New Curios!

by Xiel

Back to Common Grounds.

Llandros2012-08-13 19:31:41
Thanks for the update.

I think the dmp for the gear is a little odd. Mag has a pretty strong clockwork/engine/gear theme to it. Maybe cutting/blunt would have been more thematic than exo/blunt but I am glad the dmp was toned down some at least.
Ssaliss2012-08-13 19:34:47
Heh, funny, I saw it as appropriate for the exact same reasons. The gear is so closely related to Magnagora, and Magnagora is the "city of Excorable" if you will, meaning it'll give Excorable DMP to anyone who owns it.
Llandros2012-08-13 19:41:52
Flower's give fire dmp, metal forks give electric, crystal bones give blunt. Most seem to cover their weaknesses not the other way around.
Eventru2012-08-13 19:49:27
Llandros:

Flower's give fire dmp, metal forks give electric, crystal bones give blunt. Most seem to cover their weaknesses not the other way around.


Actually, originally flowers were supposed to be cold and the one that gives cold was fire. They got swapped and we left them be, since it wasn't a big thematic ordeal for those. Fire is as symbolically appropriate as cold, really, in nature.

Ssaliss' notion was much the same as ours - like the torch gives divinus, so does the cog give excor.

We really needed to change them, though. There's not much sense in a "excor-themed" set giving divinus resistance (dark doesn't block light, dark is weak to light - and visa-versa). There's other reasons that'll come out with time.
Llandros2012-08-13 20:06:16
Heh, well I'm not going to carry around rainbows, butterflies and kittens just so I can game the dmp system.

Hopefully the ones more thematic to me will be helpful but either way those are the ones I'm working on.
Xiel2012-08-13 20:49:32
Well, that swap is a mix of fun and annoyance, especially for those who've already collected things specifically for their DMP types, but it's life. The catalogue is being updated as we speak, but here's an updated summary for you all:

Feather: 15 Magic
Femur: 15 Blunt
Moon: 5 Excorable, 5 Magic
Fork: 15 Electric
Cobra: 15 Poison
Moth: 5 Poison, 5 Fire
Orchid: 15 Fire
Flog: 5 Divinus, 5 Asphyx
Tarantula: 5 Cutting, 5 Electric
Gear: 5 Excorable, 5 Blunt
Dove: 5 Cold, 5 Fire
Torch: 5 Divinus, 5 Electric
Screwdriver: 15 Psychic
Rainbow: 15 Asphyx
Nose: 5 Magic, 5 Psychic
Inkwell: 5 Psychic, 5 Blunt
Wakabi: 5 Poison, 5 Cutting
Tinker: 15 Cold
Unknown2012-08-13 21:05:17
Has the status command been replaced or I am just doing it wrong?

Never mind, figured it out.
Shinza2012-08-13 22:10:35
Can we get the "curio show" command altered a bit? It's kinda unwieldy now having to write down/remember/check with CURIOS PARTIAL to find the specific number, to show the piece list for a partial?

Something like... CURIO SHOW PARTIAL SCREWDRIVER|1234 where it would look for the first partial screwdriver set and show the status? Or provide a number for a specific one if, for some reason, you have multiple partials of the same set...

Prease?
Ardmore2012-08-13 22:32:48
Yay, I finished my Cobra. So happy. :>!
Xenthos2012-08-13 22:36:30
Estarra's said she's already looking into that (being able to filter by a string).
Xiel2012-08-13 23:01:41
Still need the full ambients for the asp, lantern, fork, tarantula, screwdriver and tinker, if anyone has them! And the 3rd person POV's for the orchid and nose!

What colours according to CONFIG COLOUR also help!
Unknown2012-08-13 23:07:25
Am I the only one that was fine with curios giving 25 dmp?

