Neos2012-02-29 00:54:22
I like villages. The only instance that I was peeved during a revolt was when a certain org raised a shrine in the village, when they were winning at the time.
I find domoths pretty fun no matter what.
I like wildnodes, though when I could fight I spent 90% of my time in one spit/sphere while I killed those who came too close.
I find domoths pretty fun no matter what.
I like wildnodes, though when I could fight I spent 90% of my time in one spit/sphere while I killed those who came too close.
Saran2012-02-29 00:59:07
I'm torn between liking villages and kinda hating them. While the system kinda works on an ooc level it really puts a dampener on possible feelings of ownership and expanding territory because a few weeks later the landscape can change significantly.
Estarra2012-02-29 01:12:31
Oy, I post and step away for a little bit and suddenly 4 pages!
I haven't looked closely at the idea for "winning" but to consider it, I'd like to see something RP-related (hopefully Lusternia specific and not copying any Aetolia system--really better if you don't mention other games at all), simple and not adding new areas, complex quests, etc. (i.e., stress on simple!).
That said, I don't see why a system like that can't also be paired with the idea presented earlier to reduce the hit and run raids (i.e., cooldown period unless you die).
I haven't looked closely at the idea for "winning" but to consider it, I'd like to see something RP-related (hopefully Lusternia specific and not copying any Aetolia system--really better if you don't mention other games at all), simple and not adding new areas, complex quests, etc. (i.e., stress on simple!).
That said, I don't see why a system like that can't also be paired with the idea presented earlier to reduce the hit and run raids (i.e., cooldown period unless you die).
Turnus2012-02-29 01:19:38
On the topic of meaningful conflict prime conflict. I think once villages are worked out so that they aren't over and done with in 5 mins, that can fill the niche nicely. Based on what I've seen, village revolts more than anything else get the entire Serenwilde working together. Domoths/wildnodes tend to attract fighters but it doesn't have the same everybody participates vibe.
I also liked the idea of questing to open up an "invasion/raid period", perhaps for instance raising an army in one village to invade their rival, which would tie up guards letting you raid for commodities. Or opening an elemental/cosmic plane for a raid. But that sort of "quest to raid" system would be a lot of work for admin so I doubt its happening.
I also liked the idea of questing to open up an "invasion/raid period", perhaps for instance raising an army in one village to invade their rival, which would tie up guards letting you raid for commodities. Or opening an elemental/cosmic plane for a raid. But that sort of "quest to raid" system would be a lot of work for admin so I doubt its happening.
Unknown2012-02-29 01:28:27
Conflict Idea: Planar Instability and new resource
Every 2-3 months, one plane becomes unstable for a few days (consider moon/night bubbles planes for this purpose, as well as etherglom and etherwilde). While unstable, that plane has weakened defenses, and other orgs may attempt to raid that plane and set up machines/crystal spires/blobs of flesh/parasitic plants that absorb energy (a new, different kind of energy, not power or essence) from the unstable plane Project Cosmic Hope style. Defenders would attempt to destroy these draining constructs, while Attackers would try to defend them.
At the end of each instability, each attacking org gains some amount of this resource based on how many points their draining constructs scored, while defenders get some based on how few points others scored.
With this system in place, divorce Constructs from aetherbubbles, and allow controlled aetherbubbles to provide some of this energy, then make all constructs have a build and upkeep cost based on this energy.
I also recommend allowing essence of all types to generate small amounts of this resource, in addition to power, when turned in, so novices can feel truly useful.
This allows for a conflict with definite but surmountable consequences (an org an still maintain their constructs if they bash enough essence), and would allow all orgs, not just winning orgs, to benefit from multiple constructs.
Every 2-3 months, one plane becomes unstable for a few days (consider moon/night bubbles planes for this purpose, as well as etherglom and etherwilde). While unstable, that plane has weakened defenses, and other orgs may attempt to raid that plane and set up machines/crystal spires/blobs of flesh/parasitic plants that absorb energy (a new, different kind of energy, not power or essence) from the unstable plane Project Cosmic Hope style. Defenders would attempt to destroy these draining constructs, while Attackers would try to defend them.
At the end of each instability, each attacking org gains some amount of this resource based on how many points their draining constructs scored, while defenders get some based on how few points others scored.
With this system in place, divorce Constructs from aetherbubbles, and allow controlled aetherbubbles to provide some of this energy, then make all constructs have a build and upkeep cost based on this energy.
I also recommend allowing essence of all types to generate small amounts of this resource, in addition to power, when turned in, so novices can feel truly useful.
This allows for a conflict with definite but surmountable consequences (an org an still maintain their constructs if they bash enough essence), and would allow all orgs, not just winning orgs, to benefit from multiple constructs.
