Shamanism

by Ayisdra

Back to Common Grounds.

Rivius2012-01-03 22:55:49
Ayisdra:



Each trance has three states. Past, Present, and Future. You can have up to one trance in each slot of different types (so you can't have past sky and future sky). Most likely a shaman will have each slot filled as you need that to start the instakill (trance death). Each trance has an ability to do with each state, in which is 'stronger' when you have that selected. Example is Trance Claw. Past gives DMP to cutting, if you have trance claw past up, then you would get a bit more DMP to cutting than if you had say future.

I see, so you can't have future, past and present of a particular trance at the same time. But just to clarify, can you only have three different trances activated (one per past, present, future)? Or can you have say, future sky and future bones?
Enyalida2012-01-03 23:17:00
Only one of each type up, only one of each timeslot up.

My general feeling so far, playing around with the skillset is this: It doesn't really fix many of the problems that druids had with their demesne combat, but many of the effects are overwhelming in group combat.
Neos2012-01-03 23:58:16
Xiel:

Druids have plenty of poison DMP from Snake - I don't think that should be something they should be aiming for over say, asphyxiation.

No moar asphyx dmp plz.
Vadi2012-01-04 00:34:52
You check your current trances by checking your DEF list.
Enyalida2012-01-04 07:35:53
Two other basic things:

*Introduce some basic skill to roughly discern the natural limits of a climate in an area at the moment you cast it.
*Make casting a root golem in a room that already has one replace the original golem. It currently breaks both, requiring a recast for the full 5p.

I'll stick up a list of changes that I think should go through the envoy system here in a few minutes. I can see a few things that could use fixing but aren't buggish or really mean.
Jack2012-01-04 07:46:56

Kelvin powerrrrrrrr!

Excelsius!
Enyalida2012-01-04 08:37:58
Root Golem:

*Make it targetable via ORDER. It currently attacks a random enemy in the room.
*Make it either follow or even better: allow ORDER GOLEM MOVE .
*Double or triple their health at least. It takes me a single hit to kill them, and they cost 5p!



Pressure:
*Up the damage by about 800. Make it scale down slightly the more people it's hitting. It currently does a maximum of about 200 damage, 200 bleeding. Should be at least somewhat comprable to hailstorm/tempest/fireball/boulderblast, especially seeing as it's blunt typed and outdoors only.



Frogs
*I might be missing something here, but this seems silly. 3s balance, does one hit of charybdon on enemies, can be shrugged. Perhaps make it a short lived passive? Or allow a choice of poison to hit with, as you call particular frogs?


MicroQuake/Quake
*Give stun to Quake or eliminate all the stun in conjunction with making it enemy only. The prone is shorter then the action, which costs power, and hits all allies as well so there isn't any way for them to capitalize on it.


Not so sure on these:

Freeze (?)
*Power up in VERY cold climes? There is less you can do on the cold end of the heat spectrum, makes sense to have the one active cold abilitly be stronger in deep cold (subarctic/artic).

Bloom (?)
*Give it a chance to vapors instead of one of the other two affs when not Present-d?
Iosai2012-01-04 12:23:59
Enyalida:

Pressure:
*Up the damage by about 800. Make it scale down slightly the more people it's hitting. It currently does a maximum of about 200 damage, 200 bleeding. Should be at least somewhat comprable to hailstorm/tempest/fireball/boulderblast, especially seeing as it's blunt typed and outdoors only.


Although the direct damage is lower than I had expected (even though it bypasses RoA), I don't think you should understate the importance or value of room-wide bleeding of that calibre on such a simple attack. For me to be comfortable to increase the damage, it would have to come at a loss to bleeding. Also, this is probably more of an Envoy issue than a 24-hour, 48-hour or 7-day bug review.
Enyalida2012-01-04 14:22:25
No, it is, that was my list of things that fall more into the Envoy category.

Really, bleeding on room is useless if you can't back it up with other pressuring effects, which the shaman and co won't be able to do. Any case where it's feasible to do so (in a quite large group) would be better served with burst attacking (a la cudgel or claw) on the targeted individual to take them down faster. Group damage tactics only see use when the damage involved is quite massive (old lawl balestone), or when it is on the normal scale and done by lots of people all at once. Because not all druids will have this ability (quite unlike the mage room attacks, which ALL mages get, and early), I'd like to see some at least noticeable effect on this ability. Not doing enough damage or bleeding to bother acting upon doesn't really mesh with that, which may just be how it's to have to be.

EDIT: Keep in mind that it's typed blunt, which everyone has dmp AND armor of varying caliber to. At least it's not str based like gore!

EDIT2: I also call into question the power of 200 bleeding, honestly. I do more then that on any given attack, and it's not a hugeo battle winner, I'm not draining away anyone's mana with it, or endangering their health. Any time either of those things is happening, my target is sapped, and I'd be totally wasting my time doing pressure for minor damage and minor bleeding, especially as when sapping I'm focusing on a single target, not a group. I'd almost rather it be a straight up damage attack that could be timed together with other shamans for group damage bursting, something that mages have had for ages.
Unknown2012-01-04 19:42:25
AquaNeos:

No moar asphyx dmp plz.


Moar Asphyx, Divinus, and Excoro DMP plz.
Vadi2012-01-04 23:18:33
I don't agree with Enyalida on pressure, and it is definitely not "useless". That's a pretty big word to be throwing around...

The damage output is low, but like Iosai said, the bleeding can show it's worth if it's used right. It's certainly no balestone, but it has a different effect. It certainly doesn't do much when you try to replace it with your solo point cudgel, for example, but I imagine it'd fare better if several Shamans used it.

