Xenthos2012-05-13 00:41:18
ab cavalier joust
There is no help file on that ability.
(And you call me a tease)
There is no help file on that ability.
(And you call me a tease)
Xenthos2012-05-13 00:41:57
Turnus:
Will flexing out cavalier let you keep the benefits of bonding, or does that cause it to be lost?
I asked, I was told that as long as you didn't forget it permanently the bond should stay. It would be pretty awful if it lost those abilities in specific when you flex it.
Eventru2012-05-13 00:42:47
Xenthos:
I asked, I was told that as long as you didn't forget it permanently the bond should stay. It would be pretty awful if it lost those abilities in specific when you flex it.
We didn't say 'should', we said 'maybe'.
Xenthos2012-05-13 00:42:52
CAVALIER - JAGGEDWOUND
Bodypart: Chest, Gut
Minimum Wound State: Heavy (chest), Medium (gut)
Maneuver: Jab, polearm
Mounted: Yes
A jagged wound through your opponent's midriff will bleed profusely.
CAVALIER - FARGUARD
Syntax: GUARD
Mounted: Yes
From your vantage point atop your noble steed, you can see the battle
raging around you. By carefully watching those who would attack your
ally, you can slip in a quick jab at the aggressor before they attack
your friend. You will be more likely to notice a weak defence in those
attacking your allies than if you were to guard yourself.
Bodypart: Chest, Gut
Minimum Wound State: Heavy (chest), Medium (gut)
Maneuver: Jab, polearm
Mounted: Yes
A jagged wound through your opponent's midriff will bleed profusely.
CAVALIER - FARGUARD
Syntax: GUARD
Mounted: Yes
From your vantage point atop your noble steed, you can see the battle
raging around you. By carefully watching those who would attack your
ally, you can slip in a quick jab at the aggressor before they attack
your friend. You will be more likely to notice a weak defence in those
attacking your allies than if you were to guard yourself.
Xenthos2012-05-13 00:47:32
CAVALIER - HEFT
Syntax: HEFT
The length of a polearm transforms a simple attack into a complicated
maneuver requiring training and timing. If you heft your polearm before
you strike, you will be able to land a far more powerful blow than
otherwise, using its momentum to wreak havoc. A hefted jab will do more
wounding and be more likely to land devastating afflictions, while a
hefted swing will have a real chance to power through the first limb it
strikes and hit another. Note that it can hit a limb not available
within not bashing maneuvers, as it follows the natural curve of the
attack.
Syntax: HEFT
The length of a polearm transforms a simple attack into a complicated
maneuver requiring training and timing. If you heft your polearm before
you strike, you will be able to land a far more powerful blow than
otherwise, using its momentum to wreak havoc. A hefted jab will do more
wounding and be more likely to land devastating afflictions, while a
hefted swing will have a real chance to power through the first limb it
strikes and hit another. Note that it can hit a limb not available
within not bashing maneuvers, as it follows the natural curve of the
attack.
Unknown2012-05-13 00:51:09
Syntax: SKEWER
Power: 4 (any)
If your target is sufficiently incapacitated, notably with a crushed
chest and a severed spine, you may impale them right through their
ribcage for a fatal strike.
:)
Power: 4 (any)
If your target is sufficiently incapacitated, notably with a crushed
chest and a severed spine, you may impale them right through their
ribcage for a fatal strike.
:)
Xenthos2012-05-13 00:54:36
CAVALIER - IMPALE
Bodypart: Gut
Minimum Wound State: Heavy
Maneuver: Jab, polearm
Mounted: Yes
This maneuver will drive your polearm completely through your opponent's
gut and impale him or her into the ground. To remove your weapon, you
may use the following syntaxes:
Syntax: WITHDRAW
CAVALIER - RECOVERY
Syntax: RECOVER STRIKES
Power: 2 (any)
For a short while, you can tense your muscles in preparation to recover
strikes that miss. If you jab at your target and miss, you will be able
to bring the shaft of your weapon around for a second swing.
Bodypart: Gut
Minimum Wound State: Heavy
Maneuver: Jab, polearm
Mounted: Yes
This maneuver will drive your polearm completely through your opponent's
gut and impale him or her into the ground. To remove your weapon, you
may use the following syntaxes:
Syntax: WITHDRAW
CAVALIER - RECOVERY
Syntax: RECOVER STRIKES
Power: 2 (any)
For a short while, you can tense your muscles in preparation to recover
strikes that miss. If you jab at your target and miss, you will be able
to bring the shaft of your weapon around for a second swing.
