Sakr2011-11-06 12:19:03
If demi-gods have past mortals, then it shouldn't be with just bodily changes, but maybe be able to leave an image in a room, and be able to move away from that room as well? That image would last for 10, 15 min, but you can hear what's said in that room and respond through your image. Use it to ditch that guild meeting you don't want to attend, while you escape to do your own activities. Or hold a secret meeting while each of you are doing your separate things. And nobody would know that you left that image in the room - a flicker would cross your face, as you leave the room.
edit:
Influencing buffs should be given to the demi's, as the words that they speak are weighted with more experience (except for a few cases) than the lesser mortals.
edit:
Influencing buffs should be given to the demi's, as the words that they speak are weighted with more experience (except for a few cases) than the lesser mortals.
Llandros2011-11-08 07:42:08
Demi-god has the word god it in. I think something that has a tie in with your patron or lack there of would be fun.
Enyalida2011-11-08 08:48:40
Falcon:
If demi-gods have past mortals, then it shouldn't be with just bodily changes, but maybe be able to leave an image in a room, and be able to move away from that room as well? That image would last for 10, 15 min, but you can hear what's said in that room and respond through your image. Use it to ditch that guild meeting you don't want to attend, while you escape to do your own activities. Or hold a secret meeting while each of you are doing your separate things. And nobody would know that you left that image in the room - a flicker would cross your face, as you leave the room.
Complicated, overpowered (gogo munchkin), and unnecessary. No thanks!
Ssaliss2011-11-08 17:33:34
A power that at least I would use on a regular basis: Random replanting. Basically, a herbalist Demigod would be able to harvest a plant, and then replant it in a random viable room in the same area (with or without the same plant growing there already). Would be very useful if you find a room with a good population of plants in an otherwise barren area, but only to a certain degree; you'd never be able to completely replant an area with it, but you can at least spread the plants around. Probably low-weight, due to its rather specialised nature (seeing how you'd have to be a herbalist to use it).
Xiel2011-12-05 22:56:34
As per Shuyin's request to make comments on specific areas of the update on their corresponding threads, here's mine:
I don't think we need more damage buffs or a damage attack based on other statistics (like dex or size) for demigod powers. Though interesting as it might be to get an attack that throws my gigantic fist at someone with my size 25 self, I'm a bit iffy about them unless they're bashing only attacks.
I don't think we need more damage buffs or a damage attack based on other statistics (like dex or size) for demigod powers. Though interesting as it might be to get an attack that throws my gigantic fist at someone with my size 25 self, I'm a bit iffy about them unless they're bashing only attacks.
Unknown2011-12-05 23:01:25
Hey guys,
Been a while since we've talked here, so I'm gonna post an update:
First, here's the updated part of the demigod section:
Now, if you compare this new one to my last update, you'll note that I changed things around regarding the general changes.
The big change there is a rework of the ephemeral and supernumerary system.
Essentially, ephemeral powers will now be the 'inactive' list of powers and supernumeraries will be the active ones. Everyone can purchase as many powers as they want (permanently), but they will all go to the ephemeral list upon purchase. The only way to activate them is to make them supernumerary, which takes up their corresponding weight. You can only activate one power per IC day.
There will be a command to switch powers from eph to super and vice-versa, of course. Going super->eph will have no cost, but going the other way will incur a cooldown of 1 hour.
Additionally, I would like to suggest being able to purchase 'builds' for your demigod, so you can exchange entire sets of powers all at once, instead of having to change one power at a time. Buying a build will probably cost either gold, credits, or essence. Same cooldown restriction here.
Discuss fellas.
Been a while since we've talked here, so I'm gonna post an update:
First, here's the updated part of the demigod section:
General Changes:
1. Add more powers - combat/utility/RP
2. Rework ephemeral system - allow demigods+ to permanently purchase powers that they don't have weight for, but make them inactive (aka ephemeral). Add in a command to make currently active powers to go ephemeral, no other restrictions here. All currently purchased powers will go into this list upon the change. All future powers purchased will go into this list.
3. Rework supernumerary system - allow the supernumerary command to activate individual demigod powers and put them into the 'active' list of demigod powers, taking up their alloted weight. Allow only one power to be activated (made supernumerary) per IC day
4. Add in "builds" of demigod powers, sets of powers that you can swap in and out as a whole instead of needing to swap individual powers in and out. You'll need to purchase this with either gold or essence. This will be subject to the one per IC day thing as well.
