Special Report: Demigods

by Unknown

Back to Ideas.

Sylphas2011-10-19 00:13:47
Rainydays:

Edit- also, like Rathan said, the entrance/exit/teleport flavour stuff- why that costs weight at all is beyond me. It doesn't do anything, its just for fun. :( I don't feel that "choose between practical benefit and fun" is a choice that is doing anything positive for the situation.


This. It almost seems like they made a bunch of cool toys for Ascendants, then realized they had barely anything to give Demigods, so they put -everything- in the essence shop with weight and cost to fill out the list.
Kiradawea2011-10-19 00:37:28
Demigods used to get +3 to stats, and I'm pretty sure titans did as well, meaning you got a total of +6 to all stats as a Demigod. Then it was nerfed. Don't know which went first. Either the level 3 regen everywhere or the stats, but they were nerfed a few times until Titan gave +1 to all and Demigod gave +1 to all. Then the demishop came in and made the +1 demistats buyables.
Xenthos2011-10-19 00:41:02
Kiradawea:

Demigods used to get +3 to stats, and I'm pretty sure titans did as well, meaning you got a total of +6 to all stats as a Demigod. Then it was nerfed. Don't know which went first. Either the level 3 regen everywhere or the stats, but they were nerfed a few times until Titan gave +1 to all and Demigod gave +1 to all. Then the demishop came in and made the +1 demistats buyables.

Uh... no. It was +1 for Titan and +2 for Demigod on top of that. Then it got nerfed to +1/+1. Then the Demigod points became buyable instead of automatic.

Don't forget the nerfed regeneration!
Unknown2011-10-19 00:42:00
See, that's what I figured.

I still like my outline!
Rika2011-10-19 00:42:15
Kiradawea:

Demigods used to get +3 to stats, and I'm pretty sure titans did as well, meaning you got a total of +6 to all stats as a Demigod. Then it was nerfed. Don't know which went first. Either the level 3 regen everywhere or the stats, but they were nerfed a few times until Titan gave +1 to all and Demigod gave +1 to all. Then the demishop came in and made the +1 demistats buyables.


...what?

Titans used to give +1, demi another +2 on top of that. No idea where this +6 came from, unless it was from the time of thunderclap (but I somehow doubt they were even that overpowered).

Titans used to have the +3 regen on off-prime, demi had it everywhere.

Demigods also had seek, old divinefire and tesseract to anywhere (and for a long time even to aetherbubbles, but that actually a bug. Not that it matters now because of bubblixes).
Xenthos2011-10-19 00:47:40
Here's my post (I just went and am CPing the most recent 3 posts I made on this subject):

Xenthos:

To begin with, there are a very large number of abilities that will never be bought. They were just created to be fluff and filler. This includes abilities such as Gift and FortunateWindfalls, along with most of the pet abilities, and more. This is due to multiple factors:
1) These abilities have very hefty weighting. FortunateWindfalls takes 20 supernumerary points!
- Re-examine the weighting on these abilities. Especially the little fluff abilities should have very low weighting, sub-10. The ones that don't add anything should be able to be selected as 'filler'.

2) They have insane costs for what they do. Every single Ascendant ability costs far too much. Edit: Except BeauteousThought, as stated below!
The essence costs (and weighting) were first designed anticipating a much more rapid and constant ability to gain essence than actually exists. This is already known. The Demigod powers were already re-examined and had their costs adjusted appropriately. Unfortunately, the Ascendant powers were not.
This most especially ensures the 'flavour fluff' abilities as things that will never be selected.
- As per above, re-examine the essence costs, again especially for the fluff abilities.

3) The system was designed to be able to 'overload' abilities, by buying powers temporarily in order to become 'very powerful'. However, the abilities in general aren't that powerful. Again, when combined with their massive essence cost just to get an ability for 12 RL days means that this part of the system, too, is not really feasible to use.
- There are two solutions to this.
A ) The first is to scrap this entire concept. Instead, change it to the following: You can buy as many abilities that you want, but you can only have up to your weight active at once. Then you are able to inactivate / activate abilities. The first ability you activate in a month would cost 100,000, the second 200,000, the third 400,000, etc. This means that constantly trying to swap them out to min-max combat benefits will get prohibitive quickly, but changing some here and there is not very painful.
This also helps with people who buy abilities which then get nerfed into the ground, with no refund given (as was done with both Breath of Life and Purity of Soul), without the essence having been an absolute complete waste causing massive amounts of frustration.
B ) The second is to make buying skills temporarily cost a fraction of the essence (which is theoretically easier, but I prefer A personally; I don't really like the whole concept of being able to have a whole bunch of extra abilities active at a time, it is more balanced in general terms to have an actual cap)