I mean, yes, that's 22% off damage, but in the long run they only cost 40 credits even after the discount wears off. That's 120K total, if you're buying them with guild credits. Which is maybe a week's worth of influencing kephera. No more unaffordable than a vial rune or a pipe rune or even than a set of knight's armour and weapons. Further, since you can accumulate them slowly, it feels like a much smaller investment than it actually is, and it inspires people to get credits and support the game. That seems like a good deal to me.
Xiel2012-08-13 23:24:25
Updated again, got the neato first person POV for the fork. More info, yay.
Enyalida2012-08-13 23:30:42
Greleag:

Am I the only one that was fine with curios giving 25 dmp?

I mean, yes, that's 22% off damage, but in the long run they only cost 40 credits even after the discount wears off. That's 120K total, if you're buying them with guild credits. Which is maybe a week's worth of influencing kephera. No more unaffordable than a vial rune or a pipe rune or even than a set of knight's armour and weapons. Further, since you can accumulate them slowly, it feels like a much smaller investment than it actually is, and it inspires people to get credits and support the game. That seems like a good deal to me.


Pretty much yes.

Keep in mind that class skills, that have been balanced through the envoy system and form the identity of a class, hardly ever give more than 25, with the common case being closer to 15. As a Stag user, I get a whopping 30dmp to cold as part of my class skill, and that's the only defense of that magnitude to cold that exists in the game (outside of Moondancer's 24dmp.). While not the most useful contribution, it is something that makes the skillset unique. Besides balance concerns, Lusternia ALREADY has the most commonly available everything out of all the IRE's, with the most common skills and more enchantments/artifacts that exactly mimic class abilities. Increasing that is a bad thing.
Ardmore2012-08-13 23:39:13
Greleag:

Am I the only one that was fine with curios giving 25 dmp?

I mean, yes, that's 22% off damage, but in the long run they only cost 40 credits even after the discount wears off. That's 120K total, if you're buying them with guild credits. Which is maybe a week's worth of influencing kephera. No more unaffordable than a vial rune or a pipe rune or even than a set of knight's armour and weapons. Further, since you can accumulate them slowly, it feels like a much smaller investment than it actually is, and it inspires people to get credits and support the game. That seems like a good deal to me.

No one's saying it wasn't a good deal.. it was an amazing deal. Remember the last amazing deal (Wheel being OP)? It was an imbalance, 25DMP is a LOT, like you said, for very cheap...
Also: 40 credits are 400k minimum. I don't know why you brought up "buying them with guild credits." because that's 100% irrelevant and likely not the case for... most people.
Shinza2012-08-14 00:00:18
Turning a well-loved screwdriver through your hands, you begin thinking about that project you never finished back home in the manse.

Colour: FG 8
Veyrzhul2012-08-14 01:34:07
Xenthos:

It'd be nice if the subsequent sets were cheaper on the credit-front, simply because a lot were already thrown into the initial wave / other purchases.


I have a hard time believing that wasn't intended, just as the high initial (and still pretty high) dmp. Combatants are usually the better cash cows, nothing new here.

Now, considering the artifacts we already have (damage/vitals/wounding boosts to name just some), the dmp ones will not have an unprecedented impact on combat, and are, as has been stated, not that expensive, at least under the premise that you can trade (nearly) all the curios you purchase for ones you need.
The one thing that comes with an ugly aftertaste is the announce about it - minor dmp and people will only want one? Please, I'm sure the admins knew better, and that's almost an insult to the intelligence of the playerbase.
Eventru2012-08-14 04:14:07
Veyrzhul:


I have a hard time believing that wasn't intended, just as the high initial (and still pretty high) dmp. Combatants are usually the better cash cows, nothing new here.

Now, considering the artifacts we already have (damage/vitals/wounding boosts to name just some), the dmp ones will not have an unprecedented impact on combat, and are, as has been stated, not that expensive, at least under the premise that you can trade (nearly) all the curios you purchase for ones you need.
The one thing that comes with an ugly aftertaste is the announce about it - minor dmp and people will only want one? Please, I'm sure the admins knew better, and that's almost an insult to the intelligence of the playerbase.


