Malarious2011-11-07 06:41:19
What about things from arts? Tarot Decks? Etc. We would have to review every item for if it should decay. I agree with bodyparts decaying fastish though. Heres some other ideas!
1) Limit things perhaps by category in stock. For instance in lianmor you can find 80+ of a single type of enchant (huge sums of rings). Maybe like 20 of jewelry, 5 or 10 for clothing, etc? (Make it specifically for new things, let it remain for current pricing.) Can be done per enchant TYPE not design to avoid 30 kinds of rings of the same enchant.
2) Make powerstones inriftable, I found a shop with over 2000 of them, this would change 2000 items into a single rift reference for this shop alone.
3) Change vials to hold higher amounts, change their respective comm cost. Perhaps base 100 sips, 10 gems required, can be refilled twice? I dunno this might be a fairly big change but someone said this was used elsewhere because vials are one of the most numerous items. I personally hold 120+ at a time. I believe Thoros used to have between 200-400.
4) Give origami multiple uses. Increase cost accordingly. 5 uses per origami for instance would be helpful!
5) Make pocketbelts hold more.. so people would use less pocketbelts! Adjust costs blah blah blah.
Yay minor ideas to try to speed things up!
@Ssaliss: It may be small pieces of data but if you do something enough it adds up. Thats why the esteem changed or so I would assume. It removes the esteem property from everything else. Everything has a weight as well! 500,000+ instances of weight adds up!
Trying to come up with ways to trim bloat before we make major adjustments to a 1000 credit arty :/ I suggest everyone looks at their inv, shops, etc and see if you cant think of ways to fix stuff with 50+ of them in your inventory.
1) Limit things perhaps by category in stock. For instance in lianmor you can find 80+ of a single type of enchant (huge sums of rings). Maybe like 20 of jewelry, 5 or 10 for clothing, etc? (Make it specifically for new things, let it remain for current pricing.) Can be done per enchant TYPE not design to avoid 30 kinds of rings of the same enchant.
2) Make powerstones inriftable, I found a shop with over 2000 of them, this would change 2000 items into a single rift reference for this shop alone.
3) Change vials to hold higher amounts, change their respective comm cost. Perhaps base 100 sips, 10 gems required, can be refilled twice? I dunno this might be a fairly big change but someone said this was used elsewhere because vials are one of the most numerous items. I personally hold 120+ at a time. I believe Thoros used to have between 200-400.
4) Give origami multiple uses. Increase cost accordingly. 5 uses per origami for instance would be helpful!
5) Make pocketbelts hold more.. so people would use less pocketbelts! Adjust costs blah blah blah.
Yay minor ideas to try to speed things up!
@Ssaliss: It may be small pieces of data but if you do something enough it adds up. Thats why the esteem changed or so I would assume. It removes the esteem property from everything else. Everything has a weight as well! 500,000+ instances of weight adds up!
Trying to come up with ways to trim bloat before we make major adjustments to a 1000 credit arty :/ I suggest everyone looks at their inv, shops, etc and see if you cant think of ways to fix stuff with 50+ of them in your inventory.
Ytran2011-11-07 06:54:37
Malarious:
2) Make powerstones inriftable, I found a shop with over 2000 of them, this would change 2000 items into a single rift reference for this shop alone.
Estarra said on page 1 that inr destroys the item, so this would really work, since individual powerstones have their own energy levels associated with them.
3) Change vials to hold higher amounts, change their respective comm cost. Perhaps base 100 sips, 10 gems required, can be refilled twice? I dunno this might be a fairly big change but someone said this was used elsewhere because vials are one of the most numerous items. I personally hold 120+ at a time. I believe Thoros used to have between 200-400.
4) Give origami multiple uses. Increase cost accordingly. 5 uses per origami for instance would be helpful!
Would love both of these.
