Enyalida2011-10-20 22:52:01
No thanks to speaking Divine. Same with the beast thing, only one of the Ascendant beast things is particularly useful, and I don't think there's really big demand for a demipower of it.
I don't really support to much tree-ing of demipowers.
HOWEVER. All the pure flavor demistuff should maintain its essence cost (perhaps even get hiked up a little), and be dropped to 0 weight and put into that tiered system. As you get more free essence hanging around, you become more impressive and obviously demi-divine.
All of those trade things are bundled into two ascendant powers that no one bothers with because they are overpriced and overweighted for what they do, especially as they aren't combat oriented. If they weren't very expensive (like, by a huge reduction), they would see more use. A lot of the other things you suggest (blink, the doll/fearaura clone and so on) are already non-used ascendant powers.
Sip and eq bonuses could get silly. Lvl 3 balance Aslarans for eveeeerrrrbody!
I don't really support to much tree-ing of demipowers.
HOWEVER. All the pure flavor demistuff should maintain its essence cost (perhaps even get hiked up a little), and be dropped to 0 weight and put into that tiered system. As you get more free essence hanging around, you become more impressive and obviously demi-divine.
All of those trade things are bundled into two ascendant powers that no one bothers with because they are overpriced and overweighted for what they do, especially as they aren't combat oriented. If they weren't very expensive (like, by a huge reduction), they would see more use. A lot of the other things you suggest (blink, the doll/fearaura clone and so on) are already non-used ascendant powers.
Sip and eq bonuses could get silly. Lvl 3 balance Aslarans for eveeeerrrrbody!
Ytran2011-10-20 23:03:12
Enyalida:
No thanks to speaking Divine.
Why not?
Enyalida2011-10-20 23:07:35
It's not necessary, it promotes unnecessary eliteism, reduces the classical role of bookbinders to translate divine script, and is presumptuous, that us mere demidivine can speak the true language of the Elders? I forget, is divine also the language of creation itself?
Ytran2011-10-20 23:12:42
Enyalida:
It's not necessary
None of anything being discussed here is "necessary".
it promotes unnecessary eliteism
Elitism? In Lusternia? Never.
(It's no more elitism than racial languages.)
reduces the classical role of bookbinders to translate divine script
I don't really see this as an issue - it's a very niche ability, and isn't something that is going to have a huge effect on anything.
and is presumptuous, that us mere demidivine can speak the true language of the Elders? I forget, is divine also the language of creation itself?
More presumptuous than mere mortals comprehending the true language of the Elders? If anything, Demigods should at least be able to read Divine, just as Bookbinders can.
Sakr2011-10-20 23:23:23
still, the general idea is that skills evolve further than just buying a skill, working up the essence, buying another skill. More possibilities, especially if everything affects each other to an extent, the vernal / ascendants are given a step ahead already, and can access higher power skills, but normal demi-gods have the possibility of imitating that by focusing on a certain point. An
And it would no longer feel like there is a ceiling cap, per say. More variation in the demigods, rather than choosing ok, stat packs or flavors, stat packs and then a choice of flavors. It would go, ok stat pack, wait, i can focus on this and gain a flavor that adds to my first choice. Or I can become a demi with a little of each. And then a vernal would start off at lvl 3 in the choices, an ascendant would be at lvl 5 or 6? Move the domoth powers to level 5, the higher weighted ones be at 6 or 7, have the stats be moved to lvl 1, along with flavors and such, depending on the stat pack's and flavors you choose, allows you to take illusions / combat, or the surge idea, at lvl 2, lvl 3, lets say you chose intellect and strength, you gain a power that utilizes both, at lvl 2, and you chose a flavor and another flavor that combines to allow another lvl2 ability, lets say food. The lvl3 ability you could choose combines these two, or goes straight from the intellect and strength combo, or the food combo, and the combination would be something more fun like:
as you fight, your increased intellect allows you to see where the enemy has been tenderized by the blows, allowing you to bite (enemy) to restore hunger.
But powers shouldn't be static in any case. It shouldn't be you get them, check it off the list, ok i'm bored. They should influence each other and allow the creation of more skills by combination and create a new diversity to the demi-gods endgame.
