The Dharma Initiative

by Estarra

Back to Common Grounds.

Revan2012-03-02 01:18:35
May I suggest that during the Dharma phase that planes be unmeldable by anyone, or opposing orgs? I have a feeling that, with the current layout, and org can go "Ok x org is going to have their initiative soon. Let's super-grief them and hold the entire plane in a meld so that it's impossible for them to get their dharma"
Unknown2012-03-02 01:23:55
I'm opposed to the idea in its current form.

Every IG month, there's going to be conflict on an off-prime plane? And it goes on for at least eight (or however many dharma centers are decided upon) IG days?
And every org has to protect an equal number of centers in a seven IG month cycle. Cities have two planes that quicken concurrently and communes have their planes quicken twice in one month?

If I read it correctly, I'm opposed to it. It sounds like being stuck under siege for RL eight hours minimum. Cities have to take care of two planes at once, while communes have to deal with minimum sixteen hours total.
Revan2012-03-02 01:31:57
Eh, Xikue... you want to complain about non-stop raiding? You were never around during the Tainted Fae event. THAT was absurd... so you have no room to complain :P
Razenth2012-03-02 01:35:29
Nvm.
Unknown2012-03-02 01:48:42
I would like to suggest that all Dharma reset at the start of each quickening day, and that all characters not of the org tied to the plane in question be kicked off when all Dharma is claimed for the day, to address the 8 hour constant siege problem.
Estarra2012-03-02 01:54:39
The only way it would last 8 hours is if no one attacks or influences and the city just decided to claim them leisurely once an hour. If you influence, they'll autoclaim when they reach 1,000 dharma. If you attack, they'll disappear when they reach 0 dharma. How long would it last in practical circumstances? That would depend on how often the dharma entities reset and how many there are. Let's pretend there are enough to claim or destroy two centers an hour, then it would last 4 hours. Too long? Too short? Easy enough to adjust!
Eritheyl2012-03-02 02:04:02
I think four hours might be a BIT too long, personally.

Then again, I'm the sort of person that thinks a good round of Wild Nodes feels like an eternity :b
Unknown2012-03-02 02:04:46
Estarra:
Only one dharma center can be claimed per game day.

Ooh. This would be removed then?
Unknown2012-03-02 02:10:51
I'm really not seeing how this yet-another-conflict-system is going to make things better. At its core, it looks like more buffs for the winning (aka more violent) side.
Eritheyl2012-03-02 02:24:30
Zarquan:

I'm really not seeing how this yet-another-conflict-system is going to make things better. At its core, it looks like more buffs for the winning (aka more violent) side.

I have mixed feelings. If it starts off without being completely overwhelming, and actually serves the purpose of helping us to want to defend, it might be alright. I foresee a lot more griping while things are smoothed out, and it could ultimately just be another thing for the losing side to rage at, and the winning side to back wholeheartedly, but we'll see.
Malarious2012-03-02 02:26:11
I dislike adding another system as well that said I will try to be productive:

- If you have someone new with you you should be able to rejoin a plane. Getting to cosmics is not easy, if I need allies I should be able to go get them, not have to sit and pray and wait and hope.
- Make dharma collection stop after 3 hours regardless of totals to prevent awful long times
- Disable enemies melding (but not breaking) this can be defenders advantage.
- For those to work out discretionaries have to be weakened or disabled, otherwise some places are a nightmare and others are cakewalk.

EDIT:

- Make it elemental/ethereal planes only and disable flux/liveforest. (I noticed you left out continuum, assumingly because of smobs).
- This would leave us with 6, make it every other month maybe so we arent constantly doing one (3 hours every day? Gods please no).
- I think this will end up like weakenings when no other side wanted to show up. People will get tired and be just as exasperated. But the "winning side" gets MORE benefits and we get slippery slope.
Eritheyl2012-03-02 02:28:01
Perhaps add the inability for attackers (or anyone really, I think that would be interesting) to meld as a (very costly, outside of construct cost-cutting) discretionary, even one that can only be used during a quickening?
Malarious2012-03-02 02:40:53
Actually if we dropped it to elemental only....

- Elemental planes cant be melded by other mages.
- Ethereal is not meldable by others as is. Make Maeve not matter during quickening.
- Profit. PLEASE disable discretionaries. Flux will stop organization entirely. Ripple and Liveforest will just destroy any offense when combined with defenders/mobs.





This just sounds like a long term raid idea... that says you have to die and cannot just leave to save your arse. So add this:

- Adjust Essence Loss in enemy territory so it is more reasonable to die if needed
Estarra2012-03-02 02:50:05
May be interesting just to have it on elemental/ethereal with no discretionary powers!
Eritheyl2012-03-02 02:51:57
Actually, I like the sound of that. +1
Riluna2012-03-02 02:57:28
I really like the influencing part of this idea, as a way for those not directly able/unwilling to fight to participate.

Instead of an automatic lockout, would it be possible for a member of the relevant org to spend some of this dharma (or power) to specifically boot a single enemy from this plane during one of these things?
Turnus2012-03-02 03:22:36
Estarra:

May be interesting just to have it on elemental/ethereal with no discretionary powers!


This opens the door for avatar raiding with no chance for discretionary powers up as a defense. I also think faethorn could be added to provide a truly "neutral" ground.
Eritheyl2012-03-02 03:24:54
Temporarily hide/immunize Avatars/Elemental Lords during a quickening, maybe?
Unknown2012-03-02 03:41:25
Putting it on a seven day cycle means that one org is always going to have theirs go on Friday, while another org's will always be Monday and what have you. That's probably a bad idea. Would prefer adding/removing one off day to make it into a six-day cycle or an eight-day cycle so that the day of the week for each org's initiative rotates weekly.
Saran2012-03-02 04:08:20
I'm trying to work out why six orgs = a seven day cycle...