@Ssaliss: It may be small pieces of data but if you do something enough it adds up. Thats why the esteem changed or so I would assume. It removes the esteem property from everything else. Everything has a weight as well! 500,000+ instances of weight adds up!
I'm pretty sure the issue with esteem was more the ridiculous number of items used to store esteem, rather than the esteem itself.
Malarious2011-11-07 07:06:51
Ytran:
Estarra said on page 1 that inr destroys the item, so this would really work, since individual powerstones have their own energy levels associated with them.
So make it only work on full stones and make like 1/2 day decays on non inrifted stones, easy to fix.
Would love both of these.
I am glad :)
I'm pretty sure the issue with esteem was more the ridiculous number of items used to store esteem, rather than the esteem itself.
It was honestly a twofer, they got rid of esteem from EVERYTHING anddd they are getting rid of all the needles and such. Its win win.
I would love to hear more ideas along the lines above though. Before we change an artifacts I would rather make other changes that we can, I am sure we could make more as well but I do not know them off the top of my head.
Ixion2011-11-07 07:39:51
I'm vehemently of the same mindset as Xenthos. I bought the 1000cr shop specifically to store legacy items so they wouldn't decay. I'd also be incredibly pissed if things were made to decay in shops.
Ears, scalps, legs, honeycakes, etc makes sense to decay, but not things like trophied heads (Ears etc were made to decay but it seems they recently reverted to non-decay in shops, though some are grandfathered to non-decay which are likely what Akui's are)
Just put a limit of say 500 items and case closed. I barely have anything for sale and mainly use it to store old/cool/event stuff, and have maybe 300ish items as a reference. It makes much more sense to put a limiter on the number rather than what can be stored as people have different preferences and uses for their shops.
The artifact for +items in shop isn't a bad idea either, for lag, for business, or otherwise.
Ears, scalps, legs, honeycakes, etc makes sense to decay, but not things like trophied heads (Ears etc were made to decay but it seems they recently reverted to non-decay in shops, though some are grandfathered to non-decay which are likely what Akui's are)
Just put a limit of say 500 items and case closed. I barely have anything for sale and mainly use it to store old/cool/event stuff, and have maybe 300ish items as a reference. It makes much more sense to put a limiter on the number rather than what can be stored as people have different preferences and uses for their shops.
The artifact for +items in shop isn't a bad idea either, for lag, for business, or otherwise.
Arimisia2011-11-07 07:52:03
on another hand with vials, all vials made have the same amount of decay time on them, so in a shop there really is no reason they cannot be rifted until they are bought and just set the normal 160 months on them, this would cut down on that and any other art related item (far as I know only decks can be modified by enchanting, everything else has the exact same amount of decay time all vials are 160 months for instance).
there are other ways as well that are already available, cut down on kegs with artifact, personal vials that a player already has, there is an artifact that puts them all in one little pouch. Problem with these artifacts? they are too expensive for most shopkeepers and normal players to want to invest in.
I like the idea of putting enchantments on scrolls - this would give bookbinders a much more needed role in the game. I do not like the idea of limiting what can be sold however. 1000 credits for the private shop is a steep price already paid plus 350k for the manse. giving shopkeepers a friendly reminder to look though their shops is probably not a bad idea, i know I probably have more my fair share of junk that I should melt down or toss out entirely.
I cannot recall where I read it but another source of lag and probably taking up a good bit of space would also be messages. I just hit my 3000 mark not all that long ago and I do not get messages all that often honestly. The game system sends out a LOT of messages to players, an idea would be to delete system sent messages after a time, maybe a month or two, after that amount of time a player would have no reason to want to go back and look at that message, active or not.
and suppose on a last thought, if stockrooms are really that big of an issue now, imagine what it will be like in another 5 years or so, a lot more aethershops will be bought and a lot more stuff is gonna get stored. Maybe it is time to do away with letting people buy shops as they are now. if a person wants a shop as they are now, up the price on it for the future, but give options for maybe a purely rift-able shop - could go for around 500 credits and just takes up rift space. for a shop that would take items, again instead of how we have shops now, these shops would have have restrictions on them, maybe when you buy the shop it only has one bin or shelf with it and the bins or shelf dictate how much you are able to stock. but changing the shops people have already bought, there is no way you are going to make everyone happy with a decision to change it now after 7 years of working as is.
there are other ways as well that are already available, cut down on kegs with artifact, personal vials that a player already has, there is an artifact that puts them all in one little pouch. Problem with these artifacts? they are too expensive for most shopkeepers and normal players to want to invest in.
