Unknown2012-02-20 23:54:59
Edenwe:
I'm against nerfing aslaran and other races that are frequently considered top-tier. Buff the bottom races first and then if you guys still think that the top races are OP, you can start waving around the nerf hammer. Stop doing too many things at once. :/ One step at a time please. Focus on the bottom races.
And I don't see anything wrong with adding back +1 strength to Shadowlord faelings considering the recent changes to to dexterity comin' up. Just... don't add anything more than that for now, because I, in my opinion, feel it's way too much ask for anything more for a race with no malus for the perks they already have. Which goes back to my previous statement: buff the bottom races first and then we can consider any major changes that needs to be done for the top ones.
Please read, especially the last paragraph.
http://forums.lusternia.com/index.php?showtopic=20508&view=findpost&p=857435
Unknown2012-02-21 03:38:50
Well, alrighty you win on the faeling part. But I stand by my opinion! The part about not touching the top-tier races (Faelings included).
Unknown2012-02-21 05:46:44
GealbhanBheag:
Only suggestion/comment I'd have: please leave regular faelings alone, survivability is hard enough as it is.
As a what? Faeling warriors get Surge, Wiccans get great DMP, Bards get Acro and Glamours/Ecology (and even tarot bard can survive just fine), monks get Acro/Psymet and maybe harmony, and mages get lolForceField.
Faelings are pretty OP. It's why I ended up choosing the race; I realized that they were pretty impressive in most guilds.
Unknown2012-02-21 09:24:24
Don't forget Bracing (15 dmp against damage) from Stealth! It goes real nice with acro.
Unknown2012-02-21 18:53:26
Unspecced faelings, non combatant faelings, regular every day faelings, civilian faelings, whatever you call it, why do we have to get nerfed just so that combatants can kill each other faster and easier?
Unknown2012-02-21 18:55:31
GealbhanBheag:
Unspecced faelings, non combatant faelings, regular every day faelings, why do we have to get nerfed just so that combatants can kill each other faster and easier?
Because you should have plently of ways to bash/influence without a quite as large a sip bonus.
Unknown2012-02-21 19:09:45
And that would be taken away so we could die even faster, so other races can live longer? Health is low enough as it is, I would think the bonus was given to mitigate that.
Unknown2012-02-21 19:15:52
GealbhanBheag:
And that would be taken away so we could die even faster, so other races can live longer? Health is low enough as it is, I would think the bonus was given to mitigate that.
Honestly? I get by bashing Astral (unlinked) as a Tarotist Cacophany Faeling (very little defensive ability). If you are having problems, then they lie outside of your race.
Unknown2012-02-21 20:45:36
foolofsound:
Honestly? I get by bashing Astral (unlinked)...
Unlinked astral mobs are kind of a waste of time (minus the occasional good gold drops) compared to much of the stuff out there now. I'd find a better example if you wanted to really press your argument.
Unknown2012-02-21 20:49:00
Unlinked astral mobs are kind of a waste of time (minus the occasional good gold drops) compared to much of the stuff out there now. I'd find a better example if you wanted to really press your argument.
You've missed the point. All I'm saying is that even faelings with minimal defensive skills can still manage to bash effectively; removing 1 level of sip bonus will not change that.
Enyalida2012-02-21 21:07:29
Heck, linked mobs aren't worth it for 75% of builds...
Xenthos2012-02-22 01:12:08
foolofsound:
You've missed the point. All I'm saying is that even faelings with minimal defensive skills can still manage to bash effectively; removing 1 level of sip bonus will not change that.
No she hasn't; unlinked Astral mobs are not effective bashing.
Unknown2012-02-22 01:35:29
Xenthos:
No she hasn't; unlinked Astral mobs are not effective bashing.
If you can kill it reliably and gain enough experience to level in a decent amount of time, the bashing is effective. Not optimal in the case of unlinked astral, but effective.
Xenthos2012-02-22 02:01:47
foolofsound:
If you can kill it reliably and gain enough experience to level in a decent amount of time, the bashing is effective. Not optimal in the case of unlinked astral, but effective.
The part where we're having a disconnect is 'decent amount of time,' I suppose.
I hunted to 74 or so on rockeaters, moose, and weevils. Without ever buying a healing vial.
It felt like it was 'effective' at that point, but looking back it was horribly slow. :P
Razenth2012-02-22 02:30:54
That wasn't cause you have the infinite health vial, is it?
Xenthos2012-02-22 02:44:57
Razenth:
That wasn't cause you have the infinite health vial, is it?
I did not have it then, no.
I did INVOKE CIRCLE and SLEEP in order to kill those darned moose.
I had no enchantments either...
Qistrel2012-02-22 21:46:50
On Viscanti, would replacing their sip malus with a weakness to divinus improve them, or would it be too crippling against the divinus guilds, especially Celestines and Cantors?
Unknown2012-02-22 21:56:06
I don't think you want to add divinus weaknesses to viscanti and illithoid, even though it's thematically appropriate.
Unknown2012-03-01 20:42:31
Hi,
Okay I guess we're tired of talking about races. Here's what I'm going with for the final submissiion, which I intend to do by the end of next week.
-------------------------------------------------------------
Races:
Tae'dae:
-2 balance penalty, total balance penalty = lvl 1
Igasho:
-1 balance penalty, total balance penalty = lvl 1
Mugwump:
+1 con, total = 11
Merian:
+1 con, total = 11
-1 con merian lord spec, total = 15
Orclach:
+1 dex, total = 14
Okay I guess we're tired of talking about races. Here's what I'm going with for the final submissiion, which I intend to do by the end of next week.
-------------------------------------------------------------
Races:
Tae'dae:
-2 balance penalty, total balance penalty = lvl 1
Igasho:
-1 balance penalty, total balance penalty = lvl 1
Mugwump:
+1 con, total = 11
Merian:
+1 con, total = 11
-1 con merian lord spec, total = 15
Orclach:
+1 dex, total = 14
Svana2012-03-10 16:32:36
foolofsound:
Taurian, while by no means a weak race, simply does not have enough draw points to bring any warriors to the race. By allowing raging Taurians a balance bonus, along with their impressive STR, this may help draw some warriors to Taurians, while also retaining the racial identity as either herd warriors or solo warrios.
Taurians are fine for warriors. I did plenty in my time (Across three specs) with Taurian, and my only complaints are as follows.
1) Enrage lasts all of two minutes, not long enough to last through any small skirmish, and a bloody nuisance to bother with keeping up while waiting for said skirmish to happen (And you -will- need to keep it up, as per complaint 2)
2) Enrage is a 2 second balance loss when activated. It simply isn't efficient to try to maintain it in the middle of a conflict (Warriors have enough issues dealing with hindering, RNG, and playing the 'snowball' game already. Throwing yourself off-balance for an extra 20-30 wounds per swing for two minutes is just going to get you killed)
3) The 'lash out' from enrage that I've had people tell me is awesome in groups... isn't. You only lash out if you have balance, the damage is minimal, chance to hit allies and it causes zero wounding.
If anything, if enrage did not consume balance I would use my spare Dagger of Reincarnation right now and go back to being happy with my RP. As is... I'll just have to settle with my race hat holding my RP intact while I remain another race for the mechanical advantages.