And it would no longer feel like there is a ceiling cap, per say. More variation in the demigods, rather than choosing ok, stat packs or flavors, stat packs and then a choice of flavors. It would go, ok stat pack, wait, i can focus on this and gain a flavor that adds to my first choice. Or I can become a demi with a little of each. And then a vernal would start off at lvl 3 in the choices, an ascendant would be at lvl 5 or 6? Move the domoth powers to level 5, the higher weighted ones be at 6 or 7, have the stats be moved to lvl 1, along with flavors and such, depending on the stat pack's and flavors you choose, allows you to take illusions / combat, or the surge idea, at lvl 2, lvl 3, lets say you chose intellect and strength, you gain a power that utilizes both, at lvl 2, and you chose a flavor and another flavor that combines to allow another lvl2 ability, lets say food. The lvl3 ability you could choose combines these two, or goes straight from the intellect and strength combo, or the food combo, and the combination would be something more fun like:
as you fight, your increased intellect allows you to see where the enemy has been tenderized by the blows, allowing you to bite (enemy) to restore hunger.
But powers shouldn't be static in any case. It shouldn't be you get them, check it off the list, ok i'm bored. They should influence each other and allow the creation of more skills by combination and create a new diversity to the demi-gods endgame.
Enyalida2011-10-20 23:24:16
The mortals that comprehend the language only can translate the written language after spending a lot of (conceptual) time studying it, and still cannot write or speak it at all. Unlike other suggestions, it doesn't really have any use or real RP application (how much do you honestly use languages?). If it was 'make demigods speak a new demilanguage of their own' that would be more okay with me. Even throw in that it's a mix of mortal languages and divine.
Unknown2011-10-21 02:37:53
I like the thought of being able to buy more spoken languages.
I'd also really like to be able to influence the undead. It's ridiculous how it works the way it does now.
I'd also really like to be able to influence the undead. It's ridiculous how it works the way it does now.
Arcanis2011-10-21 12:11:27
I like the idea of buying a basic skill and it growing and getting stronger through a sort of tree system
Also all the current powers could be placed into this form of "ability level" system. I could see Demis reaching level 5 and Ascendants having the chance to reach a level 6 or 7 for certain abilities (Fearaura, etc.)
Also all the current powers could be placed into this form of "ability level" system. I could see Demis reaching level 5 and Ascendants having the chance to reach a level 6 or 7 for certain abilities (Fearaura, etc.)
Unknown2011-10-21 12:30:36
Something as complex as the proposed tree-system will probably get shot down by the Admins. What Demigods need is a higher weight limit (100, perhaps), or reduce the weights of some of the current powers (like custom look/entrance/teleport powers). Plus, more powers to buy. Mmm.
Ssaliss2011-10-21 13:02:43
If the weight is increased to 100, we'd need to double the amount of powers. Right now, you can buy all the powers available to Demigods for (I think) 111 weight, meaning there'd be little choice to make. Personally, I like the fact that we can only choose half the powers available to us.
Sakr2011-10-21 13:56:15
Something as complex as the proposed tree-system will probably get shot down by the Admins. What Demigods need is a higher weight limit (100, perhaps), or reduce the weights of some of the current powers (like custom look/entrance/teleport powers). Plus, more powers to buy. Mmm.
yeah but isn't one of the issues for the endgame is that it isn't as dynamic enough? While yes, reduce the weights for some of the powers (refresh) is needed, just adding powers doesn't solve the problem of the endgame cap. It just pushes the problem down the road till everyone is fed up with the powers that they already have and want more. If something as dynamic as a skilltree was to be given, combinations and such of powers yielding more powers, then it would no longer be a list of powers you can buy, but a more fluid effort to get those powers you want.
That's why I don't think it will be shot down by the admin. To keep the demi-god playerbase playing more, something should be changed, or worked on, from what feels like a temporary list to again, something more dynamic than that...
used dynamic too much, sorry about that.
Arcanis2011-10-21 14:15:26
^
Sidd2011-10-21 14:18:47
I agree with what you're saying about being dynamic, I think the skillweb idea may be too complicated to be implemented, remember it takes time and manpower to code and they have projects going on we don't know about. The simpler solution the better.
Unknown2011-10-21 15:32:11
In Imperian their end-gamers have the Monoliths system to keep them busy. Our version of that is the Domoths, but it's unfortunately dominated by Ascendants. One suggestion I have is to drop the passive essence drain of Demigods on the Domoth Realms. Right now, from experience, a Demigodwill actually lose essence from claiming a Domoth (and that's not even with fighting and deaths) - the drain is larger than the essence you can get from the mobs.
Rathan2011-10-21 16:57:06
Irrelevant. Experience loss is a pain, but it's not the reason ascendants always claim domoths. I know on our side of the alliance at least, I've been all but told that except under special circumstances only ascendants are allowed to claim domoth because of the 33%+ rate increase on claiming, which means they have a much higher chance of success if we encounter resistance.
