Feedback - Races

by Unknown

Back to Ideas.

Veyrzhul2012-04-04 04:36:18
Hmm, too late for this now, I guess.

I'd personally love to see some addition of divinus and excorable type resistance boni (mostly) and mali (not so much).

The reason for this is that those new damage types, against which dmp is usually rather low compared to the other damage types, are easily available to a number of guilds and thus used widely. That means that those races whose strength lies in their damage resistances were basically downgraded since those resistances are even easier to circumvent. This effect is made even worse due to the ability of certain guilds to choose between up to three damage types. Races with weaknesses, on the other hand, may benefit from the introduction of divinus and excorable damage since their popularity might draw people away from using attacks to exploit the resistance weaknesses - if they have a choice; formerly magical damage symbol attacks by guardians, for instance, have no option to use magical type damage any more.

Thus the following suggestions which only regard damage resistance:

Aslaran - level 1 weakness to excorable
Dracnari - level 1 resistance to excorable
Dwarf - level 1 resistance to divinus and excorable
Furrikin - level 1 resistance to divinus
Igasho - level 2 resistance to excorable
Illithoid - level 1 resistance to excorable, level 1 weakness to divinus (keep in mind that many bards and the old guardians now no longer use damage of type: magic)
Kephera - level 1 resistance to divinus, level 1 weakness to excorable
Krokani - level 1 resistance to divinus
Loboshigaru - level 1 weakness to excorable
Lucidian - level 1 resistance to divinus and excorable
Merian - level 1 resistance to divinus, level 1 weakness to excorable
Orclach - level 1 resistance to divinus and excorable
Tae'dae - level 2 resistance to divinus, level 1 weakness to excorable
Taurian - level 1 resistance to excorable
Trill - level 1 resistance to divinus
Viscanti - level 2 resistance to excorable
Malarious2012-04-05 22:30:07
All things are weak to excorable, only specific things would be weak to divinus.

Divinus strikes me as lusternia's version of "holy" so nothing would really resist it inherently.

But your feedback is several weeks too late.
Turnus2012-04-05 23:34:00
It would make sense at least from a lore perspective for illithoid, viscanti, and orclach to have excorable resistance coupled with divinus weakness. Again, way too late. And they very well might, I'm too lazy to check right now.
Revan2012-04-06 00:11:46
nah man.. divinus already hurts us undead a crapton... and I also don't want a HORRENDOUS TERRIBLE AWFUL FATAL weakness to something that our main enemy has easy access to when they'll never be given excoro weaknesses :P
Veyrzhul2012-04-06 01:27:36
A lot of assumptions here, Revan. Who says it is a version of 'holy' (no idea what you're talking about, but probably a damage type in some other IRE game), why would races not have innate resistance if it can be resisted by magic in forms of spells, brews and tattoos, who says that Magnagora's enemy races will never have excorable weakness (beyond the already existing one which isn't expressed in racial weaknesses, though), and finally, who says it is too late? There is always the -next- racial tweak!
Enyalida2012-04-06 01:32:52
It is the IRE version of holy damage, it's energy sourced in the positive energy force, the 'good force', which is where the name comes from: ImmaniDivinaus. Conversely there is 'evil' damage (more accuratly expressed as 'inimical' damage), Excoroperdito.

Anyways, admins have already come out and pretty much said that it's unlikely that any more dmp to cosmic types is going to become available, much to the chagrin of everyone concerned. (And it can't be resisted by brews! Only cosmic magic and tattoos,)

EDIT: Also, it's not too late to talk about races, but it's far too late for what this thread is.. Feedback on the Special Report!
Veyrzhul2012-04-06 02:04:17
Amberbeer provides resistances to all damage types, including divinus/excorable.
Enyalida2012-04-06 02:49:22
That's not what the flavor of that skill is, it's not 'blocking' the incoming damage or mitigating the force of the attack, you're just too drunk to care that you're hurt, so you take less damage. It's also the 'roll with the punches' kinda thing.
Malarious2012-04-06 03:01:19
Enyalida:

That's not what the flavor of that skill is, it's not 'blocking' the incoming damage or mitigating the force of the attack, you're just too drunk to care that you're hurt, so you take less damage. It's also the 'roll with the punches' kinda thing.


It is however, still DMP to all. It works against exc/div.
Kiradawea2012-04-06 10:45:14
Except Enya clearly stated abilities that specifically block them, rather than catch-all DMP. Halo, Drawdown and Attune all provide DMP against cosmic damage as well, but Nimbus is the only spell that specifically gives Cosmic damage mitigation.
Malarious2012-04-07 02:13:25
Enyalida:

Anyways, admins have already come out and pretty much said that it's unlikely that any more dmp to cosmic types is going to become available, much to the chagrin of everyone concerned. (And it can't be resisted by brews! Only cosmic magic and tattoos,)

Kiradawea:

Except Enya clearly stated abilities that specifically block them, rather than catch-all DMP. Halo, Drawdown and Attune all provide DMP against cosmic damage as well, but Nimbus is the only spell that specifically gives Cosmic damage mitigation.


We pointed out you can easily get dmp to cosmic damage types with all.

She said thats not the flavor of the skill.

We said it doesnt matter it still resists the damage properly.

What are you talking about? Or are you missing the idea?
Turnus2012-04-07 02:36:09
I can't believe you're arguing that. Seriously. Obviously resistances against all damage is all types. Being a little pedantic her point was there's not supposed to be many ways specifically tuned for exo/divinus.
Enyalida2012-04-07 13:30:58
I do think that Tinkerers should also be able to give the 'nimbus' defense. Perhaps named something different and stacking with it.
Because tinkering is really lame, I think it'd be awesome to revamp it to be more steampunky. The gnomes kinda have that entire thing going for them already!

The flavor of the nimbus defense would be 'aethershield'. You crank up this cheesy shield generator thing and it putters away, generating an aethershield! The gnomes live in aetherspace and are used to having to brave the harsh void-and-planar energies of aetherspace, and this is a portable version of how they do it, never-mind that it dosn't really make sense for a mechanical creation... that's how steampunk works!

I think that sort of flavor fits right in with stuff like the regulators and might help prompt the creation of some good items in this tradeskill, that is otherwise woefully lacking. (Brewmeister is kinda gimpy too, but that's a problem for another day.)