Druken2012-02-12 15:30:18
Dropped, no, but I'm glad the conversation is moving toward a reasonable solution for Shadowdancer combat, which is sort of crippled without choke. Whatever solution we decide upon will also be usable by the Ebonguard in a way that is similar to the Ebonguard's use of choke as a "finisher." That is to say, I am concerned about trying to make it a perfectly balanced solution to ameliorate both guilds because one half of this equation can always defer to a different totem specialization...
We are stuck with what we get!
We are stuck with what we get!
Unknown2012-02-12 16:09:53
We already have some ideas on what to replace Choke with, but we're kind of thrown off by the 'aeon-like but not aeon-like' requirements set by Estarra :|
I read it as the replacement doesn't have to be aeon-like, to avoid being a clone of waning:
Estarra the Eternal says, "I don't want you to get stuck thinking, 'well it has to be aeon like.' "
Xenthos2012-02-12 16:12:30
Read the next line after that.
Ssaliss2012-02-12 16:50:11
Honestly, I got the same feeling as Xikue did when reading Estarras response. I'll quote it again, just because.
What I read there is "new, innovative, uncomplicated idea. Not necessarily aeon-like, so don't get stuck thinking "it has to be aeon-like". Think outside the box."
Estarra the Eternal says, "Ok well lets get rid of choke, that'd make our life easier. You can suggest some unique noncomplicated replacement or we will come up with one."
Estarra the Eternal says, "I'd also prefer it not be a clone of waning."
Estarra the Eternal says, "A new innovative, uncomplicated idea would be well received."
Estarra the Eternal says, "Or if you can come up with something that isn't aeon like."
Estarra the Eternal says, "I don't want you to get stuck, well it has to be aeon like."
Estarra the Eternal says, "You can think out of the box."
What I read there is "new, innovative, uncomplicated idea. Not necessarily aeon-like, so don't get stuck thinking "it has to be aeon-like". Think outside the box."
Ushaara2012-02-12 17:54:11
Warriors
Estarra the Eternal says, "I don't mind that but no "etc.", list every power that should have no natural miss."
You say, "Lunge, crush, assault, sweep."
Should maybe consider Pulp and Haymaker too? Other than that minor point, thumbs up for warriors!
Xenthos2012-02-12 18:04:01
That's not going to fix Haymaker. Or really even help it at all.
Ushaara2012-02-12 18:25:21
Heh, I realise. More for completeness on removing miss from power moves.
Turnus2012-02-12 18:32:13
We already have some ideas on what to replace Choke with, but we're kind of thrown off by the 'aeon-like but not aeon-like' requirements set by Estarra :|
The way I read what Estarra said, she was saying it doesn't need to be like aeon and doesn't want people stuck thinking "Oh how can we replace choke with another aeon-like effect."
Unknown2012-02-12 18:33:34
That's exactly what she meant, yes.
She doesn't necessarily want it to be an aeon-like effect, in fact, she encourages it not to be, but if you can't help it, you can't help it.
She doesn't necessarily want it to be an aeon-like effect, in fact, she encourages it not to be, but if you can't help it, you can't help it.
Unknown2012-02-12 18:50:48
I've created new threads to specifically discuss changes to the following sections:
Choke, Demigods, Races, Druids, Monks.
I've left out Revolts/Flares, Shrines, and Warriors because I feel that those are already fairly solid given the feedback received on those particular sections and only require minor tweaks.
Should further big revisions there be needed, let me know here and I'll make an appropriate thread.
Also, if there are any questions about each section, ask here too!
Choke, Demigods, Races, Druids, Monks.
I've left out Revolts/Flares, Shrines, and Warriors because I feel that those are already fairly solid given the feedback received on those particular sections and only require minor tweaks.
Should further big revisions there be needed, let me know here and I'll make an appropriate thread.
Also, if there are any questions about each section, ask here too!
Lilia2012-02-12 19:23:51
Could you put the feedback from each section in the relevent thread?
Unknown2012-02-12 19:31:04
Can do as soon as I get home. Did it all from a phone.
Ixion2012-02-12 23:43:10
Estarra the Eternal says, "Its supposed to be better than splendor robes, these are monks, splendors are spell casters."
Splendors are for spell casters yet outliers can and do exist to get 83+ stat robes, and when combined with trueshield, is on par essentially with plate against 3/4 warrior specs while having superior proofings.
Monk tattoo armor, similar argument. With tat master they can get 20 DMP from 7 damage types (and a little more), and have nearly the stats plate has.
So splendors and tat armour are essentially on par with plate, yet plate has no DMP. Are you saying that armour DMP wise monk > spellcaster > warrior is intended even as they all can have nearly the same protection as plate stat wise?
Splendors are for spell casters yet outliers can and do exist to get 83+ stat robes, and when combined with trueshield, is on par essentially with plate against 3/4 warrior specs while having superior proofings.
Monk tattoo armor, similar argument. With tat master they can get 20 DMP from 7 damage types (and a little more), and have nearly the stats plate has.
So splendors and tat armour are essentially on par with plate, yet plate has no DMP. Are you saying that armour DMP wise monk > spellcaster > warrior is intended even as they all can have nearly the same protection as plate stat wise?
Unknown2012-02-15 18:37:27
Unknown2012-02-20 05:13:14
Here is a rough outline for the rest of the report that isn't already covered in a thread.
The only new thing is the dexterity suggestion on that one thread. You know that one.
----------------------------------------------------------
Revolts:
-Review the potential for quick (3 minutes or less) revolts and adjust influencing/village feelings appropriately. A revolt should last at least 15 minutes.
