Shrines

by Unknown

Back to Common Grounds.

Lehki2012-03-30 00:47:22
Sojiro:

I imagine people would pitch a fit if gravity went away re: raid defense.

Personally I would be quite happy to defend with gravity if it meant it was gone from domoth fights.
Turnus2012-03-30 00:56:45
What a surprise, another balance related thread completely divided by alliance lines :D

"Debating" in these threads is pretty much useless.
Unknown2012-03-30 01:46:48
Well, that's a bit cynical.

All Xenthos and Sidd have said is that shrines are powerful but not overwhelmingly so. It is possible to beat them, and I don't think anyone's debated that. It's just very unlikely.

As far as being an equalizer, the only time shrines are actually equalizers are when it's used by a smaller group to fight a larger one. Any other time it's just a bigger boot used to curbstomp.

I'm also personally not convinced that you guys really would prefer that gravity went away, considering that's one of the big things that help drive raids away.
Shedrin2012-03-30 01:55:08
Sojiro:

I'm also personally not convinced that you guys really would prefer that gravity went away, considering that's one of the big things that help drive raids away.


I would. I think raids maybe should happen a bit more often. Then again, I think what I'm really looking for is dynamic large scale group combat. Domoths can fulfill this nicely, but have some problems atm. These shrine changes should help that, though.
Unknown2012-03-30 02:01:45
Sojiro:

I'm also personally not convinced that you guys really would prefer that gravity went away, considering that's one of the big things that help drive raids away.

The big problem that gravity helps to stop is hit & run raids. I would hope that if gravity were removed, a better, more binary solution would take it's place.
Unknown2012-03-30 02:48:42
A few months ago people were saying "too many raids, omg". :|
Shedrin2012-03-30 02:53:13

A few months ago people were saying "too many raids, omg". :|


I don't claim to speak for everyone.
Morbo2012-03-30 05:05:39
If the issue with removing gravity is that it'd hurt raid defense, but it's too powerful in domoths....why not just remove them from domoths? Isn't that what was done for villages when they were too powerful in villages?
Lilia2012-03-30 05:37:46
I say we move gravity to shield shrines. It makes much more sense there, as a defensive power. You hardly ever find shield or healing shrines outside of org territory, so it'd be available for use in raid defense, a situation most of use seem to be okay with.
Malarious2012-03-30 05:49:26
I am fine with lillia's idea. In fact I think I suggested moving some powers around at one point to force variety.

I am from Glomdoring. I would adore nerfing shrines. In fact I would love to see them be more flavor than have an effect. People have grown spoiled and that is because we allow power creep in everything. I am just waiting for someone to envoy worldburn to be back.
Unknown2012-03-30 05:52:13
Well, personally speaking again, I'd have a field day if gravity were gone. It would make escaping so much easier.

But I like the idea of moving gravity to shield shrines on top of the report suggestions if needed, but eh, I'm not sure if that will actually do anything, since wouldn't orgs just spam shield shrines now instead of war shrines?
Enyalida2012-03-30 14:24:45
Make shield shrines only viable in places it makes sense to be 'shielding'. That is, your own territory, your own god realm.
Turnus2012-03-30 15:34:24
I like the idea of moving gravity to shield and only allowing shield shrines in your own territory. Or just take it away from orders and make it a nexus power.
Ushaara2012-03-30 15:41:04
A costly nexus power, or shield shrine power limited to org territory are also goers for me.

Only other suggestion I'm coming up with which tones down its impact, but retains its effect for a war shrine power would be to make it a personal effect, rather than an area effect. Sort of like a rubble aura? Functionally identical when you're actually fighting, but not the crippling effect when you're just trying to move about/rejoin group etc.
Raeri2012-03-31 00:27:49
Malarious:

I am just waiting for someone to envoy worldburn to be back.

What did worldburn do?
Unknown2012-03-31 00:28:16
Raeri:

What did worldburn do?

All of the damage. Wrath on steroids.
Veyrzhul2012-03-31 08:06:11
- limiting to one power at a time is good
- requiring fully sanctified rooms OR placing a cooldown is ok; I prefer the former, since it makes for a more dynamic shrine battle (can't just relax and rely on cooldown)
- limiting gravity to defensive scenarios is good, make it possible to call forth regular shrine powers in godrealms (shouldn't really require a shrine there, maybe can be done by avatars and/or high ranking order members for free, and maybe they should be a little more powerful than their normal versions)

- have order enemying require approval of the respective god (players suggest branding someone an enemy and give a reason, the god decides and actually brands)

- if powers are deemed unbalanced (I agree it is somewhat slanted towards gravity), have gravity just give the hasty message more quickly and/or increase bal/eq times slightly
- adjust wrath damage and invasion mob output (scale mob number or respawn rate with amount of order enemies in zone?)
Razenth2012-03-31 08:17:05
Those actually sound like very good ideas and I am surprised that someone on our side of the alliance would propose them.

Now someone on the other side go tell me how they're not sweeping enough to help me restore proper karmic balance.
Malarious2012-03-31 09:06:26
Raeri:

What did worldburn do?


What Fool said, to like every location that had a shrine. it was WORLD BURN not area burn