Sidd2011-10-28 20:02:53
Enyalida:
@Sidd That's more the case of shield and healing shrine powers, though...
I don't really understand what you're getting at here, why would it be the case of shield and healing shrine powers, and not war shrines?
Enyalida2011-10-28 20:08:01
Sidd:
That's fair enough, but I more feel that your devotion to your god has caused the god to 'imbue' you with powers and some of those powers require raising a shrine to Him in order to work.
The only shrine power that is 'imbuing' followers of a god due to their devotion in the war shrine is the vendetta power, which isn't one of the ones anyone has a problem with. By contrast, all of the shrine or healing powers (except herald) are buffing the members of that order in some way.
Sidd2011-10-28 20:34:00
Enyalida:
The only shrine power that is 'imbuing' followers of a god due to their devotion in the war shrine is the vendetta power, which isn't one of the ones anyone has a problem with. By contrast, all of the shrine or healing powers (except herald) are buffing the members of that order in some way.
Right, because it would be weird for a healing shrine to heal your enemies or a shield shrine to shield them. It makes sense for the war shrine to have offensive powers against your enemies. I mean maybe we can add some more offensive powers to those shrines like dmp-reduction or slowing of cure balances. That would spread out the strategy of using shrines more then, but that doesn't really mean that your god only imbues you with powers from shield and healing shrines, war shrines would be included as well.
Unknown2011-11-01 07:17:33
All right, this thread has been quiet for a few days now, plus the ice devil event is now over and we're all filthy rich, so back to business.
To reiterate, still leaning on this idea:
Shrine Mechanics:
-Require a shrine room to be fully sanctified before powers may take effect.
-Limit shrines to 1 offensive area power (wrath OR gravity OR distort OR invasion) at a time, and activating another cancels the previous one for ease of flexibility. In short, only one of the four area effects mentioned will be in effect at any one time.
Furthermore, I think we might need some more suggestions to keep things relatively simple to go along with the above changes.
Additional Suggestions (New):
-Disallow any shrine from raising the same effect until the current effect is defiled away. Example: Mag raises a Fain shrine and calls gravity. Glomdoring can't call their own gravity until they take out Mag's gravity effect.
-Add a cooldown period of approximately 15-30 minutes (maybe more) before you are allowed to call an effect of the same type once again.
The first suggestion deals with the opposing shrines issue and encourages defiling, while the second suggestion prevents the same situation happening over and over ad nauseam and rewards successful shrine efforts in a tangible and important way.
Let me know what you guys think.
P.S. I understand there are still concerns, so please reiterate them, we can definitely solve issues, but we need to hear about them first!
To reiterate, still leaning on this idea:
Shrine Mechanics:
-Require a shrine room to be fully sanctified before powers may take effect.
-Limit shrines to 1 offensive area power (wrath OR gravity OR distort OR invasion) at a time, and activating another cancels the previous one for ease of flexibility. In short, only one of the four area effects mentioned will be in effect at any one time.
Furthermore, I think we might need some more suggestions to keep things relatively simple to go along with the above changes.
Additional Suggestions (New):
-Disallow any shrine from raising the same effect until the current effect is defiled away. Example: Mag raises a Fain shrine and calls gravity. Glomdoring can't call their own gravity until they take out Mag's gravity effect.
-Add a cooldown period of approximately 15-30 minutes (maybe more) before you are allowed to call an effect of the same type once again.
The first suggestion deals with the opposing shrines issue and encourages defiling, while the second suggestion prevents the same situation happening over and over ad nauseam and rewards successful shrine efforts in a tangible and important way.
Let me know what you guys think.
P.S. I understand there are still concerns, so please reiterate them, we can definitely solve issues, but we need to hear about them first!
Enyalida2011-11-01 19:49:06
I kind of wish some of these changes would happen now. Like a change to one sanc and move on strategies. You can make a long chain, then sit at one end spamming sanctify while someone calls the powers on the other end (can you say gravity and invasion?). When you move on them, they can zip away (ungravitied) while you lumber around and pick a different direction to one hit sanctify. It's really silly when a lot of combat is based on mobility when you have a win-win situation like that. To keep up the shrine you need more mobility then the other side, in keeping it up, you guarantee you have that.
Sidd2011-11-10 14:34:16
I had an idea last night for shrines.