Unknown2012-05-13 00:55:49
So, are polearms one-handed or two?
Iosai2012-05-13 00:57:52
Two-handed.
Xenthos2012-05-13 00:59:21
CAVALIER - PINCHARGE
Syntax: STEED PINCHARGE
Power: 2 (any)
Charge at your target with your polearm ready to knock them down and
impale them viciously through the gut.
Syntax: STEED PINCHARGE
Power: 2 (any)
Charge at your target with your polearm ready to knock them down and
impale them viciously through the gut.
Turnus2012-05-13 00:59:52
Sounds like two-handed weapons but the potential to hit twice like one-handed. Seems pretty cool.
Unknown2012-05-13 01:08:36
Still doesn't seem that great offensively aside from LoS impale in groups, and all the cool mount stuff. They get sweet knockdown at least,so that helps.
The lack of locking via windpipe/slit should be looked at in a report.
The lack of locking via windpipe/slit should be looked at in a report.
Unknown2012-05-13 01:16:20
-----------------------------------------------------------------------------------
| Cavalier |
|-----------------------------------------------------------------------------------|
| Jab Afflictions |
|-----------------------------------------------------------------------------------|
| Wound Level |
|-----------------------------------------------------------------------------------|
| Part | Negligible | Light | Medium | Heavy | Critical |
|-----------------------------------------------------------------------------------|
| Head | FurrowBrow | nil | GashCheek | nil | nil |
|-----------------------------------------------------------------------------------|
| Chest | nil | nil | openchest | jaggedwound | nil |
|-----------------------------------------------------------------------------------|
| Gut | nil | opengut | jaggedwound | impale | nil |
|-----------------------------------------------------------------------------------|
| Arm | LacerateArm | nil |slicebicep | BreakArm | CrackElbow |
|-----------------------------------------------------------------------------------|
| Leg | LacerateLeg | nil | nil | nil | nil |
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
| Cavalier |
|-----------------------------------------------------------------------------------|
| Swing Afflictions |
|-----------------------------------------------------------------------------------|
| Wound Level |
|-----------------------------------------------------------------------------------|
| Part | Negligible | Light | Medium | Heavy | Critical |
|-----------------------------------------------------------------------------------|
| Head | nil | BreakNose | nil | fractureskull | BashBrain |
|-----------------------------------------------------------------------------------|
| Chest | nil | PunctureChest | nil | nil | CrushChest |
|-----------------------------------------------------------------------------------|
| Gut | nil | nil | nil | nil | severspine |
|-----------------------------------------------------------------------------------|
| Arm | nil | nil | nil | BreakArm | CrushArm |
|-----------------------------------------------------------------------------------|
| Leg | nil | Knockdown | nil | BreakLeg | CrushLeg |
-----------------------------------------------------------------------------------
Do agree with Shuyin, lots of neat stuff that's cool, the wound list doesn't look great though.
edit: stole format from Viy's site, not nicely formatted though
| Cavalier |
|-----------------------------------------------------------------------------------|
| Jab Afflictions |
|-----------------------------------------------------------------------------------|
| Wound Level |
|-----------------------------------------------------------------------------------|
| Part | Negligible | Light | Medium | Heavy | Critical |
|-----------------------------------------------------------------------------------|
| Head | FurrowBrow | nil | GashCheek | nil | nil |
|-----------------------------------------------------------------------------------|
| Chest | nil | nil | openchest | jaggedwound | nil |
|-----------------------------------------------------------------------------------|
| Gut | nil | opengut | jaggedwound | impale | nil |
|-----------------------------------------------------------------------------------|
| Arm | LacerateArm | nil |slicebicep | BreakArm | CrackElbow |
|-----------------------------------------------------------------------------------|
| Leg | LacerateLeg | nil | nil | nil | nil |
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
| Cavalier |
|-----------------------------------------------------------------------------------|
| Swing Afflictions |
|-----------------------------------------------------------------------------------|
| Wound Level |
|-----------------------------------------------------------------------------------|
| Part | Negligible | Light | Medium | Heavy | Critical |
|-----------------------------------------------------------------------------------|
| Head | nil | BreakNose | nil | fractureskull | BashBrain |
|-----------------------------------------------------------------------------------|
| Chest | nil | PunctureChest | nil | nil | CrushChest |
|-----------------------------------------------------------------------------------|
| Gut | nil | nil | nil | nil | severspine |
|-----------------------------------------------------------------------------------|
| Arm | nil | nil | nil | BreakArm | CrushArm |
|-----------------------------------------------------------------------------------|
| Leg | nil | Knockdown | nil | BreakLeg | CrushLeg |
-----------------------------------------------------------------------------------
Do agree with Shuyin, lots of neat stuff that's cool, the wound list doesn't look great though.
