Enyalida2012-03-01 01:06:55
You also get a refund on lessons to learn curing, it's on our novice lrnin.
Unknown2012-03-01 01:49:41
I'm all for easier curing and such. It not only helps with new people but the vision impaired, which is a nice community to reach out to in MUDs. Adding scrolls/magictomes and sparkleberry to the autocuring, and expanding on firstaid would make it a lot easier for the vision impaired to get into parts of Lusternia that otherwise may be hard to access.
I would love to see the Wiki expanded to have the combat lines needed to start a system, for those that want to create one. The programming is enough of a task, maybe the line hunt can be taken out.
I would love to see the Wiki expanded to have the combat lines needed to start a system, for those that want to create one. The programming is enough of a task, maybe the line hunt can be taken out.
Unknown2012-03-01 02:00:32
I like the idea of more curing automation in the game, but at the same time, it irks me. It makes the game more accessible to new/credit-poor players, but at the same time, it feels like a band-aid.
Xenthos2012-03-01 02:08:27
Feels more like a regeneration salve than a band-aid to me.
Sakr2012-03-01 02:15:31
what are the limits surrounding stratagem and first-aid currently? If someone could identify them, then it would be easier to ask for tit or tat..
Enyalida2012-03-01 03:28:34
Use it and find out! Not sure what you're asking for here.
Janalon2012-03-01 04:01:21
Estarra:
We've been implementing a few things to help make combat easier for players (firstaid, strategem, etc.). Is there more we can do?
Should firstaid be automatic? What other things can we do to help make combat more user friendly? Ideas welcome!
Been thinking a bit more. Sip and FirstAid are the first steps towards making script light bashing entirely viable. Add an auto stance / parry and apply health would be the next natural step towards giving a fodder level entry into group combat. Also support for sparkleberry & scrolls.
Ssaliss2012-03-01 05:17:30
Falcon:
what are the limits surrounding stratagem and first-aid currently? If someone could identify them, then it would be easier to ask for tit or tat..
I think the only real limit to stratagems (as long as you don't mess them up, of course) is that you can only have ten stratagem entries queued up. Otherwise it's all perks, all the way.
The main drawback for Firstaid is that it's not prioritised at all. It tries to cure it alphabetically, so if you have a dislocated limb (cured by eating marjoram) and slickness (cured by eating calamus) it will always cure the dislocated limb before the slickness (which, of course, is a bad thing).
Lilia2012-03-01 06:10:15
Are you sure? I've found that it does a great job of picking different cures depending on the situation. If it cures dislocation with an herb, it would cure slickness by cleansing (though it does only rub, but that's easy to work around). I didn't have my cleansing set up right during my last spar, so when I had slitthroat to prevent eating calamus, and rub cleanse wasn't working, it gave up and used gedulah. It will send as many cures at once as you have the balances for, I've found, and it's smart about using focus mind.
Ssaliss2012-03-01 06:22:51
Oh, it definitely uses every avenue of curing it can find. It does try to cure alphabetically though (my example was mostly directed at the herbal uses; I actually forgot that cleanse cured slickness). If you substitute slickness with stupidity, my example might've been better.
Janalon2012-03-01 11:58:33
Hrm. Been thinking a bit more. A prerequisite to adding scrolls to the in-game sipper would somehow involve cubes. I say give jeweler cubes a syntax to toggle "auto-recharge" to cut down on syntax and pave the way for auto-healing scrolls.
Malarious2012-03-01 17:33:35
TK is the only one you..... oh... automating CURING.
I agree Roarks change to kata forms was AMAZING and major kudos.
In game curing needs:
- Applying
- Priorities instead of alphabets
- Scroll/sparkle
- Auto chargers possible
I agree Roarks change to kata forms was AMAZING and major kudos.
In game curing needs:
- Applying
- Priorities instead of alphabets
- Scroll/sparkle
- Auto chargers possible
Unknown2012-03-02 16:43:33
Malarious:
- Auto chargers possible
Actually, I have an idea on that point:
Lightning Sigils. You ATTACH LIGHTNING TO
Chade2012-03-02 17:14:22
I agree whole heartedly with Ssaliss. Create a basic firstaid curing system that will run through afflictions without prioritising and will allow people to enter combat and bashing for little/no cost with autocuring. As an add-on to this, what would work wonders is a stratagem like system dedicated completely to curing, so doing the command FIRSTAID APPLY MENDING LLEG would add that to a curing queue which would be immediately executed if on salve balance or wait for recovery, then allow users to tweak this system, so say they get senso after adding FIRSTAID APPLY MENDING LLEG to the curing queue and need to cure this first, they can supercede the FIRSTAID APPLY MENDINGING LLEG by doing FIRSTAID INSERT 1 EAT CALAMUS (or a similar syntax). Keeping this queue separate from the stratagem queue would allow players to develop separate curing and combat systems which can be prioritised nicely, would allow you to keep the stratagem system to 10 actions but alow a further 15-20 cure actions. Would also deal very nicely with ping based lag for players outside of the US.