5. Review the costs/weight for the powers that currently exist, ascendant included.
6. Add back a lot of the old features demigods had, buyable as powers.
7. Allow sealholders access to domoth powers.
Specific Changes:
Combat:
Additional +1 stat (str/con/int/cha/dex)
+1 regen (health/mana/ego)
Additional DMP to damage types, will definitely have a significant weight/cost
Additional damage buffs, will definitely have a significant weight/cost
Divine beast: Beast power, will improve its stats (hp/mana/ego), perhaps grant access to a special ability,to be decided.
Additional damage attacks keyed to different stats - one damage attack based off Strength stat, one off Constitution, one off Charisma, oe off Dexterity, etc.
Increased endurance/willpower regen
Utility:
Additional influence ability (weaken/empower/paranoia/seduction)
Quasi-Anchor: imbue essence in any location to return to it. People can't follow through with you, essence cost and not instant. Super milestone.
Delivery: Make an item disappear from your inventory and reappear in someone elses (with accompanying messages, of course)
Dessicate: destroys items in your inventory, so long as they have months left, no arties. Stopped by flame sigils.
Ability to bestow a demifavour, buffing a player's stat by 1 for x minutes.
Demigod power that copies commandant arties.
Powers that mimic the commandant arties (related to squads)
Ability to burn essence into reserve power (not active power, there's refresh power for that)
Ability to extend the decay times on items for essence.
RP:
Choice Ambient: passive flavour message in the room like the other choice abilities.
Choice Race: much like the dingbat hats, convert your physical race (not stat, just an aesthetic change) to a player race. Perhaps include typically unplayable races as well.
Untouched by age: Lets the Demi set their own age, a'la Shadowdance Penumbra
More languages: allows the demigod to learn more languages, perhaps even a new demigod language.
Additional divine/guild/org look/entrance/exit messages - expanded choiceentermessage/choicelook
Choice transverse messages
Revisions:
Aegis: Reduce to 35 weight, 20,000,000
Gift: Reduce to 5 weight, 5,000,000
Harvest: Reduce to 5 weight, 5,000,000, make it reset on the 1st of the IC month
JudiciousPresence: Reduce to 5,000,000
EvenHandedBlessing: Reduce to 15 weight, 8,000,000
Destruction: Reduce to 10,000,000
HavocCry: Reduce to 10,000,000
Thunderclap: Reduce to 5,000,000
FearAura: Reduce to 20,000,000
DeathAura: Reduce to 25 weight, 15,000,000
Urlife: Reduce to 10 weight, 5,000,000
BreathOfLife: Reduce to 15,000,000
SanctityOfBody: Reduce to 10 weight, 5,000,000
PurityOfSoul: Reduce to 25 weight, 15,000,000
FortunateWindfalls: Reduce to 5 weight, 5,000,000, make it reset on the 1st of the IC month
Dispersal: Reduce to 15,000,000
CompatriotOfChaos: Reduce to 10 weight, 5,000,000
QuietMind: Reduce to 10,000,000
PlenipotentiaryOfPeace: Reduce to 5 weight, 2,500,000
PeacefulCompanion: Reduce to 5,000,000
BeauteousWorkings: Reduce to 5 weight, 5,000,000
OstensibleDreamer: Reduce to 15 weight, 5,000,000, remove the strengthened illusions aspect.
KnowledgeAwareness: Reduce to 22 weight, 9,000,000
IntrinsicUnderstanding: Reduce to 30 weight, 10,000,000
DistantPerceptions: Reduce to 10 weight, 5,000,000
Now, if you compare this new one to my last update, you'll note that I changed things around regarding the general changes.
The big change there is a rework of the ephemeral and supernumerary system.
Essentially, ephemeral powers will now be the 'inactive' list of powers and supernumeraries will be the active ones. Everyone can purchase as many powers as they want (permanently), but they will all go to the ephemeral list upon purchase. The only way to activate them is to make them supernumerary, which takes up their corresponding weight. You can only activate one power per IC day.
There will be a command to switch powers from eph to super and vice-versa, of course. Going super->eph will have no cost, but going the other way will incur a cooldown of 1 hour.
Additionally, I would like to suggest being able to purchase 'builds' for your demigod, so you can exchange entire sets of powers all at once, instead of having to change one power at a time. Buying a build will probably cost either gold, credits, or essence. Same cooldown restriction here.
Discuss fellas.
Enyalida2011-12-05 23:11:17
As long as it doesn't cost an additional amount on top of the purchase to activate any given power, sure.
Unknown2011-12-05 23:13:01
Yeah, I don't want to further impose any other costs besides weight/essence, but I want a cooldown just so we don't get people switching everything on the fly midcombat.
