Liquidrift questions

by Ssaliss

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Unknown2011-11-13 17:26:31
Hiyo. More a Planar question than to liquid rift specifically. Anyone know how many lessons in it is? Trying to revise our lesson plan for orientations. Thanks!
Ssaliss2011-11-13 17:42:14
Re: people complaining about only being able to put 25 liquids in the rift... Consider the liquid rift an extension to your vials, instead of a replacement of them. There is no punishment for keeping liquids in vials, so there's no reason you wouldn't be able to keep all the vials you want. Keep the 25 liquids with the most sips in your liquid rift, and keep the other liquids in your vials like you always have. You will still keep less vials around (for instance, a single vial for health rather than keeping forty around for it). All in all, fewer annoyances with filling your liquid rift (once you can fill it directly from shops) while still keeping the old flexibility of being able to carry lots of different liquids around.
vorld2011-11-13 17:59:27
I like this change and also with artifact vials you can have one vial for healing mana bromides love and antidote heh. That is what I did. Can you apply poisons from the liquid rift?
Ixion2011-11-13 18:18:57
Yes, and oils etc.
Saran2011-11-13 18:22:14
Ssaliss:

Re: people complaining about only being able to put 25 liquids in the rift... Consider the liquid rift an extension to your vials, instead of a replacement of them. There is no punishment for keeping liquids in vials, so there's no reason you wouldn't be able to keep all the vials you want. Keep the 25 liquids with the most sips in your liquid rift, and keep the other liquids in your vials like you always have. You will still keep less vials around (for instance, a single vial for health rather than keeping forty around for it). All in all, fewer annoyances with filling your liquid rift (once you can fill it directly from shops) while still keeping the old flexibility of being able to carry lots of different liquids around.


The issue is that it comes off as disingenuous, especially considering the admin comments on the shop thread about adding artifacts to increase shop storage.
In that thread you're paying to be able to keep more items around and contributing to the bloat, in this one you're paying to need less.

As a side note, I think I have 70 links with 10 runes and a bandolier :/
Unknown2011-11-13 18:49:50
Except that there is no avoiding shop bloat; not really. Shops have to be able to carry a significant number of items, many of which are not riftable.
The addition of LiquidRift allows the playerbase to cut down on the number of vials they need drastically; I cut down from well over 100 to a mere 35, and that's with some vials unlinked to LiquidRift. If everyone has a similar cutdown, that's easily several thousand less items that the game needs to calculate, even before artifacts. The artifact expansions are more for player convenience than database; the primary benefit has already occurred with a 70+% drop in the number of vials.
Unknown2011-11-13 19:22:50
Ssaliss:

Re: people complaining about only being able to put 25 liquids in the rift... Consider the liquid rift an extension to your vials, instead of a replacement of them. There is no punishment for keeping liquids in vials, so there's no reason you wouldn't be able to keep all the vials you want. Keep the 25 liquids with the most sips in your liquid rift, and keep the other liquids in your vials like you always have. You will still keep less vials around (for instance, a single vial for health rather than keeping forty around for it). All in all, fewer annoyances with filling your liquid rift (once you can fill it directly from shops) while still keeping the old flexibility of being able to carry lots of different liquids around.


Except it's not an extension to my vials, it's a complete replacement of them. I have had the same 300 vials for probably a year now, and while I'll be the first to admit that I would gladly get rid of them to cut down on the bloat, I now have to pay 275 credits to maintain the same peace of mind that I had before, which would be not having to worry about vials decaying on me.

