Xiel2011-10-30 02:00:50
Yep.
Raeri2011-10-30 09:29:50
Xiel:
Yep.
Ran across this earlier. Might be an interesting read! http://forums.lusternia.com/index.php?showtopic=14251
Raeri2011-11-06 09:15:32
Random idea - let druids do something with their bonded totems - maybe a reverse totemreturn? (They summon their totem to their location, or maybe fashion a minitotem they can lug around with them that they can drop/plant?)
EDIT: Meant their bonded runed one, for clarification.
EDIT: Meant their bonded runed one, for clarification.
Saran2011-11-06 11:19:13
Stag users already summon a totem, though a different one. :/
For the hartstone I'd really like to see something done to involve the stones. it would be interesting to incorporate them in our skills.
For the hartstone I'd really like to see something done to involve the stones. it would be interesting to incorporate them in our skills.
Arcanis2011-11-06 14:02:13
Saran:
Stag users already summon a totem, though a different one. :/
For the hartstone I'd really like to see something done to involve the stones. it would be interesting to incorporate them in our skills.
I had always loved the idea if the Hartstone could summon a set of stones in a circular pattern to their room and utilize them for several effects and abilities. Would have been to assist them with combat and utility outside a demesne. I recall it being mentioned once, was a shame it was never pushed through. Of course Blacktalon would get something equivalent.
Saran2011-11-06 15:12:41
Arcanis:
I had always loved the idea if the Hartstone could summon a set of stones in a circular pattern to their room and utilize them for several effects and abilities. Would have been to assist them with combat and utility outside a demesne. I recall it being mentioned once, was a shame it was never pushed through. Of course Blacktalon would get something equivalent.
yeah, the problem is I can't think of something that wouldn't be more passives. But anything the blacktalon get I'd really want to be mechanically different and not just the same thing with different fluff.
Arcanis2011-11-07 15:55:10
Saran:
yeah, the problem is I can't think of something that wouldn't be more passives. But anything the blacktalon get I'd really want to be mechanically different and not just the same thing with different fluff.
I fully agree. My ideas for Druids were either this idea itself (perhaps the Blacktalon summon a murder of crows around them that they can utilize for several effects? I can see the instantkill being something like the crows lunging forth and feasting on the target). I think a simple fix would be to give them something like this or perhaps add several other effective abilities to Stagform and Crowform to be utilized outside of combat? (Although one must consider Meld also I guess, however TK in melds is the same concept here).
I think giving them something like this, simple to code in and not drastic change, could very well fix them up.
Saran2011-11-10 03:49:32
Need to just say, I would absolutely love it if the Blacktalon could infuse snapdragons with the power of the wyrd making them enormous and slightly carnivorous.
Nerra2011-11-13 23:00:35
I really like the melding cudgel idea. It seems to be a really clean mechanical solution, but I would also LOVE a boost to Crow/Stag form. I always found those rather underwhelming.
Enyalida2011-12-24 22:48:12
Going to go through again and post summaries.
Also, point cleanse for curing sap is totally unnecessary and makes sap totally impossible to pull of. We have a hard time hindering a SINGLE enemy from using cleanse, there is no way to hinder an entire enemy GROUP from using cleanse. Parallels have been drawn to other assistant skills, but sap is our one and only ticket to winning. It's as if there were an enchantment that cured 100% of a targets wounds.
Also, point cleanse for curing sap is totally unnecessary and makes sap totally impossible to pull of. We have a hard time hindering a SINGLE enemy from using cleanse, there is no way to hinder an entire enemy GROUP from using cleanse. Parallels have been drawn to other assistant skills, but sap is our one and only ticket to winning. It's as if there were an enchantment that cured 100% of a targets wounds.
Raeri2012-01-03 00:24:04
So this'll need to take into account the new skillset now =x
Enyalida2012-01-03 00:28:07
What new skillset? Did I miss something major?
Razenth2012-01-03 00:39:28
Shamanism. Then the world ended and I assume you don't have Shamanism any more.
Unknown2012-01-03 05:36:17
Gonna have to take Shamanism into account definitely. It looks very promising for Druids though, so if we're gonna proceed with this section of the report, I think we will go with fewer changes than originally planned, given the newness of the skill.
Enyalida2012-01-03 07:18:49
Probably what will happen is that proposed changes will be paired down to account for Shamanism and more time/energy will be to making Dreamwwaving and Runes work for druids in similar capacities in as few changes as possible. The logic behind that is that a tertiary isn't really a fix to a large problem in a primary skill, because if you have the other tertiaries, all of the long list of problems with the archetype still exist.
Unknown2012-01-03 07:56:49
If anything, I'd rather the changes be mostly about druidry only and not much on terts. Any changes to druidry though will have to take into account said terts is all, which I think is fair.
Unknown2012-01-19 20:48:19
Hi,
I'm being urged to get this report done, so I'm going to start putting up preliminary suggestions for this part of the report now. I intend to submit the entire report by the end of next week at the latest. I'm making these suggestions with Shamanism in mind and having reviewed the applicable parts of this thread once more.
So, without further adieu:
Let me know what you guys think. I like option 2 myself for simplicity's sake, but option 1 has its own merits.
I'm being urged to get this report done, so I'm going to start putting up preliminary suggestions for this part of the report now. I intend to submit the entire report by the end of next week at the latest. I'm making these suggestions with Shamanism in mind and having reviewed the applicable parts of this thread once more.
So, without further adieu:
Druids:
-Reduce sap eq to 3s unmodifiable (currently 4s)
-Increase sap delay to .75-1s (currently .5s)
-Cause POINT CLEANSE (person) to fail on sapped victims if the druid who cast the sap is in the room (ground or tree elevation only).
Options (Pick one):
-allow thornlashes/thornrend to work on a sapped opponent once again
-have thornrend -not- instakill a sapped opponent, instead, have it cause a substantial amount of damage and bleeding (dependent on number of limbs lashed)
-disallow igniting lashes while you are sapped, i.e., you're too moist to be properly lit on fire
OR:
-Have sap kill you after 20s of not curing it, make it leave a cool corpse like with geomancy fossils (Shuyin's remains are here, preserved in hardened sap).
Let me know what you guys think. I like option 2 myself for simplicity's sake, but option 1 has its own merits.
Unknown2012-01-19 21:13:16
I like option 2 because of cool factor, though I don't know if Sap is easy enough to stick to make that useful, especially in groups. Point Cleanse remains a major problem that should be addressed in the report.
Unknown2012-01-19 21:30:46
Yeah, there was a report up on it, but apparently it was taken down. Some miscommunication there, oh well!
I'll add that in too as soon as I get it.
I'll add that in too as soon as I get it.
Malarious2012-01-19 21:39:50
Change eq to 3.5 (3s is fast, with balance buff you can get that to like 2.5)
Allow thornlash to work but not insta if sapped.
Allow thornlash to work but not insta if sapped.