edit: stole format from Viy's site, not nicely formatted though
Daganev2012-05-13 01:23:50
HELP WEAPONS needs to be updated :P
Iosai2012-05-13 01:24:02
It has been. :)
Turnus2012-05-13 01:24:39
Warrior bashers paradise with the choice of cutting or blunt though. Which is pretty cool.
Xenthos2012-05-13 01:25:04
Full list:
CAVALIER - POLEARMS
You are now a master of two-handed polearms, and will notice a drastic
improvement while using them. Unlike other weapons, attacks with
polearms use both sharp and blunt techniques. Jabs and strikes are
performed with the tip for cutting damage, while swings and bashes are
performed with the shaft for blunt damage.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - LACERATEARM
Bodypart: Arms
Minimum Wound State: Negligible
Maneuver: Jab, polearm
Mounted: No
Lacerating a major artery in the arm induces very major bleeding.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - LACERATELEG
Bodypart: Legs
Minimum Wound State: Negligible
Maneuver: Jab, polearm
Mounted: No
Lacerating a major artery in the arm induces very major bleeding.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - STEED
Syntax: STEED BOND
STEED UNBOND
Power: 10 (Any)
You may now forge a permanent bond with your beast, taking it on as your
noble steed. This strong connection between man and beast increases its
level, and grants the inherent abilities of mount, gallop, trot, and
kicking. If the bond is lost, these abilities will be forgotten in the
trauma.
Your polearm abilities will be stronger and more accurate when mounted
on your steed, and weaker and less accurate when not mounted at all.
Many wounds can only be successfully given with a polearm when you are
mounted.
As you learn more in the art of being a Cavalier, so too will you learn
to predict the movements of your steed, allowing you the ability to stay
mounted even in unusual circumstances.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - MANEUVERS
Syntax: MANEUVER CREATE
MANEUVER LIST
MANEUVER DROP
MANEUVER DEVELOP ACTION
MANEUVER DEVELOP WOUNDS
MANEUVER SHOW
MANEUVER PERFORM
You are now able to develop your own fighting maneuvers. You start with
being able to develop a limited amount of maneuvers and gradually
increase the number of maneuvers as your training in Combat and
Knighthood specializations increase. Each maneuver consists of two
variables: the action and the wounds. The action is the attack verb
(slash, smash, strike, etc.) that will be executed during the maneuver.
The wounds are a list of the specific wounds you are attempting to
inflict. (Please note that it does not determine if you are able to
execute the action or inflict the wound until you perform the maneuver.)
Type MORE to continue reading. (55% shown)
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - TENDER
Syntax: TEND TO STEED
It is important to ensure that your steed is always in the best
condition for battle. By taking your time to care for your mount's body,
mind, and spirit, you can swell their health, mana, and ego beyond
normal limits.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - FURROWBROW
Bodypart: Head
Minimum Wound State: Light
Maneuver: Jab, polearm
Mounted: No
This wound will cause bleeding from the brow, which will run into the
eyes and cause regular blindness.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - OBSTRUCTION
Syntax: STEED OBSTRUCT
Focus your steed's sights on a single player, harrying him to block that
person's escape. If the steed is successful, the person will find
themselves kicked to the ground and perhaps trampled, causing deep
wounds to their body.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - BREAKNOSE
Bodypart: Head
Minimum Wound State: Light
Maneuver: Swing, polearm
Mounted: No
A broken nose not only bleeds heavily but will stun an opponent.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - OPENGUT
Bodypart: Gut
Minimum Wound State: Light
Maneuver: Jab, polearm
Mounted: No
One of the surest ways to hinder an opponent is to slice open their gut.
