Revising Shop Stockrooms (delicate subject)

by Estarra

Back to Common Grounds.

Estarra2011-11-14 01:23:56
Aubrey:

Since the rift change reduced lag by 80% and we're going to get that RAM upgrade, I don't know if more is necessary at this point (hopefully including the 250 limit). Can Estarra confirm/deny?


The rift upgrade improved lag caused by the rift by 80%--it did not reduce overall lag by 80%. Hopefully, the RAM upgrade will also help!

We will still need to address stockrooms. Avoiding that is delaying the inevitable so, sorry, I will confirm that the changes will be coming up.
Sakr2011-11-14 01:37:11
Ok, so through this thread, there were suggestions for many different things that could be changed about stockrooms. Not just the limit. What changes will we be seeing soon taking everything into account?
Enyalida2011-11-14 02:00:59
Hehe, the changes aren't dependent on this thread, and there isn't that much of a guarantee that any eventual change will have cropped up here, though we've covered a lot of the obvious bases.

EDIT: What, you don't play baseball with hidden bases? Missing out on a lot of fun.
Aubrey2011-11-14 02:08:50
Estarra:


The rift upgrade improved lag caused by the rift by 80%--it did not reduce overall lag by 80%. Hopefully, the RAM upgrade will also help!

We will still need to address stockrooms. Avoiding that is delaying the inevitable so, sorry, I will confirm that the changes will be coming up.


Ah thanks for clarifying about the rift lag. I misread the announce post, then.

So yeah when you say "the changes" do you specifically mean a 250 limit, or a higher limit, or other changes?
Sylphas2011-11-15 01:37:43
Is there any chance we could make the manse safe no-decay with these changes? Cap it at whatever seems reasonable, but it would potentially give people who really want to keep things for nostalgia or something a way to do so without having to pay for a shop they're not selling anything from, and allow those two uses (merchanting and storing old stuff) to be balanced separately.
Aison2011-11-15 04:09:13
Should we just be downsizing our shops then?
Unknown2011-11-15 04:10:12
Aison:

Should we just be downsizing our shops then?

That's probably advisable. Estarra said that stockroom limits will be coming; it's just a question of how much.
Aubrey2011-11-15 04:21:20
Aison:

Should we just be downsizing our shops then?


That's what some of us have been doing. Of course there's only so much you can do, since you can't force people to buy if they don't want to. And it's even more difficult thanks to certain people literally giving away the things we're trying to sell below cost. At this point we're just hoping to recoup SOME of our investments before slashes get made. Of course as "foolofsound" said, it's just a question of how big the slashes will be. For me personally it's probably a full going-out-of-business liquidation.
Unknown2011-11-15 04:49:33
That is, of course, why notice has been given what I assume is well in advance.

I personally feel that 250 items is a bit on the stingy side; surely your average shopkeeper doesn't contribute much to the lag. I feel that the limit should be lowered enough so that ridiculous multi-thousand item megamarts get affected, but more humble shops do not
Eventru2011-11-15 05:15:53
foolofsound:

That is, of course, why notice has been given what I assume is well in advance.

I personally feel that 250 items is a bit on the stingy side; surely your average shopkeeper doesn't contribute much to the lag. I feel that the limit should be lowered enough so that ridiculous multi-thousand item megamarts get affected, but more humble shops do not


The change needs to be two-fold - to address the problems as they are, and to address them in such a manner that we do not, hopefully, need to come back to them again. More "Humble" shops can probably easily operate within the parameters of the limit (say, 250) - it's when multiple trade skills come into the picture that it becomes questionable. Not to say 250 is or isn't the limit we'll go with, I don't know.
Aison2011-11-15 05:25:38
foolofsound:

That is, of course, why notice has been given what I assume is well in advance.

I personally feel that 250 items is a bit on the stingy side; surely your average shopkeeper doesn't contribute much to the lag. I feel that the limit should be lowered enough so that ridiculous multi-thousand item megamarts get affected, but more humble shops do not


From the way I see it, 250 is stingy, but Lusternia offers custom shops (ie manse shops), whereas (afaik), other IRE games do not offer such things.

So you can still stock all you want, you just might have to buy a bunch of manse shops or get in on a bunch of open org shops.

I imagine Lusternia has probably twice the amount of shops normal IRE games do. So the 250 stacks up.
Tandrin2011-11-15 15:23:53
Hmm. A recent comment actually makes me wonder if the manse safe artifact shouldn't be changed or a new artifact that allowed folks to safekeep a very limited number of items.
Enyalida2011-11-15 19:47:57
Not a fan of making city/commune shops even more worthless compared to plex shops.
Estarra2011-11-15 23:16:49
If you haven't read what was finally decided:

If you've been reading the forums, one thing we need to do to help
address lag and to prevent future issues is to reduce the number of
replicas in the game. Since almost half of all replicas are in shops, so
we must bite the bullet and place inventory limitations on shops.

The maximum number of items in shops will be 250 items. When you enter
your stockroom, you will immediately see (on look) how many items are in
the shop and if you are over the maximum limit. If you go over that
number, ALL items in your stockroom will decay (until stock reaches the
maximum amount).

We will be putting in a manse shop artifact that will allow you to
upgrade the shop to add another +250 items to the maximum. This upgrade
can stack up to a total maximum of 1000 items. (This artifact has not
been released yet.)

For those who own manse shops or are interested in purchasing a manse
shop:
o All current manse shops will receive one +250 upgrade. (Thus, if you
currently own a manse shop, it will have a maximum of 500 items.)
o The cost of new manse shops is reduced to 750 credits.

Finally, we understand that this will be painful for some shopkeepers
and, though you will see warnings that your shop is over the maximum
limit (if it is), ITEMS WILL NOT DECAY IF YOU ARE OVER THE LIMIT AT THIS
TIME. We will be giving a grace period of one month before we start
implementing item decay in stockrooms if you are over the maximum limit.
Xenthos2011-11-15 23:25:41
Estarra, any word on flowers? :(
Enyalida2011-11-15 23:52:13
Any chance of making the shop upgrades available to commune/city shops in some form, be it on the part of the shop owner, and only being for it while they own it (not a particularly good idea, I will admit) or on the part of the commune/city, permanently upgrading that shop space at the behest of the shop owner, with recompense for that purchase being left up to the city/commune to collect?
Estarra2011-11-16 00:04:07
We aren't making any decisions on flowers at this time.

Regarding city/commune shop upgrades, we are considering upgrades for a very high gold cost (as opposed to credits). No decision has been made, however.
Unknown2011-11-16 00:54:36
Looks good for now, and a month should be enough time to handle things.
Unknown2011-11-16 05:54:40
I am on the verge of a very large tantrum.

Quite simply, because it took me almost 3 months to save up the credits for my shop, and I got it as a place for storage.
Unknown2011-11-16 06:25:35
500 items is more than enough to store everything you need for your character!