Enyalida2012-10-01 19:52:45
I kind of have to agree. Until a new skill is plotted out, at least.
Janalon2012-10-01 23:35:31
Enyalida:
I kind of have to agree. Until a new skill is plotted out, at least.
Isn't that the point of this thread? To plot out a new skill?
Sylphas2012-10-02 00:02:26
It's not totally useless. I pop it to make vials whenever I need more.
Enyalida2012-10-02 01:08:12
Right, but until a solution is found and agreed on, if it's a problem skill and everyone is scratching their heads as to a fix for it..
Janalon2012-10-02 01:39:22
A fun little quote for ya.
Out of context (see REPORT 938). But applicable nonetheless.
---:
I always cringe when I see "Delete xyz skills and give us abc new skills". Are these skills so
utterly and completely horrible that they could never possibly be worked in such a way to be useful,
or so insanely overpowered and constantly reworked and reworked and finally just can't seem to be
balanced enough for everyone's pleasure?
Out of context (see REPORT 938). But applicable nonetheless.
Enyalida2012-10-02 01:41:20
That has no real bearing on a situation in which a skill is unbalancing without providing any sort of 'legitimate' use to anyone, and there is no suggestion for a replacement skill at all that has a semblance of being appropriate or more balanced than the original. If everyone is at once stumped and in agreement that the skill existing as it does now is a problem... what other fix?
Unknown2012-10-02 01:45:17
Hyperactive isn't in dire straits. If it is, it's probably in more dire straits compared to darts, given that it's unbalancing in different directions for two classes.
Darts not being hopeless is still true btw.
Like I said, my suggestion is to make it a power regen move. It's really not as bad as you think so long as you add a cooldown and so on.
Hell, just make it acro refresh power. Apparently that's gonna stay, so might as well give acros an extra skill-based one.
Or make it like that psychometabolism move, but the other way around. Pay power for large active hp or mp or ego regain.
Lots of ideas here.
Darts not being hopeless is still true btw.
Like I said, my suggestion is to make it a power regen move. It's really not as bad as you think so long as you add a cooldown and so on.
Hell, just make it acro refresh power. Apparently that's gonna stay, so might as well give acros an extra skill-based one.
Or make it like that psychometabolism move, but the other way around. Pay power for large active hp or mp or ego regain.
Lots of ideas here.
Janalon2012-10-02 03:38:27
I don't understand how you can say that Hyper is in more dire straits than Darts. One is OP, the other UP. Apples and oranges. Dire straits have nothing to do with comparing the two. Darts isn't hopeless, just as Hyper isn't hopeless. Both are subject to Envoy process and Admin approval.
That being said, Acro refreshing or regen'ing power feels like an encroachment on Psymet-- in both theme and mechanics. See the BodyFuel / CellAdjustment combo for example. Same thing with any hp / mp / ego regen.
I agree with Lerad that there is enough blurring of the lines between between Psymet and Monk Acro given the rise of common DMP resistance and DamageAbsorpion Tats. Let's keep the two separate.
Dunno, but Acro seems like it would impact muscles and ligaments and little else. Leave the "mind over body" to Psymet.
To go back to an earlier question, is there any precedent in a skill providing two different outputs based on your affiliated guild or org? I mean, why not figure out how to add Bard functionality to Hyper? What would that look like?
That being said, Acro refreshing or regen'ing power feels like an encroachment on Psymet-- in both theme and mechanics. See the BodyFuel / CellAdjustment combo for example. Same thing with any hp / mp / ego regen.
I agree with Lerad that there is enough blurring of the lines between between Psymet and Monk Acro given the rise of common DMP resistance and DamageAbsorpion Tats. Let's keep the two separate.
Dunno, but Acro seems like it would impact muscles and ligaments and little else. Leave the "mind over body" to Psymet.
To go back to an earlier question, is there any precedent in a skill providing two different outputs based on your affiliated guild or org? I mean, why not figure out how to add Bard functionality to Hyper? What would that look like?
Eritheyl2012-10-02 03:47:07
5p, render the user immune to sprawling for 30s. 3 minute cooldown.
I also like the idea of halving/reducing power cost for Acro moves for a period of time.
I also like the idea of halving/reducing power cost for Acro moves for a period of time.
Unknown2012-10-02 03:53:03
Springup and Balancing do just fine with the sprawling. In fact, they make the poor BC's cry.
Remember: you're supposed to be balancing the ability (across two archetypes), not amping it up.
Remember: you're supposed to be balancing the ability (across two archetypes), not amping it up.
Asmodea2012-10-02 05:36:45
eritheyl:
5p, render the user immune to sprawling for 30s. 3 minute cooldown.
I also like the idea of halving/reducing power cost for Acro moves for a period of time.
Unfortunately, like was said, being sprawled really isn't a problem for acrobats. Also there are very few skills in acrobatics that require power and if you're reducing it for a short period with a power skill, doesn't make much sense. 5p for Hyper to half power skills, and 5p for Tripleflash still makes it 10p :)
Unknown2012-10-02 05:57:45
Obviously hyperactive should be a power move that halves all curing balances for 30s.
Malarious2012-10-02 06:31:24
There are no skills in acrobatics you would want to perform at double speed really. What will you do? Spam forwardflip?
Unknown2012-10-02 07:10:32
?? What does double curing balance have to do with that.
Neos2012-10-02 07:52:07
Sojiro:
?? What does double curing balance have to do with that.
Read up Shu-Shu
Unknown2012-10-02 07:53:26
Man, quote if you're not immediately replying to the post above!
Raeri2012-10-02 08:32:54
Suggestion: For x seconds, allow movement of +y rooms/second.
Siam2012-10-02 09:37:00
It should be turned into a death-from-above copy! Muahahahaha.
Unknown2012-10-02 11:17:49
Raeri:
Suggestion: For x seconds, allow movement of +y rooms/second.
Let's change its name to Celerity, too :P
Asmodea2012-10-02 14:09:47
Ok, I've got a little clarification on some questions people had about what is allowed and not allowed.
- The name can be changed.
- It should be a burst skill, eg. only last a short time.
- It can NOT be split between guilds or classes. The skill should be the same for monks and bards.
- It should likely be a defensive ability to help steer away from OPness for anyone, but offensive is not out of the question if a well thought out idea.
- The name can be changed.
- It should be a burst skill, eg. only last a short time.
- It can NOT be split between guilds or classes. The skill should be the same for monks and bards.
- It should likely be a defensive ability to help steer away from OPness for anyone, but offensive is not out of the question if a well thought out idea.