The bleeding from this wound may cause them to slip in their own blood.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - CLEAVE
Syntax: CLEAVE
This maneuver will allow you to cleave smoothly through defences such as
shields and jab the tip of your polearm into your foe, all in one
movement. This counts as a jab.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - BREAKARM
Bodypart: Arm
Minimum Wound State: Heavy
Maneuver: Swing, polearm
Mounted: No
Break the bones of the arms with a powerful swing from the shaft of your
weapon.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - BREAKLEG
Bodypart: Leg
Minimum Wound State: Heavy
Maneuver: Swing, polearm
Mounted: No
Break the bones of the legs with the shaft of your polearm.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - GUARD
Syntax: GUARD SELF
The best defence is a good offence. By watching the movements of those
who would attack you, you can spot when they leave themselves open to
assault and quickly get in a strike before they even touch you.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - PUNCTURECHEST
Bodypart: Chest
Minimum Wound State: Light
Maneuver: Jab, polearm
Mounted: No
Running a blade into your opponent's upper chest will induce bleeding
and occassional blackouts.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - HOOK
Syntax: PARRY HOOK
You may prepare to hook attacks against a single bodypart. If you
successfully parry, you will knock your aggressor's weapon with the
shaft of your polearm and pull them off balance.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - STEEDCHARGE
Syntax: STEED CHARGE
Power: 1 (any)
Charge towards your target and attempt to carry them off in another
direction. At the end of the attack, your target will be crumpled on the
ground and stunned for a time dependant on how far you have travelled.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - WARCRY
Syntax: WARCRY
Your warcry is now so powerful and intimidating that many creatures
attacking your allies will be forced to consider you their primary
target. You will not be able to produce a proper warcry while
off-balance or on the floor, and most loyal creatures are simply so
devoted to their cause that your warcry will have no effect.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - KNOCKDOWN
Bodypart: Leg
Minimum Wound State: Light
Maneuver: Swing, polearm
Mounted: No
Sweeps the legs out from under your opponent, knocking him or her to the
ground and causing a loss of balance.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - SUNDER
Syntax: SUNDER
Power: 4 (5 if hefted) (any)
This precision swing will avoid most of your opponent's combat defences,
for example rebounding and stances, and it will do more wounding than
normal. This counts as a swing.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - GASHCHEEK
Bodypart: Head
Minimum Wound State: Medium
Maneuver: Jab, polearm
Mounted: No
Cutting into the nerves of the face can cause a nervous twitch, which
can throw one off balance.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
There is no help file on that ability.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - JAGGEDWOUND
Bodypart: Chest, Gut
Minimum Wound State: Heavy (chest), Medium (gut)
Maneuver: Jab, polearm
Mounted: Yes
A jagged wound through your opponent's midriff will bleed profusely.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - FARGUARD
Syntax: GUARD
Mounted: Yes
From your vantage point atop your noble steed, you can see the battle
raging around you. By carefully watching those who would attack your
ally, you can slip in a quick jab at the aggressor before they attack
your friend. You will be more likely to notice a weak defence in those
attacking your allies than if you were to guard yourself.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - SLICEBICEP
Bodypart: Arm
Minimum Wound State: Medium
Maneuver: Jab, polearm
Mounted: No
Slicing deep into your foe's bicep with the tip of your polearm will
cause that arm to be weakened. Any attacks against you using that arm
will be performed with greatly weakened strength.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - OPENCHEST
Bodypart: Chest
Minimum Wound State: Medium
Maneuver: Jab, polearm
Mounted: No
This maneuver will hack open the chest of your foe, causing them to
bleed directly from their chest cavity. This is not only messy, but the
resulting strain on your opponent's heart will also force them to move
more slowly.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - HEFT
Syntax: HEFT
The length of a polearm transforms a simple attack into a complicated
maneuver requiring training and timing. If you heft your polearm before
you strike, you will be able to land a far more powerful blow than
otherwise, using its momentum to wreak havoc. A hefted jab will do more
wounding and be more likely to land devastating afflictions, while a
hefted swing will have a real chance to power through the first limb it