4) The ability to select these skills is extremely limited. This leaves most of the Demigods out of the bulk of the system. They don't even have the option to spend their extra essence once they've used up their DemiPoints, and have nothing further to go for.
- Some options (things to think about, not necessarily implementing all of them)
A ) Rethink the RP concept. Let Demigods be able to purchase at least some select few of the Domoth powers. Could have an event to explain it if necessary, tying Demigods to the Domoths in a limited manner. Demigods can buy 1 by default, Vernal Demigods 2. Bump up their weighting to 75/120 for these two.
B ) Revamp how the Medallions work with the Essence system. A TA gets all three absolutely free and weightless. RP-wise, the Medallions are tied to their respective Domoths). Let this circumvent the RP-constraint of Demigods not being able to buy Ascendant abilities; if a Demigod owns the Seal, they should be able to buy the abilities related to that Domoth. This will help let more people use these abilities that were created and should be enjoyed. Since it would be tied to Seals, it will also encourage variety (not everyone has the same Seals!)
C ) Same reasoning as above. Alternatively, make it so that some of (or all, depending on desire) have no weight cost when purchased (though they will still consume essence on purchase). This will encourage people to pick up the little fluff abilities with excess essence, just because they won't take up valuable points that would be better spent on other abilities.

These are my basic general thoughts / concerns of the overall system.
In particular, I would like to see things such as the following:
1) Aegis re-examined and dropped to 35 Weight, 15,000,000 essence.
2) Most other abilities with essence cost at least halved. Weight on most of them should be lowered a little bit.
3) Leave Fearaura as it is in terms of weighting. Reduce the essence cost to 20,000,000.
4) Leave the third Tradeskill (BeauteousThought) as it is. That's the only one that's worth its current cost, really.
5) Some of the above changes and overhauls; I'd particularly like to see the ability to activate and deactivate abilities, as described above.

Other thoughts / ideas are welcome!

Xenthos:

Demigods can buy 1 power from each non-opposing Domoth realm, but can only have one of them active at a time. So, they could have one skill from Chaos but not Harmony, and one skill from Death but not Life. They would only be able to activate one at a time, the rest would need to be inactive.

Vernal Demigods would be able to buy 1 from each Domoth (opposing or not), and have up to 2 active at any given time.

Ascendants can still have as many active at any time as they want.

Again, letting people have more access to the abilities == better, especially as they are not really game-changing almost entirely.

Edit: You could make the small handful that are (FearAura, Aegis, Destruction, BeauteousThought) Ascendant-VD only if you really had to, to keep them more limited.

Xenthos:

Some rough ideas:
1) Winning Ascension nets you all 3 of your Seal's powers for free (no weight, no essence cost), along with all the other Seal and Ascension benefits. Thus:
- If you hold a Seal, even if you are only a Demigod you can buy all powers from the Domoth of your Seal. Normal weighting and essence rules apply.
- Allow the holder of a Seal to pick one power from that Seal's Domoth to attune it to. That one power will consume zero weight. It still must be purchased as normal as far as essence goes.
* This immediately opens up Domoth powers to a number of additional people who have played and won events in the past even if they are not Ascendants.

2) Consider modifying the weighting system. Up Demigod weighting to 75 points or so, and Vernal Demigod to 125. Probably keep Ascendants at 150. This is because we want to widen the field and let more people participate, and 50 weighting is just too low the moment you can look at the Ascendance powers (they cost so much).

3) Review some of the costs on the Ascendant stuff. Aegis should cost 35 or so weighting, not 50. sad.gif

4) New 'buyable' thing that lets you purchase one Domoth power (like a Vernal Demigod; it would stack with VDs and let them pick up to two, but have no effect for Ascendants, and can only buy one of these items). Normal weighting rules apply.

