Ushaara2012-04-12 02:01:21
Hmm, bit of a tangent but lots of ice devils are needed for a part of the Icewynd quest, so if they do end up being adjusted/made rarer, hopefully it won't break that part of quest cycle.
Nydekion2012-04-12 02:30:21
I disagree with the ice devils. I'm ok with the speed of bashing them as well as the payout as long as the danger is increased. Right now it's trivial to just set up a simple do-repeat loop to bash them out. Increasing resistances or lowering spawn time does nothing to address this. However, increasing the chance of dying does (as this also encourages folks to not just turn on ye olde autobasher and actually pay attention.) I'm all for high risk/high reward bashing.
Xiel2012-04-12 02:43:16
The only bit I'm willing to touch here is the Icewynd talk - I agree, it is delicious and could stand to reflect more of what it is supposed to be, which is high level bashing. Winds and mounds are good obstacles, but the place still doesn't approach the danger of astral or Muud cause of the lack of insanity/aggressiveness of the things you're trying to bash.
No, I don't agree that the number of total larvae/respawns needs to be tweaked, but other aspects could be changed indeed.
If you made the things spawned all aggressive, as was initially proposed, I'd say that'll definitely raise the bar a bit. The lower numbers (one larva, two manes, four lemures, and eight imps) would still be managable solo, but the sixteen eyebanes, thirty-two skulls, sixty-four fiends, and one hundred and twenty-eight devils, all aggressive, will definitely make folk be more careful about bashing there.
No, I don't agree that the number of total larvae/respawns needs to be tweaked, but other aspects could be changed indeed.
If you made the things spawned all aggressive, as was initially proposed, I'd say that'll definitely raise the bar a bit. The lower numbers (one larva, two manes, four lemures, and eight imps) would still be managable solo, but the sixteen eyebanes, thirty-two skulls, sixty-four fiends, and one hundred and twenty-eight devils, all aggressive, will definitely make folk be more careful about bashing there.
Eventru2012-04-12 03:34:58
Malicia:
Icewynd: The bashing there is too good! Was talking to Veyrzhul about it and he pointed it out. Easiest bashing in the world. Thank god for demigod-level hunting with no insanity but the area is Avenger-protected, you don't have to move while on a mound and the creatures don't gang up. Make the spawns aggro so that you have to take care with how many you release. Make it dangerous.
What creatures don't gang up? The forsaken/trill/climanti people should, as should the icediggers. If the last doesn't, BUG it. Anything that makes sense as ganging up does, IIRC. Their damage-type maluses are pretty core to their lore.
Could certainly look at bumping their health pool, making them loyal/defend, etc, I guess.
Nydekion2012-04-12 03:52:46
I would much rather it be an open pk area than more enemy territory business, especially since it should be a high level bashing area and it doesn't make much rp sense for folks living in the Basin to defend that territory. As far as critters not being aggressive, however, it's mostly ice devils and their ilk.
Enyalida2012-04-12 03:58:43
Do people bash out the Climanti-folk?
Unknown2012-04-12 10:04:17
I've lost count how many times I brought Icewynd up on envoys. I'll say it here....
Make Icedevils aggro!
There. Fixed.
@Malicia: (re bards) FUUUUUU!
Make Icedevils aggro!
There. Fixed.
@Malicia: (re bards) FUUUUUU!
Unknown2012-04-12 11:03:47
Syntax: NIGHTKISS
Damage Type: 50% Asphyxiation, 50% Cold
Damage Source: Magical
Syntax: NIGHTGAZE
Damage Type: 50% Cold, 50% Excoro
Damage Source: Magical
Talk about people having first world problems.
Neos2012-04-12 13:51:01
Talk about people having first world problems.
I just used Elementalism Blast.
Unknown2012-04-12 13:56:57
Icewynd things have immunity to cold :(
Xenthos2012-04-12 14:19:01
Eyebanes apparently move now.
Thanks Sojiro.
Thanks Sojiro.
Lehki2012-04-12 15:59:24
Eventru:
What creatures don't gang up? The forsaken/trill/climanti people should, as should the icediggers. If the last doesn't, BUG it. Anything that makes sense as ganging up does, IIRC. Their damage-type maluses are pretty core to their lore.
Could certainly look at bumping their health pool, making them loyal/defend, etc, I guess.
I don't think anybody bashes the forsaken/trill, and the icediggers aren't even worth effort essence wise. People are just talking about the Ice Larva.
Unknown2012-04-12 17:33:38
Ice Diggers are death traps. Nobody bashes them.
Unknown2012-04-12 17:55:06
One or two people will have a hard time, but you get three or more, and it's not as bad as you'd think.
Xenthos2012-04-12 18:06:39
foolofsound:
Ice Diggers are death traps. Nobody bashes them.
No they're not; any Night / Moon (edit: Demigod) user should have a really easy time with them (tip: they attack very slowly, and at one point at least there were trees in every pit). If there aren't trees now, get a Druid to put some there.
Other guilds may have rougher times, but if you can climb trees, hit and run works very well.
My problem is that the essence you get for killing them is so awful that it's just not worth it, so I don't. If I fall in I just kill the queen and walk out.
Lehki2012-04-12 18:11:06
foolofsound:
Ice Diggers are death traps. Nobody bashes them.
If you can survive one round of hits from they're actually not that hard since they hit so slow, I usually manage to hit them and then climb into trees before they can react. They're actually pretty weak individually so it doesn't take long for them to drop.
EDIT: Ninja'd. Twice.
Neos2012-04-12 18:20:52
They pwn me. :(
Enyalida2012-04-12 18:25:06
They killerize me immediately on entry too.
Talan2012-04-12 18:34:48
Xenthos:
Eyebanes apparently move now.
Congrats everyone! You fixed Lusternia!!! :D
Unknown2012-04-12 19:28:06
Just doing my duty, guys.