Really, we more or less thought people would get one or two, and keep it set. I've heard comments about people just swapping them out midfight, which I suppose is something we didn't really anticipate. I'm not greatly concerned about it, but we'll see how things play out. Maybe we should add a decent eq cost for switching them (~5-6 seconds), so that it's not just done rapidly during combat, if there isn't one already?

10 dmp doesn't strike me as 'a lot' - it is minor to me (minor meaning not insignificant but not a solid amount) - when I check DMP on most people, it generally doesn't look like it'll add more than a few percentage points worth of actual resistance. IE I look at Celina and she has a ton for everything, only one below 30% and several above 40%. Of course, she has Nightkiss. I look at Hiriako and he has at least 5 that are >20%. I see Xenthos with 5 in the same boat, and several pretty close to that. Malarious with 7 that are 20%+. I see Silvanus with 9 above 20%. I see Zynna with 5 above 20, and she's not even deffed.

That's a pretty solid spread of classes - wicca, knight, monks on opposing sides, guardian, bard. I see a goemancer with 5 above 20%. I see an Aqua with 8.

While there's some that may be more helpfile than others, I don't consider these to be magnificent boosts. In Celina's example, it added a whopping 5%, and she has a single-type curio. It's nice, but racial resistances/weaknesses are higher. Of course, she has a lot of fire DMP piled on there, and any wicca immediately will have it at half strength at least, but I digress. They aren't 'huge'. They may lessen weaknesses, but they're artifacts.

I've argued and stated since we announced the future packs my belief people will generally only want to pursue one set. I knew and accept some people will want more than that, but I do think the average person will be fine with just one. Perhaps I'm wrong! It happens. But I don't really appreciate being accused of being lying or being deceptive, because I don't think I've ever talked to you all in a manner that is insulting to your intelligence (except Ardmore. It's not my fault he rides the short cubix to astral). Personally I'd probably buy two DMP, my 'set' and a DMP one of another 'org' type (ie if I was a mag I might buy a torch and the machinery line). Actually I'd buy them all but my OCD compulsive hoarding makes Viynain and Xenthos look like run-in-the-mill stamp collectors.

I think - I know - Estarra tries pretty hard to be as open and honest with you guys as is possible - I know none of the admin can see the future (Damn you Keph for splintering, please send your avatar Miss Cleo to assist), so we can certainly misjudge or miss-guess/wrongly anticipate how people will react. She certainly doesn't sit in Havens and rub her hands together and cackle maniacally while she plots how to rob you all of your money. In fact, I distinctly remember having the conversation about the magic curios where she was saying, "Do you think this is enough? Do you think this is worth buying them? Do you think they need more?" It's pretty common refrain whenever there's something coming. She wants to make sure they're at the least worth their price. The implied notion that she or any of us are trying to deceive you guys is just way out there to me. Certainly, we want you to buy credits, but there's never been a point where she's said, "Oh boy, how can we drain them of existing credits then force them to buy more for the next amazing offer!". If you care to take my word for it, anyways!

(Also, combatants aren't the better 'cash cows' - people tend to be willing to throw a lot more into ambiance and flavour than combat. While some people certainly put a lot into combat, I've seen a fair number put a metric ton into manses, pets, dwellers, etc - just for flavour. Then they pour more into cartels, shops, etc etc)



To Xenthos - I'm not really buying 'a lot were thrown into the initial wave'. A lot was thrown in, and people walked away with a lot. Most had a positive gain. After the rounding errors and minor under-the-hood changes were done, there might've been some negative falling back, but it still didn't sound to be too much.

Anyways. The next round will be the same price, credit-wise (sorry, I'm not going to buy into the thought that 30 for a ten pack is too much, heh - or even 210 or whatever it is for a 100 pack!). The round after that will be a gold cost. The crates will be permanently available, though their price will jump a bit at the end of the month, when the artifact sale wears off. They'll go down again next time we have a sale, of course.

I do feel like, though, I should remind everyone that when September arrives, the rub-rate will be dropping dramatically, for czigany coins. You may or may not want to rub excess before then - or you may want to hold on to them for future trades. It's up to you!
Lothringen2012-08-14 04:40:28
Celina OP.