I like the idea of putting enchantments on scrolls - this would give bookbinders a much more needed role in the game. I do not like the idea of limiting what can be sold however. 1000 credits for the private shop is a steep price already paid plus 350k for the manse. giving shopkeepers a friendly reminder to look though their shops is probably not a bad idea, i know I probably have more my fair share of junk that I should melt down or toss out entirely.
I cannot recall where I read it but another source of lag and probably taking up a good bit of space would also be messages. I just hit my 3000 mark not all that long ago and I do not get messages all that often honestly. The game system sends out a LOT of messages to players, an idea would be to delete system sent messages after a time, maybe a month or two, after that amount of time a player would have no reason to want to go back and look at that message, active or not.
and suppose on a last thought, if stockrooms are really that big of an issue now, imagine what it will be like in another 5 years or so, a lot more aethershops will be bought and a lot more stuff is gonna get stored. Maybe it is time to do away with letting people buy shops as they are now. if a person wants a shop as they are now, up the price on it for the future, but give options for maybe a purely rift-able shop - could go for around 500 credits and just takes up rift space. for a shop that would take items, again instead of how we have shops now, these shops would have have restrictions on them, maybe when you buy the shop it only has one bin or shelf with it and the bins or shelf dictate how much you are able to stock. but changing the shops people have already bought, there is no way you are going to make everyone happy with a decision to change it now after 7 years of working as is.
Unknown2011-11-07 08:24:55
Arimisia:
I cannot recall where I read it but another source of lag and probably taking up a good bit of space would also be messages. I just hit my 3000 mark not all that long ago and I do not get messages all that often honestly.
J-jesus, DELMSG ALL. I can't get past 16 (having to put in a second command to see the next chunk of messages? No! Laze!) without wanting to pull my hair out. Why in the world is anyone letting 3,000 messages build up?
Also, been lurking. Still think just limiting the number of items people can have in their stockrooms would be the best solution. I don't think getting overly complex with stuff like, "you can only have 20 rings, and 10 shirts, and 5 shoes..." etc. is necessary at all, and takes away from the option of having a specialized store, rather than one of those mega-sell-everything shops.
It would be nice to be able to rift fully charged powerstones (which are the most likely ones to be found in stores anyway). And I'm still wondering about those master's paint palettes. Those get handed out by the truckload every time there's a chance for people to open presents from wherever, and then they proceed to sit forever. I think some of the older ones are still non-decay, too, if I'm not mistaken. I tend to destroy all of mine rather than bother trying to sell them, but I'm sure there are people who just dump them in their shops and forget about them.
Back to lurking I go.
Unknown2011-11-07 08:50:33
I'll take all master's palettes.
Sylphas2011-11-07 09:08:08
Phoebus has a point there. Seriously, if you need a non-decay message, write it on a scroll. Have messages automatically delete themselves 30 days after the first time you log in after receiving them.
I don't see why we don't lower the limit on stockrooms. If you're using it to store things you want to keep, great, keep doing that. But there's no reason to have thousands of flowers or needles or whatever the hell else people still have.
I don't see why we don't lower the limit on stockrooms. If you're using it to store things you want to keep, great, keep doing that. But there's no reason to have thousands of flowers or needles or whatever the hell else people still have.
Sakr2011-11-07 09:34:18
I think we should make use of the rift more with items.
