Esteem Changes

by Unknown

Back to Common Grounds.

Iosai2011-10-26 22:47:41
Okay. Quick paragraph before I go to bed. Scan for answers.

I'm afraid that at this time, we're not going to make figurines stay behind after offering them for essence. We are considering something to help with the shorter decay times, so watch this space. I've removed the "u" from score/qsc. Transferring between figurines is coming soon. Esteem being lost when going from blank->sculpted is fixed (needs loading).
Ssaliss2011-10-26 22:49:42
Awesome!
Unknown2011-10-26 22:51:26
Empty powerstones can be used to make figurines. They don't need to be pristine powerstones.

I really don't think it's going to be terribly more expensive on the whole, especially with prices hovering around 9000-10000 gold. What might be more difficult to manage is judging the value in increasing amounts and time invested in figurine levels. But that just sounds like fun to me!
Unknown2011-10-26 23:23:41
I'm still on the fence about this... if perhaps they would consider looking at modifying or getting rid of the big 'A' word that shall not be mentioned.. it just seems like I'll be having to stay in figurine battles constantly if I want to get the most out of my offerings. Especially to level 40. Yes, I chose a non native Divine, and I know that He probably doesn't mind.. it just seems more complicated than it needs to be. Sorry.. ^^;
Ssaliss2011-10-26 23:24:52
Level 40 "only" triples esteem though. Worth it if you've got lots of esteem in a figurine, perhaps, but not for most people.
Ssaliss2011-10-26 23:39:51
Oh, another idea that came up while talking on CT: Have some kind of essence-receptacle in shops that can be imbued and sold from like kegs/cubes.
Anisu2011-10-26 23:50:59
imbued items to offer is only part of the market, a lot of people simple buy it to sanctify and defile. In that case a blank figurine is fine. So no need to bother leveling it. (Besides the other person can level it if they want)

In fact I see blank figurines becoming the standard after you can transfer between figurines and if you meet directly the other person can just transfer it to their miniature and hand you your blank back.
Ssaliss2011-10-26 23:59:38
That requires both parties to meet though, which is what I was hoping to avoid by having an esteem receptacle in the shop. Not that I don't mind meeting people, but it's always more efficient if they can just drop by the shop and buy what they want without any hassle.
Rathan2011-10-27 00:06:01
Currently, this change seems like a compromise between a really cool new system and the old system we had before. If figurines were more permanent (through the process I proposed before, since Iosai has said that just keeping figurines through offering is off the table), then everyone would be battling with figurines all the time to make their essence worth the maximum amount. However, as it is now, basically all they've done is made us go from using limited size, 30gp containers, to almost infinitely sized 500gp containers, with the option of upgrading the containers at a net loss.

If the problem is that esteem nuggets would be too numerous (assuming this change was done to cut back on system resources and the glut of stored needles), make it so the nuggets only last 5 minutes or so once created. This way, the transfer of esteem would mainly be done with the new figurine transferring commands, and people would just make their personal figurine poop out the esteem nuggets the instant they were needed, since they couldn't be sold in shops or stored in council rooms.


EDIT: And yes, you could even make a new shop item/arti into which you can transfer esteem from a figurine, and then people could buy their esteem through that.
Daereth2011-10-27 00:58:46
I don't really see what was wrong with the last system. This just seems like a huge nerf to me.. especially since it was simple and this is just giving me a headache to figure out how I'm gonna sell now. Stop fixing what isn't broken, is what I want to say. It all sounds expensive, complicated and a pain in the arse.
Enyalida2011-10-27 01:01:48
the problem was huge stocks of needles.
Diamondais2011-10-27 01:11:03
Would it be possible that using all the power on a powerstone wont make it dust? I know the vast majority of the time my powerstone use is just carving, which is 5% and I end up dusting them more often than not.
Sakr2011-10-27 01:41:38

Empty powerstones can be used to make figurines. They don't need to be pristine powerstones.

I really don't think it's going to be terribly more expensive on the whole, especially with prices hovering around 9000-10000 gold. What might be more difficult to manage is judging the value in increasing amounts and time invested in figurine levels. But that just sounds like fun to me!