strikes and hit another. Note that it can hit a limb not available
within not bashing maneuvers, as it follows the natural curve of the
attack.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - CRACKELBOW
Bodypart: Arm
Minimum Wound State: Heavy
Maneuver: Swing, polearm
Mounted: Yes
Crack the poor victim's elbow, which will inhibit his or her ability to
parry.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - IMPALE
Bodypart: Gut
Minimum Wound State: Heavy
Maneuver: Jab, polearm
Mounted: Yes
This maneuver will drive your polearm completely through your opponent's
gut and impale him or her into the ground. To remove your weapon, you
may use the following syntaxes:
Syntax: WITHDRAW
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - FRACTURESKULL
Bodypart: Head
Minimum Wound State: Heavy
Maneuver: Swing, polearm
Mounted: Yes
Fracturing the skull will cause some brain damage.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - RECOVERY
Syntax: RECOVER STRIKES
Power: 2 (any)
For a short while, you can tense your muscles in preparation to recover
strikes that miss. If you jab at your target and miss, you will be able
to bring the shaft of your weapon around for a second swing.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - CRUSHCHEST
Bodypart: Chest
Minimum Wound State: Critical
Maneuver: Swing, polearm
Mounted: Yes
This will cause a person's ribs to splinter, which is similar to
fractured ribs, except amplified much, much worse.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - CRUSHARM
Bodypart: Arms
Minimum Wound State: Critical
Maneuver: Swing, polearm
Mounted: Yes
Completely crush the arms into pulp.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - PINCHARGE
Syntax: STEED PINCHARGE
Power: 2 (any)
Charge at your target with your polearm ready to knock them down and
impale them viciously through the gut.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - CRUSHLEG
Bodypart: Leg
Minimum Wound State: Critical
Maneuver: Swing, polearm
Mounted: Yes
Completely crush the legs into pulp.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - SEVERSPINE
Bodypart: Gut
Minimum Wound State: Critical
Maneuver: Swing, polearm
Mounted: Yes
A hefty swing to the back of the gut area can sever the spine, causing
paralysis.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - BASHBRAIN
Bodypart: Head
Minimum Wound State: Critical
Maneuver: Swing, polearm
Mounted: Yes
If you manage to get your opponent's head in critical condition, you
have a chance of splattering his or her brains from here to kingdom
come. The result is an instant death.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - SKEWER
Syntax: SKEWER
Power: 4 (any)
If your target is sufficiently incapacitated, notably with a crushed
chest and a severed spine, you may impale them right through their
ribcage for a fatal strike.
CAVALIER - POLEARMS
You are now a master of two-handed polearms, and will notice a drastic
improvement while using them. Unlike other weapons, attacks with
polearms use both sharp and blunt techniques. Jabs and strikes are
performed with the tip for cutting damage, while swings and bashes are
performed with the shaft for blunt damage.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - LACERATEARM
Bodypart: Arms
Minimum Wound State: Negligible
Maneuver: Jab, polearm
Mounted: No
Lacerating a major artery in the arm induces very major bleeding.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - LACERATELEG
Bodypart: Legs
Minimum Wound State: Negligible
Maneuver: Jab, polearm
Mounted: No
Lacerating a major artery in the arm induces very major bleeding.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - STEED
Syntax: STEED BOND
STEED UNBOND
Power: 10 (Any)
You may now forge a permanent bond with your beast, taking it on as your
noble steed. This strong connection between man and beast increases its
level, and grants the inherent abilities of mount, gallop, trot, and
kicking. If the bond is lost, these abilities will be forgotten in the
trauma.
Your polearm abilities will be stronger and more accurate when mounted
on your steed, and weaker and less accurate when not mounted at all.
Many wounds can only be successfully given with a polearm when you are
mounted.
As you learn more in the art of being a Cavalier, so too will you learn
to predict the movements of your steed, allowing you the ability to stay
mounted even in unusual circumstances.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - MANEUVERS
Syntax: MANEUVER CREATE
MANEUVER LIST
MANEUVER DROP
MANEUVER DEVELOP ACTION
MANEUVER DEVELOP WOUNDS
MANEUVER SHOW
MANEUVER PERFORM
You are now able to develop your own fighting maneuvers. You start with
being able to develop a limited amount of maneuvers and gradually
increase the number of maneuvers as your training in Combat and
Knighthood specializations increase. Each maneuver consists of two
variables: the action and the wounds. The action is the attack verb
(slash, smash, strike, etc.) that will be executed during the maneuver.