5) There've been threads with more ideas for Demigod powers. Please implement more things. Though the more that's implemented, the more important it is to review weighting restrictions! Possibly even for Ascendants, at that point.
Ytran2011-10-19 02:55:37
Re: the stats stuff: I must be too new to remember demis having +2 extra to stats, so ignore that, I guess. :D
Xiel2011-10-19 03:51:17
Found my wee little list. With any luck, some of the ideas fly or, better yet, I hope they inspire some better, newer thoughts for new demigod perks that would appease combatants, roleplayers, crafters or bashers across the spectrum. Some were grabbed from older threads, but huzzah:

Combat

  • Regeneration: a level of racial h/m/e.

Utility

  • Fourth Influence: an influence attack just beyond the third of each typical influence type (not amnesty).
  • Quasi-Anchor: imbue essence in any location to return to it. People can't follow through with you, essence cost and not instant. Super milestone.
  • Unnatural Blood: denizen healthleech causes damage still but does not heal the denizen any longer.

Flavour

  • Dessicate: activate and should the next thing you touch have remaining months left before it decays, it uses this time up instantaneously.
  • Choice Ambient: passive flavour message in the room like the other choice abilities, though limits enacted so people don't get spammed out.
  • Choice Race: much like the dingbat hats, convert your physical race (not statistic, just an aesthetic change) to that of a normally unplayable race like the centaur, sileni, gnome, fink or fae (not faeling).

I'll find more ideas some other time, since Ascendant powers being generally available is unlikely.
Vadi2011-10-19 04:16:10
I'm in agreement with possible solutions that Xenthos' raises.
Revan2011-10-19 04:38:34
My real problem is that Demigods don't get much of a choice aside from "buy back the stuff you already had before". The "new and cool" stuff is not available to demis. Sure we get an exit/enter message.. but barely anything else. There's no variety at all, nor is anything available all that appealing to begin with. It's not exciting to look at yourself at the end of the day and go "Well, I finally have maybe 1/4 of the powers I used to have a year or two ago!"

Also: Veneration is way way way too expensive. 85mil to even make the cult... and then you gotta pour essence into learning it VERY SLOWLY (albeit cult essence alleviates this tremendously)... and what's the prize? Empower your Godrealm denizens. Woo! =/
Arcanis2011-10-19 16:47:31
Ideas off the top of my head since the chance of Demis getting Ascendant powers is slim to none. I do like the idea of Bonding to a Domoth though. Anyway here they are:

Old abilities to change:

Make SEEK 0 weight and 0 essence to use.

Make ENTER/ENTRANCE and LOOK powers 0 weight.


New ideas:

HEAVENS

Gives flight

Essence cost: 10000
Essence to use: 0
Weight: 0
Command: Ascend to the Heavens

REJUVENATION

Will dramatically increase regeneration of Willpower and Endurance to all allies in room (including aetherwill)

Essence cost: 1000000
Essence to use: 1000
Weight: 2
Command: Rejuvenation

DIVINEPRESENCE

With this power, creatures of the land will shun away from your presence, refusing to strike at you. (Passive defense that will make mob attacks have a 15% chance to fail)

Essence cost: 4000000
Essence to use: 2000
Weight: 10
Command: DIVINE PRESENCE

HOLYSYMBOL

Create a Holy Symbol in representation of your semi-divine self. If an enemy dies while branded with such a symbol you will gain a large boost in essence. If you are within an Order of a Divine, the death of your enemy will also add in some essence. Symbol will fade after 2 mins after being cast.

Essence cost: 8000000
Essence to use: 3000
Weight: 10
Commands:

HOLY SYMBOL CREATE . (An example being: A fiery red star. Thus the attack would be something like: raises an open palm towards you and a blinding flash overtakes your senses as the image of is branded into your mind).
HOLY SYMBOL BRAND


Annnnd that is all I could think up. I am also in agreement to making the weights more equal 100/125/150.
Xiel2011-10-19 22:28:25
Arcanis:

Big list goes here.


Not meaning to sound like a Debbie Downer, but regurgitating out some of the Admin comments we've fished out over envoys might help clarify things up:

  • When I last heard it brought up over envoys, Flight is already an inherent perk to Ascendants and people refer you to getting artie wings for it otherwise, so I doubt that'll work out for general demigod release.
  • Rejuvenation is neat, though Hunters might rebel at being gouged out for another of their utility perks (as if the pathfinding boots, cowhide boots, and cowbell aren't enough).
  • DivinePresence sounds like Diet DivineFire.