10 mu cap (million units) currently a needle would be 655 u, right? 15270 (thanks rika) old needles to fill up to the 10 mu, each needle sold at lets say 10k, total gold is around 152 million from selling 10mu. Taking away costs of leveling up the figurine, and creation cost, only a handful can afford a 10 mu figurine.

Edit:

But why take away from jewelry? Before these changes, any low skilled jeweler can make a ton of money just making needles and reselling them. Base cost should be around 25-35 gold for a needle, sell for between 70-100 gold, you would make more profit from that than selling sparkleberries. But with this overhaul against needles, the main moneymaker for a low skilled jeweler lost it's value - shifting a jeweler's value to more high skill miniatures.

Why not keep esteem with going into needles as well? Otherwise we are limiting novices who go into jewelry to spend more lessons into that then their guild skills so they can make more money (mind that the more skilled you are, the longer your crafts last. That's why the most cost effective thing to make is needles - which also made it the best thing to make money with at a low cost. This is no longer a true option anymore...
Rika2011-10-27 01:43:18
You missed a place there. 15k, not 1.5k
Enyalida2011-10-27 01:43:45
Then don't make a 10mu figurine. I'm more worried for the small time esteem makers, who now will take longer between sells to generate gold from their esteem and whose bottom line will be hurt a lot more.
Unknown2011-10-27 01:45:47
I'm confused. Could someone explain the new system to me? Or give me a link to the post about it?
Sakr2011-10-27 01:57:00
Enyalida:

Then don't make a 10mu figurine. I'm more worried for the small time esteem makers, who now will take longer between sells to generate gold from their esteem and whose bottom line will be hurt a lot more.


the changes royally :censor: them. Also it hurts the people that spent money in creating needles for what was the demand before. And while you can melt needles, you don't get any commodities from them, so those who put a large gold investment can't get their money back.
Ssaliss2011-10-27 01:58:37
Taken from the announce



o Jewelry Figurines now have the following commodity cost: gold 10
silver 10 platinum 10 marble 10 powerstone 1.

o Only Jewelry Figurines can now be imbued with esteem.

o We have added a new command, UNIMBUE , to allow you to move
esteem from a currently imbued item back to your reserves so that you
can then imbue a figurine. This command will be removed some time after
15th November, so use it while you can. Any esteem not moved to a
figurine by then may be permanently lost.

o Personal esteem now ranges from 0-500 esteem units.

o Esteem on items now has a limit of 10,000,000 units. Good luck trying
to reach it!

o If you offer a figurine that has been imbued with esteem, the essence
value will be boosted by the figurine's level. Please note that the
maximum boost is attained at level 40 and that this does not affect
defiling and sanctifying.
Lilia2011-10-27 02:05:17
Falcon:


the changes royally :censor: them. Also it hurts the people that spent money in creating needles for what was the demand before. And while you can melt needles, you don't get any commodities from them, so those who put a large gold investment can't get their money back.

You do get commodities back, but only real commodities, like metal and gems. You won't get any wax back.
Sakr2011-10-27 02:10:47
A new selling system may be moved later on, if this is lets say a way to store esteem you get on one figurine, lets say you reach the 10 mu, and if you want to sell esteem, let the buyer give you a figurine. But then, this has a limit to the amount of miniatures that would be sold, versus the old system where you will need to get a new needle to offer.

For example:
100 Lusternians currently awake. Each one has a miniature. No need to create more miniatures, meaning there is a ceiling on the miniatures that would be sold, unless the previous one decays. So yeah, we made miniatures more valuable now, but in reality it's a short term boost, later on you'll have 10 jewelers trying to go after that 1 customer. So then what happens? Jewelers have a very good money maker taken away from them (that being needles) with no ceiling cap TO a system that limits the potential miniatures out there to one with a cap. Why is this a good idea?

There is no need for a person to hold with them more than one, ok lets say 2 miniatures. One for gathering esteem, and another for offering esteem. 200 miniatures for the current amount of people. And with the current drive, unless you are rich or have an personal drive to collect minatures, Jewelers are going to lose money.