Or taking it a step further, have a number of different curing queues based on herb/pipe, sip/apply health/mana/ego, sip curative, apply salve. Then allow these queues to be paused (either individually or all at once) with a command like FIRSTAID PAUSE ALL for all healing queues and FIRSTAID PAUSE SALVE to just pause the salve queue and FIRSTAID PAUSE SALVE APPLYHEALTH to pause both salve and wound curing but allow the herb eating queue to continue. This would allow player based systems to prioritise nicely, so for example if you were to receive slickness from senso, your system would pause the firstaid queues for applying health and salves but allow the herb queue to continue. You'd pause all queues in a situation where you were green/gedulah locked and use stratagem to send cleanse or evoke green/gedulah.
Or taking it a step further, have a number of different curing queues based on herb/pipe, sip/apply health/mana/ego, sip curative, apply salve. Then allow these queues to be paused (either individually or all at once) with a command like FIRSTAID PAUSE ALL for all healing queues and FIRSTAID PAUSE SALVE to just pause the salve queue and FIRSTAID PAUSE SALVE APPLYHEALTH to pause both salve and wound curing but allow the herb eating queue to continue. This would allow player based systems to prioritise nicely, so for example if you were to receive slickness from senso, your system would pause the firstaid queues for applying health and salves but allow the herb queue to continue. You'd pause all queues in a situation where you were green/gedulah locked and use stratagem to send cleanse or evoke green/gedulah.
Ssaliss2012-03-02 19:17:10
I'm not sure how easy this would be to remedy, and would probably not fall within the topic of automated curing, but I think it's a valid concern nonetheless: Right now, you have to be multi-trans in order to even stand a chance in PvP against skilled combattants. Not only do you need your main skill(s), you also need High/Lowmagic for Gedulah/Green, Discipline for focusing, Resilience for shrugging venoms and combat for stances/parrying. This is a long step away from it being newbie-friendly. Don't get me wrong, I don't mind people with high skills having perks, but right now, combat is balanced around this multi-trans, and I've heard some guilds even have ways to give greenlocks at near will if you don't shrug, meaning anyone without Green/Gedulah or plenty of Resilience is toast against them from the start.
Malarious2012-03-02 19:21:19
Did you know Gedulah is higher in its skillset then green.. is there any special reasoning for this right now?
Razenth2012-03-02 19:22:45
It's not too big a deal. None of the stuff you mentioned needs to be trans, just enough for focus mind and Ged, both of which are at most Fabled (912/1715!). In group fights, like what we see most of the time, you just need enough defensive skills to survive for the 5-10 seconds it takes to escape a mass damage kill and the presence of mind not to walk into a room with the enemy group.
In 1v1 and small groups this would be some what more of an issue, but as we all know, that never happens in Lusternia anymore anyways.
In 1v1 and small groups this would be some what more of an issue, but as we all know, that never happens in Lusternia anymore anyways.
Ssaliss2012-03-02 19:23:04
Wow. Nope, had no clue about that. According to the wiki it's a pretty big difference too; Gifted (289 lessons) vs Virtuoso (600 lessons).
Svorai2012-03-02 21:00:01
Estarra:
We've been implementing a few things to help make combat easier for players (firstaid, strategem, etc.). Is there more we can do?
Should firstaid be automatic? What other things can we do to help make combat more user friendly? Ideas welcome!
To make combat a little easier for (new) players, I would suggest offering a lot more lessons (or ways to get lessons via quests, achievements) to newbies.
Unknown2012-03-03 00:01:31
A pair of ideas I brought up over envoys once, but went mostly ignored:
ClearTea - A brewmeistery tea that, when sipped, reproduces the effects of using Focus Mind at twice the usual mana cost. Requires/consumes the same amount of focus balance as Focus Mind does and is blocked by impatience but not anorexia. Essentially 100% identical to Focus Mind, except for the higher mana cost and the lack of lesson investment required.
PureLandOrigami - A type of origami that costs 5 power (any) and the same amount of mana/balance as doing INVOKE GREEN/EVOKE GEDULAH does. Costs 5 vellum to make and is otherwise identical to Green/Gedulah in all regards, including when it can be used.
ClearTea - A brewmeistery tea that, when sipped, reproduces the effects of using Focus Mind at twice the usual mana cost. Requires/consumes the same amount of focus balance as Focus Mind does and is blocked by impatience but not anorexia. Essentially 100% identical to Focus Mind, except for the higher mana cost and the lack of lesson investment required.
PureLandOrigami - A type of origami that costs 5 power (any) and the same amount of mana/balance as doing INVOKE GREEN/EVOKE GEDULAH does. Costs 5 vellum to make and is otherwise identical to Green/Gedulah in all regards, including when it can be used.