Announce 1903

by Ssaliss

Back to Common Grounds.

Calixa2011-11-10 20:29:07
Ssaliss:

Off-peak also means you likely won't get resurrected, and it's harder to find people for guild-advancement or RP or even ask questions. Plus, most events happen on-peak, which means those that can only play off-peak hurt in other areas.


While valid points, I don't see how these are relevant in why hunting during peak times would be nerfed. Unless you feel this is what makes up for it. But not everyone may care for that. I feel it is kinda comparing the proverbial apple and orange.
Ssaliss2011-11-10 20:47:51
To be honest, I wouldn't mind if they had just cut gold drops to 66% and called it a day. This way, however, they encourage you to search for new hunting grounds instead of being stuck in the same rut over and over.

Besides, when it comes to peak vs. off-peak hunting... all it takes is one round, and they're all back to square one. While, sure, there might be a bit of a difference between off-peak and on-peak hunting, I don't think it'll make that much of a difference. Of course, that's without knowing how much is hunted at any point in time or even how these changes carry over time (aside from the "don't hunt them for one RL day and they're back to old values").
Lilian2011-11-10 21:12:33
Most areas do get bashed out though, especially the ones with mobs that drop gold. Areas where mobs don't drop gold are still not going to be hunted unless you are just looking for experience.

The admins sometimes make me a little crazy with the bipolar game changing decisions :/ I mean, Lusternia does some things REALLY RIGHT (damage shift woo!), and then they make decisions that counter each other (double comm cost for all trade goods+make buying comms from villages a hassle / introducing aether mines. Now "mobs drop more gold! They give more esteem!" to "they start off with little gold, and gradually get wealthier!..") The only people that are going to see benefit from wealthier mobs are off-peak players, which is...I guess good for them. And of course, that's only the FIRST hunt. The next hunts, they get the same crappy drops peak players will have :D

Receiving 40 gold from a mob that used to drop 175+ is just so meh it's hard to welcome this new change.
Unknown2011-11-10 21:37:29
This is a necessary change of course; the gold influx needs to be stymied before taking the money out of the market will do any good.
I am frustrated by players who complain that the credit market is too expensive/commodity increases then also complain when a (very good) policy is brought out to address the same.
It's the same with the lag situation; people complain about the problem, the complain about the solution.
You can't have you cake and eat it too.
Rivius2011-11-10 21:39:06
As Ssaliss said, off-peak players probably won't benefit that much. They might get a round or two of good hunting, but then they're right back to the gold drops everyone else gets. And I mean, there's only so many hours you can call off-peak.

I'm just a little worried that the base gold drop may be a little too low, which might really hurt novices more than anyone else since they're more restricted in where they can hunt. But I do agree gold was way too easy to make before and needed toning down.
Rika2011-11-10 21:43:49
Ice Devils are suddenly a lot less cool :(

I totally appreciate why this had to happen though.
Kiradawea2011-11-10 21:46:58
Nah. Novices are hurt the least, as the mobs low level players hunt have always had worse drops than higher level mobs. They get most of the gold from hand-ins, which haven't been changed.
Lilian2011-11-10 21:55:30
I am complaining about how they INCREASED GOLD DROPS ON MOBS, and now MAKE THEM WORSE THAN BEFORE THE INCREASE. Bipolar game changes. I am fine with rectifying a mistake, but not the approach of 'take one step forward, take two back'. (even though this likely won't drop credit prices. Credit prices and gold overflow are probably caused by the coin spins and curio crates.)
Unknown2011-11-10 22:01:25

Credit prices and gold overflow are probably caused by the coin spins and curio crates.

What? How? That was a fairly effective goldsink! The reason for ridiculous credit prices is that nobody WANTS gold, so people don't have to sell them competitively. They just put whatever price they think people might pay, since it is rare that many credits will be on the market.

And how is redacting a change that they realize was a problem "take one step forward, two steps back"? Simply reducing gold drops to pre-change levels won't solve anything; the gold influx has to be slower to a crawl, so it can drain from the economy.
Rika2011-11-10 22:04:45
I don't see how anyone can call this a bad change, other than making aetherhunting even better relatively.
Ssaliss2011-11-10 22:11:44
rika:

Ice Devils are suddenly a lot less cool :(

I totally appreciate why this had to happen though.

Yeah. You got what, 300k from a single larva? A bit much.
Kiradawea:

Nah. Novices are hurt the least, as the mobs low level players hunt have always had worse drops than higher level mobs. They get most of the gold from hand-ins, which haven't been changed.

It won't affect low-level mobs though (specifically including Newton and Elemental/Ethereal), and once you're out of Newton, you should have at least basic gear. With some to spare, if you're non-Warrior.
Rivius2011-11-10 22:19:52
I sort of disagree about the novices thing. They do some pretty tireless hunting to get their equipment to graduate from novicehood while keeping within their level. Rocs, manticores, orcs and parasites were all handled by Serenguard novices trying to get their gear through lots of grinding and they've been nerfed pretty hard it looks like. I'm sure exact numbers will be tweaked in time though, so no big deal.
Ssaliss2011-11-10 22:27:22
When I say "basic gear", I don't necessarily mean masterweapons and fieldplate, but rather enough to get them bashing other places. After that, the gold drops should be enough to offset health potions. Sure, it'll be slower for them now, but that's an unfortunate side-effect to solving the rather big gold drops of the past.
Rivius2011-11-10 22:34:24
I suppose so. I wonder how long before the economy begins to change to facilitate these changes.
Kiradawea2011-11-10 22:45:58
No. Low level mobs hardly drop gold at all. For lower lever people, gold has always been gained from handins. One in a hundred gnomes or so would drop seven gold. But you got a ton from hand-ins. Golddrops aren't common-place until you get to the mid-levels.
Turnus2011-11-10 22:52:15
Rivius:

I sort of disagree about the novices thing. They do some pretty tireless hunting to get their equipment to graduate from novicehood while keeping within their level. Rocs, manticores, orcs and parasites were all handled by Serenguard novices trying to get their gear through lots of grinding and they've been nerfed pretty hard it looks like. I'm sure exact numbers will be tweaked in time though, so no big deal.


I still say half the comm costs on masterweapons/plate along with halving the decay time. Think of the poor newbies!

I like the change of lowering gold drops, but this seems like a weird way to do it. Ie. code intensive to put this in when just dropping drops by 66% all around would have been easier, still I'm not complaining. Will need to do some bashing runs to see how much of a change this is though.
Rivius2011-11-10 22:54:35
Kiradawea:

No. Low level mobs hardly drop gold at all. For lower lever people, gold has always been gained from handins. One in a hundred gnomes or so would drop seven gold. But you got a ton from hand-ins. Golddrops aren't common-place until you get to the mid-levels.

I'm not talking about newton, if you read my posts.
Kiradawea2011-11-10 23:51:20
And I'm not either. Rocs, Manticores and Parasites are not for "novices" and orcs don't drop gold reliably.
Unknown2011-11-11 01:44:44
As a novice I was doing almost entirely vermin and quests. Mobs at that level yield next to no gold from actual drops. Even in mid levels, gold drops probably won't cover your health vials.
Ssaliss2011-11-11 01:51:09
It's been a while since I was down there, but there are plenty of things to hunt that you can turn in for gold. Rockeaters, cows, chickens and sheep for village quests alone will definitely give you enough for refills, and help your org to boot. There are also plenty of org quests that give gold and experience.