I do like the idea of the symbol though. If I recall right, someone in an old powers thread wanted more flavour options for the choice messages that were more tied to Divine rather than the Domotheos. If that's a possibility, I'd think that'd be neat.
Ssaliss2011-10-19 22:35:16
I had a random thought: How about having Demis be able to buy DMP to all against only mobs (say in the 20-range)? Wouldn't affect combat balance at all, while making them a bit more buffed. Alternatively (or additionally, as a new power) make it an aura so all allies in the room gets the DMP boost (although it'd probably have to be smaller in that case).
Xiel2011-10-19 22:39:45
Oh, that'd definitely make the bashers happy.
Kiradawea2011-10-20 08:49:32
DivinePresence looks like Bodyguard without the beast. With a RoA, Beast Bodyguard and DivinePresence, you'd have about 40% chance to avoid physical damage, and 28% to avoid all other types of damage.
Arcanis2011-10-20 19:32:19
Other ideas I thought up, got some thoughts from some comments. I tried to think up abilities that didnt only focus on combatants, but also on just helping your Org in general:

HALF-FORM:

Project the power of your Divine Spark to higher proportion and gain for a time power almost equivalent to a Half-Formed. You will gain +10 DMP to all damage sources, +1 to all stats, slightly increased damage, and you will find yourself regenerating your health, mana and ego at a faster rate (especially if you stand upon Organization territory), but alas such a powerful divine state cannot last, and it will fade upon midnight. You may embrace such power only 3 times per weave.

Essence cost: 10,000,000
Essence to use: 5000
Weight: 10
Command: EMBRACE DIVINE SPARK


TEACHER:

Like D'varsha before you, speak to the masses and let them bask in your immortal knowledge. Doing so, all those within the room will find themselves inspired and perhaps learnt something more (small addition of lessons to random skill, permanent). They will also feel a sudden drive to advance and reach higher strengths and thus have a 5% xp boost for a limited time (until midnight). Only castable once per weave.

Essence cost: 500,000
Essence to use: 5000
Weight: 2
Command: INSPIRE MASSES

DIVINEFORMATION:

Create a Divine Formation with other demigods, strengthening your ties and opening up several useful tactical combinations to utilize. When a Divine Formation is formed (requires at least 5 demigods/ascendants), the leader of the formation may utilize several helpful legendary abilities that the Elder Gods were known for. A Divine Formation requires essence in its "essence pool" in order for abilities to be utilized. Any member of a Divine Formation may place a certain amount of essence within the formation's essence pool. Only a Demigod/Ascendant with the DIVINEFORMATION power is able to create a divineformation, however any Demigod/Ascendant may be asked to join the formation itself and can supply essence to it.

Essence cost: 30,000,000
Essence to use: 200 (to bond to another Demigod/Ascendant)
Weight: 0

Commands: DIVINEFORMATION CREATE

DIVINEFORMATION BOND (leader only)

DIVINEFORMATION TELL

DIVINEFORMATION MEMBERS

DIVINEFORMATION SUPPLY ESSENCE (any member, places some essence in the essence pool)

DIVINEFORMATION ESSENCE (any member, see amount of essence in formation pool)

DIVINEFORMATION APPOINT LEADER

DIVINEFORMATION (leader only, uses a divine formation ability)

DIVINEFORMATION BREAK (leader only, dissolves formation)

DIVINEFORMATION LEAVE FORMATION

- This is mostly just a rough idea of the ability itself; however the idea is that Formation Powers become purchasable also. The formation power is a large concept in itself, but does anyone think it could be pushed forward to take Demigod assistance to a new level?
Enyalida2011-10-20 19:40:50
Ack, these are pretty outrageous.
Arcanis2011-10-20 19:42:00
I tend to go overboard >.>
Unknown2011-10-20 19:42:10
Be nice. Only Half Form is outrageous.The other two I like.
Arcanis2011-10-20 19:43:16
But they are mostly just ideas, if you guys have suggestions for what to change here and there, would be great :)