0 sips of health in 0 vials. 330 applications of charybdon in 6 vials.
0 sips of bromides in 0 vials. 507 applications of mantakaya in 9 vials.
0 sips of mana in 0 vials. 235 applications of dulak in 4 vials.
0 sips of phlegmatic in 0 vials. 217 applications of senso in 4 vials.
0 sips of sanguine in 0 vials. 222 applications of niricol in 4 vials.
0 sips of love in 0 vials. 214 applications of ibululu in 4 vials.
0 sips of choleric in 0 vials. 271 applications of chansu in 5 vials.
0 sips of quicksilver in 0 vials. 508 applications of hadrudin in 9 vials.
0 sips of antidote in 0 vials. 345 applications of contortrin in 6 vials.
0 sips of fire in 0 vials. 383 applications of calcise in 7 vials.
0 sips of frost in 0 vials. 136 applications of dendroxin in 3 vials.
0 sips of galvanism in 0 vials. 336 applications of escozul in 6 vials.
0 sips of allheale in 0 vials. 455 applications of anerod in 8 vials.
32 sips of vitae in 1 vials. 165 applications of mactans in 3 vials.
0 applications of mending in 0 vials. 334 applications of morphite in 6 vials.
0 applications of melancholic in 0 vials. 240 applications of haemotox in 4 vials.
0 applications of regeneration in 0 vials. 270 applications of anatine in 5 vials.
0 applications of liniment in 0 vials. 340 applications of aleutian in 6 vials.
0 sips of amber beer in 0 vials. 386 applications of crotamine in 7 vials.
0 sips of dark beer in 0 vials. 0 sips of absinthe in 0 vials.
80 sips of green tea in 2 vials. 0 applications of dragonsblood in 0 vials.
109 sips of oolong tea in 2 vials. 0 applications of sandalwood in 0 vials.
0 sips of unholy water in 0 vials. 0 applications of vanilla in 0 vials.
135 sprinkles of salt in 3 vials. 130 uses of magical ink in 3 vials.
120 sprinkles of sulfur in 2 vials.





I still have 136(?) vials worth of stuff out of my 300, which isn't a 70+% drop.

And above isn't even the argument I'm making. It's the other in which that there would be an even greater reduction in bloat if it was already inherent without the need for an artifact purchase. There's a strong argument that people who want to reduce bloat are being punished for it with a 275cr parking ticket. I would hope that it's not the intent of the admins to -punish- good-doers, but I do think that it's a proverbial slap in the face, especially to those who have already purchased 1000s of credits to support this game.

It's a step in the right direction for the health of the game; it's also pathetic that it was reduced to lifting up the cushions on the couch to find some extra coin.
Lehki2011-11-13 19:25:42
What the Nil would you ever need over 100 let alone 300 vials for?
Unknown2011-11-13 19:30:55
Lehki:

What the Nil would you ever need over 100 let alone 300 vials for?


The majority of the poisons came from presents and things, but I usually had 15 of health, mana, and ego, and at least 5 of the other curatives. I didn't -need- them, but I can tell you that I never ran out of anything when I needed it.
Unknown2011-11-13 19:40:28
I used to keep at least three vials of every curative around, as well as at least 10 health/mana/ego, plus poisons for my beast, ect. It adds up.

I don't think you understand the meaning of "punish". You are in no way being punished by being given a chance to make things more convenient for you. If this change is literally nothing but good for bloat, since even without artifacts it allows you to have 40 vials worth of substance "held" in one physical vial. Saying that you are being "forced" to buy 275 credits worth of artifacts is ridiculous and untrue; you need not be any more worried about your vials decaying that you were previously. I am actually pretty appalled that people would complain about these artifacts of all things; they do EXACTLY what artifacts should: added convenience without disrupting game balance. That people COMPLAIN because the convenient change isn't convenient enough for them is really sickening; no wonder the admins get so fed up with us.

If you didn't include all those poisons that you don't need (7 vials of crotamine? Whatever for?), I' sure that you would note a 60-70% reduction in vials as well. Your numbers are skewed by a significant number of vials that you don't need.
Xenthos2011-11-13 19:44:16
So now, without the artifact, you can turn 45 vials into 3 (health, mana, ego). Then you still have room for 22 more types of liquids in the rift, so that's another 110 vials turned into 22. Then you can keep doing what you have been with the rest.