The wounds are a list of the specific wounds you are attempting to
inflict. (Please note that it does not determine if you are able to
execute the action or inflict the wound until you perform the maneuver.)
Type MORE to continue reading. (55% shown)
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - TENDER
Syntax: TEND TO STEED
It is important to ensure that your steed is always in the best
condition for battle. By taking your time to care for your mount's body,
mind, and spirit, you can swell their health, mana, and ego beyond
normal limits.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - FURROWBROW
Bodypart: Head
Minimum Wound State: Light
Maneuver: Jab, polearm
Mounted: No
This wound will cause bleeding from the brow, which will run into the
eyes and cause regular blindness.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - OBSTRUCTION
Syntax: STEED OBSTRUCT
Focus your steed's sights on a single player, harrying him to block that
person's escape. If the steed is successful, the person will find
themselves kicked to the ground and perhaps trampled, causing deep
wounds to their body.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - BREAKNOSE
Bodypart: Head
Minimum Wound State: Light
Maneuver: Swing, polearm
Mounted: No
A broken nose not only bleeds heavily but will stun an opponent.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - OPENGUT
Bodypart: Gut
Minimum Wound State: Light
Maneuver: Jab, polearm
Mounted: No
One of the surest ways to hinder an opponent is to slice open their gut.
The bleeding from this wound may cause them to slip in their own blood.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - CLEAVE
Syntax: CLEAVE
This maneuver will allow you to cleave smoothly through defences such as
shields and jab the tip of your polearm into your foe, all in one
movement. This counts as a jab.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - BREAKARM
Bodypart: Arm
Minimum Wound State: Heavy
Maneuver: Swing, polearm
Mounted: No
Break the bones of the arms with a powerful swing from the shaft of your
weapon.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - BREAKLEG
Bodypart: Leg
Minimum Wound State: Heavy
Maneuver: Swing, polearm
Mounted: No
Break the bones of the legs with the shaft of your polearm.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - GUARD
Syntax: GUARD SELF
The best defence is a good offence. By watching the movements of those
who would attack you, you can spot when they leave themselves open to
assault and quickly get in a strike before they even touch you.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - PUNCTURECHEST
Bodypart: Chest
Minimum Wound State: Light
Maneuver: Jab, polearm
Mounted: No
Running a blade into your opponent's upper chest will induce bleeding
and occassional blackouts.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - HOOK
Syntax: PARRY
You may prepare to hook attacks against a single bodypart. If you
successfully parry, you will knock your aggressor's weapon with the
shaft of your polearm and pull them off balance.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - STEEDCHARGE
Syntax: STEED CHARGE
Power: 1 (any)
Charge towards your target and attempt to carry them off in another
direction. At the end of the attack, your target will be crumpled on the
ground and stunned for a time dependant on how far you have travelled.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - WARCRY
Syntax: WARCRY
Your warcry is now so powerful and intimidating that many creatures
attacking your allies will be forced to consider you their primary
target. You will not be able to produce a proper warcry while
off-balance or on the floor, and most loyal creatures are simply so
devoted to their cause that your warcry will have no effect.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - KNOCKDOWN
Bodypart: Leg
Minimum Wound State: Light
Maneuver: Swing, polearm
Mounted: No
Sweeps the legs out from under your opponent, knocking him or her to the
ground and causing a loss of balance.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - SUNDER
Syntax: SUNDER
Power: 4 (5 if hefted) (any)
This precision swing will avoid most of your opponent's combat defences,
for example rebounding and stances, and it will do more wounding than
normal. This counts as a swing.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - GASHCHEEK
Bodypart: Head
Minimum Wound State: Medium
Maneuver: Jab, polearm
Mounted: No
Cutting into the nerves of the face can cause a nervous twitch, which
can throw one off balance.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
There is no help file on that ability.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - JAGGEDWOUND
Bodypart: Chest, Gut
Minimum Wound State: Heavy (chest), Medium (gut)
Maneuver: Jab, polearm
Mounted: Yes
