Shamanism

by Ayisdra

Back to Common Grounds.

Unknown2012-01-03 06:21:43
Claws will be pretty hilarious in group combat, so clearly the answer is to get the most mileage out of it.
Vadi2012-01-03 06:23:31
Raeri:


Probably because people are waiting for system updates.


Probably, and that's why I'm doing them.

@Enyalida: no, but you do need actual experience with it to know what are you talking about, instead of theorycrafting - that's my opinion.
Revan2012-01-03 06:44:02
@Vadi: That's exactly how the Envoy system works! No one who's an envoy is actually experienced with combat and their skills lol
Xiel2012-01-03 06:52:33
Your silliness is showing. Go back to bashing/influencing gnomes out instead of letting other people who haven't gotten one get one.
Saran2012-01-03 07:00:18
Vadi:


Probably, and that's why I'm doing them.

@Enyalida: no, but you do need actual experience with it to know what are you talking about, instead of theorycrafting - that's my opinion.


Again, moving things around is not really theorycrafting. The amount of time and power it will take is already measurable.

I'm mainly interested in the "normal" ranges and how long it will take to modify that to what we would be using in combat. That being said, there is a possibility that if etherwilde does maintain the four separate seasonal areas and melds can drag weather conditions with them then we might have an easier time setting up a defence.

All just depends on what we will be doing in combat, if we're constantly changing the weather it will be a pain, if we can work out a range that we can just set and go then less of an issue.
Enyalida2012-01-03 07:15:01
Mhmm. After we figure out what is require for everything and the normal ranges, it will be easier to make a solid and clear numerical case, but from the testing we've done so far, I feel like a lot of the thresholds are a bit too strict. They generally make sense thematically, but not in terms of power to use. For instance to use freeze (which does one level of cold), you have to get into negative temperatures. It looks like average temperature is somewhere from 70-80 degrees. That means that you have to use temperature down a total of about 14-16 times to get in range. This is also only possible in your own demesne, as many areas will probably resist subartic temperature changes. If that number was cut in half (again only for demesne) so that you only had to use 7p and 7 balances, it would be much more palatable.

*Also for demesne changes: If not already so, could the natural weather changes be slower in a Shaman'd demesne? I don't know how possible that would be. It may be easier to just make them proof against natural change period, but that seems like a bad (thematic) idea.
Malarious2012-01-03 07:21:32
Chills should be possible under freezing (32 f).

I agree with changing it, even if you have to make it like 2p but make it 3-4 times faster to change temp and cut back on minimum temps.

Fun skillset :)
Vadi2012-01-03 07:22:41
It's also mid-summer right now... hottest it'll get. Have you taken that into account?
Raeri2012-01-03 07:24:27
Vadi:

It's also mid-summer right now... hottest it'll get. Have you taken that into account?


Lowmagic Winter should totally sink ambient temperatures.
Vadi2012-01-03 07:33:20
Should, but it only makes snowflakes more likely in clouds - does not alter the temperature. I suspect it'll be something for the Envoys!
Vadi2012-01-03 08:12:30
"You cannot seem to grasp the weather here. Please contact your local weather authorities."

'scuse me, I'm not able to make it snow in my party today...
Saran2012-01-03 12:02:52
Kinda loving just sitting around in a trance to see what visions surface.
Revan2012-01-03 14:01:32
Why in the world are we using Farenheit instead of Celsius? Metric system > US system
Eventru2012-01-03 15:11:56
Revan:

Why in the world are we using Farenheit instead of Celsius? Metric system > US system


Because people making the individual systems use Fahrenheit.

As well, it allows for a greater range of sensitivity.
Unknown2012-01-03 16:14:06
Kelvin powerrrrrrrr!
Saran2012-01-03 18:05:59
Could we have a look at weather patterns on the roads? Not sure if the fires burning ackleberry are part of weather and if they are, if they are intended.
Enyalida2012-01-03 22:13:41
*Less power cost on changing all factors for demesne.
*Up pressure damage
*Make Death not fade on terrain movement.
*Introduce TRANCES command to output info about trances currently up. I think this one is already in the works, just not out yet.
*Remove ground requirement for pressure, frogs Done, thanks!
*Lower thresholds for all weather based abilities (freeze, tornado, lightning, etc.). We're still poking around on these, but some of them are very high from what we can tell. Done, freeze was the really bad one. I'd suggest making a different message for lightning when it fails due to not being in your own demesne, and/or make a note in the AB.
*Remove power cost on area or room changes that fail. Possibly remove eq time, ambivalent. Awesome, also done.

Most of the preliminary issues I had with the skillset are solved! I still feel that thematically it should be cheaper to change temperature in your own demesne as you "Completely control the wind/temperature/precipitation around you." Changes to pressure (to make it worth doing) and death (to make it useable for a druid, period) can probably be made via envoys system, though the death thing seems like an oversight to me.

New:
*Add a syntax for untrancing. There may be one, and I just can't figure it out...
Rivius2012-01-03 22:24:31
I missed a lot of the chatter about this last night, so I have to ask, how do trances work?

Can you only have one present, past and future? Or can you have multiple presents, pasts and futures but only of a particular type? Explain the limits for meh!

Also, I agree that pressure is currently very underwhelming. Did about 200 damage to me give or take :S Maybe it should scale up with the number of people in the room (if it doesn't already!) and cap at around 1k or so.
Ayisdra2012-01-03 22:34:57
Rivius:

I missed a lot of the chatter about this last night, so I have to ask, how do trances work?

Can you only have one present, past and future? Or can you have multiple presents, pasts and futures but only of a particular type? Explain the limits for meh!

Also, I agree that pressure is currently very underwhelming. Did about 200 damage to me give or take :S Maybe it should scale up with the number of people in the room (if it doesn't already!) and cap at around 1k or so.



Each trance has three states. Past, Present, and Future. You can have up to one trance in each slot of different types (so you can't have past sky and future sky). Most likely a shaman will have each slot filled as you need that to start the instakill (trance death). Each trance has an ability to do with each state, in which is 'stronger' when you have that selected. Example is Trance Claw. Past gives DMP to cutting, if you have trance claw past up, then you would get a bit more DMP to cutting than if you had say future.
Unknown2012-01-03 22:44:00

Kelvin powerrrrrrrr!

Rankine?