Estarra2011-11-07 21:52:04
FYI, while excessive messages could possibly be an issue in the future, currently they are not. They are stored in a mysql database and not a game database, so apples and oranges.
Aison2011-11-07 21:59:01
GealbhanBheag:
Please no stockroom decay, unless perhaps the manse artie safe is modified to non decay instead of slow decay with an increased limit? I like keeping things for sentimental value too..
That would be horrible for manse shops to have non-decay but not applied your regular city shop... city shops are already scraping from the bottom of the barrel to compete with manse shops. I'm against decays in stockrooms, unless it's for your typical items like ears, legs, etc.
I'm for simply increasing the amount of sips a vial can hold to reduce stock necessary (provided that vials are a problem), and reducing how many items a shop can hold. I find it a bit ridiculous to see someone's made 40+ of the same type of robes and 100+ of same type of rings to stock. Convenient, saves time, sure, but if it's bloating the game then reduce it.
Estarra2011-11-07 22:03:27
This is what we're currently looking at:
250 max in shops
Artifact for 250cr that allows manse shops to increase their max by +250 items. Stackable up to a max of 1000 items.
Allow shops to go over their max but then EVERYTHING in that shop starts to decay. Big red text warning to owners if they go over max.
250 max in shops
Artifact for 250cr that allows manse shops to increase their max by +250 items. Stackable up to a max of 1000 items.
Allow shops to go over their max but then EVERYTHING in that shop starts to decay. Big red text warning to owners if they go over max.
Ssaliss2011-11-07 22:10:41
I'm not sure if it was clumped into "not being able to sell designs from shops", but would it be possible to sell enchantments out of cubes or scrolls instead of as pre-enchanted rings? Otherwise, it looks good (it wouldn't affect me personally one bit, in fact), although I can definitely see people running into problems with only 250 items in a shop.
Unknown2011-11-07 22:11:09
While I feel that 250c is a bit steep, I really like this idea.
Unknown2011-11-07 22:13:43
Kialkarkea:but cabinets can't stop things like event treats, sketches, letters, paintings from decaying. Slow decay, yes, like desks. If I were to buy an aethershop, it would be to keep things. I can't always log in to make sure things need to be repaired and upkept. And for 1000 credits I would hope to keep those things safe at the very least should I have to travel for months at a time.
We have furniture for that! See Cabinets, Weapon Racks, ecetera.
Unknown2011-11-07 22:16:28
Can you also do being able to recharge specific enchants from cubes please?
Estarra2011-11-07 22:36:19
Sojiro:
Can you also do being able to recharge specific enchants from cubes please?
No, sorry.
Unknown2011-11-07 22:39:38
Will shops still be 1000 cr?
Estarra2011-11-07 22:42:48
Kialkarkea:
Will shops still be 1000 cr?
Yes.
Xenthos2011-11-07 22:45:53
Estarra:
This is what we're currently looking at:
250 max in shops
Artifact for 250cr that allows manse shops to increase their max by +250 items. Stackable up to a max of 1000 items.
Allow shops to go over their max but then EVERYTHING in that shop starts to decay. Big red text warning to owners if they go over max.
Can manse shops default to 500 items, simply because they're already pulling up at 1000 credits by their base cost? 500's a pretty good starting point and won't hurt too many people, I feel. We can purge the bloat but still leave plenty of room for selling or holding. Paying an additional 250 credits to get to that range feels a bit rough to me.
Especially if there is some way to 'bouquet up' flower collections. /me plugs the flower bouquet idea again.
Unknown2011-11-07 22:52:19
250 is more than enough for people who uses manse shops as a place to make things nondecay.
Arimisia2011-11-07 22:52:41
at least give us the 500 =\\ 250 from no limit at all is more than a little extreme and in my opinion really drops the value of the shop. you are making us have to pay more to carry the same stock many of us already offer which seems very unfair.
I do not like the idea of stuff decaying in my stockroom but it already happens, I cannot sell masks or anything like that so, there is really no reason someone should be able to indefinitely store body parts either, or any other item that is not really suppose to be around for all that long (the exception is food because you make it with only a month or so on it.)
I do not like the idea of stuff decaying in my stockroom but it already happens, I cannot sell masks or anything like that so, there is really no reason someone should be able to indefinitely store body parts either, or any other item that is not really suppose to be around for all that long (the exception is food because you make it with only a month or so on it.)
Xenthos2011-11-07 23:00:45
/me just stuffed a sprite full of 289 little honeycakes.
That is going to be one fat little sprite.
That is going to be one fat little sprite.
Unknown2011-11-07 23:08:40
Xenthos:
/me just stuffed a sprite full of 289 little honeycakes.
That is going to be one fat little sprite.
This is somebody's fetish. :(
Unknown2011-11-07 23:09:43
Xenthos:
Can manse shops default to 500 items, simply because they're already pulling up at 1000 credits by their base cost?
While I can see where you're coming from with this, commune/city shops don't need to have even greater disparity at this point. They used to be better to have back before the aetherplex search options came around, because it was harder to stand out and draw people. Now there's no reason to have a commune/city shop since people would rather do the one-stop search and portal to the cheapest manse.
Unknown2011-11-07 23:09:46
Xenthos:
Especially if there is some way to 'bouquet up' flower collections. /me plugs the flower bouquet idea again.
Blurb for floristry skill/artie again -twiddle
- Florist's Ribbon: Allows you to make a bouquet, boutonniere, corsage, wreath, circlet or lei out of flowers to give to friends. Bouquets can be TOSSED. Wreaths can be EXIBITted with Arts exhibit. All other types can be worn like normal flowers. Decay time same as normal flowers . (Types that can be used: Rose, Lily, Poppy, Carnation, Freesias, Skybloom, Kouseki, Lotus, Orchid, Iris, Iceflower etc). Use: ARRANGE (flower) (bouquet/circlet/etc). Ex. ARRANGE (twilight blue rose) bouquet = A bouquet of twilight blue roses. or Arrange lavender skybloom boutonniere = A lavender skybloom boutonniere
Kiradawea2011-11-07 23:10:33
Estarra:
This is what we're currently looking at:
250 max in shops
Artifact for 250cr that allows manse shops to increase their max by +250 items. Stackable up to a max of 1000 items.
Allow shops to go over their max but then EVERYTHING in that shop starts to decay. Big red text warning to owners if they go over max.
Could city shops perhaps have their base be at 500, since they can't be artied up further?
Personally though I'm gonna have to look into which things to clear out from my shop. Vials and origami will probably be the first to go, since they're used so fast.
Would riftable objects be a part of this 250 items limit?
Estarra2011-11-07 23:13:49
Kiradawea:
Would riftable objects be a part of this 250 items limit?
No, riftable objects would not count (if they're in the rift).
Rika2011-11-07 23:15:30
While I can see where you're coming from with this, commune/city shops don't need to have even greater disparity at this point. They used to be better to have back before the aetherplex search options came around, because it was harder to stand out and draw people. Now there's no reason to have a commune/city shop since people would rather do the one-stop search and portal to the cheapest manse.
Yeah, I don't know why anyone even bothers paying for commune/city shops when the only times people will want to shop there is when none of the aethershops stock what they need.