A jagged wound through your opponent's midriff will bleed profusely.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - FARGUARD
Syntax: GUARD
Mounted: Yes
From your vantage point atop your noble steed, you can see the battle
raging around you. By carefully watching those who would attack your
ally, you can slip in a quick jab at the aggressor before they attack
your friend. You will be more likely to notice a weak defence in those
attacking your allies than if you were to guard yourself.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - SLICEBICEP
Bodypart: Arm
Minimum Wound State: Medium
Maneuver: Jab, polearm
Mounted: No
Slicing deep into your foe's bicep with the tip of your polearm will
cause that arm to be weakened. Any attacks against you using that arm
will be performed with greatly weakened strength.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - OPENCHEST
Bodypart: Chest
Minimum Wound State: Medium
Maneuver: Jab, polearm
Mounted: No
This maneuver will hack open the chest of your foe, causing them to
bleed directly from their chest cavity. This is not only messy, but the
resulting strain on your opponent's heart will also force them to move
more slowly.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - HEFT
Syntax: HEFT
The length of a polearm transforms a simple attack into a complicated
maneuver requiring training and timing. If you heft your polearm before
you strike, you will be able to land a far more powerful blow than
otherwise, using its momentum to wreak havoc. A hefted jab will do more
wounding and be more likely to land devastating afflictions, while a
hefted swing will have a real chance to power through the first limb it
strikes and hit another. Note that it can hit a limb not available
within not bashing maneuvers, as it follows the natural curve of the
attack.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - CRACKELBOW
Bodypart: Arm
Minimum Wound State: Heavy
Maneuver: Swing, polearm
Mounted: Yes
Crack the poor victim's elbow, which will inhibit his or her ability to
parry.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - IMPALE
Bodypart: Gut
Minimum Wound State: Heavy
Maneuver: Jab, polearm
Mounted: Yes
This maneuver will drive your polearm completely through your opponent's
gut and impale him or her into the ground. To remove your weapon, you
may use the following syntaxes:
Syntax: WITHDRAW
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - FRACTURESKULL
Bodypart: Head
Minimum Wound State: Heavy
Maneuver: Swing, polearm
Mounted: Yes
Fracturing the skull will cause some brain damage.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - RECOVERY
Syntax: RECOVER STRIKES
Power: 2 (any)
For a short while, you can tense your muscles in preparation to recover
strikes that miss. If you jab at your target and miss, you will be able
to bring the shaft of your weapon around for a second swing.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - CRUSHCHEST
Bodypart: Chest
Minimum Wound State: Critical
Maneuver: Swing, polearm
Mounted: Yes
This will cause a person's ribs to splinter, which is similar to
fractured ribs, except amplified much, much worse.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - CRUSHARM
Bodypart: Arms
Minimum Wound State: Critical
Maneuver: Swing, polearm
Mounted: Yes
Completely crush the arms into pulp.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - PINCHARGE
Syntax: STEED PINCHARGE
Power: 2 (any)
Charge at your target with your polearm ready to knock them down and
impale them viciously through the gut.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - CRUSHLEG
Bodypart: Leg
Minimum Wound State: Critical
Maneuver: Swing, polearm
Mounted: Yes
Completely crush the legs into pulp.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - SEVERSPINE
Bodypart: Gut
Minimum Wound State: Critical
Maneuver: Swing, polearm
Mounted: Yes
A hefty swing to the back of the gut area can sever the spine, causing
paralysis.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - BASHBRAIN
Bodypart: Head
Minimum Wound State: Critical
Maneuver: Swing, polearm
Mounted: Yes
If you manage to get your opponent's head in critical condition, you
have a chance of splattering his or her brains from here to kingdom
come. The result is an instant death.
7406h, 7269m, 8395e, 10p, 25145en, 25145w elrxk<>-
CAVALIER - SKEWER
Syntax: SKEWER
Power: 4 (any)
If your target is sufficiently incapacitated, notably with a crushed
chest and a severed spine, you may impale them right through their
ribcage for a fatal strike.
Daganev2012-05-13 01:27:16
Iosai:
It has been. :)
Thanks! That was quick.
Xenthos2012-05-13 01:30:40
UPDATE!!
CAVALIER - JOUST
This shall arrive within 24-48 hours.
CAVALIER - JOUST
This shall arrive within 24-48 hours.
Iosai2012-05-13 01:32:13
:( *shakefist*