-Add a randomized recovery time (when denizens shuffle) for all denizens throughout the village during a revolt.
Flares:
-Add further incentives to focusing colossi during flares. Increase the experience gained for focusing, add/increase karma gains, and increase the generation of auronidon particles. Possibly add in family honour ticks.
-----------------------------------------------------------------
Shrine Mechanics:
-Require a shrine room to be fully sanctified before powers may take effect.
-Limit shrines to 1 offensive area power (wrath OR gravity OR distort OR invasion) at a time, and activating another cancels the previous one for ease of flexibility. In short, only one of the four area effects mentioned will be in effect at any one time.
-Add a cooldown period of approximately 10-20 minutes before you are allowed to call an effect of the same type once again, to take place once said shrine effect is defiled away. Do not start this cooldown if the shrine effect naturally fades away due to time.
-----------------------------------------------------------------
Warriors:
-Add diminishing returns to dexterity's effect on avoiding warrior wound afflictions. Have stats over 16-18 begin to start giving smaller benefits to wound affliction avoidance.
-Add diminishing returns (like DMP) to armour stats for wound reduction, have stats over 75 begin to start giving smaller benefits to wound reduction, with stats over 100 giving (almost) no benefit at all.
-Remove the natural miss on power abilities like Blademaster Lunge, Bonecrusher Crush, Pureblade Assault, Axelord Sweep.
-Alter the hit percentages of knighthood slashing/bashing:
*Change hack down|ups to 75%head/25%chest and 75%gut/25%leg
*Change slash to 66%leg,17%gut/17%chest
*Change swipe to 66%chest/17%gut/17%arm
*Change slice to 66%arm/17%chest/17%gut
Do the same for corresponding Knighthood Bashing skills of course.
The only new thing is the dexterity suggestion on that one thread. You know that one.
----------------------------------------------------------
Revolts:
-Review the potential for quick (3 minutes or less) revolts and adjust influencing/village feelings appropriately. A revolt should last at least 15 minutes.
-Add a randomized recovery time (when denizens shuffle) for all denizens throughout the village during a revolt.
Flares:
-Add further incentives to focusing colossi during flares. Increase the experience gained for focusing, add/increase karma gains, and increase the generation of auronidon particles. Possibly add in family honour ticks.
-----------------------------------------------------------------
Shrine Mechanics:
-Require a shrine room to be fully sanctified before powers may take effect.
-Limit shrines to 1 offensive area power (wrath OR gravity OR distort OR invasion) at a time, and activating another cancels the previous one for ease of flexibility. In short, only one of the four area effects mentioned will be in effect at any one time.
-Add a cooldown period of approximately 10-20 minutes before you are allowed to call an effect of the same type once again, to take place once said shrine effect is defiled away. Do not start this cooldown if the shrine effect naturally fades away due to time.
-----------------------------------------------------------------
Warriors:
-Add diminishing returns to dexterity's effect on avoiding warrior wound afflictions. Have stats over 16-18 begin to start giving smaller benefits to wound affliction avoidance.
-Add diminishing returns (like DMP) to armour stats for wound reduction, have stats over 75 begin to start giving smaller benefits to wound reduction, with stats over 100 giving (almost) no benefit at all.
-Remove the natural miss on power abilities like Blademaster Lunge, Bonecrusher Crush, Pureblade Assault, Axelord Sweep.
-Alter the hit percentages of knighthood slashing/bashing:
*Change hack down|ups to 75%head/25%chest and 75%gut/25%leg
*Change slash to 66%leg,17%gut/17%chest
*Change swipe to 66%chest/17%gut/17%arm
*Change slice to 66%arm/17%chest/17%gut
Do the same for corresponding Knighthood Bashing skills of course.
Neos2012-02-20 05:18:16
Last I recall, colossi do produce particles, but it's honestly been so long since Celest has used a colossus and I've focused to be sure.
Unknown2012-02-20 05:20:29
Does it? Can someone confirm?
Ah well, that's what I could use more ideas of:
Incentives to focus on colossi during flares.
Please feel free to suggest ideas there.
Ah well, that's what I could use more ideas of:
Incentives to focus on colossi during flares.
Please feel free to suggest ideas there.
Raeri2012-02-20 05:22:44
Sojiro:
Does it? Can someone confirm?
Ah well, that's what I could use more ideas of:
Incentives to focus on colossi during flares.
Please feel free to suggest ideas there.
If you focus during a flare, you get particles.
Unknown2012-02-20 14:30:46
I got particles from focusing on a colossus a few weeks ago.
Focusing incentives should perhaps be city based as you're giving up another bombard. Maybe make focusing also slow down bombards from other orgs, taking 10% longer for each focuser? The aim would be to give your ships time to gather or get back after getting shot down, so flares are still about ships.
Focusing incentives should perhaps be city based as you're giving up another bombard. Maybe make focusing also slow down bombards from other orgs, taking 10% longer for each focuser? The aim would be to give your ships time to gather or get back after getting shot down, so flares are still about ships.
Enyalida2012-02-20 21:03:34
Wooooo, paaarticles! Have a paaarty. I really care none about particles, haha. It's not like they are good for much really. You can trade them in for gold, but gold is pretty useless.
Something like what Dys suggested would work better, but that's already kind of in place. As far as I can tell, having a colossus doesn't just boost your synch, it degrades their synch somewhat. It's just a tiny amount that takes forever to come into effect.
Something like what Dys suggested would work better, but that's already kind of in place. As far as I can tell, having a colossus doesn't just boost your synch, it degrades their synch somewhat. It's just a tiny amount that takes forever to come into effect.