we don't think aeon is an issue, thus aeon doesn't need to be touched, and thus that solution won't be a go because aeon won't be touched.
Siam2011-10-14 02:53:55
Make focus spirit cure it.
Unknown2011-10-14 02:59:06
For 25% Max mana? For a 75% chance (I think) to cure? On a guild with a manakill? Need to do better than that.
Unknown2011-10-14 03:17:18
Actually, given the issue of choke is with group combat, what if cleanse cured it then. That way your buddies can clean you up without necessarily having to shove you.

Choke's power cost would probably need to drop though/choke chasing should be made longer/etc to compensate.
Vadi2011-10-14 03:22:56
Fair enough by me actually (as long as you can't self-cleanse for this), but this might not sit well with Enyalida who wants to get rid of 'pointcleanse' for sap in group combat.
Siam2011-10-14 03:26:17
foolofsound:

For 25% Max mana? For a 75% chance (I think) to cure? On a guild with a manakill? Need to do better than that.


As a trade-off, you can get an x-second choke immunity after curing it! :)
Unknown2011-10-14 03:26:21
I would be ok reducing power cost and making it a cleanse cure. I don't want to extend chasing; in fact, I want chasing to die. I would be ok with 2 power choke for that, 1 power if you can self-cleanse (I just don't want people to be able to Choke+Serpent, otherwise I would even say free).

Siam2011-10-14 03:29:57
foolofsound:




Think of it this way: at least you'll get access to a window of opportunity where you can keep-up offense/defense without having to worry about getting re-choked within that time frame.
Unknown2011-10-14 03:31:47
The problem is still the 25% Mana with only a 75% chance (I believe) to cure... maybe make it always cure?
Enyalida2011-10-14 03:37:55
If you want to inflict point cleanse on yourself be my guest. Shadowdancers don't rely on choke as much as druids rely on sap, it will be less of a problem for you.
Revan2011-10-14 03:44:52
Regardless of whether or not it affects aeon, my solution is the easy, simplest and most versatile fix. The rest of these suggestions are very complex and doesn't really fix the problem inherent with choke/aeonic abilities. Why not, instead of going Rube Goldberg Machine on this issue, go with what works on the other games, cuz hey, maybe they just might be doing it right? =/
Siam2011-10-14 03:47:34
foolofsound:

The problem is still the 25% Mana with only a 75% chance (I believe) to cure... maybe make it always cure?


I suppose the cost can be changed if it does cure choke, compared to curing a lot of other affs at once. Focus spirit does cure a lot of stuff. IIRC.

As a note, I am just thinking out loud and I'd like to avoid heated arguments here. I just want to discuss things and the thoughts that I have. :)

Enyalida:

If you want to inflict point cleanse on yourself be my guest. Shadowdancers don't rely on choke as much as druids rely on sap, it will be less of a problem for you.


We do rely on it to pin someone day for a while, solo-wise. If you notice, Night is divided between unique quasi-utility and combat skills. This solution is also quite interesting. Also, I am of the opinion that if any out of the box solutions are implemented, depending on how they work, the wiccan concept could use some review on how they are themed, I suppose. We all know how changes to wicca and night get easily shot down by the 'Shadowdancers have Choke argument, it will be too much,' which I understand, however, I do know that each time I look at the guardian skillsets, especially the DL/Supernal/Pathway/Laboratory stuff, I do get slightly green-hued with envy. The Avatars could use some love! :)




Revan:

Regardless of whether or not it affects aeon, my solution is the easy, simplest and most versatile fix. The rest of these suggestions are very complex and doesn't really fix the problem inherent with choke/aeonic abilities. Why not, instead of going Rube Goldberg Machine on this issue, go with what works on the other games, cuz hey, maybe they just might be doing it right? =/


This solution is also interesting, but I suppose it would be fair to have aeon work this way, too, if ever it's implemented. After all, choke was meant to be mutual aeon, uncurable, but still aeon! :)
Vadi2011-10-14 03:47:37
Enyalida:

If you want to inflict point cleanse on yourself be my guest. Shadowdancers don't rely on choke as much as druids rely on sap, it will be less of a problem for you.


They don't? I don't see a Healer SD killing anyone decent 1v1 to be honest without it (unlike TKs, you can't just spam lash and get the mana down).
Enyalida2011-10-14 03:55:56
Yet somehow, with passive sleep, paralysis on the undeaf, rigormortis, off-balancing, rigormortis, pox, knockdown, movement hindering, bleeding, and domination you manage to be more useful in a group even without choke. ;-) Your offense manages to not reset when the choke goes down.

EDIT: I don't think a change to how delayed commands is going to go through. I like the idea of making choke have some cure, though focus spirit is bleh. Delayed choke would be nice, not sure if it would fix things.
Vadi2011-10-14 04:01:33
I said 1v1... not group. Feel free to re-read the post above you.
Enyalida2011-10-14 04:08:30
And point cleanse doesn't apply in 1v1, Feel free to re-read all the posts suggesting that solution and review the game mechanics. Any time someone would be able to rub cleanse on themselves, they can just leave the room.