The Dharma Initiative

by Estarra

Back to Common Grounds.

Sidd2012-03-03 15:40:56
Lehki:

I agree that things aren't as bad as people tend to make it to be in their frustration, things have been as bad for Seren lately, I think. However I gotta say the attitude of "it was worse for me years ago" doesn't make current complaints less relevant somehow. Narsrim's level of griefing definately shouldn't be the bar for what is too much, because he would go to the extremes.


It comes into play when people say that we have 'no restraint' and we are raiding for 'no reason.' I like to fight, I enjoy it even if we lose. Why do you think we usually keep on trying until the very end? I think it that bringing it up shows more of a perspective to things that may not be known. I personally don't see anything wrong with the way we raid right now. I don't tend to gloat to people unless they make some sort of comment first. I actually had a pleasant conversation with Morbo after the War domoth yesterday. Not everyone is perfect but I think most people try not to be too over the top.

That being said, I do agree that this won't really do anything but give people one more thing to work toward for goals while not really curbing the random raids just for a fight. I'm not really a fan of the lockout with just walking in idea, I'd prefer the aggressive action triggering it instead.
Xenthos2012-03-03 15:50:04
Rivius:

That said, the raid I watched from my manse a couple days ago definitely lasted longer than 20 minutes, with a lot of gloating being quoted over OOC clans.

You need to be very careful when listening to 'quoted gloating'.

There are individuals who play Lusternia who are exceedingly graceless losers and winners. This means that any conflict they are involved in, they always spew forth a veritable stream of steaming trash-talk. Such behaviour tends to be a magnet, and draws a plethora of like-minded responses-- while it's not very 'bigger person' of them, it's definitely aimed just at the one individual in question.

There's currently a very vocal practitioner of this on your side, to the point where even I am tempted to send a few 'friendly' taunts now and again (I have managed to resist thus far, though he makes it very difficult sometimes).

So, you really need to take any quoted tell-taunts with a heaping mound of salt. They tend to be a fraction of the story.
Lehki2012-03-03 15:55:00
You don't think it's too much and enjoy fighting almost no matter what, not everybody else is going to feel the same. The times that stand out the most to me are the occasions where we did manage to push people out of etherwilde, only for them to return with more people shortly after. For you, you're coming back cus hey they put up a fight, lets have more fun, on the other side it's yay we won for once oh wait nvm we're dead, again.
Lehki2012-03-03 16:12:05
Xenthos:

There's currently a very vocal practitioner of this on your side, to the point where even I am tempted to send a few 'friendly' taunts now and again (I have managed to resist thus far, though he makes it very difficult sometimes).


Wish I knew who that was, I get on peoples cases ICly for that stuff, it makes the whole org look bad and uncivilzied.
Neos2012-03-03 16:13:23
Lehki:

uncivilzied.

:huh:
Anisu2012-03-03 16:16:04
So, are you going to adjust other conflict mechanics to reflect this 'lockout'. For example the raising of supermobs would have to be made harder since the enemy can no longer cause the degree of interference needed to cause a city shield collapse.

Will you be removing the manifestations of dreaming in territorial territories to even the playing field for those orgs that don't have any on their own planes (eg Hallifax and Gaudiguch).

Will you be providing org based conflict in the form of arena games with rewards to satisfy those that only play lusternia for the pvp. (edit: arena games that are initiated whenever enough people are queued, and the reward is vital)
Lehki2012-03-03 16:22:22
AquaNeos:

:huh:
man I don't care what Eventru likes to say about us, communes can be hella civilized. Don't need clothes or table manners to be polite.
Xenthos2012-03-03 16:34:08
Lehki:

man I don't care what Eventru likes to say about us, communes can be hella civilized. Don't need clothes or table manners to be polite.

I thought he was talking about the typo.
Lehki2012-03-03 16:38:10
Oh, I guess

Typing on phone is cumbersome enough, don't double and triplecheck my spelling before and after posting like I usually do.
Neos2012-03-03 16:43:09
Xenthos:

I thought he was talking about the typo.

Well, it was his first guess, but both work
Rivius2012-03-03 17:07:38
Xenthos:

You need to be very careful when listening to 'quoted gloating'.

There are individuals who play Lusternia who are exceedingly graceless losers and winners. This means that any conflict they are involved in, they always spew forth a veritable stream of steaming trash-talk. Such behaviour tends to be a magnet, and draws a plethora of like-minded responses-- while it's not very 'bigger person' of them, it's definitely aimed just at the one individual in question.

There's currently a very vocal practitioner of this on your side, to the point where even I am tempted to send a few 'friendly' taunts now and again (I have managed to resist thus far, though he makes it very difficult sometimes).

So, you really need to take any quoted tell-taunts with a heaping mound of salt. They tend to be a fraction of the story.

This is very true, and I'm quite sure there's examples of this on our side. I'm not sure of any Serens who actively do it, so they might be doing it in private conversation with you, so we're unable to tell them to hold off on it.

