Unknown2011-10-19 01:40:06
Added the SL Faeling suggestion. It DOES suck when your orgs spec race is lame. *cough*viscanti*cough*
Unknown2011-10-19 01:47:01
foolofsound:
Added the SL Faeling suggestion. It DOES suck when your orgs spec race is lame. *cough*viscanti*cough*
Perhaps we should let Shuyin do the adding and picking, seeing as it is his thread? Not that the effort isn't good, but it reduces complication and accusations of editorializing.
Unknown2011-10-19 01:51:35
I'm just trying to keep the suggestions organized this time around, so that we can have a more productive discussion than the last thread. It is, of course, Shuyin's call on what actually makes the report.
Vadi2011-10-19 03:05:12
(edited)
Unknown2011-10-19 18:37:15
On races, I'm glad to see tae'dae being considered seriously :) But, I don't think a buff to the point of reducing the balance penalty to level 1 is really needed. You don't want to accidentally make them too good, and I think the fear of doing that is why they have always been so bad.
What always struck me as being a problem with the last racial revamp, is that speed bonuses were made to have a greater effect, but does a speed penalty have to also be increased by the same amount as a speed bonus?
If memory serves, speed bonus/penalty was 5% per level before the change. This meant a faeling was 15% faster and a tae'dae was 15% slower.
After the change, the speed bonus/penalty was 7%. This means a faeling is now 21% faster and a tae'dae is now 21% slower, which is too much.
What if a speed penalty was only 4%, but a speed bonus continued to be 7%? This would make a tae'dae 12% slower, which would be faster than they were before the last change. That 9% speed difference from where they are now (21% to 12%) would probably be a huge help without having to make them too good or take away their tanky feeling. A faeling would still be 21% faster. In my mind this is the best solution because it preserves some of the things that currently work well and have thematic appeal.
What always struck me as being a problem with the last racial revamp, is that speed bonuses were made to have a greater effect, but does a speed penalty have to also be increased by the same amount as a speed bonus?
If memory serves, speed bonus/penalty was 5% per level before the change. This meant a faeling was 15% faster and a tae'dae was 15% slower.
After the change, the speed bonus/penalty was 7%. This means a faeling is now 21% faster and a tae'dae is now 21% slower, which is too much.
What if a speed penalty was only 4%, but a speed bonus continued to be 7%? This would make a tae'dae 12% slower, which would be faster than they were before the last change. That 9% speed difference from where they are now (21% to 12%) would probably be a huge help without having to make them too good or take away their tanky feeling. A faeling would still be 21% faster. In my mind this is the best solution because it preserves some of the things that currently work well and have thematic appeal.
Unknown2011-10-19 18:45:08
I think Shuyin said that editing the values of the bonus/malus levels was off the table; otherwise we could consider that. Remember that Tae'Dae still have abysmal Dex, making them less the outliers you think them to be.
Unknown2011-10-19 18:49:57
Well I doubt it'd go through, but that's just me. I encourage asking anyway, can't hurt.
I can ask if it's possible to begin with, though.
I can ask if it's possible to begin with, though.
Sidd2011-10-19 18:54:00
Jello:
After the change, the speed bonus/penalty was 7%. This means a faeling is now 21% faster and a tae'dae is now 21% slower, which is too much.
What if a speed penalty was only 4%, but a speed bonus continued to be 7%? This would make a tae'dae 12% slower, which would be faster than they were before the last change. That 9% speed difference from where they are now (21% to 12%) would probably be a huge help without having to make them too good or take away their tanky feeling. A faeling would still be 21% faster. In my mind this is the best solution because it preserves some of the things that currently work well and have thematic appeal.
Faeling lost a level of speed bonus last revamp by the way, so they actually went from 15% faster to only 14% faster. I realize that it doesn't really matter for the point you're making, but for accuracy sake (mostly so someone doesn't later quote that as fact when it's not).
As far as Tae'dae, I think the proposed changes would make them rather usable and not make them too powerful
Unknown2011-10-19 18:56:24
I agree. I don't think asking for yet another mechanic change is going to endear us to the admins; especially when they will have to edit a number of races considered fine right now.
Unknown2011-10-19 19:02:02
Go for the gold, I say :) Lusternia just hired a new paid coder, so if people like an idea, no reason not to ask for it!
Personally, I always thought the fact that tae'dae have level 3 slow balances and level 3 resistances just meshed together conceptually to help create the impression that the race gives. A level 1 balance penalty could certainly work, but I fear that some of the "feeling" that the race gives off might be lost in the process.
Personally, I always thought the fact that tae'dae have level 3 slow balances and level 3 resistances just meshed together conceptually to help create the impression that the race gives. A level 1 balance penalty could certainly work, but I fear that some of the "feeling" that the race gives off might be lost in the process.
Unknown2011-10-19 20:05:46
Playing devil's advocate here:
If Shadowfaeling is so bad that it deserves addressing, how is it that Viscanti and Dracnari are better?
If Shadowfaeling is so bad that it deserves addressing, how is it that Viscanti and Dracnari are better?
Unknown2011-10-19 20:12:39
They aren't bad, neither are Viscanti and Dracnari.
If I had to look at all 20 races available, I'm just interested in the bottom 5, the worst of the worst. That's how I feel this section of the report should go.
If I had to look at all 20 races available, I'm just interested in the bottom 5, the worst of the worst. That's how I feel this section of the report should go.
Unknown2011-10-19 20:13:52
I think at this point we are passed declaring Viscanti and Dracnari fine. I believe we are going to submit all these changes, barring argument against them, and see what administration thinks.
There is no real reason not to attempt to address racial balance as a whole; since it has been a problem as a whole for what amounts to years.
There is no real reason not to attempt to address racial balance as a whole; since it has been a problem as a whole for what amounts to years.
Vadi2011-10-19 20:48:01
I'm not exactly sure that everyone else supports that opinion.
Rika2011-10-19 21:10:09
The only races that have bal/eq maluses are tae'dae (3/3), igasho (2/1), orclach (0/1) and dwarf (0/1). Everyone knows tae'dae and igasho are pretty much unusable, but orclach and dwarf aren't suddenly going to become the most used races either, if the maluses were rescaled.
Unknown2011-10-19 21:26:43
This is true. Let's see what administration says about it before we propose it, though.
Xiel2011-10-19 22:21:41
Sojiro:
They aren't bad, neither are Viscanti and Dracnari.
If I had to look at all 20 races available, I'm just interested in the bottom 5, the worst of the worst. That's how I feel this section of the report should go.
Pretty sure you'll have to clarify the 5 bottom or else everyone will chime in with their own personal thoughts of which five are the worst off.
I know I personally think that the following could use tweaking in no particular order on the basis of either fact that their low stats/weaknesses combined make them rarely used, or they are simply outclassed by being a regular human:
- Tae'dae
- Orclach
- Merian
- Taurian
I've seen a scattering of (read: two or three) Igasho and Mugwumps running around or I'd've tossed them up to that list as well, but that four above at least I can't recall much besides the lone player like Thul or Akui.
Unknown2011-10-19 22:22:56
I would like to make Taurians better too, but don't know how. They aren't BAD so much as boring....
Xiel2011-10-19 22:38:10
They're simply outclassed at the thing they're supposed to be good at, which is being a warrior or monk. Could perhaps look into boosting them up to the point that they'd be a better option than human but not to the point they'd be broken, maybe.
Unknown2011-10-19 22:48:18
Maybe make Rage grant them Lv.1 Balance/EQ bonus while it's up? This makes them better large groups of Taurians, or as individuals, as their fluff states.