Not that I don't agree with buffing it, sure, but it is definitely not as bad as you make it out to be.

/another Shaman.
Enyalida2012-01-05 23:36:27
This is my table for weather systems, still coming up with clever names and checking some. I've excluded all 'none's that are obvious, such as all the UV places, Cosmic planes, Bubbles, Realms, and Astral Spheres.

RIVER SYSTEMS:


Toronada River System
- The Toronada River
- Verasavir Valley
- The Tar Pits

Estengare River System
- The Estengare River
- The Village of Delport
- The Oleanvir Valley
- The Hifarae Hills

Shallach River System
- The Shallach River
- The Blasted Land
- The Ruins of Shallach
- Caoimhe Dell

Gloriana River/Moor System
- The Gloriana River
- The Grey Moors
- The Village of Shanthmark
- The Village of Paavik





TRAVEL SYSTEMS


Imperial system
- Ackleberry Highway
- Great Southern Highway
- Old Imperial Road
- Alabaster Road


Northern Mountain System
- The Northern Mountains
- The Village of Rockholm
- The Village of Talthos

Southern Mountain System
- The Southern Mountains
- The Village of Southgard
- The Upper Peaks of the Southern Mountains

Eastern Mountain System
- Emerald Road
- Avechna's Teeth
- The Village of Angkrag
- The Arthar'rt Observatory
- The Presidio of the Damned

Razine System
- The Razine Mountain Range
- Mount Zoaka
- The Upper Peaks of the Razines


Peak System
- Avechna's Peak
- Newton Caverns
- Land of Lolliprin
- Caverns of Smoke Mountain
- Top of Smoke Mountain




ICEWYND SYSTEM


- Southern Icewynd Mountains
- Northern Icewynd Mountains
- The Iceburn Plains
- Snowfeather Caverns
- The Icewing Camp
- The Cloudwalker Settlement
- The Frostfeather Grotto
- The Tower of the Jewelled Eye
- The Tower of the Blind Eye
- The Tower of the Clouded Eye
- The Hallow of the Forsaken
- The Ruins of Climanti
- Cloud Maelstrom




WETLAND/WATER SYSTEMS


Swamp System
- The Village of Acknor
- Balach Swamp

Central System
- The Inner Sea
- Bondero Bay
- The Isle of Nyalia
- The Toronada Tidal Flats
- The Kelpie Maiden
- Cay of Cloadahi



MISC


Faethorn System
- Faethorn Realm
- Maeve Gardens

Single Systems
-Gaudiguch City
-Glomdoring Forest
-Serenwilde Forest
-Hallifax City
-New Celest
-Snow Valley
-Magnagora City
-Each elemental plane

Desert System
- The Village of Dairuchi
- The Skarch Desert
- The Dracnari Nomad Camp
- The Lucidian Mesa Compound
- The Scorpion Caverns



NONE: ! ones have been bugged already.

None
-Isle of Itecia!
-Isle of Vesuchia!
-St. Gathlyn's Orphanage for the Dispossessed
-Tolborolla Valley!
-the Carai Caroo
-the Caves of Hhuhur
-the Chancel of Clangoran Mysteries
-Clarramore Cloud Gardens!
- the Kiakodan Nature Reserve
-Tosha Monastery
-the Village of Rikenfriez
-the Village of Stewartsville!
-Wyrdr Glade


I know I'm missing these:


Malacoda Manor
Mount Dio
Mount Wend
Shallamar
the Glacier Sea
Shattered Earth
the Meliashmora of Imperial Secrets
the Tainted Broadcast Centre
the Shallamurine Cathedral

Anything else?


Edit: Now, to collect data!
Neos2012-01-06 17:12:49
foolofsound:


Moar general Poison, Divinus, and Excoro DMP plz.

I completely agree.
Qistrel2012-01-06 19:02:30
Was away for a while. Missed all this stuff. Glad we finally have a 4th tertiary like mages, but sad that my dream of having ecology renamed to shamanism will never happen now. :D
Malarious2012-01-07 00:43:29

Was away for a while. Missed all this stuff. Glad we finally have a 4th tertiary like mages, but sad that my dream of having ecology renamed to shamanism will never happen now. :D


That is totally possible, could be horribly confusing though don't you think?
Saran2012-01-07 14:00:28
Wandering around Icewynd.

Your knowledge of the weather tells you that the wind blows at 40 knots (fresh gale), the
temperature is 8F (freezing), and the cloud level is 6 (dense cover). (As mild as possible)


Weatherguard up

staghide if that matters


Dressed warmly
22s movements

Bundled up
Back to normal...ish
Lendren2012-01-07 15:23:47
Wearing everything I can possibly fit on me, in autumn, I can move about once every 5-7 seconds and need a sip of fire every 20-30 seconds, in the hills. I can't imagine it'll be possible to do anything in the winter.

Standing around or walking are never fun, never good story elements, never fostering RP, and virtually never tactically interesting, in a MUD. Making them more difficult and more annoying and more time-consuming is never a good idea. This isn't a novel. And even in a novel, the trek over the Misty Mountains was only interesting once.
Unknown2012-01-07 16:52:43
Cold weather naturally afflicts? Who thought that was a good idea? lol
Iosai2012-01-07 17:05:09
To Saran and Lendren, this is clearly not the intention. Give me some time and I will investigate (although I have already loaded some changes in the last few hours that should correct the major problems). :) Cheer up guys!
Saran2012-01-07 17:32:09
I wasn't actually sure, so sharing.

There are a few more things that I could optionally stack to boost my speed, though I'd be hoping for normal movements with bundled up in the above conditions. But that said, I am a shaman so I can, generally, get areas to those conditions.