Turnus2012-03-02 22:45:16
Xenthos:
Cool.
I'm going Shadowdancer.
Good idea. What with how often you're raided and the chances of pookaing somebody on balance. I support this decision. (Not to mention I'm sure it would be considered abuse if issued)
Edit: No thoughts on the idea of summoning mobs that I suggested on the last page as opposed to additional blessings?
Unknown2012-03-02 22:47:32
I don't think it's the pooka's fault that you guys don't raid us often enough.
Unknown2012-03-02 22:49:24
I don't think it's the pooka's fault that you guys don't raid us often enough.
A lot of us think it's bad form to harass other nations by camping their planes for no reason other than to cause trouble.
Xenthos2012-03-02 22:49:37
Turnus:
Good idea. What with how often you're raided and the chances of pookaing somebody on balance. I support this decision. (Not to mention I'm sure it would be considered abuse if issued)
Edit: No thoughts on the idea of summoning mobs that I suggested on the last page as opposed to additional blessings?
The only 'abuse' would be in whether or not they did some kind of hotfix to prevent it; certainly wouldn't be a punishable offense.
I learned this fine line from Narsrim quite well!
Unknown2012-03-02 22:52:44
Only scrubs break the rules, true pros simply crush its spirit.
Unknown2012-03-02 22:58:17
foolofsound:
A lot of us think it's bad form to harass other nations by camping their planes for no reason other than to cause trouble.
So, the pooka isn't the reason. Thanks for agreeing.
Lehki2012-03-02 23:02:59
I'm still not sure what to think of all of this. Talking about adding a new raiding mechanic, but also a raiding repellent.
Is the goal here to curb most raiding/group combat back to more "official" venues? Because I really don't see adding the new mechanic on it's own doing anything to make people cut back hit-and-run or the harassing smaller defender groups because we can. With the planar repellance thing however, it makes me feel like the new mechanic is intended as an alternative outlet while you cut down the current raiding method.
Also I spent more time on looking through videos to link to after the thought popped into my head, then I did writing this post.
Is the goal here to curb most raiding/group combat back to more "official" venues? Because I really don't see adding the new mechanic on it's own doing anything to make people cut back hit-and-run or the harassing smaller defender groups because we can. With the planar repellance thing however, it makes me feel like the new mechanic is intended as an alternative outlet while you cut down the current raiding method.
Also I spent more time on looking through videos to link to after the thought popped into my head, then I did writing this post.
Unknown2012-03-02 23:06:33
More or less. I would hope that something like this replaces old raiding altogether. Perhaps make smobs into some sort of conflict quest instead.
Malarious2012-03-02 23:08:15
foolofsound:
A lot of us think it's bad form to harass other nations by camping their planes for no reason other than to cause trouble.
Quoted for outright lying.
Cited with:
- Using "a lot of us" as a misleading form of backing.
- All nations have "harassed" other nations.
- Raiding is not to "cause trouble" it tends to be how you RP meaningful reason for conflict.
You also will not have raiding replaced, or things would be even more dull in terms of raiding than now. Combat is almost unheard of if it is not a raid, yay we could even remove raiding? Are you all listening to yourselves? I think there is bias in the "this is a great idea" train as so far the system is a mix of CURRENT systems, which are generally little used and have previously (and some still are) complained about.
Enyalida2012-03-02 23:11:38
Seriously? I'm going to have to agree with Lehki, Sahmiam (I think), and Fool, in that if this isn't replacing raiding as it stands now, it won't fix anything and is more trouble (coding resource and playertime wise) than it is worth.
Also: Seriously, Malarious?
Also: Seriously, Malarious?
Unknown2012-03-02 23:14:31
Malarious:
vitriol
I stand by what I have said, and by the arguments I have made, both here and in other threads. I don't feel that need to dignify your response any further, especially since I would prefer the thread not be locked.
Unknown2012-03-02 23:17:54
Actually, I think Malarious was pretty serious. I honestly can't say there is any organization out there that can claim innocence on raiding for raiding's sake.
Unknown2012-03-02 23:26:37
Actually, I think Malarious was pretty serious. I honestly can't say there is any organization out there that can claim innocence on raiding for raiding's sake.
It's not about claiming innocence, I know there are some in Mag who love to raid for raidings sake, but there are a number of others who refuse to do so, me included. I refuse to defend against pointless raids, and I refuse to take part in them; I find them irritating when they are done to us, and I wouldn't do that to others. Besides, the vast majority of all raiding anymore is conducted by about ten individuals, not entire orgs.
Rivius2012-03-02 23:47:01
I love how this turned into a blame game. I'm pretty sure Turnus' mention of pooka had nothing to do with who raids who now, and was actually meant to be a sarcastic reply to Xenthos' joke. Really. It seemed like you just wanted to push that into this conversation somehow.
And for all records, I don't think there's anything wrong with raiding. In fact, I encourage it since combat is actually pretty darned fun. Unfortunately, I don't think anyone really raids for the fun of combat anymore. If that were the case, camping planes for long periods when the defenders have shown themselves to be hopeless at defending wouldn't happen.
And for all records, I don't think there's anything wrong with raiding. In fact, I encourage it since combat is actually pretty darned fun. Unfortunately, I don't think anyone really raids for the fun of combat anymore. If that were the case, camping planes for long periods when the defenders have shown themselves to be hopeless at defending wouldn't happen.
Neos2012-03-02 23:48:21
Rivius:
I love how this turned into a blame game. I'm pretty sure Turnus' mention of pooka had nothing to do with who raids who now, and was actually meant to be a sarcastic reply to Xenthos' joke. Really. It seemed like you just wanted to push that into this conversation somehow.