For example: why not have the rift option different in shops than with a normal person's rift? Expand the rift options to enchantments, and let people buy that enchantment and ring from a shop.
Or be able to store enchantments in a rift, separately from rings. A buyer could either BUY RING1234 or BUY RING1234 WITH MERCY
edit:
as for enchanters, they would create the enchantment and charge directly to or in shops, an exception to the enchantment circle.
For example: why not have the rift option different in shops than with a normal person's rift? Expand the rift options to enchantments, and let people buy that enchantment and ring from a shop.
Or be able to store enchantments in a rift, separately from rings. A buyer could either BUY RING1234 or BUY RING1234 WITH MERCY
edit:
as for enchanters, they would create the enchantment and charge directly to or in shops, an exception to the enchantment circle.
Rika2011-11-07 11:34:08
This is getting ridiculous. Eventually people will be asking to rift everything.
Just limit the size of stockrooms so people can't have malls with everything they can think of stocking.
Just limit the size of stockrooms so people can't have malls with everything they can think of stocking.
Ixion2011-11-07 11:35:22
No idea how this came into this thread but a big N-O to deleting messages without a warning. Some of us store lots of info in there >.>
Talan2011-11-07 12:54:21
Capping the amount of items on the stockroom floor is probably for the best. I do not think this would effect most people. My concern is only that there are some items which I consider are appropriate to stock in bulk, for example food and origami, which are rapidly consumed and removed from the game anyway, and things that are commonly purchased in bulk, like vials or sigils. I wonder if maybe we could designate some items as taking up less 'weight' if an item cap were implemented. (Maybe every 2 vials would only count toward 1 item on the stockroom floor.)
The last time it was suggested that things should decay in stockrooms, it was just Fain being amusing. I can only assume that introducing the idea again is a similar joke.
I think the item cap is really the best way, and as someone said earlier - if you want more space, buy more shops and specialize them (Or buy whatever artifact is to come to expand storage space). While it is nice to have the convenience of being able to buy common items in one shop, some of these are like a walmart, where you can buy guns and lettuce and cameras in the same spot. It is not very fantastic. It is nice to have shops that are very good at one thing rather than having a wares list so long your eyes go bleary.
Do the same thing as you're doing to phase out needles -- give a solid deadline (probably a rl month) and just delete the overstock, plain and simple. It is harsh but necessary I think.
The last time it was suggested that things should decay in stockrooms, it was just Fain being amusing. I can only assume that introducing the idea again is a similar joke.
I think the item cap is really the best way, and as someone said earlier - if you want more space, buy more shops and specialize them (Or buy whatever artifact is to come to expand storage space). While it is nice to have the convenience of being able to buy common items in one shop, some of these are like a walmart, where you can buy guns and lettuce and cameras in the same spot. It is not very fantastic. It is nice to have shops that are very good at one thing rather than having a wares list so long your eyes go bleary.
Do the same thing as you're doing to phase out needles -- give a solid deadline (probably a rl month) and just delete the overstock, plain and simple. It is harsh but necessary I think.
Unknown2011-11-07 14:40:42
For the decay time in stock rooms....if you're not going to use the item and just want to look at it every so often why not do that and then copy and paste into a word document...boom it's permanent! I just don't get this fascination wih saving a ton of things you'll never use.
Also increase sips on vials to 200 vs the 50. I carry around 4x as many vials in lusternia than I do in Achaea because of this. Could increase keg amounts too if that'd be an issue.
Also increase sips on vials to 200 vs the 50. I carry around 4x as many vials in lusternia than I do in Achaea because of this. Could increase keg amounts too if that'd be an issue.
Ssaliss2011-11-07 14:57:11
The more I think about it, the less I like the thought of only having items for sale be free from decay. Let all the items in the stockroom be free of decay, but limit the amount of items that can be dropped in there. It'd accomplish the exact same thing, and if people want a big garbage pile for things to decay in, let them get a manse and drop them all there. That way, there's no confusion about what decays and what doesn't, and there's no risk of people accidentally dropping an item in a stockroom and forgetting to put it for sale, which would cause the item to start decaying.