You've just gotten rid of having to deal with 130 vials without paying a thing; but if you want more convenience, you can pay a bit for an upgrade.

It's not a 'must-have' upgrade as long as you understand you can keep doing what you have been but utilize the shop rift to make some of the most onerous upkeep go away.
Saran2011-11-13 20:37:30
eh,

17 for most of the alchemy/lorecraft stuff
1 or 2 for the influencing buffs
1 for absinthe

That's 20 down

Throw in poisons and (if the actual effects remain even if the design doesn't) teas or beer, you hit that ceiling. It's cool if you don't use poisons I guess, but seems easy enough for some guilds to hit it.
Turnus2011-11-13 20:37:41
Is the 2000 sips allowed in the liquidrift, the total number of sips - or 2000 sips per a liquid?
Xenthos2011-11-13 20:39:56
Saran:

eh,

17 for most of the alchemy/lorecraft stuff
1 or 2 for the influencing buffs
1 for absinthe

That's 20 down

Throw in poisons and (if the actual effects remain even if the design doesn't) teas or beer, you hit that ceiling. It's cool if you don't use poisons I guess, but seems easy enough for some guilds to hit it.

But you don't need all of those things spread through a lot of vials (in the rift). One-two vials for some of them to carry around is enough.
Unknown2011-11-13 20:42:13
Turnus:

Is the 2000 sips allowed in the liquidrift, the total number of sips - or 2000 sips per a liquid?

Per liquid.
Unknown2011-11-13 21:02:53


Glancing into your liquid rift, you see:
+------------------------------------------------------- Curative Potions +
| allheale*: 2000 antidote*: 2000 fire*: 2000 |
| frost*: 2000 love*: 2000 quicksilver*: 2000 |
+-------------------------------------------------------- Healing Potions +
| bromides*: 2000 healing*: 1999 mana*: 1999 |
+------------------------------------------------------------- Purgatives +
| choleric*: 2000 melancholic*: 2000 phlegmatic*: 2000 |
| sanguine*: 2000 |
+----------------------------------------------------------------- Salves +
| liniment*: 2000 mending*: 2000 regeneration*: 2000 |
+---------------------------------------------------------------- Poisons +
| ibululu: 120 |
+------------------------------------------------------------------- Oils +
| preservation*: 117 |
+------------------------------------------------------- Alcoholic Fluids +
| amberbeer*: 50 darkbeer*: 100 |
+---------------------------------------------------------- Misc. Liquids +
| galvanism*: 2000 salt*: 2000 sulfur*: 2000 |
+-------------------------------------------------------------------------+


I actually have more vials now than I ever did before.
Unknown2011-11-13 21:07:24
You had less than 23 vials before? How?

Xenthos2011-11-13 21:15:36
Pretty sure that he means he never had 40 vials of, say, galvanism at a time before.

Now, he does.
Lehki2011-11-13 21:18:12
40 vials worth of galvanism, they mean.

Also, the placement of some things in ILR seems kind of odd to me. Aren't Fire, Frost, Love, Galvanism, and Antidote purgatives? And Melancholic a salve?

EDIT: I guess I'm looking at them based on their balance usage... their being placed by their actual descriptions. Which works fine too.
Saran2011-11-13 21:21:09
Xenthos:

But you don't need all of those things spread through a lot of vials (in the rift). One-two vials for some of them to carry around is enough.


Probably would have had two vials of each for most of them tbh. Plus the rift helps with another long standing issue, getting back in the game. Being able to store all of my liquids in a rift means not having to log on after an extended break to "all of my curatives are gone".

I think at least part of the annoyance is that this is a rift... like the normal rifts, there's no issue with paying credits to get extra quantity per item (as seen with the rift artefact). I don't wanna think about the concept of having to pay extra to be able to store all the comms that just build up.