And for all records, I don't think there's anything wrong with raiding. Infact, I encourage it since combat is actually pretty darned fun. Unfortunately, I don't think anyone really raids for the fun of combat anymore. If that were the truth, camping planes when the defenders have shown themselves to be hopeless at defending would be cut short.
I raid for the fun of combat, 90% of the time.
Unknown2012-03-02 23:54:06
So. Um. I think we're all 100% agreed that forced movement shouldn't trigger the lockout, be it from being pooka'd to touch a cubix or via reality/convergence/maze/whatever other skills I missed that can force-move people between planes. There's no need to get all cynical and bitter or hyper-defensive about it.
Razenth2012-03-02 23:57:08
We should figure out what the intent of this idea is. Because some people say that it's a great idea and we should go with it, and other people are saying no, it just gives raiders another reason to raid and won't do anything to stop annoying unbalanced raiding.
Calixa2012-03-03 00:25:10
Other than the Planar Repellence bit I like the idea.
However, at this rate, I worry we're getting so many different kinds of conflicts that people will get even more lost on them. We have villages, aethercombat, now this. It would probably replace classic raiding, but it also sounds like it needs a lot of upkeep and involvement.
So I'm on the fence about it. I kinda like the idea of "oh it feels actually useful to go and defend instead of only doing it for rp mainly" (yes I'm aware of what happens when supermobs die but I can't find myself to care ooc).
A big issue for me personally -- and it may very well be only a handful people in total -- is that start dates of conflicts are not 100% known beforehand. Yes, you can kinda predict and influence when revolts will happen. And I understand this unpredictable nature is to stop people to prepare and capture it in 5 minutes, except well sometimes that it still what happens. I know that takes practice and skill, but I personally feel more inclined to stick around if I know in 30 minutes some form of combat stuff is going to happen. Or that I know if I get home at 6 I will have time to eat and then log on in time for some action. Going off on a bit of a tangent here but I'd like future systems to keep such things in mind.
That does not mean plan them on peak times, I think their times should be randomly still, but known to people somehow. Not sure how, maybe it's in the stars or whatever, I'm sure something can be worked out.
Now to get back to my original point, maybe it'd be nicer to iterate on exesting conflict stuff and make that better? Like conflict quests. If I do quest A then the other org can't do quest B. Uhm, yay? Yes it makes for some nice RP but to get me -- and undoubtedly others -- really motivated something a bit more tangible is needed. Ofc, it is a slippery slope, overdo it and you create a rift between winner and loser.
I realize conflict quests are part of the epic quest stuff, but it'd be nice of somehow this dharma stuff and existing conflict stuff (villages, quests, aetherspace) could be all fit into one nice mix, enriching the existing features while adding something new.
However, at this rate, I worry we're getting so many different kinds of conflicts that people will get even more lost on them. We have villages, aethercombat, now this. It would probably replace classic raiding, but it also sounds like it needs a lot of upkeep and involvement.
So I'm on the fence about it. I kinda like the idea of "oh it feels actually useful to go and defend instead of only doing it for rp mainly" (yes I'm aware of what happens when supermobs die but I can't find myself to care ooc).
A big issue for me personally -- and it may very well be only a handful people in total -- is that start dates of conflicts are not 100% known beforehand. Yes, you can kinda predict and influence when revolts will happen. And I understand this unpredictable nature is to stop people to prepare and capture it in 5 minutes, except well sometimes that it still what happens. I know that takes practice and skill, but I personally feel more inclined to stick around if I know in 30 minutes some form of combat stuff is going to happen. Or that I know if I get home at 6 I will have time to eat and then log on in time for some action. Going off on a bit of a tangent here but I'd like future systems to keep such things in mind.
That does not mean plan them on peak times, I think their times should be randomly still, but known to people somehow. Not sure how, maybe it's in the stars or whatever, I'm sure something can be worked out.
Now to get back to my original point, maybe it'd be nicer to iterate on exesting conflict stuff and make that better? Like conflict quests. If I do quest A then the other org can't do quest B. Uhm, yay? Yes it makes for some nice RP but to get me -- and undoubtedly others -- really motivated something a bit more tangible is needed. Ofc, it is a slippery slope, overdo it and you create a rift between winner and loser.
I realize conflict quests are part of the epic quest stuff, but it'd be nice of somehow this dharma stuff and existing conflict stuff (villages, quests, aetherspace) could be all fit into one nice mix, enriching the existing features while adding something new.
Malarious2012-03-03 03:16:31
foolofsound:
I stand by what I have said, and by the arguments I have made, both here and in other threads. I don't feel that need to dignify your response any further, especially since I would prefer the thread not be locked.
Then you concede the point. All my points were (brutally) honest and to the point. The system being suggested will end up the same way as flares, villages, etc. We will know they are coming, maybe even accurately, but all in all people will be mad they keep "losing" and it keeps "buffing" the winning side. This will be grounds to routinely kill people if they even bother to show up. Based on prior history of such systems (look how long domoths were not contested in the least), this will just be another perk for the "winning side" and will do little overall to the game.
This is negative, but this is honest. Do you want:
- Another system potentially every day you have to attend.
- Another way to buff the "winning team" and
Raiding right now is as Neos said, a chance for combat. Noncoms do not tend to show up.
Unknown2012-03-03 05:18:47
Malarious:
Then you concede the point.
No, I don't. I don't find that arguing with you has any point.
Malarious:
Raiding right now is as Neos said, a chance for combat. Noncoms do not tend to show up.
That doesnt make it a good system, nor one that allow for meaningful conflict that everyone can enjoy. I'm not a non-com, I'm a non-raider. I find it boring and pointless.