Tervic2011-11-07 19:12:02
Xyas:
For the decay time in stock rooms....if you're not going to use the item and just want to look at it every so often why not do that and then copy and paste into a word document...boom it's permanent! I just don't get this fascination wih saving a ton of things you'll never use.
My character has a thing for collecting things. I've got pretty damn close to one of every scavhunt item, and I use those as assorted roleplaying devices. Same thing with dolls. They don't -do- anything, and are just looked at or interacted with every so often. C/p into a word document means I can't actually interact with these items in the game world.
Admittedly that sums up to only thirty or forty items, but I presume there are other people like me in the world.
Unknown2011-11-07 19:19:58
It's sounding like we could do a Hoarders: Lusternia Edition with some of the stuff people keep piles of.
Unknown2011-11-07 20:00:53
Please no stockroom decay, unless perhaps the manse artie safe is modified to non decay instead of slow decay with an increased limit? I like keeping things for sentimental value too..
Morbo2011-11-07 20:20:04
I'm not sure if this has been suggested as I just read the first page, but one possibility would be to make something that people could charge rings or whatever from with a certain type of enchantment. Something like giving an option to Enchant Cube With Acquisitio, and then giving that cube 100 charges, 100 people could then enchant a ring with acquisitio. There are about 26-30 enchantments, and in my shop I try to keep between 30-50 of each type as they appear to be fairly rare. So with this you'd be looking at the difference between 1500 items and about 30 items, this would also be more convenient for people who want to use their own ring patterns without having to track down an elemental or cosmic enchanter (which can be difficult at times, particularly if you're from the communes)
Unknown2011-11-07 20:34:41
GealbhanBheag:
Please no stockroom decay, unless perhaps the manse artie safe is modified to non decay instead of slow decay with an increased limit? I like keeping things for sentimental value too..
We have furniture for that! See Cabinets, Weapon Racks, ecetera.
Arimisia2011-11-07 21:06:01
I'd like to point out I said "system produced" messages, so all those messages sent by the game, not players or yourself - those are the only ones I think the game should be able to dump after a time. Also, I do not HAVE 3000 messages, that is just where the count is at since mine does not reset to 0 cause there are messages I want to keep.
anyways, I think simply asking shopkeepers for starters would be a better idea and think about limiting more shops being made in the future if it is that big of a problem. allowing more shops to be made is just gonna continue to push the problem. I could live with setting a limit and maybe even decay on city/commune owned shops but when it comes to the aethershops that players put a lot of gold/credits/RL money into.. I just do not see a good end result adding restrictions that were never there before for the player.
I own two shops and i will admit that both probably still do have a lot more stuff in them that really shouldn't be there (thought I am in the process of seeing what I have and what is not currently be sold and can be gotten rid of). My manse shop had like 900+ letters, so I took all but 100ish of them and put them into the nexus thus reducing my stockroom almost to 1000, various vials that I likely got from ironbeard and just tossed down in the stock room, too time consuming to try and price them each individually so I ended up giving 100+ vials away/ if I were to have to go blow 500 items in my stockroom, it is gonna feel like a kneejerk. currently my largest amount of items consists of kegs and powerstones. My kegs are usually pretty much filled and the powerstones are not up for sale because I use them 20 at a time for my cube.
Artifacts in some ways can help reduce, and the whole figurine change should cause the number of powerstones in game to go down as well since there is a good reason to use a full one instead of trying to get an almost empty one now. Artifacts, like the big keg rune is 300 credits, buying it has its advantage of getting a keg to hold 600 refill for the price of three kegs, it also cuts down the need of 5 kegs because I can use one for 600 refill instead of 6. I do not see this price getting dropped any time soon, but what about adding a lower cost rune that lets a keg hold 600 refill for the price it would cost to fill (effectively just making the keg bigger).