I do generally take things with a grain of salt but I know the people who did what I mentioned, and I know the 'victims' well enough to know it was entirely unprovoked. In any case, I understand sometimes people get carried away, but when you're beating on someone and they're already quite frustrated, these sort of things put the icing on the cake and encourage more ill feelings between players. Furthermore, gloating while winning with everything in your favour to a group of people who quite frankly didn't deserve to be made more upset about the situation is very telling of the character of these people. It tells me they just want to win, and have very little regard for how they do it and how it affects the players behind the characters.
Malarious2012-03-03 17:42:43
If a smob dies the lockout should be disabled, in many cases someone needs to leave with the corpse and then come back. This still sounds like it is unneeded, alot of value is benig put behind this when it does not look any different from the other umpteen mechanics.

Could we have another "what would you like" poll? Envoys havent had a double slot month in awhile!
Unknown2012-03-03 19:19:35
Lehki:

I agree that things aren't as bad as people tend to make it to be in their frustration, things have been as bad for Seren lately, I think. However I gotta say the attitude of "it was worse for me years ago" doesn't make current complaints less relevant somehow. Narsrim's level of griefing definately shouldn't be the bar for what is too much, because he would go to the extremes.


I am unsure of this part. While I agree that Narsrim-level was pretty disgusting, the 'line' is very blurred. I mean, the Admin allowed Narsrim to create a torus exit in the Aspect sub-area so he can bash them all day long. Flow was changed to be non-magical movement (I know, heh) with respect to Great Pentagram after Narsrim whined it to be so (so he could bash Daughters under Great Pentagram and be practically immune to defenders). It'd be nice to have a clear bar on what is 'too much', but I suppose that's impossible.


EDIT: With that said, if Narsrim's level is considered the extreme, then I don't think anyone in the current playerbase has even come close, heh.
Malicia2012-03-03 19:23:01
I think its amazing that Narsrim's talents are still discussed to this day. I miss him. :)
Neos2012-03-03 19:26:49

EDIT: With that said, if Narsrim's level is considered the extreme, then I don't think anyone in the current playerbase has even come close, heh.

Challenge Accepted
Unknown2012-03-03 19:36:27
Oh boy, there's a whole slew of Narsrim 'talents' that are unspeakable, Malicia.

Hi Maesin
Jack2012-03-03 19:38:20
Revan:

No raid could ever compare to the cluster that was the Tainted Fae event during the first/second year. Nothing....

Try being on-call for raids for nearly 24 hours (yes, we actually called each other back then) to raid/defend for near 15 hours. The pain!

Those are some of my fondest Lusternian memories, which says all kinds of messed up things about me I don't even wanna think about.
Riluna2012-03-03 19:49:33
The introduction of an influencing aspect to raids would be amazing, though. A marriage of these two aspects of Lusternia has the potential to create something entirely unique among the IREs.

It also gives newer/weaker players a chance to participate directly, and create an actual, direct benefit to the raid, before learning the complexities of combat proper. And not be ridiculed for thinking they've made an effort to help when doing things like, say, farhealing.
Turnus2012-03-03 20:39:17
Riluna:

The introduction of an influencing aspect to raids would be amazing, though. A marriage of these two aspects of Lusternia has the potential to create something entirely unique among the IREs.

It also gives newer/weaker players a chance to participate directly, and create an actual, direct benefit to the raid, before learning the complexities of combat proper. And not be ridiculed for thinking they've made an effort to help when doing things like, say, farhealing.


I think one reason newer/weaker players are able to participate in village revolts is beyond influencing, the ability to use sanctuary. I'm not sure that how willing they will be to participate in a similar sort of scenario without it. More likely they would stay at the nexus until enemies are dealt with.

Edit: Honestly, the same thing this dharma system is aiming for could be accomplished much easier if beyond fixing revolt times, they were made to occur more frequently.
Rika2012-03-03 21:56:42
Lehki:

You don't think it's too much and enjoy fighting almost no matter what, not everybody else is going to feel the same. The times that stand out the most to me are the occasions where we did manage to push people out of etherwilde, only for them to return with more people shortly after. For you, you're coming back cus hey they put up a fight, lets have more fun, on the other side it's yay we won for once oh wait nvm we're dead, again.


This is exactly what I mean when I say the Lusternian playerbase has no self restraint. One side will always try to do everything they can to make the other side know that they are on top, because that is fun for them. They don't care what the losing side thinks. Adding more conflict mechanics with a "point" will not do anything for the current situation, except fuel the egos of one half of this game even further. People aren't going to stop with the pointless raids. In fact, they will do it more, because as soon as the losing side tries to take part in the new conflict, it automatically triggers within the winning side the idea that the losing side is enjoying taking the beating. Just look at the current raid situation. I haven't logged in much at all, but every single time I have logged in, there is a raid going on, all because the losing side took the bold move of raiding back.

I'm not just talking about how things are now. Even when Serenwilde was on top, things were the same (though one could argue it's pretty much the same people).