What if shrine influence slowly decayed (like 1 offer worth a RL day or something)? This would still reward the prepared, but would make it a lot tougher to maintain shrines on every bubble, astral etc. It could even be linked to affinity, so shrines inside orgs wouldn't ever decay, but shrines in enemy areas would decay faster. Combine this with having to fully sanc a shrine before using powers and that will make it a good deal more tedious to upkeep, so the prepared are set off, but if you let it slack, you have some work to do. Just a thought
What if shrine influence slowly decayed (like 1 offer worth a RL day or something)? This would still reward the prepared, but would make it a lot tougher to maintain shrines on every bubble, astral etc. It could even be linked to affinity, so shrines inside orgs wouldn't ever decay, but shrines in enemy areas would decay faster. Combine this with having to fully sanc a shrine before using powers and that will make it a good deal more tedious to upkeep, so the prepared are set off, but if you let it slack, you have some work to do. Just a thought
Turnus2011-11-10 21:23:48
I'm not a fan of making things tedious as a way of balancing myself.
Lehki2011-11-10 21:43:23
I like Sidd's idea, though I would say limit it to off-prime, 'cus I know there are some shrines around prime that never really get used, and are mainly there for RP significance. No need to make those tedious to upkeep if we don't need to. So it would primarily be affecting bubbles, astral, and shrines in enemy orgs.
Though on the other hand, it could give a sense of the order having to maintain their shrines. A bit of work, something for them to do. Which some people might find neat? Though obviously some would just find it annoying, hrm... Either way the rate of decay would need to be balanced carefully.
Though on the other hand, it could give a sense of the order having to maintain their shrines. A bit of work, something for them to do. Which some people might find neat? Though obviously some would just find it annoying, hrm... Either way the rate of decay would need to be balanced carefully.
Kiradawea2011-11-10 22:03:05
Some orders have... what, three active members? This would be hurting these barely active orders a lot while not doing a thing for the bigger orders.
Sidd2011-11-15 15:18:42
Kiradawea:
Some orders have... what, three active members? This would be hurting these barely active orders a lot while not doing a thing for the bigger orders.
Well, then don't put up shrines that need maintenance? I can get behind working off-prime only, with affinity so like Mag doesn't have to maintain shrines on Nil, but if they shrine Celestia, it decays twice as fast etc.
Kiradawea2011-11-15 15:48:31
Your suggestion had all shrines outside org territory decay over time.
And honestly. Shrines in org territory not their own won't stay up for long. All I can see it do is make keeping all bubbles shrined a bit more of an annoyance, unless you have bubblixes to all of them, at which point it probably wouldn't be any great deterrent at all. I really don't like that idea.
And honestly. Shrines in org territory not their own won't stay up for long. All I can see it do is make keeping all bubbles shrined a bit more of an annoyance, unless you have bubblixes to all of them, at which point it probably wouldn't be any great deterrent at all. I really don't like that idea.
Sidd2011-11-15 20:45:15
Kiradawea:
Your suggestion had all shrines outside org territory decay over time.
And honestly. Shrines in org territory not their own won't stay up for long. All I can see it do is make keeping all bubbles shrined a bit more of an annoyance, unless you have bubblixes to all of them, at which point it probably wouldn't be any great deterrent at all. I really don't like that idea.
Bubblixes, ships with flashpoints, constructs that connect them, even flying to each bubble isn't a terribly long process. Saying something shouldn't be implemented because you are too lazy to do it, isn't really a strong argument against it. It's pretty easy to have quick access to every bubble, even outside of using bubblixes
The idea was just that, an idea. It was brought up in this thread that some people wish shrines would 'poof' during a domoth, like they do villages. This is more of a compromise to that idea, still rewarding the prepared, but making it tougher to have shrines set on every bubble.
.
Kiradawea2011-11-15 21:18:16
Tsk. You really need to cut back on the personal insults.
Sidd2011-11-15 21:23:51
Kiradawea:
Tsk. You really need to cut back on the personal insults.
It wasn't meant to be an insult, you said it was too annoying to do if you didn't have bubblixes, which really boils down to being lazy. I'm lazy in lots of different things too. I apologize for any insult perceived, that was not my intention. Stating something is a bad idea because it is 'annoying' isn't a strong argument, especially when that's the point of the idea.
Unknown2011-12-05 23:11:47
FYI, we can't raise war shrines in org territory anymore, so that solves a big issue with shrines.
o It is no longer possible to erect a shrine to your God in city/commune
territory, if said God is not in that organisation's Divine Pantheon.