Ninja Modifications

by Valarien

Back to Common Grounds.

Eventru2012-08-05 01:40:34
210 credits gets 100 curios which on average is 50 coins is 3db a piece so 150db for 210 credits. That's about 1.4:1 cr:db ratio - only slightly below the previous market value, and above the current market value.

It's not "just okay", but it's not so wildly out of place and abusive that a rollback seems necessary.
Xenthos2012-08-05 02:48:11
Eventru:

210 credits gets 100 curios which on average is 50 coins is 3db a piece so 150db for 210 credits. That's about 1.4:1 cr:db ratio - only slightly below the previous market value, and above the current market value.

It's not "just okay", but it's not so wildly out of place and abusive that a rollback seems necessary.

Average is closer to 70 (I'd say 72 from my spins); you're forgetting the rares, which always turn into 2 dingbats. Every package of 100 has what, 8 confirmed rares and then a random chance of more?

So you're closer to a 1:1 credit->dingbat ratio right now.
Eventru2012-08-05 02:49:37
Xenthos:

Average is closer to 70 (I'd say 72 from my spins); you're forgetting the rares, which always turn into 2 dingbats. Every package of 100 has what, 8 confirmed rares and then a random chance of more?

So you're closer to a 1:1 credit->dingbat ratio right now.


Interesting. I was forgetting rares!

70 seems pretty high, maybe you're just lucky?
Xenthos2012-08-05 02:51:07
Eventru:


Interesting. I was forgetting rares!

70 seems pretty high, maybe you're just lucky?

5 boxes generally gave me ~350-360 coins each time. Once I got around 330, but all the rest were around 350-360. Either I got lucky consistently, or the odds generate enough rares to plump the number upwards a bit most of the time.
Ardmore2012-08-05 03:15:36
I got between 68 and 72 coins per 100 curios.

I never thought this was a bug, I'm not sure anyone did- I could be wrong on that of course. Your bunched up panties made your post a little overly aggressive.
Unknown2012-08-05 07:34:56
70 does seem pretty high, but the upper and lower limits are so much apart that I think this "gamble" is pretty fair. I have gotten as few as 40 coins from 100 curios, but as many as 80.

Thank our old time friend, the RNG :)
Unknown2012-08-05 07:35:04
While we're at it, now that the wheel has been nerfed twice at this point, can normal coinless spins (like during free a day month) be made the same as spins with coins?
Calixa2012-08-05 13:50:28
Surprised nobody has said it yet, so I'll just say thank you Estarra for offering an apology to the players. And thanks Eventru as well for that lengthy explanation on things.
Eventru2012-08-05 14:34:29
Ardmore:

I got between 68 and 72 coins per 100 curios.

I never thought this was a bug, I'm not sure anyone did- I could be wrong on that of course. Your bunched up panties made your post a little overly aggressive.


I don't know whose panties are bunched up, heh. I was merely explaining to Kagato that the 'gain' from trading them in wasn't so great as he implied.

68-72 seems a little high, given it's supposed to be a 50% rub rate, but c'est la vie. I'm sure there's people who fall on the opposite side of the spectrum!
Ardmore2012-08-05 14:36:26
Eventru:


I don't know whose panties are bunched up, heh. I was merely explaining to Kagato that the 'gain' from trading them in wasn't so great as he implied.

68-72 seems a little high, given it's supposed to be a 50% rub rate, but c'est la vie. I'm sure there's people who fall on the opposite side of the spectrum!

Kagato was who I was referring to, not you. :) I often find quoting other posts difficult to read so I don't do it... and it causes confusion. Sorry about that.
Ssaliss2012-08-05 14:46:14
Honestly, my worry about these changes is that there will now only be a single purpose for buying curio packages: to try to complete curios. There's no point in gambling with the coins, since the wheel no longer gives a profit on it (nor should it; I'm not arguing that). Removing the "trade in for dingbats" thing removes the second big reason to buy the packages; that I honestly disagree with, since the exchange rate wasn't that great anyway (assuming 70 coins per 100-package, it's a 1:1 transfer), especially after the sale is over. As it stands, I have very little hope of completing my curios if I can't catch someone buying packages to get dingbats before the time is up.
Ardmore2012-08-05 15:05:39
The wheel can still give profit, it's just now more like gambling instead of a guarantee'd win. I watched Shric get lucky and get four daggers last night. The chance to win is still there, for smaller people especially who can use the lessons and experience, they'll almost always come out on top.
Calixa2012-08-05 18:13:12
The wheel is good if you want dingbats and lessons, or value TF / crit bonus. If it is credits you want, then you might "make a loss" from it.

It's a shame of the curios though, I'd like more of them but credits are my main interest. Maybe if they could be bought with dingbats or gold. But that may break the system all too much, I dunno.
Daganev2012-08-05 18:27:24
Correct me if I'm wrong, but it seems to me that the Wheel is a great way to spend credits on new characters. Might even be better than converting credits to lessons directly?
Enyalida2012-08-05 18:27:54
Once the wheel is calmed down to give less of a return, and coins become rarer, I'd really like to see direct gold -> curios available. The problem before is that you'd buy them for x gold and get 2x gold or more in return. Once that's fixed, it'd make a good thing for lots of gold to fall into.
Daganev2012-08-05 18:30:40
Enyalida:

Once the wheel is calmed down to give less of a return, and coins become rarer, I'd really like to see direct gold -> curios available. The problem before is that you'd buy them for x gold and get 2x gold or more in return. Once that's fixed, it'd make a good thing for lots of gold to fall into.


Whats wrong with gold -> credit market -> curios?
Enyalida2012-08-05 18:39:17
That works, but it also takes credits out of the system. Doing it with just gold will lower credit prices as there is less gold floating around at the upper end of things, but the same amount of credits. The value of gold compared to a credit will rise, so the number of gold bits you need will drop.
Xenthos2012-08-06 01:10:21
Problem: If you reduce coins-from-rubbing, you are increasing gold-from-rubbing (since you get coins or gold).

Once that adjustment goes through, people who buy the packages are going to be getting a lot more gold, not less; if they could then buy more packages with gold, it creates its own self-feeding cycle.
Enyalida2012-08-06 01:22:07
True.
Eventru2012-08-06 03:22:53
Xenthos:

Problem: If you reduce coins-from-rubbing, you are increasing gold-from-rubbing (since you get coins or gold).

Once that adjustment goes through, people who buy the packages are going to be getting a lot more gold, not less; if they could then buy more packages with gold, it creates its own self-feeding cycle.


What do you currently get for rubbing a curios?