Other mentioned a bigger vial, we have generic type vials in arts that last 152 months I think, then booking stuff lets you customize them. Still only get 50-60 sips without a rune. How about an artisan generic vial or flask. Continue have them made of gems but at a higher cost. Like an artisan pipe, they would last longer, but how about the hold more as well? 200 fills? And the bookbinding thing can still be used to customize them. If artisan vials/flask were available I know I for one would not bother making arts vials or having them anymore, in favor of a lower amount larger, longer lasting vial/flask. So theoretically, if a person carried around at all times 1000 sips of healing potion with normal vials they have 20 vials – with a larger vial/flask they would need 5. So theoretically you can cut the number of vials being used in game by 75% and less would be being sold as well.
So other problems I have myself with having a lot of one item and what I have heard here. How viable would it be to add several things to artisan, a flower box that can hold all those flowers people lave lying around, maybe even give the option of selling them from the box. My letters problem, a mailbox maybe? – the drawback to mail box is that if you put a letter in that had something in it or written on it, all that would poof – but with how esteem was before, that is the risk you take when you rift something.
anyways, I think simply asking shopkeepers for starters would be a better idea and think about limiting more shops being made in the future if it is that big of a problem. allowing more shops to be made is just gonna continue to push the problem. I could live with setting a limit and maybe even decay on city/commune owned shops but when it comes to the aethershops that players put a lot of gold/credits/RL money into.. I just do not see a good end result adding restrictions that were never there before for the player.
I own two shops and i will admit that both probably still do have a lot more stuff in them that really shouldn't be there (thought I am in the process of seeing what I have and what is not currently be sold and can be gotten rid of). My manse shop had like 900+ letters, so I took all but 100ish of them and put them into the nexus thus reducing my stockroom almost to 1000, various vials that I likely got from ironbeard and just tossed down in the stock room, too time consuming to try and price them each individually so I ended up giving 100+ vials away/ if I were to have to go blow 500 items in my stockroom, it is gonna feel like a kneejerk. currently my largest amount of items consists of kegs and powerstones. My kegs are usually pretty much filled and the powerstones are not up for sale because I use them 20 at a time for my cube.
Artifacts in some ways can help reduce, and the whole figurine change should cause the number of powerstones in game to go down as well since there is a good reason to use a full one instead of trying to get an almost empty one now. Artifacts, like the big keg rune is 300 credits, buying it has its advantage of getting a keg to hold 600 refill for the price of three kegs, it also cuts down the need of 5 kegs because I can use one for 600 refill instead of 6. I do not see this price getting dropped any time soon, but what about adding a lower cost rune that lets a keg hold 600 refill for the price it would cost to fill (effectively just making the keg bigger).
Other mentioned a bigger vial, we have generic type vials in arts that last 152 months I think, then booking stuff lets you customize them. Still only get 50-60 sips without a rune. How about an artisan generic vial or flask. Continue have them made of gems but at a higher cost. Like an artisan pipe, they would last longer, but how about the hold more as well? 200 fills? And the bookbinding thing can still be used to customize them. If artisan vials/flask were available I know I for one would not bother making arts vials or having them anymore, in favor of a lower amount larger, longer lasting vial/flask. So theoretically, if a person carried around at all times 1000 sips of healing potion with normal vials they have 20 vials – with a larger vial/flask they would need 5. So theoretically you can cut the number of vials being used in game by 75% and less would be being sold as well.
So other problems I have myself with having a lot of one item and what I have heard here. How viable would it be to add several things to artisan, a flower box that can hold all those flowers people lave lying around, maybe even give the option of selling them from the box. My letters problem, a mailbox maybe? – the drawback to mail box is that if you put a letter in that had something in it or written on it, all that would poof – but with how esteem was before, that is the risk you take when you rift something.