Riluna2012-01-29 05:12:37
Ssaliss2012-01-29 10:44:56
Ayisdra2012-01-29 17:00:53
Casilu2012-01-29 17:33:11
You're all lazy bums!
Ssaliss2012-01-29 17:39:20
Are you really surprised by that, Casilu?
Casilu2012-01-29 17:47:12
Ssaliss:
Are you really surprised by that, Casilu?
I could hope, couldn't I?
Ayisdra2012-01-29 17:49:55
casilu:
You're all lazy bums!
give me a book and I would make a character.
Enyalida2012-01-29 19:25:00
I'd actually be more or less fine creating my own character, if I also got to choose my position in the team, fufufu. But you said you'd do it!
Rika2012-01-29 19:38:15
I don't know what to do. D:
Unknown2012-01-29 20:35:24
Can I be Happiness Officer? Please? :P
Enyalida2012-01-29 22:14:20
Me too?
Casilu2012-01-30 06:17:34
Alright, I'll work on some characters for y'all. Then you get to pick which one of the six per a group that you want. It will be purely first come, first serve.
Edit:
Expect them up on Tuesday, they're about half done now.
Edit:
Expect them up on Tuesday, they're about half done now.
Arix2012-01-30 10:29:49
you don't get to make your character, for that you would need to know the rules. knowing the rules is treason. treason is punishable by death. All hail friend computer
Arix2012-01-30 10:31:01
casilu:
I'd give everyone a nightkill and their own win condition. It would last two days.
I'd still play it
Enyalida2012-01-30 11:02:36
Hehe, you can make your own character, it's only red clearance stuff! I know what positions I'm gunning for, I'm hoping that the characters to match will be kewl! Anyways... everyone knows that false accusations of treason constitutes treason (as does being a traitor).
What style are we going to be playing? I assume Classic.
What style are we going to be playing? I assume Classic.
Unknown2012-01-30 18:16:21
Enyalida:
What style are we going to be playing? I assume Classic.
Presumably, considering that it's a one off and Zap ends up with everyone dead before the mission even begins.
Riluna2012-01-30 19:02:38
foolofsound:
Presumably, considering that it's a one off and Zap ends up with everyone dead before the mission even begins.
What?
Unknown2012-01-30 19:25:40
Riluna:
What?
Paranoia can be played in multiple styles. We were discussing which style Casilu was likely to use.
Casilu2012-01-30 19:34:13
Yup, classic. If this competing campaign thing works out, I might have to try it with other things...
Unknown2012-01-30 22:50:52
I suppose it can't hurt to give a few pointers to our lower clearence players.
1) You are a Troubleshooter; you find the trouble, then you shoot it. Troubleshooters are the lowest level protectors of the Alpha Complex, an underground nation representing the sole bastion of survivors of a worldwide Communist Nuclear attack. Even with the perfect and happy rulership of the all-knowing Friend Computer, there are still Commie Mutant Traitors that wish to destroy the Alpha Complex! Your solemn duty as a Troubleshooter is to terminate these traitors, to ensure the continued harmony of Alpha Complex.
2) You are a traitor, by virtue of your membership in a secret society, possibly affilitated with the Communists, that defies the just rule of Friend Computer, as well as your possession of an mutation that you have not registered to the service of Friend Computer. This means that your own team as every reason to terminate you, or otherwise bring evidence of your treason to Friend Computer, to allow it despence appropriate justice.
3) As a troubleshooter, your life expectency is noticably shorter than the standard member of Alpha Complex, who may have to wait as many as thirty years for thier memories to be downloaded into a new clone. IN order to preserve valuable Troubleshooting experience, Friend Computer has graciously equipped you with five pre-made clones, for rapid redeployment in the unlikely and unfortunate case of your death. Memomax circuits implanted into your brain relay your memories in near realtime to your clones, and allow you to quickly re-enter Friend Computer's service, with only a few minutes of memory loss!
4) As a Clearence Red Troubleshooter, you are eqipped with both a Red Six-Shot Laser Pistol and Red Reflec Jumpsuit. Your laser is useful for terminating traitors. Your Red Reflec Jumpsuit is useful for not being terminated by traitors, so long as they are also using Red Laser Pistols.
5) Each Troubleshooting Team is equipped with a Team Leader, a Loyalty Officer, a Media Officer, an Equipment Officer, a Happiness Officer, and a Hygene Officer. All of these duties are both solemn and vital to the success of a Troubleshooting team.
1) You are a Troubleshooter; you find the trouble, then you shoot it. Troubleshooters are the lowest level protectors of the Alpha Complex, an underground nation representing the sole bastion of survivors of a worldwide Communist Nuclear attack. Even with the perfect and happy rulership of the all-knowing Friend Computer, there are still Commie Mutant Traitors that wish to destroy the Alpha Complex! Your solemn duty as a Troubleshooter is to terminate these traitors, to ensure the continued harmony of Alpha Complex.
2) You are a traitor, by virtue of your membership in a secret society, possibly affilitated with the Communists, that defies the just rule of Friend Computer, as well as your possession of an mutation that you have not registered to the service of Friend Computer. This means that your own team as every reason to terminate you, or otherwise bring evidence of your treason to Friend Computer, to allow it despence appropriate justice.
3) As a troubleshooter, your life expectency is noticably shorter than the standard member of Alpha Complex, who may have to wait as many as thirty years for thier memories to be downloaded into a new clone. IN order to preserve valuable Troubleshooting experience, Friend Computer has graciously equipped you with five pre-made clones, for rapid redeployment in the unlikely and unfortunate case of your death. Memomax circuits implanted into your brain relay your memories in near realtime to your clones, and allow you to quickly re-enter Friend Computer's service, with only a few minutes of memory loss!
4) As a Clearence Red Troubleshooter, you are eqipped with both a Red Six-Shot Laser Pistol and Red Reflec Jumpsuit. Your laser is useful for terminating traitors. Your Red Reflec Jumpsuit is useful for not being terminated by traitors, so long as they are also using Red Laser Pistols.
5) Each Troubleshooting Team is equipped with a Team Leader, a Loyalty Officer, a Media Officer, an Equipment Officer, a Happiness Officer, and a Hygene Officer. All of these duties are both solemn and vital to the success of a Troubleshooting team.