Saran2012-02-29 01:31:57
Turnus:
On the topic of meaningful conflict prime conflict. I think once villages are worked out so that they aren't over and done with in 5 mins, that can fill the niche nicely. Based on what I've seen, village revolts more than anything else get the entire Serenwilde working together. Domoths/wildnodes tend to attract fighters but it doesn't have the same everybody participates vibe.
I also liked the idea of questing to open up an "invasion/raid period", perhaps for instance raising an army in one village to invade their rival, which would tie up guards letting you raid for commodities. Or opening an elemental/cosmic plane for a raid. But that sort of "quest to raid" system would be a lot of work for admin so I doubt its happening.
When I say quest in this instance I mean like...
give moonhart nut to each avatar and the White Hart, speak phrase in fae to moonhart nut to direct energies.
Unknown2012-02-29 01:38:28
The whole Ylem discussion is sorta neat, but it's not especially germane to this thread. Maybe a new Ideas thread is in order? Or a hijack of the one that spawned this?
Saran2012-02-29 01:39:04
foolofsound:
Conflict Idea: Planar Instability and new resource
Every 2-3 months, one plane becomes unstable for a few days (consider moon/night bubbles planes for this purpose, as well as etherglom and etherwilde). While unstable, that plane has weakened defenses, and other orgs may attempt to raid that plane and set up machines/crystal spires/blobs of flesh/parasitic plants that absorb energy (a new, different kind of energy, not power or essence) from the unstable plane Project Cosmic Hope style. Defenders would attempt to destroy these draining constructs, while Attackers would try to defend them.
This sounds similar to what originally happened with nexus worlds.
Estarra2012-02-29 01:54:39
I'm not sure I'm keen on a "new resource". What's the use? (Yes, we did try a new resource with nexus conflicts which didn't seem to be too popular.)
Is there something else that can be a goal?
(Also, let's try not to shoehorn anything into a system just because.)
Is there something else that can be a goal?
(Also, let's try not to shoehorn anything into a system just because.)
Saran2012-02-29 02:00:05
Estarra:
I'm not sure I'm keen on a "new resource". What's the use? (Yes, we did try a new resource with nexus conflicts which didn't seem to be too popular.)
Is there something else that can be a goal?
I'm not sure, it could be aurinidion again we just need some way to use it.
Unknown2012-02-29 02:22:25
EDIT: Misread.
Enyalida2012-02-29 02:32:30
I've never played the game with some secondary resource put in, that wasn't just "You had this mechanic before, now you do the same thing but you additionally have to gather macguffins to keep what you already had." which is really ickyicky.
But really, without a goal, why bother raid? Or why bother defend? Having something like this won't actually stop raiders just coming right back, because it's totally backwards. It should lock you out if you die, if it does so at all. It'll make raiding end faster which is nice, but still... why bother?
But really, without a goal, why bother raid? Or why bother defend? Having something like this won't actually stop raiders just coming right back, because it's totally backwards. It should lock you out if you die, if it does so at all. It'll make raiding end faster which is nice, but still... why bother?
Xenthos2012-02-29 02:33:40
Yeah, we really don't need additional complexity or tedium added to something we already have.
Unknown2012-02-29 02:36:02
Honestly, what's 200p (?) for Distort, in the era of 2-million power nexuses?
Enyalida2012-02-29 02:38:23
Blagh, while I agree, don't say that! They're going to fix it like the commodities and make each draw from the nexus only give you 1p for every two you draw, or halve all nexi power stockpiles, or double power use or something.
Unknown2012-02-29 02:40:08
I agree, nexus powers should cost about 100x more than than they do now.
Estarra2012-02-29 02:54:15
What if one could collect 'dharma' for your city/commune (sort of like organizational karma). The city/commune could then purchase temporary blessings that affect all members of that org. Yes, folks, this would be our Dharma Initiative...
(Haven't really thought this through, just an off the cuff idea.)
(Haven't really thought this through, just an off the cuff idea.)
Xenthos2012-02-29 03:00:25
Depending on what kind of things provide ''Dharma' and how expensive the effects are / what benefits they convey, could be interesting.
Revan2012-02-29 03:02:25
I actually like that. You could gain/lose from raiding/defending territories. It can also work very well into the RP goal implementation that you want. You really are creative!
Turnus2012-02-29 03:05:13
If its put in, I would suggest a hardcap on stored up Dharma to encourage actually spending it instead of hoarding it.
I'm a little wary of adding more buffs though, especially organizational ones when we already have an org-buff disparity from domoths/constructs. I wouldn't want the buffs to be too good, but if its too small nobody would participate.
I'm a little wary of adding more buffs though, especially organizational ones when we already have an org-buff disparity from domoths/constructs. I wouldn't want the buffs to be too good, but if its too small nobody would participate.