Ytran2011-12-06 03:27:22
What happened to upping demigod weight max to 75 or so? Was that shot down or decided against? Adding powers is going to be a huge stress on the already limited weight we have, and while the ephemeral/supernumary proposal helps out a lot here, it's still not really enough on its own to make trying to use the powers anything less than an exercise in tedium.
Unknown2011-12-06 04:02:43
Oh, I forgot to include that, I think that will depend on whether the admin include more powers or not.
It can't hurt to ask, though.
It can't hurt to ask, though.
Saran2011-12-06 05:43:32
Haven't really looked at this but...
Asking for four artifacts as powers? really?
Asking for four artifacts as powers? really?
Enyalida2011-12-06 06:15:20
Yeah, the commandant things are eh. Makes a lot more sense as a power for ascendants.
Unknown2011-12-06 06:19:09
Well, feel free to suggest more ideas!
I personally admit that I am really pretty much out of things that aren't great for combat, possibly overpowered, or mimics some artifact or guild skill.
I personally admit that I am really pretty much out of things that aren't great for combat, possibly overpowered, or mimics some artifact or guild skill.
Saran2011-12-06 06:39:46
Sojiro:
Well, feel free to suggest more ideas!
I personally admin I am really pretty much out of things that aren't great for combat, possibly overpowered, or mimic's some artifact or guild skill.
It's primarily the commandant / delivery ones. The anchor is kinda eh, but there is still a benefit for bards and artifact owners as it doesn't seem to be exclusive (so a bard could get three points if they got the artifact and the power)
I don't really have any ideas, though you could potentially do slight breaks of other things. Been playing MKO too much cause the first thing that came to mind was having an extra psionic amplification, the closest I can think of is imbuing the floral fae with essence so they do not decay unless you forget wicca, it's not that great admittedly and would be more useful if that mechanic was spread across the entire skill but it's small.
Unknown2011-12-06 06:43:54
Sojiro:
Demigods:
General Changes:
Specific Changes:
Combat:
Additional +1 stat (str/con/int/cha/dex)
foolofsound:
Weighted or unweighted? I object to unweighted; I don't feel that the difference between a level 98 and level 100 character should be so significant (3 points in any relevant stat). I really don't want demi to be more necessary for combat than it already is.
Unknown2011-12-06 07:59:10
Depends on if you're assuming whether you can purchase them as a set or just one at a time like right now, cause it's definitely not the former.
Previously, demigods used to have these stats, but they were deemed too much. I feel that possibly allowing them back (in a limited capacity due to weights) would be good.
Previously, demigods used to have these stats, but they were deemed too much. I feel that possibly allowing them back (in a limited capacity due to weights) would be good.
Ssaliss2011-12-06 09:12:39
Saran:
It's primarily the commandant / delivery ones. The anchor is kinda eh, but there is still a benefit for bards and artifact owners as it doesn't seem to be exclusive (so a bard could get three points if they got the artifact and the power)
Re: the delivery, since I was the one who brought the idea up: I think there would still be a reason to buy dirigibles/delivery-pets/zeppelins, since delivery would drain essence (so while it'd be useful on occasion, if you rely heavilly on it like some people do, you'd be better off buying the artifact version).
Malarious2011-12-06 09:15:51
I dislike trying to drop almost every ascendant powers costs.
You could easily be looking at adding 3 more powers per person at this rate. Weight should be the main cost with essence secondary or the essence cost should be very high (second trade) if its non combatish.
-Agree making powers accessible if you have the seal.
-Disagree with lowering so many costs
-Think some things should get an essence cost but cost no weight (like custom enter).
-UP in the air on seal holder getting powers at no weight, or even 1 with no weight.
You could easily be looking at adding 3 more powers per person at this rate. Weight should be the main cost with essence secondary or the essence cost should be very high (second trade) if its non combatish.
-Agree making powers accessible if you have the seal.
-Disagree with lowering so many costs
-Think some things should get an essence cost but cost no weight (like custom enter).
-UP in the air on seal holder getting powers at no weight, or even 1 with no weight.
Enyalida2011-12-06 09:25:18
The problem is that a lot of the weights/costs seem to have no bearing on how actually useful the powers are.
Turnus2011-12-06 10:20:11
Malarious:
I dislike trying to drop almost every ascendant powers costs.
This. Considering its something that the majority of the playerbase simply cannot get (limit really of 2 ascendants per an org, and one true ascendant a year), I don't really have any sympathy at how expensive it is.