If you were going to get rid of any one aspect of ascendant bonuses on domoth it should be that one, while leaving the bonus to number of days captured and essence drain in place. Honestly, if you have so little essence that you risk losing demigod from domoth realms drain, you probably shouldn't be in combat outside the arena anyway.
If you were going to get rid of any one aspect of ascendant bonuses on domoth it should be that one, while leaving the bonus to number of days captured and essence drain in place. Honestly, if you have so little essence that you risk losing demigod from domoth realms drain, you probably shouldn't be in combat outside the arena anyway.
Unknown2011-10-21 17:47:09
Frankly, the skillweb idea, while nice and it'd be cool, is way too complicated and out of the scope of this report.
I'm pretty sure they're not just going to rework the system.
Again, the admin prefer solutions that are simple and try to remain within the system that they've already made, and I'm confident that the powers system can made in such a way.
Tweaking domoths is a good idea though.
Gonna edit in the proposed solutions soon, at the first post.
I'm pretty sure they're not just going to rework the system.
Again, the admin prefer solutions that are simple and try to remain within the system that they've already made, and I'm confident that the powers system can made in such a way.
Tweaking domoths is a good idea though.
Gonna edit in the proposed solutions soon, at the first post.
Unknown2011-10-21 19:41:07
An Ascendant costs at least 2 million power, and with that they have the following bonuses (on top of Demigod):
I think the cost of Ascendants is enough to warrant the Domoth powers and the faster claiming, maybe the absolve advantage.
- Domoth powers
- faster Domoth claiming
- absolve advantage
- no essence loss on being in the Domoth Realms
I think the cost of Ascendants is enough to warrant the Domoth powers and the faster claiming, maybe the absolve advantage.
Rathan2011-10-21 19:48:53
That's fine, just don't claim that removing the essence drain is going to make demigods more likely to claim domoths. As long as ascendants have faster claiming, domoth battles will always be ascendant heavy.
Xiel2011-10-23 22:59:11
Since my pessimism urges me to note that, though dandy, the skill web idea won't go through in favour of just including in more things to appease the demigod masses who are more than just combatants, arpeers, influencers, or crafters. As such, I throw more random suggestions out:
Flavour:
Flavour:
- Illusion: Enable the creation of undetectable Improved illusions (the ones that can be coloured) ONLY at select areas tied to an org that're likely to be epicentres of arpee. The nexus or guildhalls seem to be popular for such occasions.
- Not sure if we can do this, but give Avatars a choice option tied to their respective gods. You know, choice look/teleport/zap etc that only become available as one becomes an Avatar to a certain Divine. Of course, leaving the Order of said Divine will remove the possible choices available.
Druken2011-10-24 00:19:41
Viynain-- that sounds like I want it, my precious. A choicelook/enter/teleport that connects to the avatar would be worthwhile for a lot of people, I think.
We might extend the idea to include demigods in an order, though. Maybe give the avatar a "special" choicelook that sets him or her apart from the other demigods in the order?
Ideas like these, though, are what will make a demigod revamp have all the fulfilling utility people want and a change of scenery. One of the things I think is worrying a lot of people (read: compelling things like this to exist) is the seemingly stagnant essence shop and the fact that everyone can "copy" everyone else. If we make things org/order specific, it'll be that much more fun and fulfilling to reach demigod.
Here's another idea: give demigods the ability to "connect with" or "imbue" the nexii with x amount of essence, inflating the nexus with power, to receive a new organization-specific power. That way, it would help further diversify the "flavour" in the endgame and allow for a new source of roleplayed commitment/devotion/penance or whatever for the players.
We might extend the idea to include demigods in an order, though. Maybe give the avatar a "special" choicelook that sets him or her apart from the other demigods in the order?
Ideas like these, though, are what will make a demigod revamp have all the fulfilling utility people want and a change of scenery. One of the things I think is worrying a lot of people (read: compelling things like this to exist) is the seemingly stagnant essence shop and the fact that everyone can "copy" everyone else. If we make things org/order specific, it'll be that much more fun and fulfilling to reach demigod.
Here's another idea: give demigods the ability to "connect with" or "imbue" the nexii with x amount of essence, inflating the nexus with power, to receive a new organization-specific power. That way, it would help further diversify the "flavour" in the endgame and allow for a new source of roleplayed commitment/devotion/penance or whatever for the players.